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Remove Rejuvenation Pool Wait Times



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Posted 25 April 2018 - 05:03 AM #1

Gp
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In all honesty this suggestion comes from a slightly selfish standpoint and may be controversial but hear me out (would also love to hear the opinions of pkers on this because thats an area i lack knowledge in).

 

What is your suggestion?:

Remove the time between using rejuvenation pools in Alora.

 

Is this in OSRS?:

Yes

 

Has this suggestion been accepted already?:

No (reduced timers have been accepted but not the removal of timers).

 

How would this benefit Alora?:

Pretty soon I plan to go ely hunting on my account. If i want to use my dwh or bgs to spec corporeal beast defence down then i will have to wait 90 seconds for the ornate rejuvenation pool in my POH to restore my spec. This isn't viable. Alternatively I could use the tp wizard to go to the fight caves, enter the caves, leave the caves and have a full spec bar within 10 seconds.

 

I believe the timers on rejuvenation pools were created to stop people rushing in the wilderness? This is an example of unjust collective punishment. Futhermore if i really wanted to rush in the wilderness i could just use the fight cave method to restore my spec bar anyway. The timers do nothing. They do not prevent anything. To be completely honest (even if its somewhat harsh) there is nobody stood in edge wilderness to rush.

 

I cant see a downside to removing the ;;dz rejuvenation pool timer however if this is too much of a stretch then the suggestion could even be restricted to POH portals only if that's better. A POH portal is locked behind 90 construction and, in my case, 100 donator tokens.

 

If you can see a problem with removing timers for rejuvenation pools then please comment so i can discuss it further however from my viewpoint its an unnecessary addition to the game which makes the benefits of donating (for the ;;dz pool) or building a POH portal useless as the same effects can be achieved through the fight caves.

 

 

Cheers,

Gp


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Posted 25 April 2018 - 05:10 AM #2

Terrrorist
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I used to be a pker on this server and I’d say no simply because it would just encourage spec teleing at places such as chins and edge
However the point you’ve raised with the fight caves is a fair point

Posted 25 April 2018 - 05:56 AM #3

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No thanks keep it



Posted 25 April 2018 - 07:23 AM #4

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I also will not be supporting this suggestion for the same reasons Terrorist mentioned, I don’t like the idea of players being able to regain their special attack ability’s back so quickly. This will entice/encourage players to abuse speccing & teleing in Edgeville or the wilderness in general.

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Posted 25 April 2018 - 09:00 AM #5

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Players already have the ability to reset their special attack bar easily - the fight caves. Removing the timers on pools wouldn't introduce something to the game that doesn't already exist. If a player wanted to abuse speccing & teleing they could already do so. What makes a rejuvenation pool different to the fight caves?  @Terrrorist @Dylain @EIMSTEIN 


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Posted 25 April 2018 - 10:56 AM #6

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The reason for this suggestion is basically yourself, no support this would be to OP in Alora as travel time is so fast to bosses/monsters


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Posted 25 April 2018 - 11:36 AM #7

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Support. You can already use fight caves to get spec. This is a quality of life update and has no effect on "encouraging spec rushing in pvp" since you can already do it with fight caves. It just makes getting spec less tedious in that you don't have to teleport to fight caves, walk into minigame, walk out, tele home.



Posted 25 April 2018 - 12:05 PM #8

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@ Joey Hey thanks for the response. Firstly, I can only make suggestions on content that I have experience with. Secondly, How would the change be different to using fight caves for spec restore?


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Posted 25 April 2018 - 12:14 PM #9

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I'm not a pker so I'm not sure how much of a problem rushing is, but I would definitely love this... It would be a massive convinience boost for tons of people on the the server, at the cost of maybe a very slight increase in rushing. Seems like a no brainier.

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Posted 25 April 2018 - 02:18 PM #10

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@ UIM Gp It does not really make a difference, you are right. I am also not a fan of that method.

I honestly completely forgot about that. 

 

It takes me 5-7 minutes to solo the corp, I usually spec and telly after close to 60 seconds and DWH again.

Depending on specs I can keep doing this or just start spec restoring when I need to bank for food.

Because of this, I would rather duo/trio corp, I understand you do not since you are a UIM.

 

Perhaps if you believe that for some game modes the corp is too much effort/supply consuming, suggesting the Arclight special attack like OSRS might be an option.

It has been suggested before, although was never implemented. This special attack would decrease dmg done by the corp.

Of course, this would only be limited without having the pool time cap lifted.

 

Another option: Decrease the time, by upgrading your house's pool. Could be done by the RDT constructions drops (marble, magic stones etc) or another way.

 

The biggest issue I have with lifting the cap/fight caves method is abuse and devaluing the corp grind of other players.


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Posted 25 April 2018 - 06:01 PM #11

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Support, does not change any current game play from how players can already reset without clicking the pool. It would also assist people who are PVMing or are in harder game modes.


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Posted 25 April 2018 - 06:06 PM #12

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My only concern is single pking when it comes to fall ins etc.
Let's say my team has someone full tb'd at Mage Bank ye? if I come out in max str & claws, I can dump two claw specs on whoever we have a fall in on, pull the lever, tele home & spec restore, do ;;mb & have two more specs to dump not 20 secs after. Plus you would have people doing it with dbow's, ags, etc. 

Plus it would open up the option for people to just fight you at chins or edge or w/e, dump their AGS jamal at the first chance and if they don't hit a 73-40 they can just tab and do it again and again and again. 

No support tbh


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Posted 26 April 2018 - 07:17 AM #13

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In my opinion timer at the ::home is ok but timer it the POH should be removed or decressed



Posted 27 April 2018 - 03:06 AM #14

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My only concern is single pking when it comes to fall ins etc.
Let's say my team has someone full tb'd at Mage Bank ye? if I come out in max str & claws, I can dump two claw specs on whoever we have a fall in on, pull the lever, tele home & spec restore, do ;;mb & have two more specs to dump not 20 secs after. Plus you would have people doing it with dbow's, ags, etc. 
Plus it would open up the option for people to just fight you at chins or edge or w/e, dump their AGS jamal at the first chance and if they don't hit a 73-40 they can just tab and do it again and again and again. 
No support tbh

agree with this , I think they should remove the fight cave spec ability and perhaps if you haven’t been in pvp combat for the last minute ( for example me speccing someone in a fall in without being hit back would count as pvp combat ) then perhaps have no timer as I do agree with pvmers having instant spec regain

Posted 28 April 2018 - 02:21 AM #15

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Part of me would love this but like a few other players mentioned it would encourage spec teleing in the wilderness which to be fair isn't the biggest community on alora. This would just cause even less activity in the wilderness as far as actual pking instead of spec teleing. You did raise a few great points but unfortunately I will be voting no for this suggestion.



Posted 13 May 2018 - 10:23 AM #16

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No support. Makes it too easy to spec-tele-kill. In PVP and PVM. If u think the edge pool takes too long, get one in your POH. This counter is OK for me.



Posted 23 May 2018 - 02:36 PM #17

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I would be saying no, but since you can do fight caves method I'll be supporting this.


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Posted 23 June 2018 - 04:49 PM #18

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This would be simply too op, but i will also add removing the fact that the fight caves restore your special attack.


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