+Support
At one point I wanted to see how much XP I was making per hour and kept having to reset the counter.
Would be a great addition to have more counter options.
- Deputydouche likes this
Posted by Chase on 28 August 2017 - 05:16 PM
+Support
At one point I wanted to see how much XP I was making per hour and kept having to reset the counter.
Would be a great addition to have more counter options.
Posted by Chase on 26 August 2017 - 12:02 AM
I definitely can see how this could be frustrating when you're limited to sell/buy items only with other classic players.
Would be nice to see a classic only trade post option, or even create an area where classic players can sell there stuff in that specific location.
For example, creating a command such as ;;cs (classic shops) and have it teleport you to a dedicated location for classic players to sell/'buy items.
Could even make it to where classic players can only use the command ;;cs. Similar to how only Donators can use ;;dz
+Support
Posted by Chase on 23 August 2017 - 03:18 PM
Just a random thought I had about clue scrolls. What if a money sink was created to where players could turn there clues automatically into reward caskets for a certain amount of GP.
For example,
Easy clues > 500k
Medium Clues > 2m
Hard Clues > 5m
Elite Clues > 10m
Quite a few people have dozens of clues and some people including myself just tend to get lazy after doing a few of these in a row.
This also may be helpful for Iron men considering they have nothing to really spend there GP on.
I don't think it would really kill the content of clue scrolls considering it's a mix n match between the same eight steps. Would love to hear other peoples opinions on this.
like 2 days ago, i was intrested in how long some of my clues would take and to see if they would be worth doing.
this is how long it took me:
22 easy clues:
00:54:04
25 medium clues:
01:57:15
10 hard clues:
45:21
10 elite clues:
1:45:21
so it took me a total of
5:22:01 to complete these clues and this is what I got:
So imo, at the moment clues are not worth doing, so i would really support the idea of making them easier by paying for it.
Posted by Chase on 05 August 2017 - 05:30 PM
So this is just a suggestion that I guess other people can input their opinions on. Sometimes I find myself racing the clock when trying to use my hour of bonus XP correctly. It's also kind of annoying having to wait 12 hours only to receive one hour of bonus XP. My suggestion would be to increase the bonus XP from one hour to two hours. Possibly for weekends only as I could imagine people would be more available to spend time playing Alora. This suggestion could also help with getting more people to use the voting system.
Posted by Chase on 01 August 2017 - 02:05 AM
I recently made an iron man account and have been training slayer. I've noticed whenever I am training in a populated area, it tends to get hard to see my drops and what drops are mine. Often I'm stuck getting the interface "You can't do this as an ironman!" because I can't tell which drops are mine and I thought of a solution that could be beneficial to all Iron and Hardcore Irons that are currently playing Alora. Basically having the text of an Ironmans drop appear a different color, attached example below. Thanks for taking the time to read this and let me know your thoughts.
Posted by Chase on 16 November 2016 - 06:27 PM
Do not support. I feel that if there was a timer that everyone would already be prepared to be at that spot immediately. Part of the game is not expecting when the shooting star will happen or when the npc will respawn and racing to find it first.
Posted by Chase on 16 November 2016 - 06:22 PM
Hey, I am suggesting a fix to where you don't lose expensive items over cheap items upon death. For example, I'm not sure if this is with any barrow item but, Torag legs specifically will keep over an abyssal whip. Some players, including myself, find this out the hard way once we respawn at edge. I know there's a way to check what you risk before pking, however, you can only view what you keep when you do not have a skull. I think maybe it needs to be adjusted on what you keep vs what you loose depending on the price of the item. Or, add a way that players can view what they would lose if they were skulled. - Chase
Edit: Learned that the first object is usually what is kept if skulled. Maybe make a better way implementing this by having a square around the first object in the interface? Just a thought.
Posted by Chase on 14 November 2016 - 05:42 PM
How about a special attack icon that tells the percentage of the player's special attack. This icon could be added on the right side of the mini-map on the Alora client. Just a helpful thing in my opinion. I created some examples below, what do you think of this suggestion? - Chase
Posted by Chase on 10 November 2016 - 05:20 PM
I don't have this problem logging in, but I think that this page is wasted. Every player has to see it, so it could be better used to advertise events, news, etc. People know all of the information that is there now, except maybe the 2FA (Which you should enable, Chase!)
Instead of getting rid of it, why don't you fix the bugs and change it so that it shows relative, important information?
Haha I did, in fact enable my 2FA!
Posted by Chase on 10 November 2016 - 03:23 PM
Hi, I am offering the suggestion to remove the welcome interface upon login. I'm not sure if this affects anyone else, but it seems that whenever I log into my account sometimes I will often immediately lag,freeze, or even disconnect due to the welcome interface having to load. Or sometimes I will click "Click here to play" and nothing happens. This can get really nerve racking especially if I'm pking or doing PVM. Instead maybe have a simple message in the chatbox that says "Welcome back to Alora" that way you can see immediately upon login and it may also eliminate start-up lag. The only thing that may be useful to keep would be how players can see their registered email address which could easily be resolved by moving it's location into the player's quest bar which lists other important player information. Let me know if anyone else has a similar issue, or what you think about this suggestion.