Chambers of Xeric
Require Skilling -
I definitely Agree with the skill requirements I would like to see more skills implemented to the Raids. This also means I would like to see the part where u bring ur pickaxe, just to fit like OSRS.
Vasa -
This should be patched for sure. Especially on the solo raids it happens a lot at the second crystal. DEFINITELY a support on this. I'd truly understand the frustration of not being able to 100% dodge his range attacks, while it's supposed to be.
Ice Demon -
Suport on this, no further comment needed.
Tekton -
On Oldschool Runescape you have a chance to get a onyx crystal drop, so why can't it be in here? Support.
!Loc Vespula - Indeed, location?
!loc puzzle crabs - Indeed, location?
!loc Mining part?
The Great Olm -
The Olm encounter recent QoL actually gave me some confidence that raids were going to go towards the right direction. I think the fight is way too easy still. Incorporate having to change prayers due to ranged/magic attacks. Incorporate the fire wall which makes the fight a little more challenging. In solo you don't get paired with a certain spot which is how the OSRS fight is. This should be incorporated to make a more difficult end game challenge fight.
We are indeed missing the flame part, which is a thing at OSRS. I'd truly would love to see more challenging parts at Raids 1.
To make a long story short;
I would like to have these suggestion above getting implemented to the server as it's a priority to the current raiders. The Chamber of Xerics has been like this for years and I still see no real effort on getting this patched. I would also love to see random rooms just like OSRS and not a type of a one path. Shame..
Theatre of Blood
Bloat -
This indeed is the MOST afk boss room. I would love to see some challenge on this boss, which is definitely not here. The more it suits to OSRS the more it is attractive to the real Raiders.
Nylos -
Besides that you can count your attacks before each switch I do feel like Nylo is pretty decent coded on here. Neutral.
Sotetseq -
Say no more, you've explained it all. Support on the Sotetseg fix and definitely make Scythe the BIS item in Sotet's room.
Xarpus -
N/A
Verzik -
Phase 1 :
I've saw some OSRS raids and it's definitely helping when the rest of the group are helping the Dawner. This is supposed to be a group raid and not a ''Not it at dawning'' raid.. It's legit a shame that this wasn't added on Alora at the first place and I would like to see it getting implemented.
Phase 2 : This phase also takes no skill. In the OSRS Boss phase 2, you melee and dodge each time with a chance of being hit with an electricity ball that you bounce off each of the other group members which then directs it at verzik for extra damage. Throughout this phase their should be Nylocas Athanatos's spawning (Healers) that should be able to get killed in one hit by any poisoned weapon. The red balls of blood should only be sent towards players once her health gets lower and also then spawns two red Nylos that you need to DPS down to reduce the amount of health verzik is healed by.
Phase 3 :
Eh... Real phase 3 loc? We are definitely missing the whole 3rd phase of Verzik.. Web loc? Tornados loc? Mobile verzik loc? This was a thing that SHOULD have been added before even releasing the whole ToB back at August 2018... Still a clue why Dan didn't implemented it, though.
To make a long story short;
Like I said on my comment above: ToB should have NEVER been released without these specs and it's truly a shame that until the day by now it still hasn't been fixed yet. I know that Omicron has other priorities such as general QoL fixes and stuf that let him earn more money, but sometimes I do feel like that this is a priority over all the other things at the moment. This not only affects the current raids community, but also the new raiders who for example came from OSRS.
Twisted Bow
I'd truly understand the reason why you're suggesting this and I do feel like it could use a nerf on certain rooms of the CoX and especially at the ToB. The thing I'm concerned about is that it would crash the bow since nerfing an item would firstly decrease the price and secondly it would be less used by the players. However I do feel like it should be matched to OSRS and if that's the case then I am willing to take a risk on the consequences.
Also in overall I do feel like the Twisted bow could use a boost on the bosses outside raids. I've used the bow on a few bosses before and it's not really that effective as it should be. So let's just say nerf the bow at raids a little and give it a boost to make it more efficient at PvM.
- MT, Foundational and Ra like this