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Bobby lazer

Member Since 13 Dec 2021
Previous Username: Yautja
Offline Last Active Yesterday, 07:36 AM
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#461950 EIM/GIM rev totems

Posted by Bank Chest on 13 June 2023 - 04:47 AM

Support, as Crohn mentioned GIM/EIM can already keep them and drop over to normie for full money anyway if they want too




#461948 EIM/GIM rev totems

Posted by It Happened on 13 June 2023 - 03:39 AM

don't see how this would hurt anyone, support




#461947 EIM/GIM rev totems

Posted by gim crohn on 13 June 2023 - 03:10 AM

Support, there's no real reason to not do so. EIM/GIM can always drop them off and get full normies value & it's not like people buy EIM/GIM GP so it doesn't devalue anything. 




#461595 Change the PJ timer in singles wilderness

Posted by teddygram on 07 June 2023 - 05:23 PM

No support, it's abundantly clear what has happened to the OSRS wilderness after Singles + was implemented. There's countless video essays from PKers who've shown why it was a bad update. 

 

It kills an entire method of gameplay being Team PKing and kills many historic areas of the wilderness like Mage bank. Deep wild PKing has always had an advantage for larger teams but there's many adequate measures in place to protect Singles or smaller team PKers as well. 

 

As I do stand to benefit from the current way there is an obvious bias but those who are in favor of changing it also have a biased perspective as they stand to benefit with the change. 

 

Killing an entire method of PKing that literally FORCES people to work as teams and has historically in Alora seen dominant teams change over as little as a few months simply because the ones not with the advantage currently are upset doesn't make sense when our wilderness struggles to be active as is. 

 

Let's not forget it also has negative impacts on singles outlast PKing as well as all your opponent has to do is hug a wall, or freeze DD and log out and there's no counter to an action that is almost entirely RNG based. 

 

Tl;dr don't force change, just encourage other teams to become active. 

 

 

1. How was it a bad update, wildy pking is more alive than ever.

 

2. It doesn't kill team pking, thats what multi is for.

 

3. Can you name any measures in place to protect solo pkers from teams, because i can't think of any.

 

4. By working as a team you mean dumping specs and resetting to do it again, theres no skill in that. In singles people should be rewarded for being the better pker, having a larger number of people shouldn't be an advantage in an area called singles.

 

5. I don't see how wall hugging and dding are a negative impact on singles pking when the alternative is that your friend with full supplies and spec can hit them. How is that a positive to singles pking?




#461013 Cox light colours plugin

Posted by Lucas on 31 May 2023 - 12:50 AM

Yes please. Good suggestion Yautja, you are smart.


#460989 Cox light colours plugin

Posted by Ivy on 30 May 2023 - 04:08 PM

I'm all for this. I must admit, with the bugged plugin, it was a bit of a rush seeing a new unique when you expected it to be a dupe!


#460865 Farming patches

Posted by 2 on 28 May 2023 - 11:03 AM

Support this, both of the donator zones need reworked with more reasons to go to them. #MakeDZGreatAgain




#460889 Farming patches

Posted by Lucas on 28 May 2023 - 03:26 PM

Big support Yautja <3




#460845 Farming patches

Posted by Ivy on 27 May 2023 - 06:23 PM

I'm all for this, currently majority of players use the donator zone for only a handful of things. Lets make DZ great again! 




#460792 Farming patches

Posted by Mhu on 27 May 2023 - 09:03 AM

Agreed - Donator Zone is pretty useless without manta rays. This would make DZ more active and bond would be usefull for new players.




#460791 Farming patches

Posted by Fopaanz on 27 May 2023 - 08:13 AM

I like ur suggestion Yautja! this sounds like a great addition to the donator zone! Well done =) SUPPORT




#460772 Farming patches

Posted by stuntondemh0 on 26 May 2023 - 09:10 PM

Support from me - personally I pretty much never use DZ or DZ2 except for fishing mantas (and occasionally red chins) so this would be a nice little benefit to donators that doesn't seem game-breaking in any major way.




#459055 [Eim] Completionist Cape Achieved

Posted by Gimslaving on 01 May 2023 - 07:06 AM

 Today I've reached my "Long term" goal and that is....Completionist cape on my Elite Ironman, also 3rd time achieving completionist across all my accounts. I was playing solo for the entire time.

 

As for the 200ms, I went for Thieving, Farming and Ranged.

 

Achieved on 23 April

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Achieved on 1st May

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Achieved on 1st May9224a162e0525475c386e44ec54e9585.png

 

Achieved on 22 April

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61 Days 14 Hours playtime 

 

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#458016 First Classic to 4.6

Posted by Neuro on 16 April 2023 - 03:48 PM

Tiey2it.png

 

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Thank you to everyone who showed up to support, and to the staff team for helping set up the events.

 

Special thanks to

17

humble noob

Fenriz

Haydos

On Task / Grey Helm




#457997 Latest ToB Updates

Posted by Mack on 16 April 2023 - 06:46 AM

Theatre of Blood is the most fun content in the game currently once you take the time to understand and learn the mechanics. You don't need max gear to do the raid, obviously gear helps but the same can be said for any boss or raid. However, it does require you to actually take some time to understand the updates to mechanics.

 

Most of the "random" people I raid with have no idea what they're doing inside the raid. They haven't looked at guides or looked into the changes, they just intend to wing it and the Theatre of Blood is a very punishing raid when it comes to mistakes. I do think some tweaks could be made to make it less punishing, but I'll touch on those later.

 

The most recent changes to Verzik's defense stats were a fix to a several year-old bug that caused Verzik to always have her Phase 1 stats despite transforming into her Phase 2 and Phase 3 forms.

 

9UZ6SED.png

 

This bug is the only reason the Twisted bow or Blowpipe were ever effective weapons at Verzik. Theatre of Blood by design is a melee focused raid so now that Verzik is functioning properly meleeing her is required if you want to deal with her quickly.

 

There is also a bug with attack styles currently that is causing some players to be using one attack style despite having another one selected. For example, your scythe is stuck on crush despite having it on a slash option. This leads to less DPS and accuracy on Verzik because of the incorrect style. This will hopefully be fixed in the next update and help with some of the low DPS claims. 

 

Now for some proposed tweaks to the raid to make it a bit less punishing on mistakes and learning.

 

  • Increase the damage reduction when correct overhead prayers are used.
    • Verzik's max hit through prayer is currently 18-19. The prayer reduction could be buffed to 60% reduction, so her max hit is only 13 through prayer.
  • Reduce the max hit of Verzik's melee attack in normal mode TOB.
    • This is where a lot of players lose DPS at Verzik. They don't understand how to tank and end up getting their team meleed for large amounts of damage. All you have to do is step a few tiles under or away from Verzik before she attacks.
  • Reduce the max hit of Bloat's stomp attack in normal mode TOB.
    • There is a bug currently where if you enter the room late and Bloat is on the other side of the room you won't see the stomp animation as Bloat begins to move again. Outside of that the stomp damage is completely avoidable if you count how many attacks you can do depending on how early or late you get to Bloat when it goes down.

 

Here's an incredibly scuffed trio run in gear that anyone attempting an end game raid should have access to.

We all have plenty of supplies left over despite making several mistakes at Verzik and other places in the raid.

The only difference is some people have taken the time to learn the updated mechanics.