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Make salvaging spots not expire



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Posted Yesterday, 12:41 PM #21

Gl

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I think the amount of time they're active should be longer and the amount of time they're inactive should be much, much shorter. Balance this to where only 1 spot, and rarely 2 spots, are inactive at a given time. Resulting in having to afk maybe 30-45 seconds and far, far less frequently in the first place than it is now.

 

As for the random events switching to how it works with fishing/woodcutting, that will already be in the next update!


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Posted Yesterday, 12:54 PM #22

mochiii
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i support, please remove random event triggers and make it so it doesnt expire


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Posted Yesterday, 03:15 PM #23

Andy
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support, random events doesn't make any sense and was a horrible decision


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