•dupe pet trade in- when you get a dupe pet from a boss you can exchange it for a guaranteed unique roll from that bosses drop table, could weigh the more rarer items to be less common. For skilling pets you can trade them in for an xp lamp
Absolutely not.
Can you explain why not? Most pets are significantly rarer than all other items dropped from their boss (aside from maybe the jar of stone?) if someone like @Sagacious is lucky enough to get multiple pets, then this would give it some use and doesn't sound op for the tier donator rank required to do this.
If I'm being honest, it just sounds extremely stupid. With the exception of the fight caves & inferno.. and yama I guess... everything else you have to get as a drop yourself. Doing these little trades and gambles just doesn't feel right to me. Like, I have 5 nightmare pets and potentially completing the log like that just sounds shit IMO. If this was ever added to the game, I would kill Omicron... and I would at least hope it would be an option available to all players.
•slayer task quantity choosing- allow us to choose how many of a monster we want to kill, regardless if its a boss task or not
Neutral, seems op for slayer points?
as eternal you can already spam 3 boss kc tasks and farm tons of points, ive passed 35k before on my gim already, this is just so players can pick exactly how many of a certain npc they want to send attempts on to get a drop
Yes you can, but it would be like twice as quick, potentially even faster. Get 3 ankous task -> have alt clump them -> send dinhs bulwark specs to complete the task within 10 seconds -> repeat. It just sounds too overpowered for my liking.
•extended like a boss option- allow us to pick up to 100-150 kc for boss tasks
Devalues the grandmaster perk, you can just go back and re-pick the task every 65 kills.
What devalues grandmaster is having a cosmetic version of the helmet... as far as the perk i think for $50k we should make it more 'valuable' to have
I don't disagree. Staff weren't aware they were being added until the update dropped, I've been against the addition of them since then. If I had it my way I would remove all tradeable combat achievement slayer helm kits and give the players some store tokens. Regarding your suggestion, I don't see the need the need to unnecessarily devalue the grandmaster perk. You're not doing 65+ kill boss trips anyways so in the grand scheme of things this perk is a bit of a nothing burger.
•drop rates- change the drop rate to 30% instead of 21%, as the final rank on alora going from $20k to $50k a 2% buff is insane
Perhaps buff it up to 25%, 30% is too much.
why is it too much? it costs 250b or $12.5k irl to get this rank from scratch, if someones chugging that out I'd argue even 30% is low, but for some reason we're so strung up on thinking players asking for 'op' things for a $50k rank is obsurd
Because you're only looking at this perk and deciding it's not good enough, but you're not looking at the whole rank as a whole. If you step back and look at the perks, they're actually quite overpowered, especially as you can transfer it to new accounts every month. 25% sounds good enough for me, 30% would be pushing it.
•pet rates- increase it from 20% to 25% and double check the in game drop tables (currently it seems incorrect)
Fine as is at 20%.
also fine as 25%; Also https://imgur.com/a/zuLjLBx I'm not sure if somethings wrong with the coding, but majority of pet drop rates hardly change from eternal to divine, majority if not all are under 50 kc difference.
I don't have much to add. 20% is fine. And yeah we're aware of the issue in the drop tables. It's visually wrong in the drop table viewer and will be fixed soon I hope.
•Raids- increase the rolls in raids to 10, minimum 7
No way, just leave it at 7.
asking for a busted rank deserves busted boosts
All the other perks are busted as is.
•Vote book- gives 25% more xp on top of what's currently given
Absolutely not.
why not? it's not like anyone is 'racing' for highscores when max xp is already predetermined with account creation date.
Those that obtain max experience now with the release of sailing will have their order displayed correctly. It would also make lower experience rate modes so much easier to max. I'm strongly against this one.
•Farming- all farmed plants/trees/etc grow 25% faster
Absolutely not.
again.. why not? because my magic tree grew 25% faster for $50k is that some huge problem?
See my reply re; drop rates
•1 click dig- recover all herbs/plants in 1 action rather than doing 1 action per herb, or whatever it is youre farming
I had a slightly different idea; when harvesting crops, have them be noted. All crops in 1 action seems op.
having them noted would make it so you cant clean them as you harvest, regardless 1 action imo isn't too op, even OSRS was going to add this with the demonic digger at one point
I still prefer my idea, there's a reason why Jagex decided against even polling this idea.
•access to past untradable holiday items in a shop
Not a fan. IMO a player having older holiday items shows that you were there during that year.
would be nice to be able to link multiple of our accounts to be able to claim untradables on newer ones to show we were around for our oldest account around
That doesn't mean you were there. I have plenty of accounts from release, that doesn't mean I was there during some anniversaries. Linking accounts and stuff sounds complicated so I'll no support this one.
•boosters- increase boost bonus's from 25% to 35%
Extended timer is already fine as it is.
extended timer is nice, but still prefer a buff in the actual % not just to go the same rate for longer
Not much to add here, I'm against it.
•all server event buffs would always on for divines (all minigame, raids, boss specific boots, etc)
Absolutely not.
almost a throw away troll suggestion, figured it'd be a no
-
•scar extracts give 50% more runes and cost 50% less
50% more runes sounds op, I suppose a less cost is fine.
you're telling me you think 50% more runes for $50k is too op?... seriously?
my point is if omicron is going to ask for an insane price tag for this final rank, then give players an insane reason to want it. i feel like the majority of my suggestions were tame at best compared to some of the things people told me they'd want for this rank.
That's my opinion, will go more into it below.
As it stands right now my game play has literally changed 0 on my gim going from eternal to divine rank, and thinking back on all i've done, i couldn't see it changing hardly any extra. so much bloat 'perks' that are dead content and can be completely removed from what we currently have. give players a reason to want divine rank, because majority of people would stop at eternal and be perfectly fine, divine seems to be just a cosmetic symbol if anything