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Rax

Member Since 18 Jan 2017
Offline Last Active Feb 16 2019 04:48 PM
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#48305 [1/28/17] Raids bug fixes

Posted by Omicron on 28 January 2017 - 07:17 PM

Hey guys,

 

I want to thank all of you for reporting all of the raids bugs so quickly! Many of these bugs are game-breaking and needed to be fixed ASAP, which is why I'm pushing this update tonight to address most of them. It seems that most of you are enjoying raids even through the bugs, which is awesome, and I guarantee that it will only get better :)

 

[Raids bug fixes]
  • You no longer have to wait 2 minutes anymore for the raid to begin.
    • As soon as the party is ready, the leader can choose to start the raid. No players can enter once that is done.
  • Fixed a major bug causing certain NPCs(Vasa nistirio, Vanguards, muttadiles) to be "unattackable" if a player died and came back.
    • This essentially made certain bosses unattackable on death and should now be functioning as intended.
  • Fixed an OpenGL crash issue in the third (Ice demon) room.
    • This may also fix OpenGL crashes in other areas that I am unaware of, as it is due to the way the minimap is drawing objects. You must restart your client loader (alora.jar) or redownload the new rar file if you are not using the updater! 
  • Certain loot rates have been decreased.
    • Additionally, there was a bug causing players to receive 5 reward items rather than 3 items although they were not donators, this oversight has been fixed.
  • Vasa nistirio changes:
    • During the healing phase, if the crystal Vasa is absorbing energy from dies, he will walk back to the center immediately.
    • During his special attack, players who are teleported to the center will only be dealt his special attack damage, and not the usual damage dealt from standing under him.
    • Vasa will no longer throw 2 rocks on the same/close tile, they must all be at least 1 tile away from each other.
      • He will also throw a slightly lower # of rocks for large parties.
  • Muttadile changes:
    • The mother will no longer attack with 2 fire balls while outside of the water.
    • The fire balls' damage/accuracy has been reduced.
  • Dungeon drops:
    • Dungeon drops from bosses can now be picked up by ironmen and shared by the group as intended.
      • This also fixes the drops that should be visible by all players if an ironman kills a creature.
    • A tinderbox spawn has been added in the Ice demon room
    • A fishing net has been added in the Corrupted scavenger room
    • Fish will now drop in the cooked form more often.
    • Xeric's aid(saradomin brew) and Revitalisation potions(restores) will now drop more often than other pots
    • Bosses will now drop brews/restores instead of other potions.
    • Potions will drop slightly more often, while junk drops (fishing net) have been reduced.
  • Vanguard changes:
    • Vanguards % hitpoints difference threshold has been increased to 25% from 20%.
      • It will now be slightly easier to not trigger their healing.
    • The range/mage vanguards will now throw less attacks(rocks) towards players, especially in large groups.
  • Ice demon changes:
    • The ice demon's hp bar should now "refresh" more often while he is frozen to show progress accurately.
  • Keystone room changes:
    • Deathly rangers/mages will now drop loot under your feet(whoever dealt the last blow)

    • You will now be able to loot these supplies which should make fighting Olm slightly easier.

    • Crossing over the tight rope should now be less buggy, and you should not get stuck on it anymore.

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Hopefully that fixes all of the major bugs, and if any of these bugs are still present(as I did not have a huge amount of time to test, wanting to get this out quickly) please post a bug report.

 

 

Cheers :)

- Omicron