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War

Member Since 13 Aug 2020
Previous Username: 99War
Offline Last Active Today, 10:31 AM
*****

#468065 In memoriam of Damian

Posted by Leena on 10 September 2023 - 11:54 AM

Clan_icon_-_Crusader.png?87d1d Dear players or Alora.. Clan_icon_-_Crusader.png?87d1d

 

 

We come together today to say our goodbyes to all of the Hardcore Ironman accounts Damian will convert to a Regular Ironman due to stupid and unfortunate deaths.
No matter how hard he tried.. Words simply cannot express the horror, the shock and the revulsion he felt, dying on Alora on a daily bases.

We wish him best of luck on his future failed hardcore shenanigans..
May he, one day, thrive to be a succesfull Hardcore Ironman.. 
 
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Please take a moment to appreciate the countless failed efforts to max a Hardcore Ironman... 
Here's to many more to come <3 


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#434039 Pride 2022

Posted by Slurvish on 22 June 2022 - 08:00 AM

June 2022 is just another month, right? No. I can assure you this month has a lot more meaning to certain players than others. This month is dedicated to the uplifting of the LGBTQ voices, a celebration of LGBTQ culture and the support of LGBTQ rights.
 
Jagex has recently added a pride event in their game we all know and love. I was hoping we could do the same. Pride is about being proud of who you are and no matter who you love, people need to remember how damaging homophobia was and still is.
 
Red - The red in the flag represents life. This makes sense if you think about how blood is red and how often blood is thought of as a vital life force of the body. Red also represents passion among many culutures. And, passion is ideally where life originates from.
Orange - Orange represents healing. As a colour, orange is believed to be a fun and celebratory colour. Fun and celebration are both healing activities.
Yellow - If you guessed that yellow represented sunlight, you would be correct. The colour yellow functions as the flag's radiant and bright center. The colour yellow is said to stimulate new ideas and thoughts.
Green - There's a lot of green in nature, which is what this colour on the original pride flag is meant to convey. Nature is a healing place, and the colour green is associated with prosperity and growth.
Blue - The blue in the original pride flag was for serenity. Little is more important than the ability to feel calm and serene. Blue is known as a relaxing colour that soothes the soul. The colour blue is often used for nighttime consumer products to represent bedtime and calmness.
Purple - The last colour, purple, represents spirit. Purple is often thought of as a regal, royal colour that on its own, denotes pride. Like blue, purple is considered a calming colour, but rather than being associated only with calm, the colour purple connects us to the spiritual realm.
 
I will leave you with possibly the most beautiful quote I've ever heard in my life from a very close friend of mine..
 

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No person is your friend who demands your silence or denies your right to grow - @5 aka @6 aka @H


 




#432881 Staff Update 6/5/22

Posted by Moe on 05 June 2022 - 03:30 PM

Hey guys,
 
This week comes with some goodbyes, nonetheless we have a deserved promotion in the mix. :D
 
If you're interested in joining our team and meet the requirements, feel free to apply here: https://www.alora.io...f-applications/
 
Here are the latest Staff changes:
 
Promotions:
lllunchbox has been promoted to Server Moderator.
 
Secondary ranks:
Aves has added a secondary rank to Grooves.
Gimslaving has removed secondary rank from Enslaving.
To gain has removed secondary rank from 2 G.
 
Resignations:
Brambo has temp-resigned from Server Moderator.
 
Demotions:
Spudmo has been demoted from Server Support.
 
 
Alora Administration Team



#431697 Staff Update 5/22/22

Posted by Moe on 22 May 2022 - 01:00 PM

Hey guys,
 
This week is filled with two promotions and a warm welcoming back! Love to see it :D
 
If you're interested in joining our team and meet the requirements, feel free to apply here: https://www.alora.io...f-applications/
 
Here are the latest Staff changes:
 
Promotions:
2oo8 has been promoted to Server Moderator.
Aves has been promoted to Server Moderator.
Spudmo has been promoted to Server Support.
 
Secondary ranks:
Arosa has removed secondary rank from Norrin Radd.
 
Resignations:
-
 
Demotions:
-
 
 
Alora Administration Team



#431427 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by gim crohn on 18 May 2022 - 06:05 AM

Support adding the totem pieces to slayer shop, this would make buying whole totems expensive but buying the pieces you're missing reasonable as many people have 20+ of 2 pieces and not the last one
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#431170 I - 4.6

Posted by Sassa fras on 15 May 2022 - 08:13 AM

Good morning forums users/lurkers,

 

Yesterday I reached a big milestone in my account, I thought I’d share some info on the journey to 4.6b. Whether you’re a maxed ultimate ironman looking to pump those xp numbers up or a normal, functioning member of society repulsed at the thought of Nobankmanmode, hopefully you’ll find something interesting further down below. I owe a big thanks to my friends in the community for always giving me tips and motivation along the way, much love.

 

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Taking a quick look at the methods I used:

 

Attack/Strength/Defence – A good amount of this was from general slayer/bossing, but I camped Vyres pretty hard for the rest:

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I wound up getting 15 blood shards in total. These melee combats were actually a lot slower than I thought, I was averaging 3m xp/hr here.  Difficulty 5/10

 

Ranged – This was my first combat 200m, doing bossing and endgame content with a blowpipe was very quick to get.  Difficulty 3/10

 

Prayer – Almost entirely from Puro-Puro. Dragon imps give large noted drops of dragon/babydragon bones:

OcYt7zl.png

I didn’t want to risk the large amounts of bones in wildy, but obviously it would have been faster if you have wildy protection. If you would prefer not to spend hours and hours running in circles, an alternative method would be to use ash sanctifier/bone crusher while doing slayer. Difficulty 6/10

 

Magic – I barraged a lot of slayer tasks at Catacombs, this was the easiest combat skill to get.  Now that we have more rune shops than ever, you’ll only be limited by your cash stack to replenish those runes. Difficulty 2/10

 

Runecrafting – For all the runecrafting memes, I thought this one would be a lot worse. Crafting soul runes with dense essence is more afk than other methods, although as UIM we can’t bank all of our essence to save up on a runecrafting SOTD. No pet btw. Difficulty 6/10

 

Construction – I returned to the game after incense burners were removed, so I was dreading getting supplies. However, there was an update that added big quantities of noted teak and mahogany planks to the CoX drop table. I was grinding out Raids items and easily got enough planks for 200m along the way. After you get the supplies, this is one of the fastest skills (20m+ xp/hr). No pet btw. Difficulty 5/10

 

Hitpoints – Passive skill, you’ll get it from the others. Difficulty 0/10

 

Agility – Very boring, ran in many, many circles. Difficulty 7/10

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HerbloreThe hardest skill, this will be the biggest obstacle for any UIM going for 4.6b. We’re unable to use Kingdom, so that rules out a nice passive way of getting tons of noted herbs. There are a lot of different ways to tackle this, but almost all of them are painful.  Because I am an idiot who doesn’t use a looting bag or Zulrah/Hespori storage (personal preference), it was almost unbearable. I used a few different methods since my inventory was changing for various goals at the time.

 

For herbs:

  1. CoX/ToB for noted Dwarf Weed, Toadflax and Snapdragon.
  2. Herbiboar (got most of 200m hunter here) for all kinds of herbs.
  3. Callisto and Venenatis for Noted Toadflax and Snapdragon (while getting secondaries).
  4. Kurasks for Irit, Kwuarm and Cadantine seeds to farm herbs (while getting secondaries).

 

And these are where I got my secondaries from:

  1. Crushed Nests – Callisto, I was going for pet/log so I went here instead of Mole.

    I5HQ4dS.png

  2. Red Spider Eggs – Venenatis and looting from Forthos Dungeon (8 spawns).
  3. Zammy Wines – I didn’t have enough room in my inventory to save the ones from ToB, so I instead looted a couple hundred at a time from the wildy altar (4 spawns, noted).
  4. White Berries/Limpwurt Roots – Kurasks, I didn’t think growing these from seeds received from farming contracts was worth it.
  5. Eye of Newts – Paul

 

I didn’t bother with making Super Combats, because holding Torstols in my inventory on top of all these other supplies was just too cluttered, and it just seemed like more work than it was worth. Daily task shop sells them anyway, who needs herblore for that? Difficulty 11/10

 

Thieving – I grinded this out at the super donor stall two years ago, don’t really remember much about it other than lots of clicking while watching movies. Difficulty 5/10

 

Crafting – I used five main methods:

  1. Cutting gems received from CoX and ToB.
  2. Cutting gems/crafting dhide bodies from Callisto and Venenatis.
  3. Glassblowing at charter shops.
  4. Making amethyst dart tips from 200m mining grind for blowpipe.
  5. Cutting dense essence blocks during the 200m runecrafting grind.

One of the harder skills to do, it’s not even that quick after you go through all the effort of getting the supplies (like construction). I haven’t done any Gauntlet, but I think that really would have helped speed up this skill for me. Difficulty 8/10

 

Fletching – I had tons of supplies from Puro-Puro (dragon dart tips/dragon arrowtips/etc) during the 200m prayer grind. If you save up a bunch of vote points you can always just load up on rune bars to turn into dart tips. For the rest I did amethyst darts to put in my blowpipe. Obviously when you have all the supplies, this skill is very, VERY fast in wildy (rip your wrists though). Difficulty 4/10

 

Slayer – One of the hardest skills, I saved this one for last. For almost all of the 200m grind I barraged nechryaels and dust devils in Catacombs on Konar tasks... this was about 3m xp/hr. For the last 10m xp or so, I did Zuk tasks, which give 4.4m xp per task (takes about 50 minutes with suiciding + gearing + completing the run). Picked up a cool pet the run before getting 200m:

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I think if I did this over, I would have started Inferno tasks much, much sooner. Difficulty 9/10

 

Hunter – I used two methods, both have their pros and cons. Red chins are faster xp than Herbiboar, but not by much. It has the benefit of not needing much inventory space, but you don’t end up using the chins at all. Also, if another player is in the best spot at ::DZ, you have to go do something else or use a less optimal spot (which means less xp). Herbiboar is less click intensive and gave noted herbs (donor perk) that I needed for 200m herb. NEITHER PET(Baby Chin and Herbi)?!?   Difficulty 7/10

 

Mining – I tried to get to as many Shooting Stars as possible for the initial xp drop of finding it first. The rest was done at Amethyst.  Difficulty 4/10

 

Smithing – This skill should pretty much be renamed “Gold Smelting at Blast Furnace”. The only barrier to this 200m is getting enough gold ore. My main sources were CoX/ToB, wilderness bosses, and buying the stock from Blast Furnace shop. Buying the gold ore was especially annoying to do, because my inventory was so cluttered I had to suicide every time I wanted to buy out the entire stock of 500.  Difficulty 8/10

 

Fishing/Cooking – Afk skills that go together, not too fast and not too slow.  Difficulty 4/10

 

Woodcutting/Firemaking – These were the initial 200ms that I grinded out for monkey back in the day. Woodcutting at redwoods was a relatively quick and afk skill, the only annoyance was how often the redwood trees would be completely bugged. Firemaking was very fast, just set your home tele to Varrock, burn a line down to the Varrock bank and repeat. Difficulty 2/10

 

Farming – The huge xp drops from higher-end trees/fruit trees/Calquats make this skill easy. Seed box is a big help for UIM, as we don’t have access to the seed vault. Difficulty 3/10

 

And here’s a final look at my skilling pets collection log during this grind to 4.6b.

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Onto the next goal (new post coming soonTM), thanks for reading!

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#431180 A revamp to the Theatre of Blood

Posted by Mack on 15 May 2022 - 10:28 AM

What is your suggestion?:

A revamp to TOB/Hard Mode TOB

Is this in OSRS?:

Yes.

Has this suggestion been accepted already?:

No, but TOB has undergone several changes already.

How would this benefit Alora?:

It would benefit Alora by making end game content more engaging, fun to play and skill based. Currently TOB and HMTOB are very stale and lack many of the mechanics the boss fights have in OSRS. While I agree that the encounters should be a bit easier on Alora, I still think the fights should be more engaging and mechanic-based rather than bosses like Verzik just putting out unavoidable damage to increase "difficulty". High unavoidable damage just feels inherently bad as a player. You aren't doing anything wrong, yet you are being punished for it and there's nothing you can do to change it. If even half of these changes to mechanics were to be added I think it would be monumental for making TOB more enjoyable to play. All the text may come off as a bit complicated but if you watch any of the guides linked throughout it makes things incredibly easy to understand.

Pre-Maiden:

  • Add the vampire NPC on the landing before the entrance to Maiden which allows the team to forfeit the raid. The only way to leave currently is for the entire team to relog. This would be incredibly useful if you enter the wrong mode of TOB or someone in the team forgets something, is on the wrong spell book, etc. When forfeiting you just spawn outside as if you had finished the raid.
  • Allow for players to Pre-pot for TOB. Currently all your stats, run, HP, prayer, etc. reset when entering a raid so any boost you have before entering gets wiped.

Maiden:

  • In Hard Mode TOB, the blood trails from blood spawns do not disappear until Maiden is defeated. They remain on the ground and deal damage to players if stepped on.

iOhrvDI.png

Bloat:

  • Bloat should also be attackable when walking around the room, players will take constant damage from flies when doing so in line of sight.
  • 0:55 Bloat TOB WR - YouTube

Nylocas:

  • Small nylocas can sometimes spawn inside a pillar when large nylocas pop and spawn the two smaller nylocas. This can only be fixed by an admin coming to kill it or resetting the raid. This is more of a bug, but I figured I may as well list it here.

Sotetseg:

  • Add Sotetseg's melee attack instead of him shooting ranged projectiles. He should only shoot red magic projectiles that can then split into either magic or ranged balls when bounced off a player in the raid.
  • If player's stand or step outside of Sotetseg's melee distance, they will not be able to take melee damage and Sotetseg will shoot a magic attack.
  • Protect from melee can be used to reduce melee damage by 50%

Sotetseg - OSRS One Minute Guide - YouTube

Xarpus:

  • Xarpus will occasionally get stuck staring at the NW corner during regular TOB when it should change its focus every 8 ticks to a new quadrant. As far as I'm aware, it only happens in the NW corner.
  • Remove these two poison tiles in Hard Mode in front of the barrier into the room. IxHkt5l.png (904×637) (imgur.com)

Verzik Vitur:
P1

  • Add the dialogue with Verzik to initiate the start to P1. This will stop the player(s) from taking random damage from Verzik while running up to the pillar and allow the cycle of attacking and hiding behind the pillar to be consistent from the start of the fight.

Dialogue for Verzik Vitur - OSRS Wiki (runescape.wiki)

  • Allow all players to attack Verzik during P1. Attacks other than Dawnbringer do reduced damage but still allow other players to participate.
  • Make the Dawnbringer Special attack work properly

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Theatre of Blood/Strategies - OSRS Wiki (runescape.wiki)
Dawnbringer - OSRS Wiki (runescape.wiki)

  • In Hard Mode, debris falls from the ceiling during P1. Similar to the debris that falls at Grotesque Guardians.

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P2

  • Verzik should not be able to be attacked or be able to attack players until she has made her way to the middle of the room to start P2.
  • Add the melee bounce mechanic to P2 and remove the red mage attack until the final 35% of P2. This will force players to time their attacks properly and reward good gameplay rather than having to tank unavoidable mage damage. If a player is bounced, they take damage, get stunned for one attack cycle (4 ticks) and sent back 4 tiles from Verzik.

https://youtu.be/_oUe6rUdraU?t=473

  • At 35% HP Verzik will spawn red spiders every 8 auto attacks. These spiders heal her for the number of hitpoints they still have. Verzik enters a healing phase for the first 2 cycles (8 ticks) after a new set of red crabs spawns. Any damage done to Verzik during this time heals her instead of damaging her.
  • Additionally at 35%, Verzik will begin using a red healing magic attack. This slightly drains the players prayer when prayed against and does no damage. If not prayed against the magic attack will damage the player and heal Verzik.
  • The 8 auto attacks Verzik does after 35% HP will cycle between the ranged bomb and the red magic attack.
  • Make sure the exploding spiders deal appropriate damage for how far the player is from them (yellow numbers are max hits for normal mode TOB)
    https://i.imgur.com/POBwQHP.png

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P3

  • P3 Verzik needs a complete overhaul. She should not be static in one position for P3, allow her to move freely like she does in OSRS with one person delegated as the tank.
  • To swap tanks, the current tank must be out of Verzik’s melee distance for 3 consecutive auto attacks without entering melee distance during that time. To prevent Verzik from meleeing the entire team for up to 60 damage, the tank must either step under or step 1-2 tiles away from Verzik 1-2 ticks before her next auto attack (every 7 game ticks during P3)
  • Verzik’s mage attack and ranged attack change to a blue ball and green spikes and damage isn't calculated until they hit the player, allowing time for players to change prayers for each attack.

https://youtu.be/_oUe6rUdraU?t=932
Verzik P3 - OSRS One Minute Guide - YouTube

  • Verzik has 4 special attacks that repeat in a cycle. Nylocas (like P2), Webs, Yellow Orbs, Green Bomb. To make things easier on Alora the green bomb special could be skipped or be exclusive to hard mode. Verzik would just cycle between the other 3 specials instead.
  • At 20% HP purple tornados spawn that follow each individual player at walking speed. If hit by a tornado, it deals half the player's current HP and heals Verzik for that amount.
  • In Hard Mode, tornadoes heal Verzik for the triple the amount they hit the player for.
  • Under 20% HP Verzik attacks every 5 ticks instead of 7 during P3 but this count be left out or just be included for Hard Mode to increase difficulty.

VxSrBgL.png

Rewards:
While I don't necessarily think the rewards need a buff, I wouldn't be against a slight increase to the rate of uniques if the content is made more difficult, engaging, and the community wants it.




#431135 Test of Signature working

Posted by Scramble on 14 May 2022 - 03:24 PM

I don't think its working by the Error message displayed on screen. 


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#430962 Auto-Unlock Rainbow Skin for Eternal Donators

Posted by W on 12 May 2022 - 03:42 PM

What is your suggestion?: Auto unlock the rainbow skin with the eternal donator rank.

Is this in OSRS?: No.

Has this suggestion been accepted already?: No.

How would this benefit Alora?: Not really a game changing update, but one of the perks of eternal is having the "custom" skins unlocked for free. I feel that the rainbow skin should be included in the list of free eternal skins, especially given that the eternal monkey that glows in the same fashion is automatically unlocked with eternal. 




#430775 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by naggle pus on 09 May 2022 - 09:06 PM

support for slayer point reward


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#430788 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by Folivora on 10 May 2022 - 01:30 AM

Support, but as said above, only in the slayer shop. Slayer is the way to get these totem pieces and having to grind for points means you're playing the game to get them. People with enough cash could buy them easily if they were added in the vote shop.


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#430675 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by Formula One on 08 May 2022 - 04:18 PM

On the fence about this.

Yes it would be a good addition, but the piece would have to be fairly priced in order to prevent any issues.
What is a fair price? Well another question for that…
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#430651 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by Eqxperience on 08 May 2022 - 02:10 PM

Support, don't seem anything bad about adding them.


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#430610 Add Dark Totems/Totem pieces in Slayer Shop rewards/Vote shop

Posted by 15 on 08 May 2022 - 01:10 PM

Support this! Would be nice as an ironman!
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#430539 Runecrafting Cape Perk

Posted by Mack on 07 May 2022 - 10:37 PM

Support.

There’s no reason to not add the appropriate functionality of the runecrafting cape. Most, if not all, the other skillcape perks have been added already. Any player that wants to craft the maximum amount of runes per hour will do the minigame for the robes regardless, so making the cape work properly has no negative effect on the minigame.

Additionally, I don’t see how anyone can claim the true blood altar is overpowered when players have previously been able to bank dense essence and teleport directly to the Zeah blood altar to craft runes. Dense essence is not able to be banked on OSRS.

Not wanting things to work properly just because it “doesn’t take that long” is frankly a garbage take.