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Make salvaging spots not expire



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Posted Yesterday, 07:27 AM #1

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What is your suggestion?: Make salvaging spots not expire

Is this in OSRS?: You can world hop in OSRS to never move your boat, but in salvaging worlds the spots switch pretty fast so no need to hop

Has this suggestion been accepted already?: No

How would this benefit Alora?: Follows current alora standards like fishing spots not expiring, it's already not that afk since crewmates aren't released yet and you get a 'random' event like 2 times before you invent even fills up.

On OSRS you can AFK for 30 minutes straight in a salvaging world with crewmates catching and never have to think about moving your boat.

Also, make the random event trigger at the start of salvaging like fishing or woodcutting would, it shouldn't be able to pop up in the middle of salvaging.


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Posted Yesterday, 07:53 AM #2

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Make Salvaging Great Again.

Posted Yesterday, 07:54 AM #3

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Feels like an Alora apt qol, supportington

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Posted Yesterday, 08:04 AM #4

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Support because who wouldnt like this qol we already got bot captchas while salvaging before gta 6.... crazy


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Posted Yesterday, 08:06 AM #5

donaldtrumpy
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completely agree. great suggestion



Posted Yesterday, 08:07 AM #6

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100 percent support or at least make the spawns last longer.

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Posted Yesterday, 08:13 AM #7

Variant

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+1 thought this is how it would've been on release with alora mechanics, sad to see that it wasnt


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Posted Yesterday, 08:24 AM #8

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I like it. 


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Posted Yesterday, 08:26 AM #9

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Yeah that would be great, or make them last for longer time



Posted Yesterday, 08:44 AM #10

John Ruth
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think they already planning on reducing bot checks(random events)... only a matter of time to be in place.

 

but i also support salvaging being way more afk.

 

I think its only fair that salvaging wreckages never move around at the cost of getting bot checks here and there, balances out.



Posted Yesterday, 09:08 AM #11

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salvaging spots dont expire, they just switch positions on a timer, i do think they should last a bit longer but when one expires another one will instantly come up because thats just how it works lol, and it's based on a timer

so partial support for making them last a bit longer but not infinite because you can just switch spots (a lot of times it swaps to another spot next to you so it's not that bad)


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Posted Yesterday, 09:22 AM #12

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salvaging spots dont expire, they just switch positions on a timer, i do think they should last a bit longer but when one expires another one will instantly come up because thats just how it works lol, and it's based on a timer

so partial support for making them last a bit longer but not infinite because you can just switch spots (a lot of times it swaps to another spot next to you so it's not that bad)

Why make it worse than OSRS though? It shouldn't be more painful / tedious to skill on an RSPS.

Like I mentioned, on OSRS you have salvaging worlds where the spots switch frequently enough that you would never need to move, or you could just world hop and never move your boat.

Also like I mentioned, fishing spots on Alora don't move, why make this change for sailing?

 

I assumed it was clear that I was referring to the timer on the specific salvaging spots expiring and that it's common knowledge salvaging spots rotate and not appear in random locations but thanks for including that for people that aren't as familiar with salvaging.


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Posted Yesterday, 09:36 AM #13

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it should be permanent like our dense ess mining, i play to afk


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Posted Yesterday, 09:47 AM #14

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support, make afk action afk like it supposed to be



Posted Yesterday, 09:55 AM #15

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Why make it worse than OSRS though? It shouldn't be more painful / tedious to skill on an RSPS.

Like I mentioned, on OSRS you have salvaging worlds where the spots switch frequently enough that you would never need to move, or you could just world hop and never move your boat.

Also like I mentioned, fishing spots on Alora don't move, why make this change for sailing?

 

I assumed it was clear that I was referring to the timer on the specific salvaging spots expiring and that it's common knowledge salvaging spots rotate and not appear in random locations but thanks for including that for people that aren't as familiar with salvaging.

Fully agree, every skills in Alora has it way easier than osrs in terms of gathering, afking, etc the exception as of right now: sailing (of course i dont mean xp rates, cuz thats too obvious)



Posted Yesterday, 10:07 AM #16

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apparently you can also get bot checked when sorting salvages :) can we fix that too pls?


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Posted Yesterday, 10:09 AM #17

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The fact that you can AFK for 30 mins in OSRS while we get bot checked every 1 minute is crazy. Support!



Posted Yesterday, 11:01 AM #18

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@Mhk i do agree that skilling should be a bit easier (especially with the lack of world hopping which sucks), if fishing spots don't move then having salvaging spots do the same wouldn't hurt i guess, but making the timer really long could also work just as well idk, although i dont persnally do much salavging i would like to see this def be improved for people who do because i do think that for only having one world its way too harsh


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Posted Yesterday, 11:42 AM #19

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I would love to see this added. Support


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Posted Yesterday, 11:45 AM #20

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The exp got nerfed with the salv hook slowdown, AND bot checks during salv AND during cleaning AND spots dont seem to last long, support this. At least let us have some semi afk with this usually fully afkable training method.






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