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Hexza's Suggestion List. (Updated 31/12/17)



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Posted 27 December 2017 - 03:30 PM #1

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Teleport Shortcuts

 

I don't know if some of you guys are aware or not but the certain ;;fish/;;wc/;;pc teleport shortcuts were suggested by me a while back and are now in the game. I have seen numerous people struggling with the teleport wizard and although some may laugh at this i do think its better for the below to be implemented into the game for the benefit of the newer players as much as everyone else.  

 

These are:

Fire Caves = ;;FC

Rev Cave = ;;Revs or Black Chins = ;;Chins

Dig Site = ;;Dig

Crafting Guild = ;;Craft

Falador Mine = ;;Mine

 

 

Falador Shield 3 KFaKyQF.png

 

zH0epXp.png

 

The 2 main important things from this text would be "Mole will drop noted skins & claws & "mole will automatically be located on entering the lair". 

I personally think these are both essential if mole is going to get the bug fix it deserves. 

 

 

Ironman XP Rates

 

Hopefully this time, this is made as clear as possible. This will not be a new game mode but when starting an ironman account you have the choice of either 5x experience or the normal 40x experience. 

I see so many people enjoy the ironman game mode but also complain that the 40x or 8x experience from hardcore isn't enough so combining ironman with classic xp rates could be the thing they want.

 

 

Lunar Spell Book

 

While these are not a huge suggestion, now that the classic game mode has been out for a good while these could really help people to 99 or even getting 200m xp experience in magic. I have forever loved being efficient and being able to do some of these spells with say agility would make the grind a great deal easier. Now i understand i chose "Classic" but these things are in OSRS and i believe they should be implemented here.  

 

Humidify6fdnnau.png - Fills certain vessels with water.

 

Magic Imbue2aV44K3.png - Combine runes without a talisman.

 

Spellbook swapFFywU0x.png - Change to another spellbook with 1 spell cast. 

 

 

Raids

 

While raiding a great deal the last week, i have met players and come across the same suggestion time and time again in-game and although i really appreciate there is raids on Alora i also believe this needs to be addressed. 

At the current time raids is still a great deal of fun but it has become extremely repetitive so i was wondering if there can be a switch up or maybe even full raids added. This is obviously a huge ask and i know myself it would take a great deal of time implementing but i believe the reward would be even greater. 

 

If you know what a full raid is please tell me your opinions, if you have never seen a full raid then please check this video in which the god himself explains his solo raids guide: 


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Posted 27 December 2017 - 03:39 PM #2

Savitr
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Teleports:

 

1) Yes

2) No, current methods are purposeful and shouldn't change.

3) Yes

 

Shield : Already been suggested. Check main suggestions thread.

 

XP Rates: Didn't you already suggest this? My answer stays the same.

 

Lunars:

1) Support

2) Do people even craft combo runes?

3) Support



Posted 27 December 2017 - 03:41 PM #3

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They're in OSRS therefore should be implemented here since we're an OSRS based rsps.

 

 

Yes to all of em.


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Posted 27 December 2017 - 03:42 PM #4

Classic Hxza
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Teleports:

 

1) Yes

2) No, current methods are purposeful and shouldn't change.

3) Yes

 

Shield : Already been suggested. Check main suggestions thread.

 

XP Rates: Didn't you already suggest this? My answer stays the same.

 

Lunars:

1) Support

2) Do people even craft combo runes?

3) Support

I appreciate you replies as always brother, but when it comes to the xp rates i do believe you had it worded as a new game mode and this wouldn't be the case as stated above. But of course your opinion matters and thanks once again!


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Posted 27 December 2017 - 03:57 PM #5

Not Salter
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Teleports:

 

1. Yes

2. Maybe add revenant cave to "PvP teleports" and have it be north of black chins.

3. Yes

 

XP Rates: Think I've already made a post on a previous thread on this.

 

Lunars:

 

1. Support

2. Support

3. Support


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Posted 27 December 2017 - 05:07 PM #6

Iron fixal
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Teleports:

 

1. Support

2. No support

3. Support

 

Shield:

Support for sure

 

XP Rates:

No support, think it will be very confusing with hiscores and even with keeping ironmen 40x and ironmen classic xp apart.

 

Lunars:

 

1. Support

2. Support

3. Support

 

Thank you for making a suggestion topic post :)


Kind regards,

Iron Fixal

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Posted 27 December 2017 - 05:52 PM #7

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I support the teleports besides the rev ones. There are already two teleports very close to the entrances. I don't think there needs to be one directly to it.

 

I support the shield. In addition it made me think they could add explorer's ring for a teleport directly to falador farm along with the other uses.

 

Sure with the exp rates. Only affects the person playing Idon't know why anyone wouldn't support.

 

In addition to the other lunar spells I'd add a working monster examine. I know monsters have had their defence changed as evident by range destroying something like Kraken. It would be nice to see them to figure out the best way to kill them without just guessing.



Posted 27 December 2017 - 05:58 PM #8

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Fix telegrab before fixing spells that don't even have a use in game. I support all of the other suggestions.



Posted 27 December 2017 - 06:14 PM #9

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I agree on all of them. If they change the xp rate for ironman I would consider start one. Ironman should be hard to play.



Posted 27 December 2017 - 08:36 PM #10

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Teleports:

 

1) Yes

2) No, current methods are purposeful and shouldn't change.

3) Yes

 

Shield : Already been suggested. Check main suggestions thread.

 

XP Rates: Didn't you already suggest this? My answer stays the same.

 

Lunars:

1) Support

2) Do people even craft combo runes?

3) Support

People also love to use magic imbue to train magic as no time exp. I'd love to be smashing out that magic exp alongside my 200M agility!


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Posted 27 December 2017 - 09:26 PM #11

Savitr
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People also love to use magic imbue to train magic as no time exp. I'd love to be smashing out that magic exp alongside my 200M agility!

Definitely fair statement. Support!



Posted 28 December 2017 - 04:07 AM #12

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The only thing I'm honestly iffy on is the ::revs teleport. Revenants are currently one of the hottest pk spots ingame right now, especially with it being multi. 

If it is implemented and the teleport always puts you inside the cave at a certain square as the ::wests tele does, a clan could easily camp the square next to it, DD on that square, spear someone teleporting in and all dump ags/claw specs. 

A teleport straight into the cave would make the area outside of the cave, such as moss giants and chins dead content for singles pkers also, they already only have 7 levels to kill somebody teleporting from chins, running up past moss giants and hopping into the cave. I would instead suggest a ::chins or ::moss command that doesnt kill the content for singles pkers. 


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Posted 28 December 2017 - 06:32 AM #13

Classic Hxza
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The only thing I'm honestly iffy on is the ::revs teleport. Revenants are currently one of the hottest pk spots ingame right now, especially with it being multi. 

If it is implemented and the teleport always puts you inside the cave at a certain square as the ::wests tele does, a clan could easily camp the square next to it, DD on that square, spear someone teleporting in and all dump ags/claw specs. 

A teleport straight into the cave would make the area outside of the cave, such as moss giants and chins dead content for singles pkers also, they already only have 7 levels to kill somebody teleporting from chins, running up past moss giants and hopping into the cave. I would instead suggest a ::chins or ::moss command that doesnt kill the content for singles pkers. 

Extremely good points and if i am honest i didn't even think about the pk aspects. A chins teleport could be convenient and a huge help so i will replace the revs suggestion with this. Thanks for your comments buddy! :) 


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Posted 28 December 2017 - 07:40 AM #14

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I really like the lunar suggestions, being able to magic imbue like on osrs would be amazing.

 

Support on everything except for revs(Because of what Horror stated, personally I don't do revs or pk, so it doesn't affect me in a single way).


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Posted 28 December 2017 - 08:25 AM #15

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1. Yes
2. No
3. Yes

Xp rate, already made a post about it.

1/3, why not.

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Posted 29 December 2017 - 10:11 PM #16

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I agree with the teleports and the spells and everything else I am neutral on.


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:)Chipper :) 


Posted 31 December 2017 - 04:42 AM #17

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So credit goes to @Savitr for the layout, cheers mate.

 

Teleports:

 

1) Yes, convenience

2) Yes because I think all bosses could benefit from a quick tele as it will make trips faster

3) I don't really know on this one as im not sure what the use of digsite is.

 

Shield : "Already been suggested. Check main suggestions thread." I guess it's been suggested but still for ironmen this would be a blessing for herb.

 

XP Rates: I'm not sure because hardcore is meant to be that extra challenge and that is why its xp rate is 8x, however and option just for regular and ultimate ironmen would be cool.

 

Lunars:

1) Neutral

2) So you can't craft combo runes, you may want to suggest that.

3) Yeah definitely its something that is incredibly helpful and simple, although I feel like there should be some kind of extra requirement for the spell.

 

Raids:

I like having raids be easier however my kc is 1 so I assume after some time it gets boring and discouraging.

 

Good Luck Hexza :D



Posted 22 January 2018 - 03:22 PM #18

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Seeing the mixed feedback on your suggestions, although I am going to add the Lunar spells suggestions to the list.


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