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Member Since 06 Aug 2021
Offline Last Active Today, 11:15 AM
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#470638 [18/10/23] Mobile Beta, Combat Achievement Points System, Meyerditch Laborato...

Posted by Omicron on 18 October 2023 - 10:55 AM

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Hello everyone,

The mobile beta is now open for testing! We are very close to a public release, and with improved stability of the client we feel comfortable opening it up to a wider audience. The following players can access the client today:

  • Eternal donators
  • Administrators
  • Youtubers

Over the next 10 days, access will be further expanded according to the following schedule:

  • October 20th:
    • Immortal donators, Moderators, Veterans
  • October 22nd:
    • Master donators, Server support
  • October 24th:
    • Uber donators, Legendary donators
  • October 26th:
    • Extreme donators
  • October 28th:
    • Full release

The client can be accessed at the link below on your mobile device:
Alora Mobile Client

Upon visiting this page, if you are on iOS you will be presented with instructions on how to install (Click the "Share" button, then "Add to Home Screen") and on Android you should similarly see an "Install app" button appear, but if not you can click the drop-down menu and manually select the "Install app" option. We strongly recommend installing the app to your Home Screen before playing (though you may play in the browser) because you will be able to use the entirety of your device's display, whereas the browser will have the URL bar and other unnecessary elements obstructing your gameplay.

Please keep in mind that we are still working out some bugs and making performance improvements, so be mindful of this while partaking in the beta and the risk it carries in the case of a client crash. Of course, we are counting on you to report bugs in the Bug report scection so that we can patch them up for a smoother release on October 28th.

In regards to the Mobile Tournament (with over $3,000 in prizes!), we will be releasing a separate post in the following days to provide the full run-down on how to participate :)

Additionally, we've updated our Combat Achievement system to be points-based as OSRS has, we'll let you check that out below:

  • Combat Achievement Points System:
    • The combat achievement system has been transitioned into a point-based system, where players will reach tiers after meeting a specific point threshold.
      • Each task difficulty is worth a specific number of points.
      • Easy tasks: 1 point each
      • Medium tasks: 2 points each
      • Hard tasks: 3 points each
      • Elite tasks: 4 points each
      • Master tasks: 5 points each
      • Grandmaster tasks: 6 points each
    • To reach a tier, players will need to obtain the following amount of points:
      • Easy: 25 points
      • Medium: 95 points
      • Hard: 269 points
      • Elite: 709 points
      • Master: 1264 points
      • Grandmaster: 1732 points
      • The number of points for each tier is simply = (tasksInTier * pointsPerTierTask) + previousTierRequirement.
      • For example, there are 25 easy tasks, worth 1 point each, so 25*1 = 25 points.
      • There are 35 medium tasks worth 2 points each, which means players will need (35*2) + 25 = 95 points to reach this tier.
  • Players can view the number of points required for each tier in the rewards combat achievement interface.

[/list][*]Logout Changes:

  • Players will now be logged out much more quickly when in PvM combat outside of the wilderness in the event of a client crash.
    • Previously, players would continue attacking the npc for up to 30 seconds if their client crashed.
    • This time has now been reduced to less than 5 seconds.
  • These changes do not apply to disconnections, since the server still holds out for a response to reconnect from the client.

[*]Meyerditch Laboratories:

  • The Npc spawns have been added to the Meyerditch Laboraties, near the true blood altar.
    • 7 Mutated bloodvelds
    • 4 Bloodvelds
    • 10 crawling hands.
  • The area containing the new npc’s is also multi, and cannons are allowed.

[*]Two-factor authentication "Saved Mac" expansion:

  • Each account can now remember up to 5 devices rather than 3, to account for mobile devices.

[*]Bug Fixes:

  • Divine potions will no longer deal increased damage in TOA.
  • Fixed a bug where players could not remove multiple remembered devices at a time when speaking to the Account guardian.
  • Attacking with a powered stave will no longer end the spellbook swap spell.
  • Fixed a bug where the ground items plugin would register that there were items on the ground when they’d been picked up/disappered.
  • Fixed a bug where the Line of sight was not properly being calculated at Verzik during phase 1.
  • Fixed a bug where spam opening certain packs (rune packs, feather packs, etc...) would cause interface items to show a "0" amount indicator.
  • Superior slayer encounters can no longer spawn in walls.
  • The revert option now works on the trailblazer pickaxe.
  • Fixed a bug where players could not range/mage npc's over some objects, such as the wilderness ditch.
  • Voidwaker's regular attack no longer hits through Melee prayer
  • Fixed a bug with the instance map overlay not showing the player's position correctly.
  • Nylocas will now always walk right up to the pillar that they're targetting.
  • Fixed a hair clipping issue with the ranger/runner/healer hats.
  • Fixed a bug with the instance map not working.
  • The hint arrow will now disappear after leaving Zalcano’s lair.
  • Fixed a bug where Skeletal mystics could be safespotted.
  • Ice gloves are now required to fish lava eels.
  • Fixed a bug where some players with uppercase letters in their name may not have been recognized by the player indicators plugin.
  • Fixed a bug where clan members would still be highlighted by the player indicators plugin after leaving.
  • Fixed a bug where the "Last logged in" time was not correct on the welcome screen.
  • Players can now use diamond bolts (e) with the rune crossbow in LMS.
  • Imbued rings will now be shown as lost on death when the “Killed by player” option is toggled.
  • Tokkul update has been reverted, as it was giving higher amounts in cases where players started on high waves due to donator status.
  • A bug which caused players to obtain extra Tokkul if they logged out during Fight caves has been fixed.
  • A bug which caused multiples Fight caves maps to be generated if players logged out during fight caves (memory leak) has been fixed.

[*]Quality of Life:

  • The grubby key drop rate from temple spiders has been increased to match OSRS.
  • The grubby key drop rate from Sarachnis is now 1/15 rather than 1/31.
  • Vote books are now stackable.
  • Players can now revert the trailblazer graceful pieces.
    • This will return the ornament kit as well.
  • Players can no longer use the "clan-roll" option on dice bags in the help/alora channels.
  • The escape key will now close the fullscreen world map, if the option is enabled.
  • Dense essence mining will now also provide 8 base crafting experience.
  • The "Attach" option on the Menaphite ornament kit now works correctly.
  • The dragon mace will no longer be announced over yell.
  • The Virtual Levels plugin will now update right away, rather than only w hen a player relogs.
  • Your username and rank icon will now show up at the top of the Player info panel in the Quest tab.
  • Players can now store the fish sack barrel in their POH Magic Wardrobe.
  • Players will now be notified of all requirements to enter prifddinas rather than 1 at a time.
  • Players will now be cured of venom and poison after each Tombs of Amascut room.

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We're looking forward to seeing you all on Mobile soon, as well as participating in the upcoming tournament!

Best,
Omicron




#227523 Bonus Skill Schedule

Posted by Unknown on 23 October 2018 - 05:16 AM

As of 08.05.2024 the following changes have been added to SOTD.

 

  • Skill of the Day changes:
    • Attack is now included as a Skill of the Day on the 1st of every month, shifting every other skill over by 1 day.
    • Randomized skills:
      • After the first 23 days of the month (going through each skill 1-by-1), a random skill will be selected for each of the remaining days of the month.
        • Although two days cannot have the same skill back to back, it is possible for the same skill to be randomly selected twice at the end of the month.

 

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*From day 24-31 there will be a random skill chosen