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Itzmigu

Member Since 07 Nov 2016
Offline Last Active May 06 2024 04:06 PM
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#203369 Raids 1 QOL Changes

Posted by Im iWillzz on 21 July 2018 - 04:12 PM

Raids 1 QOL Changes

 

This has been put together by Deviant Warriors in an attempt to make Chambers Of Xeric balanced.

 

What is wrong with raids? - At the moment there is a lot of things wrong with raids and this has resulted in Chambers of Xeric being essentially dead content and no one wants to do it anymore. I have to say after doing 80 Theatre of Blood kills that the Verzik boss is much easier than Olm and this is why it needs balancing here are mine and Deviant Warriors suggestions to Omicron on how to balance it.

 

How it can be fixed

 

End Crystals - Once Olm's hands have died every time the crystals start dropping into the room, the crystals do way too much damage and they are supposed to do the same damage as the red portal attack that olm gives to the people killing him. I suggest that you make these crystals do the same damage as the crystals that drop once you have that red ring around you because this is how it is meant to be. Another thing about the crystals would be that they drop way too fast, slow down the attack so that it drops a lot slower. The crystals should drop where the player is also standing and not randomly, on OSRS you are able to dodge the crystals this way and I hope that this can all be changed.

 

Olm's head animation - At the moment in Chambers of Xeric the olm head doesn't move and it just attacks everyone in the room but on OSRS the olm head moves on a rotation and attacks the players that are infront of it or in a certain radius. This is so that the players can "run the head" which means that they will be able to dodge Olm's attacks easily and this will help with solo players. Be aware that this isn't the main problem with Olm at the moment but would make it a lot more appealing for players to do.

 

Olm's Right Hand - At the moment the way to kill Olm's right hand is to range it down with ruby bolts and blowpipe. As ruby bolts were nerfed and probably won't be reverted I propose that we make the hand better by making mage more accurate on it like it is in OSRS, this would make the ruby bolt problem gone and there wouldn't be many complaints about them as rubies are only really good at Chambers of Xeric anyway.

 

Trident - To go with the mage accuracy Quality of Life change I propose that we make the trident the same as it is in OSRS because at the moment the trident attacks a lot slower than it should and the animation is different to OSRS. This would make the trident a lot better and would give mage much more of a use on Alora. This isn't really a change towards raids but it is a general update that would help raids as such.

 

Scavengers Respawning - At the moment Scavengers in the Chambers of Xeric don't respawn and there is only a certain amount of them you can kill per raid. I say that we make the scavengers have a respawn timer which would help with the "unlucky" drops you will get throughout the raid such as at ice demon you would get 2-3 brews and get unlucky but if scavengers can respawn you can go back and kill those, this would make the raid take longer than it should which in my eyes makes up for the lack of your own brews being needed for the raid.

 

Overload Potions - At the moment overload potions are only dropped by tekton but maybe we can change this by giving every boss in raids  a slim chance to drop some overloads so that you might get lucky and get yourself an overload before you get to tekton which would make it a lot better, only make the bosses drop 1-2 and not drop one for everyone to make it balanced.

 

Tekton - Currently Tekton is way too defensive in Chambers of Xeric and this has a big impact on solo raids especially because it slows down the raid a lot and in general is just a pain to deal with. I suggest that we lower Tekton's defence to make it a lot better for the solo raids and raids in general. Also, Tekton on OSRS is made so that the user can dodge the melee attack that it does and I think this should be added to alora which would make Chambers of Xeric a lot less afk than it is right now. There is currently a lot of downtime in raids and with this and all the other olm changes it should be fixed.

 

Raids Chest - With the recent update storage boxes were added inside of raids  but you aren't able to build these at the moment and I think you should be able to build them with planks that should drop from Savengers or the chests should already be built throughout the raid and all of the chests in the raid should be linked so you can open any of them and still have the same items in them as you did at Ice Demon for example.

 

Loot Chest - Once the raid has been completed you are able to loot the final chest to receive your loot but currently it doesn't have a purple glow when someone gets an item, I suggest that we either make it so that the glow above the chest goes purple when someone gets a drop or the chest should go completely purple like in raids 2.

 

Worm Dropping - In the thieving room of Raids 1 when you try to drop a worm you get a notice saying are you sure you want to drop this, this should be removed because it isn't necessary to warn you.

 

 

Thanks for reading this suggestion thread and I hope everyone will be able to support this and these things get into game!




#202330 Raids 2: Theatre of Blood Competition

Posted by Arkadus on 18 July 2018 - 06:39 AM

Pretty decent luck there, 3 drops in 20 raids.
 
 
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RIGGED!!! Jokes aside. Congratulations on getting the pet!


#202327 Raids 2: Theatre of Blood Competition

Posted by Not Salter on 18 July 2018 - 06:06 AM

Pretty decent luck there, 3 drops in 20 raids.

 

 

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#202326 Raids 2: Theatre of Blood Competition

Posted by Im iWillzz on 18 July 2018 - 06:04 AM

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#202322 Raids 2: Theatre of Blood Competition

Posted by Wortham on 18 July 2018 - 05:13 AM

Fastest Verzik

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#202095 Raids 2: Theatre of Blood Competition

Posted by Tyeb on 17 July 2018 - 06:43 AM

https://gyazo.com/ce...ed911933951b60a @Tyeb @im iwillzz @Itzmigu @Raud Flame I @EIM Natural - for the past 2 gyazo's too, same team.

 

https://gyazo.com/a2...f665041bd4822a8




#201890 Raids 2: Theatre of Blood Competition

Posted by Fe po on 16 July 2018 - 11:11 AM

Solid kill @Pacwhale




#201852 Raids 2: Theatre of Blood Competition

Posted by NOT HUMAN on 16 July 2018 - 08:40 AM

Good luck to everyone. :) We came close to fastest time for now... ;)

 

http://prntscr.com/k76bz1




#201831 Raids 2: Theatre of Blood Competition

Posted by rip joey on 16 July 2018 - 06:54 AM

@Pacwhale we done it boy




#201829 Raids 2: Theatre of Blood Competition

Posted by Pacwhale on 16 July 2018 - 06:50 AM

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Melee In Me, Wortham, Gutta, Itzmigu, Joey (confirmed first by Sheep)




#201801 Raids 2: Theatre of Blood Competition

Posted by F 8 on 16 July 2018 - 04:13 AM

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Hello ladies and gentlemen, the time has finally come! The bloodiest theatre is now in town, and boy oh boy do we have an adventure for you! The NEW Raids 2: Theatre of Blood strives to be the hardest team based activity Alora has ever seen. Not only will the new exclusive raids 2 items be earned ingame, this competition is for all those greasy tryhards out there who strive to be the very best! That's exactly what we expect from any who dare to enter the theatre of blood, the entire raid is detriment on having good team coordiniation and ability to perform on each of your owns best. A single team member can lose the entire raid for you if you are unlucky enough! But enough with all the theatrics, lets get this show on the road! Best of luck to all participants!

 

Proof posted below or message F 8 on forums, with video/screenshots are required to claim your prize!

 

 

 

Raids 2: Theatre of Blood Update Thread - https://www.alora.io...ve/#entry201792

 

Competition Details

White = Not yet completed

Gold = Fastest current time to beat

Green = First of's completed

Red = Competition deadline reached

 

First of's - Theatre of Blood 

First 5 man team (100 tokens each) / 5 bonds

Melee In Me | Wortham | Gutta | Itzmigu | Joey

 

First 4 man team (200 tokens each)

iron cabbage | I r idiot | NOT HUMAN | Wortham

 

First 3 man team (300 tokens each)

Extremedanny | Fe po | Joey

 

First 2 man team (400 tokens each)

night | Weak Mental

  

 

First 1 man team (Rewarded with Raids pet + 750 tokens)

Weak Mental

 

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Fastest Times

(Deadline for quickest times end on Monday, July 23rd)

 

Quickest full raid time (200 tokens each player)

Time to Beat - 17:33

iron tato | NOT HUMAN | Tyeb | Mhk | I r idiot

 

 

Lowest average combat levels (of raid party) to complete raid - 100m each

Team's Average Combat Level 86.2

Horror | Tyeb | iron tato | Elite Ni Hao | pure gain

 

Quickest Maiden of Sugadinti  time (80m each player)

Time to Beat - 1:09

Tyeb | Shay96 | iron tato | I r idiot | Extremedanny

 

Quickest Pestilent Bloat  time (80m each player)

Time to Beat - 1:27

Extremedanny | Gutta | Chaimedb | To gain | Adeltasway

 

Quickest Nycolas Vasilas  time (80m each player)

Time to Beat - 4:07

iron tato | Gutta | Tyeb | NOT HUMAN | Reload

 

Quickest Sotestseg time (80m each player)

Time to Beat - 1:48

Gutta | Solomission | Extremedanny | Calebm210 | Melee In Me

 

Quickest Xarpus  time (80m each player)

Time to Beat - 2:51

iron tato | Tyeb | I r idiot | To gain | Shay96

 

Quickest Verzik Vitur  time (100m each player)

Time to Beat - 5:00

Gutta | iron tato | Extremedanny | To gain | Shay96

 

 

First to obtain Rare Rewards

First Rare loots obtained:

(No prizes but will cool to see who got first's)

Avernic defender - To gain

Ghrazi rapier - Vuqe

Justicar Faceguard - Rank 1 UIM

Justicar Chestguard - iron tato

Justicar Legguard - Joey

Sanguin staff - Dreamland

Scythe of virtue - iron tato

First pet obtained (1,000 tokens) - Salter

 

 

Hope everyone has a wonderful competition and shall the odds be forever in your favor > :D




#201802 [16/7/18] The Theatre of Blood is live!

Posted by Extremedanny on 16 July 2018 - 04:14 AM

Cant wait to try this out after work. Does donator rank do anything special loot related like in raids 1?


#201800 [16/7/18] The Theatre of Blood is live!

Posted by To gain on 16 July 2018 - 04:13 AM

Amazing update thanks for TOB @Omicron




#201796 [16/7/18] The Theatre of Blood is live!

Posted by Pacwhale on 16 July 2018 - 04:06 AM

Raids 2 hype! 

Dragon thrownaxes no longer an unique then? Then I'm fine with it, if not, it should be same as OSRS still where it's on Dragon Harpoon/Sword table

 

& put twisted bow on kodai/elder maul table with ACB nerf :P




#201792 [16/7/18] The Theatre of Blood is live!

Posted by Omicron on 16 July 2018 - 04:02 AM

Hotfixes applied on July 19, 2018:

  • Combat:
    • Fixed a bug with Magic attacks and special attacks in the same tick.
  • Theatre of Blood:
    • Dawnbringer special attack seemed to constantly hit 75. It will not hit a minimum of 75, and a maximum of 150.
    • Rewards:
      • Sanguinesti staff would apply the healing effect when using it to cast other spells (eg. Ice barrage), when it should have only been applying it to attacks with its own built in spell.
      • Charging the Scythe of Vitur would only require 300 blood runes and 1 vial of blood to get to full. It should be 300 blood runes and 1 vial for 100 charges, which it has now been patched to require.
      • Battlemage + Bastion potion ingredients were swapped — Potato cactus is now used to create the Battlemage potion, and Wine of Zamorak is used to create the Bastion potion.
    • Fixed a bug which would “null” the Maiden and cause her to not attack anyone.
    • Fixed a bug which caused Sotetseg’s (dark beast) special attack (red magic ball which should be split) to not hit any damage.
  • Daily task fixes:
    • The “Use 100 Dagannoth bones on an altar” task would only work if you used 1 bone at a time. It will now work when you use all of your bones on the altar.
  • Slayer:
    • Rune/Adamant dragons will no longer be assigned to players who have not completed Dragon Slayer 2.

 

 

 

Hotfixes applied on July 17, 2018:

  • Theatre of Blood bugs/changes:
    • General:
      • Any items dropped within the raid will be instantly visible to your teammates. This will allow you to more quickly drop supplies to share between teammates.
      • Fixed a bug which would cause a player to get stuck in a death-cycle if the ceiling collapses in the Nylocas room and the player is not in that room at the time.
    • Phases:
      • Maiden:
        • A bug which caused players to not be freed from the prison in the first (Maiden) room.
        • A bug which caused the Maiden to still be able to attack players in the prison of the first room should now be fixed.
        • Blood spawns (rolling balls) can now be attacked by multiple players at once.
        • A safespot which caused the Nylocas to not move has been fixed.
      • Nylocas Vasilias:
        • This phase will now scale according to the team size. For example, if you enter solo the room will be 60% of the difficulty of a 5 player team. The number of Nylocas required as well as the amount that spawn simultaneously is nerfed.
        • The larger Nylocas (which die and split into two) will now deal 2 damage to the pillars instead of 1.
        • You can no longer leave this room during the boss fight.
      • Sotetseg:
        • The dark beast’s attacks have been slowed down. The projectiles will now fly towards players more slowly, giving you more time to coordinate your prayer switches.
          • This includes the Red magic ball which hits up to 115 if no other players are nearby to split the damage.
            • Additionally, if the shadow phase begins, none of the incoming attacks should do any damage. This helps immensely if a large red ball is coming towards you, as you would be unable to split it with teammates when sent to the Shadow realm.
        • Shadow realm:
          • During this stage, it was easier to just run across the room quickly and tank 30-40 damage. This damage has been increased from 3-12 to 12-24 to prevent this from occurring and to force players to complete the path. The damage from the red vortex has also been increased accordingly.
        • Prayer disabling:
          • It will also no longer disable your prayers if you are not praying at all. For example, if a range attack hits you and you are praying against melee, your prayers will be disabled for a few seconds. But if you did not have any prayer active, you will not have your prayers disabled.
      • Xarpus:
        • Healing phase length has been reduced by over 30%. It should move to it’s acid attack more quickly.
        • At the final phase where he faces a corner, if he was in the process of turning towards your corner and you attack him, he would KO you. There is now a delay between switching corners, meaning that you will not get KO’d unless he has fully faced the corner you are attacking from.
        • You can no longer go through the 2nd barrier if the boss is not defeated (you would get stuck there previously)
    • Rewards:
      • If you receive a rare drop, it will not be announced to the world on the yell channel early. It will only be announced once you open the chest.
      • The Scythe of Vitur was misconfigured, and has now been fixed.
  • Chambers of Xeric changes:
    • A bug which caused the Dragon thrown axes reward to show up as Dragon claws on the reward interface has been fixed (it did not actually give Dragon claws as a reward, but simply showed them on the interface).

 

Other:

  • Pest control bugs:
    • Pest control portals were bugged due to a change in the latest OSRS cache. This has now been fixed.
    • The Runner hat will now be added to the lost items manager’s shop upon death.
  • Arrows will now stack on the ground when you shoot them (broken from last update)
  • Dagannoth kings update:
    • The three kings will now be more defensive against the attack styles that should not be used to kill them. For example, Dagannoth rex could previously be hit with melee though it should be required that players use magic to damage him.
  • Whitescreen / client crash fix:
    • A problem which caused players in lumbridge to disconnect and not be able to log back in has been fixed.

 

 

 

tob_slogan.png
 
Hello everyone,
 
Make sure to check out the competitions for Raids 2 over here: https://www.alora.io...od-competition/
 
The waiting is finally over! The Theatre of Blood is now open for your entertainment. Hop right into it with your most trusted allies in hopes of obtaining epic rewards.
 
You can participate in the Theatre of Blood by using the mini games menu on the teleport interface, or by speaking to the Mysterious Stranger slightly south of Edgeville near the Lost items manager.
 
We’ve spent as much time as we could perfecting this Raid, from the exact attacks and mechanics of the bosses, right down the music that plays in each room. We hope that you enjoy it as much as we have putting it together for you! I’d also like to give a huge thank you to all of the beta testers who helped identify bugs before release.
 
 
Without further ado…

  • Slayer task changes:
    • Mithril dragons have been moved from Extreme tasks to Hard tasks, where Rune/Adamant dragons are.
    • Cave horrors are now available as Medium a Slayer task! You can be assigned between 40-110 of them.
  • Giant mole fixes:
    • Instance:
      • The Giant mole would often dig it’s way out of the instance, never to be seen again. This has been fixed, and the mole will now always reappear somewhere within your instanced cave.
      • Additionally, the “Time remaining” overlay would sometimes disappear within the instanced mole cave.
    • General:
      • The dig animation will now show up every time (sometimes you would not see it), as well as a new message that tells you that the mole has dug its way out of the fight.
    • Barrage(and other multi spell) PvM fixes:
      • Barrage would only hit other enemies that were within 1 tile of the main target. This does not work well with large enemies, such as the Nylocas from the Theatre of blood. Multi-spells will now hit enemies surrounding the main target based on size.
        • For example, if your target is size 5 and is barraged, any targets within 5 tiles from the central location will be affected. (Creates a much larger radius, allowing you to barrage large NPCs in a stack)
    • Mute timer fix:
      • If you are muted and attempt to yell or speak, you will be told how long is left until your mute is lifted. This timer was incorrect, meaning that even if the mute would be lifted in 5 hours, it would show random numbers (Eg. 24 hours or more). This timer will now be accurate.
    • Raids 1 (Chambers of Xeric) updates:
      • Dragon Thrownaxes are now a much more common drop from Raids. It is too uncommon in-game and should be more accessible for use in PvP. It has been added to the resources table (herbs, essence, etc).
    • Combat fixes:
      • Fixed Torag’s armour set + Amulet of the damned effect being way too defensive, making it almost impossible to penetrate.
      • Smite fix:
        • If you hit more damage than the player’s current hitpoints (eg. 70 with AGS on a player with 30 HP), Smite would previously reduce their prayer points based on the 70 HP removed. It will now base it off of the maximum hitpoints that can be removed from the victim, meaning 30HP in this case.
      • Ruby bolt (e) special attack damage capped to 100.
  • Miscellaneous:
    • Fixed a bug with Dragon Slayer 2 where the quest would show up as green (complete) in the quest tab, but was in fact incomplete as you did not kill Vorkath yet.
    • All defenders from Bronze-Rune (not including Dragon) had the incorrect Defender animation and have been fixed.
    • Fixed a bug with the “Craft 500 Wrath runes” Daily task (would only count 1 inventory as 1/500 (whether you have 1 or 28 essence)
    • When players defeated a Juggernaut in a safe area (eg. Clan wars), their death would not be announced. This has been fixed, and their death will be announced regardless of their location.
    • Fixed a bug which allowed players watching BR to enter the arena and attack people.
    • Fixed a bug with dropped items causing them to appear sooner than possible if someone knows there is an item on a certain tile.
    • Pet drop scrolls / Rare drop scrolls renamed to:
      • Pet booster / Drop booster
    • Fixed a Clan wars bug that allowed players to force teleport out of areas.
  • Theatre of Blood
    • Requirements:
      • You must have a Total level of at least 1250 to enter the Theatre.
    • The Theatre of Blood is now available to any player who is up for the challenge!
      • The Theatre contains 6 different rooms:
        • The Maiden of Sugadinti
          • The Maiden will primarily target the nearest player with a Magic-based attack, but also shoots out blood spawns every so often at every player in the room. Nylocas Matomenos will also appear at 66.6% and 33.3% health to heal her. If they reach her successfully, they will heal her for however much health they have remaining.
        • Pestilent Bloat
          • The Bloat will walk around while severed arms and legs fall from the ceiling. You must avoid the Bloat as well as the falling objects until the Bloat falls asleep, at which point you can deal damage to it.
        • Nylocas Vasilias
          • Hordes of Nylocas will spawn in rapid succession until Nylocas Vasilias, the largest of them, will drop from the ceiling for a battle more worthy of your time.
        • Sotetseg
          • The dark beast, which has attacks that bounce between players. He will also occasionally drag a player into the Shadow realm, where they must solve a maze which other players must try to follow.
        • Xarpus
          • Xarpus begins weakened; exhumed skeletons appear on the floor to heal him. If you stand on top of them, they will not be able to heal him. Eventually, Xarpus will cover the room with acid attacks, so you’ll need to watch your step. At 25% hitpoints, Xarpus will face a single corner for a few seconds. If you attack from the same corner he is facing, you will be killed quickly. You’ll have to coordinate your attacks to survive this wave.
        • Verzik Vitur
          • The final battle is a challenging one -- it beings with Verzik seated on the throne and protected by a shield that can only be taken down with the Dawnbringer. You must time your attacks, hiding behind the pillars while Verzik launches her attack. Eventually, Verzik will walk down to the centre of the room and attack with all styles.
      • Rewards:
        • Justiciar armour
          • Wearing the full set will apply a damage reduction in PvM. The exact formula for the amount of damage reduced is bonus / 3000, where bonus is the player's defence bonus for that particular style. Stacks with Elysian spirit shield effect.
        • Scythe of Vitur
          • Must be charged with Vials of blood and Blood runes.
          • Has a multi-damaging effect which allows you to attack multiple (up to 3) nearby enemies at once. If it is a larger creature, it can deal up to 3 hits on it.
        • Sanguinesti Staff
          • Must be charged with Blood runes.
          • Similar to the Trident of the Swamp, has a built in attack. Can deal slightly more damage than the Trident, having a base max hit of 34.
        • Avernic hilt (defender)
          • Used to create the Avernic defender when combined with the Dragon defender.
        • Blood vials
          • Used to create Battlemage and Bastion potions
        • … as well as many different supplies!
      • Each room has it’s own unique mechanics which will require you to coordinate with your teammates to properly escape the Theatre alive.
    • FAQ:
      • Will this count as a dangerous death for Hardcore Ironmen?
        • No. We feel that this is too limiting, and we’d like our HCIM to be able to participate in this content.
      • Will I lose items if I die within the Theatre?
        • No. Your items are safe upon death.
      • What happens if I die within?
        • You are placed into a prison while your teammates complete the room. If everyone dies, the raid is failed.
      • What if I run low on supplies?
        • There are two supply chests within the raid, at the 30% and 70% completion marks. Depending on your performance, the Vampyres will award you points to spend on supplies in these chests. (Saradomin brews, restores, food, stamina potions)
  • Client updates:
    • A client icon for OSX has been added to the tray.
    • Fixed an issue with the mouse when switching items.
  • Forums:
    • Like button has been upgraded to be more personal! (Smite icon, purple color)

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As always, please make sure to report any bugs that you find in the appropriate section. Enjoy! :)
 
Regards,
Omicron