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Patta

Member Since 07 Jun 2019
Previous Username: Lets Funk
Offline Last Active Apr 09 2022 12:01 PM
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Topics I've Started

MvP ToB

28 July 2021 - 10:54 AM

What is your suggestion?:

MvP in ToB is currently affected by using a Raid Booster while MvP should be the one who contributed the most within the raid itself.

 

Is this in OSRS?:

Yes, OSRS doesn't have Raid Boosters so the one contributing the most will be the MvP.

 

Has this suggestion been accepted already?:

No, and haven't been suggested before.

 

How would this benefit Alora?:

MvP would be like it's intented to be. 


Team CoX

05 May 2021 - 03:53 PM

What is your suggestion?:

So I have been thinking all week to find a solution where team Chambers of Xerics would be more profitable and this is what I came up with. 

According to @ Omicron his reaction to my topic that was earlier posted points do matter in Chambers. I know that alot of players do think otherwise but let's put it like this. You may have encountered some players that would get a purple by having 0 points, well I can tell you this, I have encountered more players that would get a purple on higher points. 

Upon running my tests last week I've also seen that team Chambers of Xerics do earn a lot less points as solo's, and the rooms are alot more easier if you compare it to solo's... So I wanted a solution that would keep solo's the same for people that would like to do solo's. But for the players that do like doing teams more profitable. 


My solution to this is to increase the increments (hp that is added to the npc) per person that has entered the raid. So that more points will be gotten for each person throughout the raid. 

- More loot for team CoX (Solo CoX would be still the best rates, it would just be more worth doing team raids than it currently is.
- Does not affect solo's how some people like it

- The raid will be a little bit longer & more fun
 

 

Is this in OSRS?:
It would make the scaling a bit more realistic.

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:
It would make team raiding more fun and profitable.


Long / Curved bones

04 May 2021 - 10:50 AM

What is your suggestion?:
Add the ability to get the house pet upon turning in long bones and curved bones at a slightly higher rate.

Is this in OSRS?:

No, I don't think so.

Has this suggestion been accepted already?:

No

How would this benefit Alora?:

Would give a nice use to long bones and curved bones. And a nice alternative way to obtain the house pet.


Chambers of Xerics suggestions

17 April 2021 - 02:02 PM

Olm changes:
- When having the red circle at olm it should only hit the player underneath not next to you.

I'll leave Olm as it is for the rest for now since players wanted to keep this as it is.

Skeletal mystics changes:
- Way too accurate even through prayer, and also hit too much.


Tekton changes:
- Rather than tekton instantly throwing sparks at the start of the room he just waits at the anvil until you wake him up.
- When tekton is hitting the anvil the sparks are just too random, while when you walk 2 tiles each sparks you shouldn't get hit.
- Make Elder maul / Scythe / Lance / Rapier / Inquisitor's mace BIS again at Tekton rather than just blowpiping the boss.

Vasa changes:
- When vasa throwing rocks players should be able to evade them by moving 2 tiles. this is currently not possible.

Ice demon changes:
- Make Fire surge BIS at Ice demon.

- It could also be a fun idea to see the Arclight being used at Ice demon since it is a demon.

Prep room:
- When choosing the right click option to take a specific farming tool it still gives a new dialogue. Should just give the tool instead of a new dialogue.
- Make it possible to split potions. For example 4 dose overload, use it on the empty vial from raids to make 2 2-dose overloads.


Potions:
- Make elder / kodai / twisted potions boost to 120 without the perk of it staying at 120 (like ovls). It would just go down like regular potions but give an actual use throughout the raid.
- Make overload potions reboostable before timer ends, however if you boost before the timer ends, it will cancel the 50 heal hitpoints at the end of the timer and will damage you a total of 50 hitpoints for the new overload.
- The use of raid potions should give points, ofcourse with cap, like OSRS.

- Any raid potion (4), (3), (2), (1) should be insta visible upon dropping so potions like overloads can be properly shared.
- A little QoL for bigger raids would be that Vanguards/Tekton/Muttadiles would drop OvL's equal to players in raid. Split potions / insta visible pots will fix

Experience:
- Thieving room, experience per chest


Optional:
- Rather than already displaying the received drop in the chatbox, display:
[playername] has received a unique drop!


That way it would make opening the chest a little bit more fun after seeing the unique light, and when in teams, team mates know you have unique drop. After chest have been opened the current dialogue should come, which will reveal the drop.

This could also be added in the form of a plugin function.


Contributions:


Sinning, on 29 Apr 2021 - 10:28 AM, said:
Also not sure if you have done vespula but that portal has way to much defense whether you use blowpipe sang or tbow. As well as the fact you will not survive using the redemption method seeing vespula hits you 15+ pretty consistently. Give me any other room and it can be done but sometimes vespula with rng just makes you restart.


Maybe after the rework is done, a Challenge mode would be fun content to enjoy as end-game players to set world records for specific group sizes. CM would be a full raid with increased damage, monster hp, points and better chance for loot as well as world records.

If you have any additions feel free to post below, so I can add them to this post.


Selling Realism bank incl. Scythe, TBow, Arcane and more

17 October 2020 - 05:08 AM

Title says it all, looking for normie GP. Contact me on Discord Patta#9708 for more information.