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GIMP Jesus

Member Since 20 Jan 2020
Offline Last Active Apr 21 2024 04:23 PM
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#376295 Keris's dagger

Posted by GIMP Jesus on 09 October 2020 - 11:30 AM

You should do some research. I'm pretty sure Keris is best DPS on Khalphite's when wearing max gear. It's just underrated.

I did research, comparing 2 max gear sets to each other. Because you speak of max gear.

Rapier has more accuracy and higher dps. Want me to show with any other equipment?
lsylha7.png




#376235 Keris's dagger

Posted by GIMP Jesus on 09 October 2020 - 12:57 AM

Neutral, I'm pretty sure other weapons have more DPS even with Keris passive.




#376014 Ammunition QOL

Posted by GIMP Jesus on 07 October 2020 - 08:29 AM

I kind of feel like this and your post about the blowpipe in general probably could of been put together as they're semi similar, but again, if possible - it'd be nice! Support

Yes, originally while posting it was so, but I kept them separate because they are 2 different updates in Oldschool Runescape :) I always try to post my sources.




#375999 Jewellery box Interface

Posted by GIMP Jesus on 07 October 2020 - 06:44 AM

Fellow Alorians

 

I think we should give the jewellery box some love and give it the proper interface it deserves instead of the basic papyrus.

 

So my suggestion, like OSRS, the proper interface that gives a good overview, which was added on the 30th of March 2017

Teleports that are unavailable would be striked-out with a red line. (Lower level jewellery box or teleports that don't exist)

 

https://secure.runes...ore?oldschool=1

w1OpMme.png




#375989 Ammunition QOL

Posted by GIMP Jesus on 07 October 2020 - 06:23 AM

Fellow Alorians

 

I'm not sure if this has been suggested before. But here's a list of Oldschool Runescape Ammunition QOL I'd love to see in Alora:

 

1. Picking up runes from the ground will automatically go into your rune pouch if it already contains the same type of rune.

2. Picking up ranged ammunition from the ground will automatically go into your ammo slot / blowpipe if it already contains the same type of ammunition.

 

This would work even if your inventory is full! (Because technically there is a spot for the items to go)

 

https://secure.runes...on-?oldschool=1

E8EJXva.png




#375985 Toxic Blowpipe QOL

Posted by GIMP Jesus on 07 October 2020 - 06:16 AM

Fellow Alorians

 

Here's a list of suggestions for the Toxic Blowpipe that have been added in Oldschool Runescape today and I would like to see in Alora:

 

1. Zulrah's scales will automatically be added to the toxic blowpipe when picked up. This only applies if it is the only scale-using item in the players inventory/equipment.

2. Swap a different type of dart into the blowpipe without having to unload the darts first.

 

https://secure.runes...2044.1576506669

Ww0qnwZ.png




#374558 Max capes / monkey QoL - Slayer Perk

Posted by GIMP Jesus on 27 September 2020 - 05:34 PM

A better fix would be is a dialogue option: Would you like to get your previous task again?




#374528 POH option (Remove doors)

Posted by GIMP Jesus on 27 September 2020 - 01:39 PM

Hello fellow Alorians,

 

Another small suggestion from OSRS; allow us to remove doors completely instead of having them render open.

House_Options_interface.png?64a6a

Source: https://oldschool.ru...s#House_options




#374527 Jewellery box previous destination option

Posted by GIMP Jesus on 27 September 2020 - 01:31 PM

Hello fellow Alorians,
 
I have another suggestion, this time for the Jewellery box in POH (Achievement Gallery).
On the 5th of December they added an update in Oldschool Runescape allowing you to right-click on jewellery boxes to go to your previous destination (like you use the Teleport Wizard at home).

xJrcDt0.png

Source: https://oldschool.ru...re_Beta_Changes
 

The Menu Entry Swapper plugin on Runelite also supports this feature, making previous the default left-click option!
88lN9i2.png
 
This would be very useful for people that camp corp for example and use their POH to reset their stats.




#373686 Dinh's bulwark special attack

Posted by GIMP Jesus on 22 September 2020 - 09:54 AM

Another small suggestion, coming straight from OSRS!
 
Making the Dinh's bulwark more useful by giving it the special attack it has in OSRS.
Very useful to use when barraging and you want to aggro all monsters in the room (11x11 area around player).

Can't melee attack when using Block combat style, therefore you can't use special on Block either.
HSnALTy.png

(Also fix the existing combat options because there are 3 in Alora)
 
 
More information below and link to the wiki page.
nb6H8um.png270px-Shield_Bash.gif?f2291
Source: https://oldschool.ru.../Dinh's_bulwark




#373658 World Map and Total xp

Posted by GIMP Jesus on 22 September 2020 - 02:21 AM

Support, also allow us to see total XP by hovering over total level in Runelite lookup




#373401 Herb Sack QoL

Posted by GIMP Jesus on 20 September 2020 - 11:32 AM

Support, although you can bank a closed herb sack and it will deposit all herbs into the bank.

Open herb sack should do the same :)




#373388 The Kalphite Cave

Posted by GIMP Jesus on 20 September 2020 - 09:26 AM

Fellow Alorians, another suggestion for what is missing in the game but is in OSRS!

 

A slayer only cave for Kalphites, where we can use the cannon.

I have visited the cave in-game, when entered you get put inside a wall + there are no spawns.

 

Yellow dots on the picture below represent exact amount of spawns for every room.

When entering, the user should be put inside the cave next to the cave exit.

Would be really useful for owners of the desert amulet 4 as it should put you outside the cave entrance!

The whole cave is multi-combat, making it great for cannoning. Kalphites should also not be allowed to wander outside their room! 

 

All information can be found below.

 

kfiZlEz.png

23x6Yod.png

Source: https://oldschool.ru...w/Kalphite_Cave




#373030 A Wilderness Random Drop Table - Ignite the wildy again! <3

Posted by GIMP Jesus on 17 September 2020 - 06:37 PM

make the wilderness the dangerous place it should always be.
 

 

Wilderness is already dangerous.

No support.




#372638 Max cape and Ranging cape enhanced ammo-saving effect

Posted by GIMP Jesus on 14 September 2020 - 12:03 PM

Another quick suggestion to match the game with Oldschool Runescape.
Quote from OSRS Wiki: Players can also use the head on a ranging or max cape to give the enhanced ammo-saving effect to those capes.
https://oldschool.ru.../Vorkath's_head

 

Suggestion: Allow us to use Vorkath head on Max cape / Ranging cape / Ranging cape (t) to give them all the enhanced ammo-saving effect. (Uses Ava's accumulator effect by default)
(This would mean you need to use an Ava's assembler on Max cape to create Assembler max cape.)

tXTJMzP.png