Hey guys,
Today’s update includes many necessary bug fixes and changes (such as with solo raids), as well as some content that we’ve seen requested for a long time (eg. Classic trading post). Additionally, a client update has been pushed with a highly useful QOL update which allows you to use your keyboard numbers to select dialogue options.
We’re also working on a few other pieces of big content in the background which will be out later this week, including Mage Arena 2 and possibly the Revenant caves if you guys would like to see this in Alora. Released just days ago on OSRS, the Revenant caves have been a bit controversial due to their drop table which has the possibility of hitting drops such as 100 x Dragon Plateskirts. Although rare, these drops are considered by some to be over-powered which is why we need to poll this update. Vote above and let us know what you think!
- Classic Trading Post:
- The long awaited Classic mode Trading post has been released!
- You can now trade items with other Classic players. Of course, the items listed here are completely separate from the original Trading post. You won’t see normal player’s items, and vice versa.
- Besides this, it will work exactly the same as the original system.
- You can now trade items with other Classic players. Of course, the items listed here are completely separate from the original Trading post. You won’t see normal player’s items, and vice versa.
- The long awaited Classic mode Trading post has been released!
- Raids changes:
- Reward changes:
- We’ve increased the drop rate for rare loot in Raids, across the board. You are now more likely to receive loot in all scenarios.
- Bug fixes:
- Fixed an uncommon bug in Raids that would break the session.
- Fixed a bug with getting stuck on the tightrope in the final room.
- Overload pickup bug:
- If you tried to pick up an overload with a full inventory, and then made space for the overload it would tell you that you already picked one up. This has been fixed.
- Solo raid changes:
- Making solo raids more feasible has long been requested, so we’ve made some changes to appease players who are interested in raiding on their own:
- The hitpoints of enemies in a solo raid are now up to 25% lower. This includes the hitpoints for Olm.
- During the Vanguard phase, solo raiders are now allowed a bit more lenience when it comes to the Vanguards’ HP regeneration. In a normal raid, if the hitpoints of all 3 Vanguards are not within 25% of each other, they all heal. In a solo raid, this number is raised to 35% to make it a bit easier.
- Making solo raids more feasible has long been requested, so we’ve made some changes to appease players who are interested in raiding on their own:
- Reward changes:
- Ahrim’s staff update:
- The staff has been one of the worst Magic weapons in-game and not deserving of being a Barrows weapon. Due to this, we’ve followed OSRS’s footsteps and updated the weapon:
- The staff is now single-handed instead of two-handed, making it much more useful as it can be used with a shield.
- The staff now provides a 5% Magic damage boost.
- The staff has been one of the worst Magic weapons in-game and not deserving of being a Barrows weapon. Due to this, we’ve followed OSRS’s footsteps and updated the weapon:
- Bandos godsword update:
- The BGS has also been a weapon that dulled in comparison to its counterparts. To combat this, we’ve made the special attack take 50% rather than 65% of the special energy (as per OSRS’ update), which matches the energy requirement for all other godswords.
- Ring of wealth (i) on death update:
- This ring would be lost on death in PvP if not protected, due to it reverting to a regular Ring of wealth. Considering it is a donation item for ironmen and the reverted version is essentially worthless, this item will now be added to the untradeable shop just as it would be in a PvM death.
- Miscellaneous:
- Veteran/Ex-staff ranks as a secondary will no longer over-ride staff (and other) ranks in-game (particularly when using ::yell).
- Grotesque Guardians fixes:
- Dawn will no longer appear at home in the death area.
- Marble gargoyles will now drop brittle keys as well, but at a higher rate than normal gargoyles (2x as likely)
- Thermonuclear smoke devil change:
- The respawn time for this boss has been changed to 10 seconds to allow players to kill it more easily.
- The Birthday event has been removed.
- Construction fix:
- An issue with the cape rack not removing your cape has been fixed.
- Fixed a no-clip bug with a trapdoor near GE.
- Fixed a bug with certain dialogues not closing when clicking “continue” or the space bar
- For example, if you tried to open the Crystal chest without a key, it would send you a dialogue that could not be closed unless you walked somewhere.
- A miscellaneous Zulrah error has been fixed.
- A miscellaneous bug with the ::yell command has been fixed.
- Grotesque guardian changes:
- Slayer task:
- You can now receive a Grotesque guardians slayer task. The experience/deduction will be applied after defeating both bosses.
- Additionally, if you are on a gargoyle task, you can kill the guardians instead. In this case, the deaths of both guardians will be counted.
- You can now receive a Grotesque guardians slayer task. The experience/deduction will be applied after defeating both bosses.
- Slayer task:
- House update:
- You can now kick players from your house. Simply use the right-click “Kick” option and your player will chase after the other player until you reach them, at which point they’ll be kicked.
- Members of the owner's clan can also kick from the house provided they have the minimum kick rank requirement (follows the clan chat settings)
- PvM Lectern fix:
- Some bosses were bugged due to the use of a cannon.
- For example, if your cannon started damaging a boss, the time at which you started attacking the boss would not register. So if it takes you 1 minute to kill the boss, but your cannon did the first 30 seconds, your kill time would be 30 seconds.
- We’ve fixed this bug, and we’ve tried to remove all known unrealistic kill times from the PvM lectern.
- For example, if your cannon started damaging a boss, the time at which you started attacking the boss would not register. So if it takes you 1 minute to kill the boss, but your cannon did the first 30 seconds, your kill time would be 30 seconds.
- Some bosses were bugged due to the use of a cannon.
- Combat/Wilderness updates:
- Combat fixes:
- Freezing fix:
- A bug which caused players to still continue running to their destination even if they get frozen has been fixed.
- A frozen player will now be stopped right in their tracks as soon as the freeze lands.
- A bug which caused players to still continue running to their destination even if they get frozen has been fixed.
- PJ timer changes in Edgeville:
- The PJ timer is currently set to ~5 seconds all across the Wilderness. This is still the default PJ timer, but for players in Edgeville (up to level 10 wilderness), the timer has been doubled to 10 seconds to make PJing less of a grievance in 1v1 fights.
- Freezing fix:
- Wilderness updates:
- Bloody chest:
- Loot rate update:
- The loot rate from the chest has been heavily increased across the board, making it easier to get worthwhile rewards from the bloody chest. Make sure to try your luck at opening the chest after this update!
- Skulling function/warning:
- You will now be skulled once you open the bloody chest. Before you open the chest, you will be warned that you will be skulled (if not already skulled). If you are already skulled, no warning will be issued.
- Loot rate update:
- Bloody keys spawn:
- To make the wilderness more eventful, we’ve added a new hourly event in which players will be able to get a free key in the wilderness!
- Every 45-75 minutes, an announcement will be made to all players that a key will spawn at a certain location in 3 minutes.
- Eg. “News: A Bloody key will appear at the Rogue’s castle in 3 minutes.”
- This will give players a bit of time to prepare and gather supplies in case they encounter any fights on the way to obtain the key.
- The location of the key is random and the locations available are spread across the wilderness. With that being said, most of the locations are deeper in the wilderness.
- Bloody chest:
- Combat fixes:
- Client updates:
- QOL updates:
- Welcome screen “Space-to-continue”
- This means you won’t have to click the “Play” button on the welcome screen to get into the game. Just hit space!
- 1-2-3-4-5 keyboard keys:
- You can now use the number keys on your keyboard to select dialogue options rather than having to click them! This works for all dialogues, and combined with space-to-continue, you’ll never have to use your mouse again for dialogues.
- Welcome screen “Space-to-continue”
- Mini-map icon fix:
- Some of you may have noticed that the minimap has been missing the icons (bank/poll booth/cooking ranges/etc) for quite some time now. This broke awhile back and I hadn’t noticed until recently. It has been fixed for the entire map.
- Client timer fixes:
- The way that client timers are initiated has been redone.
- This is primarily intended to fix the bug where a player could yell “Oh dear, you are dead!” which would cause your death timer to show up. This will no longer happen.
- The way that client timers are initiated has been redone.
- Client background/logo update:
- The background/logo on the client have both been updated to match the most recent homepage/forum design.
- QOL updates:
- Forum updates:
- The profile photo upload limit has been increased from 500kb to 2,000kb.
- Additionally, some groups were only able to upload a 150x150 photo, but this has been increased to 200x200 for all groups.
Before and after:
Enjoy :)
Regards,
Omicron