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[12/9/20] Chambers of Xeric Rework, Summer Sale, Mining Guild Exchange & more



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Posted 14 September 2020 - 09:19 AM #21

BuccScratchr
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Thank you Omicron! CoX will now be exciting and more fun.


Promoted to Server Support on 7//17/20

Promoted to Server Moderator on 8/15/20

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Posted 14 September 2020 - 11:07 PM #22

Dad

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Omi I have alot of respect for you for putting out such a vast amount of work but I really honestly have to ask why was something this expansive not available for a closed beta or something. I am experiencing more than a few pretty serious glitches.



Posted 15 September 2020 - 06:59 PM #23

Omicron

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@Dad We tested it extensively for about 10 days and did not experience any major bugs, but if you’d like to help out please make sure to report the bugs that you’re experiencing with a detailed explanation so we can fix them. I don’t see any bug reports posted in regards to this update from you, and we can’t fix bugs which we don’t know about.

Posted 15 September 2020 - 07:03 PM #24

Dont risk it

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I like some of the tweeks that have been made, GJ!

Posted Yesterday, 11:14 PM #25

Omicron

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[18/9/20] Hotfixes

 

The following hotfixes have been applied to the Chambers of Xeric following the bug reports that we've seen. All reported bugs should be fixed, but if any other bugs are still present please report them :)

  • Chambers of Xeric fixes:
    • Building storage units will now properly build the rest of the storage units across the dungeon.
    • When leaving the Olm map (via the rope), you will now properly be placed at the last resource room.
      • Previously, you would be put either at the start of the 2nd floor, or sometimes even get stuck in a wall / black area.
    • Water-filled Gourd vials can no longer be smuggled out of the raid.
    • On Olm's final phase, if you kill one of the hands and the other hand regenerates, it will be attackable as intended. (It was previously respawning without attack options)
    • When crossing the tightrope to the keystone, if the Deathly enemies just died (in their death animation) they would still sometimes hit you. This should no longer occur.
    • Scavengers will now respawn after being killed.
    • Fixed a bug where guardian loot would sometimes spawn in a wall in the Chambers of Xeric.
    • Fixed a bug where if a player picked up a stack of 2 potions off the ground and only had 1 free slot, both items would disappear.
    • Fixed a bug with fishing rod drops within the dungeon.


Posted Yesterday, 11:43 PM #26

Sheep
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[18/9/20] Hotfixes

 

The following hotfixes have been applied to the Chambers of Xeric following the bug reports that we've seen. All reported bugs should be fixed, but if any other bugs are still present please report them :)

  • Chambers of Xeric fixes:
    • Building storage units will now properly build the rest of the storage units across the dungeon.
    • When leaving the Olm map (via the rope), you will now properly be placed at the last resource room.
      • Previously, you would be put either at the start of the 2nd floor, or sometimes even get stuck in a wall / black area.
    • Water-filled Gourd vials can no longer be smuggled out of the raid.
    • On Olm's final phase, if you kill one of the hands and the other hand regenerates, it will be attackable as intended. (It was previously respawning without attack options)
    • When crossing the tightrope to the keystone, if the Deathly enemies just died (in their death animation) they would still sometimes hit you. This should no longer occur.
    • Scavengers will now respawn after being killed.
    • Fixed a bug where guardian loot would sometimes spawn in a wall in the Chambers of Xeric.
    • Fixed a bug where if a player picked up a stack of 2 potions off the ground and only had 1 free slot, both items would disappear.
    • Fixed a bug with fishing rod drops within the dungeon.

Thanks for the hotfixes. :)



Posted Today, 09:47 AM #27

Sexy Woox

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[18/9/20] Hotfixes
 
The following hotfixes have been applied to the Chambers of Xeric following the bug reports that we've seen. All reported bugs should be fixed, but if any other bugs are still present please report them :)

  • Chambers of Xeric fixes:
    • Building storage units will now properly build the rest of the storage units across the dungeon.
    • When leaving the Olm map (via the rope), you will now properly be placed at the last resource room.
    • Previously, you would be put either at the start of the 2nd floor, or sometimes even get stuck in a wall / black area.
  • Water-filled Gourd vials can no longer be smuggled out of the raid.
  • On Olm's final phase, if you kill one of the hands and the other hand regenerates, it will be attackable as intended. (It was previously respawning without attack options)
  • When crossing the tightrope to the keystone, if the Deathly enemies just died (in their death animation) they would still sometimes hit you. This should no longer occur.
  • Scavengers will now respawn after being killed.
  • Fixed a bug where guardian loot would sometimes spawn in a wall in the Chambers of Xeric.
  • Fixed a bug where if a player picked up a stack of 2 potions off the ground and only had 1 free slot, both items would disappear.
  • Fixed a bug with fishing rod drops within the dungeon.
[/*]

Looks like I'll be able to try solos again! Pog champ




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