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Member Since 31 Mar 2022
Previous Username: 1tachi
Online Last Active Today, 08:58 PM

Topics I've Started

Desert elite diaries

Today, 08:39 PM

Suggestion: remove the 25kc kq requirement from desert elite diaries and replace it with 5kc toa. 25 kq kills seems very random, especially with the head already being on that list as well, at least putting in toa would be in line with tob and cox being on the achievement diaries as well.


Today, 06:45 PM

Suggestion: make grandmaster combat achievements a requirement for a completionist cape since that should fall under completionist content

Future for alora content (colosseum)

Today, 06:36 PM

Currently there’s been a lot of mixed reviews of Colosseum being a requirement for Comp Cape, some say it’s good that the Comp Cape is finally a more prestige item, and some wish for it to be semi easy because “it’s a rsps”. My suggestion is more to get a feel for where the community sways more on keeping it as a harder achievement, and possible other future hard requirements, or make it slightly easier and keeping that mindset for future comp cape reqs. I personally don’t care either way as I can see why both players point of view.

Suggestion: Make players first KC at the colosseum be an easier experience, and future kc after be as hard as it currently is. Think of this as quest bosses on osrs, vs that same boss post quest.

How to make it easier:

•a mechanic that can be changed to make the first run easier would be for damage to be calculated when it hits the player (like in aloras inferno) vs when the animation starts (how it currently is)

•giving an extra 1 tick delay before fremmys attack
(If you can think of anything extra feel free to add below)

By allowing the first completion to be easier, and any runs after be just as difficult, it would still keep the pet grind and combat achievements just as prestige.

I would like for this to not be implemented (if at all) until all bugs are fixed, as players might find the runs to be easier with those fixes alone. Main bugs that need to be fixed would be spawn location of npcs, off ticking npcs by either attacking them on the edge or center of the pillars (like it is in osrs), and minotaurs attack cycles being consistent.

I personally agree that the comp cape should hold some prestige, since it’s the BIS cape, so a colosseum kill should be hard required, but considering the negative feedback I’d figure we could possibly have a middle ground.

Dark Alora

06 June 2024 - 05:02 PM

What is your suggestion?:

Fix the dark tint alora seems to have over OSRS, pics below for context.

*Please note I have made formal bug reports, but also wanted community feedback


Also the runelite settings are all the same, this is not a runelite issue, this is an Alora issue.

Is this in OSRS?:


Has this suggestion been accepted already?:


How would this benefit Alora?:

Darker look makes it look more grainy, if it was lightened to match osrs it would look more clean, and it would make OSRS players who join Alora feel more seamless when joining.


Left pictures are OSRS ; Right pictures are Alora




GPU Update

06 June 2024 - 02:59 PM

What is your suggestion?:

Update our GPU draw distance to allow it to reach 184, currently it caps at 90.

Is this in OSRS?:


Has this suggestion been accepted already?:


How would this benefit Alora?:

Would allow players to click and see much further than currently to match OSRS. On the below ss, I colored in black roughly where it cuts off on Alora, the below screenshot is from OSRS (including having a 184 draw distance) as an example