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Dab

Member Since 13 Jan 2019
Previous Username: GIM Dab
Offline Last Active Apr 29 2024 02:07 PM
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#479970 Development Blog #17: Leagues 3

Posted by H on 25 February 2024 - 12:53 PM

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Hello everyone!

 

For the past few weeks we have been working hard at something that has been highly requested for many months, which is of course Leagues 3!

 

For those unfamiliar with the idea of Leagues, it's quite simple. You make a new account that is locked to the island of Kourend and your goal is to complete as many tasks as you can in 6 weeks. Achieving certain point milestones allows you to unlock Relics, which are overpowered boosts to your account.

 

For those that are familiar with leagues and maybe even played our previous version of Leagues over 2 years ago, we have made some changes. First of all, we have unlocked two extra regions. Karamja will be unlocked at Tier 3, and the Desert will be unlocked at Tier 5. Regarding relics, we have decided to take the best from the previous OSRS Leagues to make sure that you have to think hard before you make a permanent choice. 

 

Lastly, since this is a tournament, there will be some big prizes to reward the best of the best, both real-world and in-game. Points that you accumulate in the tournament can be spent on various cosmetics with the Leagues Tutor in Edgeville on the main game.

 

Now lets dive into some sneak peeks! 

 

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Now a little look at some of the in-game rewards you can purchase, assuming you've acquired enough points during the league. 

 

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We hope to see you enjoy our third edition of leagues in March!

 

Wishing you a great week,

Alora Staff Team




#469230 Changing spawn timers for Wilderness demi-bosses

Posted by OzyNaMdies on 25 September 2023 - 06:37 AM

What is your suggestion?: Change the spawn timer for Wilderness demi bosses (Crazy archaeologist, Chaos fanatic etc.)

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: The current spawn timer is 30 seconds which is atleast 2 times longer than the kill itself. This would benefit in faster kills as we cannot hop worlds like you can on osrs.




#480632 New EIM and normie goals!

Posted by Skills Pl0x on 08 March 2024 - 08:51 AM

What's up everyone!

 

 

 

It's been awhile since I posted an EIM update so I wanted to set some new goals.

If you want to see my early game EIM progress/drops please see this link below from my initial post. (Some absolute spoons in there)

 

 

https://www.alora.io...-drop-progress/

 

 

New Goals:

 

Reach three 200m's and attain Monkey.

 

Reach 4.6b XP on my normie Grum.  (Currently 3.9b XP)

 

Receive Shadow on EIM from TOA.

 

Be more active in forums.

 

 

 

 

If you made it this far thanks for stopping by and I'll see ya in game.  <3 




#471761 Alora's 7th Anniversary - Drop Party & $1100 Value Giveaway!

Posted by Moe on 02 November 2023 - 09:06 AM

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DONATIONS:

Spoiler



#469745 Forums online time

Posted by Ivy on 02 October 2023 - 02:05 PM

I believe whenever you have forums opened in the background, it counts as time spent.


  • Dab likes this


#469705 Veteran icon

Posted by 2 on 02 October 2023 - 06:33 AM

What is your suggestion?: Add a Veteran icon in-game.

Is this in OSRS?: No.

Has this suggestion been accepted already?: Yes, it was accepted five years ago but never added. 

https://www.alora.io...=+veteran +icon

How would this benefit Alora?: N/A

Could match the discord icon that we have already. 

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#469155 [Fall '23] Community Awards

Posted by H on 23 September 2023 - 09:16 PM

Staff

Best Event Manager: @Tauri

Best Administrator: @To gain

Best Global Moderator: @Ivy

Best Forum Moderator: @Not Shadow

Best Server Moderator: @6 Iron

Best Server Support: @Stone

Most active on Discord: @Randell

Most active In-game: @Logann

Most active on Forums: @Arosa

Most Respected: @Moe

Most Potential Promotion: @Ivy

Funniest Staff Member: @Kyle

Overall Best Staff Member: @Ivy

 

 

Players

Most Active In-game: @mochiii

Most Active on Forums: @Dab

Most Active on Discord: @redcar

Most Active Overall: -

Most Wealthy: @Variant

Most Addicted to Gambling: @17

Most Friendly: @Formula One

Most Respected: @Aves

Coolest Veteran: @mochiii

Best Helper: @GIM SSS

Best PKer: @Yautja

Best PvMer: @Mack

Best Raider: @fear olivia

Best Skiller: -

Best Clan: @Paragon

Best Ironman: @Sagacious

Best Hardcore Ironman: @fear olivia

Best Ultimate Ironman: @Stone

Best Elite Ironman: @redcar

Best Group Ironman (Player): @Gimslaving

Best Group Ironman (Team): OneManArmy

Best Hardcore Group Ironman (Player): @HCGIM Moon

Best Hardcore Group Ironman (Team): CMF2

Best Realism Player: @Phanny phart

Best Classic Player: @Neuro

Best GFX Designer: -

Best Youtuber: @oh yeah baby

Best Streamer: @KP

Top Overall: -




#468325 Alora Mobile (iOS & Android Client)

Posted by Omicron on 14 September 2023 - 03:30 PM

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Alora Mobile Development Blog
You read that right! No, it isn't April 1st. Mobile is finally coming to Alora! We've been working on this for quite awhile now behind the scenes, and have held off on sharing the news until we were further along so that we are more confident in what type of experience we are able to provide on mobile devices.
 
We're so excited to finally be able to share this information with you, I know that it is something that has been requested time and time again, and up until now it was simply a pipe dream. Even if you haven't considered the possibility of playing on your phone or tablet, we're certain you're going to love the ability to do so!

 

 
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I thought mobile wasn't possible?!
This was indeed the answer whenever someone asked about mobile, simply because we do not use the OSRS client, and their mobile client wouldn't work with our server. What we really meant to say was, the complex task of rewriting a mobile client from scratch was not worth the time and resources being taken away from other updates if it was not going to be available to all of our players (both Android and iOS). Over time, we learned of some potential solutions that could provide a proper mobile experience on both platforms, and we began exploring them in more depth. While it was a tricky endeavor (especially on iOS), we managed to find workarounds for nearly all of the obstacles that we knew existed, and are proud of what we have been able to accomplish so far! We can't wait for you to experience it.
 
An important caveat: While Alora's mobile app will not be directly available within the App Store or Google Play Store, you'll be able to visit our website and download the web-app directly to your device from there (see image below). You'll also be able to play directly from your browser if you'd like (without a download), but we strongly recommending saving the app to your Home Screen as that will ensure that you can utilize the full width of your display without the browser's URL bar/UI taking up unnecessary space.

 

Features
Let's get right into the nitty gritty! For starters, most modern devices should be supported! We've developed the client with backwards compatibility in mind, and have tried our best to ensure that most devices from the past ~5 years should be able to play without any problems. With that being said, the most recent devices will provide a better experience because we can use better technology and hardware to take advantage of the enhanced processing power on those devices. If you're keen on playing on your phone and want the smoothest experience, the best thing you can do is ensure you have one of the latest devices.
 
Both iOS and Android will be supported, including the iPad and other tablets. We'd like to note that we may have to make some UI adjustments on devices that we haven't tested with, so if you have an uncommon device, bear with us while we work out any quirks.

 
 
Vertical/Portrait Mode
Completely unique to Alora, we will be including the option to play on your phone vertically so you won't have to hold it sideways with two hands if you don't want to. You can easily rotate your phone to switch between landscape/vertical mode, and the game will re-size and re-position all of the UI elements accordingly. A highly requested feature on OSRS, with many people want to use their phones as a supplementary method of playing the game, perhaps to skill or do some low-risk PvMing while focusing on other things (watching a movie, for example). You don't need as wide of a field of view for these activities, and switching to your app to quickly click on a tree or monster is a lot easier in Vertical mode so you won't have to turn your phone every time you want to respond to a text message. We've always believed in allowing players to play the game their way with a customizable experience, and we're extending that to the mobile client as well :)

 

 

Plugins

As it stands, the mobile client will release very similar to the Vanilla client, having a limited selection of built-in plugins such as:

  • Enemy hitpoint indicators
  • Boost timers
  • Boss respawn timers

In the future, we plan to expand upon the available plugins by recreating RuneLite plugins, but our primarily goal at the moment due to the sheer scale of this project is to simply get it out relatively bug-free and with full vanilla functionality.

 

Limitations
Due to the fact that the client is running within a browser engine, rather than as a native app, we do have a few limitations. We've already managed to get pretty good performance with all of the optimizations we've applied to the client, but we're also in the process of converting the rendering engine to utilize your GPU (via WebGL) rather than CPU to boost performance even further, though this may or may not be available upon release. In the meantime, we've included many different toggle-able settings for you to optimize your client's performance and reduce battery drain / increase FPS:

  • Limit map render distance
  • Limit NPC/Player render distance
  • Enabling low-detail
  • Enabling "many idle animations" to not animate players who are idling in populated areas
  • FPS Limiter (the most effective thing you can do for battery life is to limit FPS)

 

Release Date
While there is still much to do for this project to be ready for release, we are aiming for a late October release (~Approximately October 28th). With that being said, we're going to open up beta testing even earlier than that (as early as the next couple of weeks!), and for those of you who were around during RuneLite beta testing, you may be familiar with the process: For the first week of beta testing, we will allow Staff members, YouTubers and Eternal donators to access the beta client. Then, every few days, we will expand this list to include the lower tier of donators as well as other ranks (eg. Veteran). Once beta is available, we will publish a timeline of when each rank will be able to access the game.
 
This allows us to slowly provide access to the client to efficiently test for any bugs, and also to give a sneak peak to the supporters in the community.

 

$3,000+ Mobile Tournament
Along with the full mobile release, we are planning to host one of our largest tournaments ever! You'll be on a brand new, mobile-locked game mode that will have the mobile limitation removed at the end of the tournament (so that you can continue playing on your account normally). During the tournament, however, you'll have to compete on mobile, for a chance to win over $3,000 in prizes!

 

Tasks will have a balance of PvM / Skilling objectives, some of them will be "First to achieve" style tasks, and others will simply be whoever has progress the furthest in certain areas by the end of the tournament. We'll announce more details soon once we are more certain of how the tournament will look :)

 

 

FAQ

  • Will we get OSRS's proposed mobile UI rework?
    • ​We are planning on porting it over once it's released!
  • What if I dislike OSRS's new UI?
    • ​We may be able to add a toggle between the new/old UI, but this is TBD.
  • Will the app drain my battery if it's running in the background?
    • ​The app will drain significantly less battery when it's in the background, so if you're AFK skilling, you shouldn't have to worry much about battery usage.
  • Will the mobile client have RuneLite support?
    • ​Full RuneLite support will not be available on mobile, but we plan to implement some popular plugins and rework them to fit on mobile.
  • Will it have HD mode or 2010 mode?
    • ​HD mode is not currently planned, only GPU support is in the works. As for 2010 mode, it will not be available on release, but could potentially come at a future date if players request it.

 

This project would not have been possible without the help of a very talented programmer (who is not a part of Alora) that goes by the name of Chivvon, so if you know him or ever run into him, be sure to thank him for his hard work!

 

 

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We can't wait to share more information with you regarding this project, and we hope you're as excited as we are to be able to log in on our mobile devices soon :)

 

Best,

Omicron




#468919 been able to have more forum awards displayed

Posted by strudelle on 21 September 2023 - 05:06 PM

What is your suggestion?:
currently iirc we are stuck at 45 forum awards displayed on the forum page, i would like to have more ( at least 60)
or it would be nice to have  the opportunity to select them. 

 

Is this in OSRS?: idk
 

Has this suggestion been accepted already?:no but its been suggested by @Dab
https://www.alora.io...=+forum +awards and still no answer.

 

How would this benefit Alora?: would make the forums awards grind actually worth it, since they dissepear over time if u do inferno/gain new forum awards but made you lose all the ones that you are proud of.

also i think it would benefit all those gamers that are grinding for those awards!




#466649 Dwh long grind completed with loot screens.

Posted by bot0183 on 17 August 2023 - 11:22 AM

Finally finished  took me 14682 kc, sadly didn't make it into the servers history but close enough

 

 

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#467967 Imcando Hammer

Posted by Omicron on 08 September 2023 - 12:17 PM

Your suggestion has been accepted.


  • Dab likes this


#467293 Imcando Hammer

Posted by Not Shadow on 29 August 2023 - 10:28 AM

What is your suggestion?: Replace the current "Golden Hammer" in ::Store with the Imcando Hammer.

Is this in OSRS?: Yes.

Has this suggestion been accepted already?: Nope.

How would this benefit Alora?: 

 

The hammer we have in store is just a regular looking hammer with a golden head.

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The Imcando Hammer on the other hand is a much looking "Golden" Hammer

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The current golden hammer we have in store gives us Ability to build without having it in inventory + the 25% pet boost.

I would like the new Hammer to have the same perks + the following.
Wieldable "Saves an inv slot when u smithing or doing construction".
Storable in the Magic wardrobe in the POH Costume room.

 

 

 

 




#467990 Sherlock notes

Posted by Omicron on 08 September 2023 - 01:22 PM

Your suggestion has been accepted.


  • Dab likes this


#466864 Sherlock notes

Posted by Mufasa on 21 August 2023 - 12:39 PM

What is your suggestion?: Make sherlock notes stackable in inventory like drop boosters.

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: Easier to take them along on clue grinds.




#463795 Theatre of Blood & Chambers of Xeric Scoreboards

Posted by Mack on 11 July 2023 - 08:43 PM

What is your suggestion?:

Implement scoreboards for Theatre of Blood and Chambers of Xeric similar to what Tombs of Amascut has.

 

Is this in OSRS?:

Yes, Theatre of Blood has a scoreboard that tracks global and personal times for each team size. The system at CoX works a bit differently but still tracks the top times for each raid size . 

 

Has this suggestion been accepted already?:

No.

 

How would this benefit Alora?:

Players enjoy competing for personal bests and overall highscores. It would be nice to have them tracked for different party sizes. The lectern currently only tracks the global best time for each raid and the Boss Kill Log only tracks your overall personal best. 

 

 

Alora ToA Scoreboard:

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OSRS ToB Scoreboard:

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OSRS CoX Scoreboard:

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