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Sokaa

Member Since 19 Dec 2018
Offline Last Active May 09 2023 12:10 PM
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#266871 Uber/Master Donator+ DZ

Posted by Shamrock on 08 February 2019 - 10:17 AM

NEUTRAL, some of these take away wilderness locations and its been a long-standing goal in Alora it keeps wilderness active. anglerfish prices will crash making it pointless to even go to wildly to get them unless your iron man. the gilded altar is really not needed to be boosted it takes a few hours to get 200m. The restore pool in the house I believe it at 10 seconds and a quicker method possibly then this. Tho there is not a very big player base that would qualify to enter this new zone so some of this may be affected differently. I do believe due to the amount that is required to be uber/master donor does deserve some type of addition to show thanks for the donations and give people more reasons to donate. 




#266404 Farming ring

Posted by Fine China on 07 February 2019 - 06:26 AM

There is no such existing item in Old School RuneScape, however, there are certain items which teleports you very close or exactly at certain Farming patches. Ardougne cloak being one of them, which teleports you to the Ardougne allotment/flower/herb patches. It isn't functional in Alora as of yet, but I would love it to be. 




#266403 Farming ring

Posted by Steel Nogan on 07 February 2019 - 06:21 AM

I'd love to see a faster way to do farming runs, i support it.




#265195 PVP Changes + Fixes

Posted by Kitty is bad on 03 February 2019 - 10:58 AM

It’s no secret that Alora is currently the #1 RSPS. However, as many of us know, the majority of players vastly prefer PVM and skilling to PVP. Below are changes that are in OSRS that would help revitalize PK in Alora, bringing in new teams, new players, and persuade current players to try out PKing.
 

  • Gear Switching and Prayer Delays
    • This is hands down one of the most important aspects of PVP, and unfortunately there are some inconsistencies with how Alora allows players to switch prayers and gear compared to other prominent PKing servers and OSRS. Alora’s switching feels inconsistent and slow compared to other servers, especially while PKing. The added bonus of this suggestion is that it will also help improve gameplay for all players, since gear and prayer switching is necessary in many PVM encounters

Alora Examples

Spoiler

 

OSRS Examples

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Other Server Examples

Spoiler

 

  • Defense
    • To put it simply, bolts hit too hard on tank and mage splashes too much. Although this is the case on OSRS, it is not to the degree that Alora is currently at. Tank gear (Barrows) feels way too weak, and it is easy to make your opponent splash multiple times before catching a freeze wearing just d’hides. It is common for somebody wearing complete max mage bonus (Ancestral, arcane SS, tormented bracelet, monkey, etc. which costs 1b+) to splash two, three, sometimes four times on an opponent wearing black d’hides, which currently cost lest than 35k. Making gear be a more important factor in calculating damage and splash percentages will allow less RNG focused fights, and more depend on each player’s skill.

 

  • Wilderness NPC Fixes and PJ Timer
    • NPCs in the wilderness, specifically the zombies and spiders in the zombie pit just southeast of black chins, are extremely buggy and the PJ timer is much longer than on OSRS. Zombies on Alora will hit you from 3-4 spaces away at times, making it extremely difficult to find what NPCs are hitting you. Currently, due to these bugs, tanking a full TB and getting a log out is way too easy in zombie pit- A place that is rarely used in OSRS. Fixing this would encourage more team vs. team fighting, since it would actually be worth TBing opponents if they aren’t nearly guaranteed a free escape.

Proof (Alora)

Spoiler

 

  • Obelisk Redirection
    • In OSRS, you are able to choose where to teleport with the wilderness obelisks, making it a viable way to navigate the wilderness. However, this function is not in Alora currently. Since you are unable to redirection, it is possible that you’ll end up teleporting into deep wildy multi at 52s, which is a certain death if a team is there. Adding teleport obelisks will make pkers able to spread more over the wildy, and not just black chins and rev caves.

 

  • Wilderness GWD Cave
    • This is the cave west of the black chins teleport. Currently, entering the cave instantly puts you in the cave, and into multi. However, in OSRS, there is a cave with an agility obstacle, making it a viable spot to run to when getting TB’d. This spot rewards teams for organization and communication, and makes surviving TBs and killing targets on a fall-in much more skill based, rather than hoping for the (currently bug-ridden) NPCs to hit off your attackers.

Alora

Spoiler

 

OSRS

Spoiler

 

  • 99 Magic Cape Spellbook Swap
    • In OSRS, achieving 99 mage will give you the respective cape, which allows a player to change their spellbook five times a day on the fly. With this, it is possible for a PKer to both TB their target and use ancient magic. This is, of course a tool for PKers to use that is rather powerful. However, doing the switch would require you to use at least 4 slots for all the runes and cape, rather than just 1 spot if they were using just ancients. This change would encourage more solo-pkers, which would help revitalize the wilderness if people are able to get kills without requiring a team.

 

  • Ancient Spellbook Teleport/Teletabs
    • Currently, none of the wilderness teleports in the ancient spellbook work like the regular spellbook teleports do. Similar to the obelisk redirection, this would allow all players easier teleports around the wilderness and introduce some more PK spots.

 

  • Ancient Maces for Smiting
    • Currently, multi-pking is rather dead. The only action being Staff-ran events, revs, and sometimes skotizo spawns. Bringing in ancient maces for smiting would reward well-coordinated teams, and bring another aspect of risk into multi-PKing.

 

  • Wilderness Hotzone Revamp
    • Currently, wildy hotzones are dead content in Alora, mainly due to the locations being rather awkward or in multi. Adding new locations like black chins and removing some multi locations would allow more players to participate.

 

  • Overhealing Bug
    • Currently, if you eat an anglerfish on 99 hp, it will cause you to go to 121 hp. However, if you drink a brew on 121 hp, it will actually lower your hp to 115, which is the max overheal you can have from a brew alone.

 

  • Pot-Blocking
    • In OSRS, you cannot drink a potion then eat an anglerfish like you can on Alora- That’s why ‘potblocking’ is a common mistake pkers make. Fixing this will force players to think more about their eating order, as potblocking themselves could easily cause them to get KO’d. Please note, however, anglerfish->brew SHOULD still work.

 

All of these ideas were brainstormed and discussed with PKers of the Alora community- Many of which spent years pking on Alora, OSRS, and other servers. Special thanks to @Horror, @Jonttu420, @Mob, @DB Aspect, @Paine, @ Easts ,  @Inferno, @Ragragrag46, @Peeks, and @Ice for your insane contributions to this discussion. Although it's posted on my account, I am far from the only one who has been putting time into these suggestions.

 

I understand it is frustrating to get PKed in the wilderness whilst you're trying to skill, PVM, or otherwise. But, Alora is such a healthy, well made server, it deserves to have even more players. And one of the best ways to attract new players is to make PK a much better experience.

 

#FREEKENNO