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divine donator upgrades



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Posted Today, 01:00 PM #1

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What is your suggestion?:

With the release of Aloras last donator rank, it felt very lack luster to myself and others, realistically my game play didn't change at all and most benefits are going towards very early game, or dead, content

Examples: smithing cannonballs, bone sack capacity, compost bins when fertile soil spell gives ultracompost already, minnows when we get better fish from misc now, extra logs from ents??

 

List of Divine Donator change's I'd like to see:

 

 

•death retrieval- when dying a pvm death outside of the wilderness, keep all your items the same in your inventory and worn equipment, no need to retrieve it

 

•dupe pet trade in- when you get a dupe pet from a boss you can exchange it for a guaranteed unique roll from that bosses drop table, could weigh the more rarer items to be less common. For skilling pets you can trade them in for an xp lamp

 

•miscellania- make it so you get anglers, marlin and halibut from miscellania, the final and best rank should come with the best in slot fish, even if they're not technically in the game yet, it should be stated if this is an intended change

 

slayer task quantity choosing- allow us to choose how many of a monster we want to kill, regardless if its a boss task or not

 

extended like a boss option- allow us to pick up to 100-150 kc for boss tasks

 

drop rates- change the drop rate to 30% instead of 21%, as the final rank on alora going from $20k to $50k a 2% buff is insane

 

pet rates- increase it from 20% to 25% and double check the in game drop tables (currently it seems incorrect)

 

Bank space- Either give infinite bank space, or increase it to 2k or something

 

plank make- have the spell make 26 planks instead of 15. 13 was a good number before because there wouldn't be 'wasted' planks when casting the spell, but now you still have to do the same amount of actions per inventory as eternal

 

Raids- increase the rolls in raids to 10, minimum 7

 

free entry to wilderness resource area

 

Vote book- gives 25% more xp on top of what's currently given

 

•Potions & Herbs- clean herbs and make unf pots for free

 

•wilderness altar- make the save bones mechanic more common when using bones on the wilderness altar

 

•Farming- all farmed plants/trees/etc grow 25% faster

 

•1 click dig- recover all herbs/plants in 1 action rather than doing 1 action per herb, or whatever it is youre farming

 

•Shops- make the general store buy items for high alch price

 

•access to past untradable holiday items in a shop

 

•boosters- increase boost bonus's from 25% to 35%

 

•all server event buffs would always on for divines (all minigame, raids, boss specific boots, etc)

 

•scar extracts give 50% more runes and cost 50% less


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Posted Today, 01:04 PM #2

colordeus

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support but make the omi pet tradable so we can trade it in for a mansion in miami as well


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Posted Today, 01:37 PM #3

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Just going to jot down some of my thoughts off the top of my head for each idea.

 

•death retrieval- when dying a pvm death outside of the wilderness, keep all your items the same in your inventory and worn equipment, no need to retrieve it

I like it, a lot better than the timer which isn't really useful past like 10 minutes anyways.

 

•dupe pet trade in- when you get a dupe pet from a boss you can exchange it for a guaranteed unique roll from that bosses drop table, could weigh the more rarer items to be less common. For skilling pets you can trade them in for an xp lamp

Absolutely not.

 

•miscellania- make it so you get anglers, marlin and halibut from miscellania, the final and best rank should come with the best in slot fish, even if they're not technically in the game yet, it should be stated if this is an intended change

Sure, why not. But I don't see why this can't be a perk for another donator tier.

 

•slayer task quantity choosing- allow us to choose how many of a monster we want to kill, regardless if its a boss task or not

Neutral, seems op for slayer points?

 

•extended like a boss option- allow us to pick up to 100-150 kc for boss tasks

Devalues the grandmaster perk, you can just go back and re-pick the task every 65 kills.

 

•drop rates- change the drop rate to 30% instead of 21%, as the final rank on alora going from $20k to $50k a 2% buff is insane

Perhaps buff it up to 25%, 30% is too much.

 

•pet rates- increase it from 20% to 25% and double check the in game drop tables (currently it seems incorrect)

Fine as is at 20%.

 

•Bank space- Either give infinite bank space, or increase it to 2k or something

I honestly don't understand how people are having issues with bank space. I collect every item in the game and I'm only touching the limit now.

A general increase for all players rather than just a divine donator perk would be cool.

 

•plank make- have the spell make 26 planks instead of 15. 13 was a good number before because there wouldn't be 'wasted' planks when casting the spell, but now you still have to do the same amount of actions per inventory as eternal

Sure I guess.

 

•Raids- increase the rolls in raids to 10, minimum 7

No way, just leave it at 7.

 

•free entry to wilderness resource area

Fits a lower donator tier.

 

•Vote book- gives 25% more xp on top of what's currently given

Absolutely not.

 

•Potions & Herbs- clean herbs and make unf pots for free

Sure I guess.

 

•wilderness altar- make the save bones mechanic more common when using bones on the wilderness altar

Perhaps introduce this as a perk for more donator tiers and have it scale, rather than a standalone divine donator perk.

 

•Farming- all farmed plants/trees/etc grow 25% faster

Absolutely not.

 

•1 click dig- recover all herbs/plants in 1 action rather than doing 1 action per herb, or whatever it is youre farming

I had a slightly different idea; when harvesting crops, have them be noted. All crops in 1 action seems op.

 

•Shops- make the general store buy items for high alch price

Sure I guess.

 

•access to past untradable holiday items in a shop

Not a fan. IMO a player having older holiday items shows that you were there during that year.

 

•boosters- increase boost bonus's from 25% to 35%

Extended timer is already fine as it is.

 

•all server event buffs would always on for divines (all minigame, raids, boss specific boots, etc)

Absolutely not.

 

•scar extracts give 50% more runes and cost 50% less

50% more runes sounds op, I suppose a less cost is fine.


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Posted Today, 01:42 PM #4

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Some of these suggestions feel like a troll, but I don't think you're trolling, so I want to give constructive criticism. I mean no disrespect when saying this, but some of these suggestions are comically overpowered. Some of these suggestions are outrageous to the point where I can confidently say no matter how many people support it, Omicron isn't going to add it. So my criticism is that you'd make a suggestion post that focuses more on the benefits that have at lease some chance of being accepted by Omicron rather than conflating the post with two dozen additions.

 

The perks you're suggesting that I think are reasonable:

  • Automatically keep items on death, not having to retrieve them
  • Slayer task choosing quantity of non-boss tasks
  • Increasing boss task quantity
  • Significantly additional bank space (although 2k is too much)
  • Plank make spell being increased to 20+ per cast
  • Cleaning herbs / making unf pots at a significantly lower price (not free)
  • Wilderness altar slightly higher chance of keeping bones (maybe 60%)
  • Plants grow 25% faster
  • Picking all herbs / other plants at once
  • General store buying items at a higher price (not static high-alch price though)
  • Access to past holiday items
  • Scar essence either making more runes or costing less (not both)

Though, I also think an additional issue is that Omicron probably doesn't want to conflate the ::perks with a dozen new perks.

 

When it comes to the following perks I would not suggest, keep in mind two things:

  1. Perks such as drop rate boost, pet boost, items from raids, etc, follow the law of diminishing return as you increase each donator rank. From Master to Immortal, Immortal to Eternal, and now Eternal to Divine, you pay a little more to get a little less than you did before. I see no reason why Divine rank shouldn't follow the same trend just because it's the highest rank - especially when before Eternal was the highest rank and it was not an issue.
  2. The donator perks were fully laid out before anyone paid for it or xferred donator statuses to one account. This is a scenario of getting what you paid for, knowing exactly what it was, but choosing to obtain it anyways. I'm not saying we shouldn't add or revise any perks - but I am saying don't expect too much.

The following perks I would not support are as follows and why:

  • Dupe pet trade in (Too OP of a boost to completing clogs faster)
  • Miscellanea for the new food (Anglerfish sure, but the new content should be obtained by actually doing the content)
  • Boosted drop rates (as mentioned above in point 1)
  • Boosted pet rates (as mentioned above in point 1)
  • Raids loot being minimum 7 (Very OP, no donor ranks have a minimum loot amount)
  • Free entry to the wilderness (This is a means of escape for some people who remember to bring coins / give up an inventory slot to have them)
  • Vote books giving 25% more XP (This would increase XP per hour which is not ideal when we have Hiscores. The amount of time you get per book is already boosted saving you a lot of GP)
  • Increasing the boost of Booster scrolls (Would make competition for clogging unfair. You already get more time per booster scroll with Divine rank which saves you a ton of GP)
  • All server event bonuses on 24/7 (This is the one that really felt like a troll. It's outrageous. No thanks)

Last comment: I wouldn't mind revising the Drop and Pet rate boosts a little bit, maybe 2-3%. But the amount of increase you're suggesting is just too much.


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Posted Today, 01:44 PM #5

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i support. Im nowhere near close to divine but it does currently feel not worth. If its the highest rank in the game - there has be reasons that justify the price and currently it doesnt feel like that. I support 100%



Posted Today, 01:57 PM #6

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At this point u might aswell add spawning items to the new rank.


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Posted Today, 02:56 PM #7

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At this point it’s an 1:1 osrs server that wants to add an rsps rank.
The perks suck but anything making it worth it would go against what omri wants for alora.
The rank is crap and there’s nothing that can save it

Posted Today, 04:00 PM #8

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I laughed when I saw the perks on released because they’re straight buns, especially for $50k.
I wouldn’t mind some of these, mostly leaning towards casuals opinions above, I threw a suggestion out a while back to be able to choose farming contracts, maho homes, etc., which would be cool to throw in.
I honestly think it would be nice to see an actual up rework to not just divine but all dono perks to get them up to date with new content that’s out nowaday since it’s basically been a copy/paste since master came out.
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Posted Today, 04:52 PM #9

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Just going to jot down some of my thoughts off the top of my head for each idea.

 

 

•dupe pet trade in- when you get a dupe pet from a boss you can exchange it for a guaranteed unique roll from that bosses drop table, could weigh the more rarer items to be less common. For skilling pets you can trade them in for an xp lamp

Absolutely not.

Can you explain why not? Most pets are significantly rarer than all other items dropped from their boss (aside from maybe the jar of stone?) if someone like @Sagacious is lucky enough to get multiple pets, then this would give it some use and doesn't sound op for the tier donator rank required to do this.

 

•slayer task quantity choosing- allow us to choose how many of a monster we want to kill, regardless if its a boss task or not

Neutral, seems op for slayer points?

as eternal you can already spam 3 boss kc tasks and farm tons of points, ive passed 35k before on my gim already, this is just so players can pick exactly how many of a certain npc they want to send attempts on to get a drop

 

•extended like a boss option- allow us to pick up to 100-150 kc for boss tasks

Devalues the grandmaster perk, you can just go back and re-pick the task every 65 kills.

What devalues grandmaster is having a cosmetic version of the helmet... as far as the perk i think for $50k we should make it more 'valuable' to have

 

•drop rates- change the drop rate to 30% instead of 21%, as the final rank on alora going from $20k to $50k a 2% buff is insane

Perhaps buff it up to 25%, 30% is too much.

why is it too much? it costs 250b or $12.5k irl to get this rank from scratch, if someones chugging that out I'd argue even 30% is low, but for some reason we're so strung up on thinking players asking for 'op' things for a $50k rank is obsurd

 

•pet rates- increase it from 20% to 25% and double check the in game drop tables (currently it seems incorrect)

Fine as is at 20%.

also fine as 25%; Also https://imgur.com/a/zuLjLBx I'm not sure if somethings wrong with the coding, but majority of pet drop rates hardly change from eternal to divine, majority if not all are under 50 kc difference.

 

•Raids- increase the rolls in raids to 10, minimum 7

No way, just leave it at 7.

asking for a busted rank deserves busted boosts

 

•Vote book- gives 25% more xp on top of what's currently given

Absolutely not.

why not? it's not like anyone is 'racing' for highscores when max xp is already predetermined with account creation date. 

 

•Farming- all farmed plants/trees/etc grow 25% faster

Absolutely not.

again.. why not? because my magic tree grew 25% faster for $50k is that some huge problem?

 

•1 click dig- recover all herbs/plants in 1 action rather than doing 1 action per herb, or whatever it is youre farming

I had a slightly different idea; when harvesting crops, have them be noted. All crops in 1 action seems op.

having them noted would make it so you cant clean them as you harvest, regardless 1 action imo isn't too op, even OSRS was going to add this with the demonic digger at one point

 

•access to past untradable holiday items in a shop

Not a fan. IMO a player having older holiday items shows that you were there during that year.

would be nice to be able to link multiple of our accounts to be able to claim untradables on newer ones to show we were around for our oldest account around

 

•boosters- increase boost bonus's from 25% to 35%

Extended timer is already fine as it is.

extended timer is nice, but still prefer a buff in the actual % not just to go the same rate for longer

 

•all server event buffs would always on for divines (all minigame, raids, boss specific boots, etc)

Absolutely not.

almost a throw away troll suggestion, figured it'd be a no

 

•scar extracts give 50% more runes and cost 50% less

50% more runes sounds op, I suppose a less cost is fine.

you're telling me you think 50% more runes for $50k is too op?... seriously?

 

Though, I also think an additional issue is that Omicron probably doesn't want to conflate the ::perks with a dozen new perks.

agreed, he should've avoided adding so many useless ones like some I listed in the original post

 

When it comes to the following perks I would not suggest, keep in mind two things:

  1. Perks such as drop rate boost, pet boost, items from raids, etc, follow the law of diminishing return as you increase each donator rank. From Master to Immortal, Immortal to Eternal, and now Eternal to Divine, you pay a little more to get a little less than you did before. I see no reason why Divine rank shouldn't follow the same trend just because it's the highest rank - especially when before Eternal was the highest rank and it was not an issue.

I don't think we should follow this logic when you're asking for 2.5x the last donator tier, AND considering the price point is so far beyond reach for a majority of players

  1. The donator perks were fully laid out before anyone paid for it or xferred donator statuses to one account. This is a scenario of getting what you paid for, knowing exactly what it was, but choosing to obtain it anyways. I'm not saying we shouldn't add or revise any perks - but I am saying don't expect too much.

they were laid out and never announced for players to look at them, regardless if i have enough to get it why wouldnt i want the highest tier, but just because it's the highest doesnt mean we should just be happy with whatever shit its served with, hence why im making this post.

The following perks I would not support are as follows and why:

  • Dupe pet trade in (Too OP of a boost to completing clogs faster)
  • pets are majority of the time the last item players are grinding on that clog, it would hardly be used, and it's not like there's some sweaty race for clogs as is, so who even cares
  • Miscellanea for the new food (Anglerfish sure, but the new content should be obtained by actually doing the content)
  • nty, you could use that same logic for anglerfish now "do the content" , for $50k i want the highest tier food
  • Boosted drop rates (as mentioned above in point 1)
  • again im pretty high in cloggers and its not some super big race for people who care that much, only players like @Sagacious would get a dupe pet at the boss theyre grinding before literally everything else.
  • Boosted pet rates (as mentioned above in point 1)
  • $50k ranks deserve a significant boost over eternal for the asking price
  • Raids loot being minimum 7 (Very OP, no donor ranks have a minimum loot amount)
  • no other donor rank is asking for $50k
  • Free entry to the wilderness (This is a means of escape for some people who remember to bring coins / give up an inventory slot to have them)
  • they can also bring a lockpick and escape north east, or freeze escape, or log out fast enough. plenty of options to avoid the annoyance of the few times i forget to bring coins to go cut magic logs out there.
  • Vote books giving 25% more XP (This would increase XP per hour which is not ideal when we have Hiscores. The amount of time you get per book is already boosted saving you a lot of GP)
  • if someone with $50k is worried about gp they put it in the wrong thing. also whos competing for xp per hr on here? your place on highscores is already predetermined with the date you made the account, so thats a pointless argument
  • Increasing the boost of Booster scrolls (Would make competition for clogging unfair. You already get more time per booster scroll with Divine rank which saves you a ton of GP)
  • what competition?
  • All server event bonuses on 24/7 (This is the one that really felt like a troll. It's outrageous. No thanks)
  • https://imgur.com/a/RyQkdSh

Last comment: I wouldn't mind revising the Drop and Pet rate boosts a little bit, maybe 2-3%. But the amount of increase you're suggesting is just too much.

most, if not all, pets dont even go up by 50kc in any given boss, it feels like a joke what was released.

my point is if omicron is going to ask for an insane price tag for this final rank, then give players an insane reason to want it. i feel like the majority of my suggestions were tame at best compared to some of the things people told me they'd want for this rank.

 

As it stands right now my game play has literally changed 0 on my gim going from eternal to divine rank, and thinking back on all i've done, i couldn't see it changing hardly any extra. so much bloat 'perks' that are dead content and can be completely removed from what we currently have. give players a reason to want divine rank, because majority of people would stop at eternal and be perfectly fine, divine seems to be just a cosmetic symbol if anything


Also, what other divine, beside myself, even plays this game enough for yall to think there’s some “xp” or “clog” race going on that would make this so unfair? Afaik the other handful of divines out there don’t even play for clogs or xp
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Posted Today, 05:13 PM #10

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While I think some of the suggestions provided in the post are a but over the top, the idea and sentiment behind them is true. For a rank of this magnitude to either be aquired with roughly $12,500 or 250B of in-game GP, as a private server rank, it need to blatantly be OP. Im not taking mega rare every raid but items or perks that break the "1:1" immersion for a fifty thousand dollar rank. Things like others have mentioned in the thread, things like clue compass for easy teleporting for clues, things like bankers note (without the noting feature, just the teleports), extremely large quality of life upgrades.

If youre not comfortable doing that, a new rank, let alone one of this magnitude should not he brought into the game. It makes it seem unpolished, greedy and frankly ridiculous

A rank like this should be marveled at. People should be talking about it like its the pinnacle to achieve. Instead, looking at community feedback and thoughts from people in game, it has become the laughing stock of a rank and to the server.

In my opinion the rank needs some HEAVY reworking to be considered a successful new rank at that price.
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Posted Today, 05:45 PM #11

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•dupe pet trade in- when you get a dupe pet from a boss you can exchange it for a guaranteed unique roll from that bosses drop table, could weigh the more rarer items to be less common. For skilling pets you can trade them in for an xp lamp

Absolutely not.

Can you explain why not? Most pets are significantly rarer than all other items dropped from their boss (aside from maybe the jar of stone?) if someone like @Sagacious is lucky enough to get multiple pets, then this would give it some use and doesn't sound op for the tier donator rank required to do this.

If I'm being honest, it just sounds extremely stupid. With the exception of the fight caves & inferno.. and yama I guess... everything else you have to get as a drop yourself. Doing these little trades and gambles just doesn't feel right to me. Like, I have 5 nightmare pets and potentially completing the log like that just sounds shit IMO. If this was ever added to the game, I would kill Omicron... and I would at least hope it would be an option available to all players.

 

•slayer task quantity choosing- allow us to choose how many of a monster we want to kill, regardless if its a boss task or not

Neutral, seems op for slayer points?

as eternal you can already spam 3 boss kc tasks and farm tons of points, ive passed 35k before on my gim already, this is just so players can pick exactly how many of a certain npc they want to send attempts on to get a drop

Yes you can, but it would be like twice as quick, potentially even faster. Get 3 ankous task -> have alt clump them -> send dinhs bulwark specs to complete the task within 10 seconds -> repeat. It just sounds too overpowered for my liking.

 

•extended like a boss option- allow us to pick up to 100-150 kc for boss tasks

Devalues the grandmaster perk, you can just go back and re-pick the task every 65 kills.

What devalues grandmaster is having a cosmetic version of the helmet... as far as the perk i think for $50k we should make it more 'valuable' to have

I don't disagree. Staff weren't aware they were being added until the update dropped, I've been against the addition of them since then. If I had it my way I would remove all tradeable combat achievement slayer helm kits and give the players some store tokens. Regarding your suggestion, I don't see the need the need to unnecessarily devalue the grandmaster perk. You're not doing 65+ kill boss trips anyways so in the grand scheme of things this perk is a bit of a nothing burger.

 

•drop rates- change the drop rate to 30% instead of 21%, as the final rank on alora going from $20k to $50k a 2% buff is insane

Perhaps buff it up to 25%, 30% is too much.

why is it too much? it costs 250b or $12.5k irl to get this rank from scratch, if someones chugging that out I'd argue even 30% is low, but for some reason we're so strung up on thinking players asking for 'op' things for a $50k rank is obsurd

Because you're only looking at this perk and deciding it's not good enough, but you're not looking at the whole rank as a whole. If you step back and look at the perks, they're actually quite overpowered, especially as you can transfer it to new accounts every month. 25% sounds good enough for me, 30% would be pushing it.

 

•pet rates- increase it from 20% to 25% and double check the in game drop tables (currently it seems incorrect)

Fine as is at 20%.

also fine as 25%; Also https://imgur.com/a/zuLjLBx I'm not sure if somethings wrong with the coding, but majority of pet drop rates hardly change from eternal to divine, majority if not all are under 50 kc difference.

I don't have much to add. 20% is fine. And yeah we're aware of the issue in the drop tables. It's visually wrong in the drop table viewer and will be fixed soon I hope.

 

•Raids- increase the rolls in raids to 10, minimum 7

No way, just leave it at 7.

asking for a busted rank deserves busted boosts

All the other perks are busted as is.

 

•Vote book- gives 25% more xp on top of what's currently given

Absolutely not.

why not? it's not like anyone is 'racing' for highscores when max xp is already predetermined with account creation date. 

Those that obtain max experience now with the release of sailing will have their order displayed correctly. It would also make lower experience rate modes so much easier to max. I'm strongly against this one.

 

•Farming- all farmed plants/trees/etc grow 25% faster

Absolutely not.

again.. why not? because my magic tree grew 25% faster for $50k is that some huge problem?

See my reply re; drop rates

 

•1 click dig- recover all herbs/plants in 1 action rather than doing 1 action per herb, or whatever it is youre farming

I had a slightly different idea; when harvesting crops, have them be noted. All crops in 1 action seems op.

having them noted would make it so you cant clean them as you harvest, regardless 1 action imo isn't too op, even OSRS was going to add this with the demonic digger at one point

I still prefer my idea, there's a reason why Jagex decided against even polling this idea.

 

•access to past untradable holiday items in a shop

Not a fan. IMO a player having older holiday items shows that you were there during that year.

would be nice to be able to link multiple of our accounts to be able to claim untradables on newer ones to show we were around for our oldest account around

That doesn't mean you were there. I have plenty of accounts from release, that doesn't mean I was there during some anniversaries. Linking accounts and stuff sounds complicated so I'll no support this one.

 

•boosters- increase boost bonus's from 25% to 35%

Extended timer is already fine as it is.

extended timer is nice, but still prefer a buff in the actual % not just to go the same rate for longer

Not much to add here, I'm against it.

 

•all server event buffs would always on for divines (all minigame, raids, boss specific boots, etc)

Absolutely not.

almost a throw away troll suggestion, figured it'd be a no

-

 

•scar extracts give 50% more runes and cost 50% less

50% more runes sounds op, I suppose a less cost is fine.

you're telling me you think 50% more runes for $50k is too op?... seriously?

my point is if omicron is going to ask for an insane price tag for this final rank, then give players an insane reason to want it. i feel like the majority of my suggestions were tame at best compared to some of the things people told me they'd want for this rank.

That's my opinion, will go more into it below.

 

As it stands right now my game play has literally changed 0 on my gim going from eternal to divine rank, and thinking back on all i've done, i couldn't see it changing hardly any extra. so much bloat 'perks' that are dead content and can be completely removed from what we currently have. give players a reason to want divine rank, because majority of people would stop at eternal and be perfectly fine, divine seems to be just a cosmetic symbol if anything

See my responses in orange.

I understand $50k is quite steep and I don't want to come across as inconsiderate.. but the majority of divine donators got their rank by gambling in-game and buying rank tickets, making it much easier to acquire the rank compared to when immortal and eternal ranks were released. Using the excuse of "but it's $50k" for half the suggestions doesn't really justify why some of your suggestions should be added. If I had it my way, I would've revisited all donator perks and rebalanced and added some before deciding to release another tier, but what's done is done.

Perhaps lowering the amount required for the rank from $50k to $40k would make the rank feel more justified? But I'm not sure if that's something Omicron is willing to do at this stage.


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1st to all pets 24th April 2026

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2nd to 4.8b experience 8th September 2026

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Spoiler

Posted Today, 06:55 PM #12

Dozer

Eternal Donator

Dozer
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See my responses in orange.

I understand $50k is quite steep and I don't want to come across as inconsiderate.. but the majority of divine donators got their rank by gambling in-game and buying rank tickets, making it much easier to acquire the rank compared to when immortal and eternal ranks were released. Using the excuse of "but it's $50k" for half the suggestions doesn't really justify why some of your suggestions should be added. If I had it my way, I would've revisited all donator perks and rebalanced and added some before deciding to release another tier, but what's done is done.

Perhaps lowering the amount required for the rank from $50k to $40k would make the rank feel more justified? But I'm not sure if that's something Omicron is willing to do at this stage.

By saying things like you would kill omicron if pet rerolls were added, staff were unaware of the cosmetic gm helmet being added and that gambling makes it easy to get 50k rank. It kind of shows you're super against the divine rank and or anything else that goes against the integrity of the game. I get it, every perk that gets added is going to devalue the long hours you put into these grinds that everyone cares about and looks up to you for doing. Unfortunately, by selling maxed accounts for $100 it makes me think omricon cares even less than we do about integrity. I think by releasing a 50k rank it means omri might be considering perks worth 50k. 


I laughed when I saw the perks on released because they’re straight buns, especially for $50k.
I wouldn’t mind some of these, mostly leaning towards casuals opinions above, I threw a suggestion out a while back to be able to choose farming contracts, maho homes, etc., which would be cool to throw in.
I honestly think it would be nice to see an actual up rework to not just divine but all dono perks to get them up to date with new content that’s out nowaday since it’s basically been a copy/paste since master came out.

I love this too. When he posted about anglers being in the divines rank kingdom, I feel like it was lazy to not put better fish in other ranks and scale up to anglers in divine. 

Same with boosters lasting % longer, Why not have the % go up based off of rank, Just seems like old ranks are dead and forgotten about.






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