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Make Olm Great Again.



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Posted 16 October 2020 - 04:21 PM #1

GIMP Jesus
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Fellow Alorians,

 

New Chambers of Xeric is under fire, so I decided to give my opinion on a slice of it, Olm.

In my opinion OSRS Olm fight is a lot easier, so I'd love to move towards that.

Besides that there are a lot of bugs that would be fixed if we would get this suggestion accepted!

 

This topic was made with the help of @GIMP Happy who has a lot more experience with raids on OSRS than me.

He helped me get the basics and I looked up the information using the good old trusty www.oldschool.runescape.wiki!

 

I'll be talking about multiple parts of the Olm fight, so I'd appreciate if you address them by number and don't randomly say no to all.

I put effort into the suggestion, I expect effort in feedback to it.

 

Some parts of this are definitely a bug. So if Omi could reach out to me about them, I can report them separately!

 

 

1. Olm head auto and phase-unique attacks

Olm head can not attack you while head running due to his blindness. If he can't attack you this counts as a skip for his attack cycle.

Attacks consists of: Standard attacks (mage/range), spheres (red, green, purple) and phase-unique attacks. (Acid Spray, Acid Drip, Deep Burn and Falling Crystals)

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2. Olm left hand attacks

Olm can not cast a special attack unless 2 auto attacks have happened. (1 skip = 1 auto attack as mentioned above)

Olm can also not cast abilities while his left hand is clenched / disabled.

Olm can also not cast multiple attacks at the same time.

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3. Olm left hand

Olm can not clench his left hand while the right hand is disabled. He can also not clench it in the 3rd phase.

During the 3rd phase. He can only heal after the swap/pairing special attack. (Heal replaces clench)

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Why would I like to see these changes:

Suggestion 1 would make it so we would take less damage.

Suggestion 2 would make it so we would lake less damage and make the fight less chaotic and more systematic. Making it easier for people to learn.

Suggestion 3 would speed up the kill, because at the moment Olm can just heal, clench, heal, ... . Which is a bug.

 

These changes are rewarding for people that know how to raid, and its easier to learn.

 

 

Terminology:

Clenched hand means Olm is protecting his hand.

Disabled hands are hands that have been brought to 0 hp and Olm has pulled down.
Pairing, teleports and swap all mean the same. It is the attack where Olm pairs up 2 players.

Crystal burst / spikes both mean the same. It is the attack where Olm puts spikes under the player.

 

If there is anything you don't understand please let me know! 


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Posted 16 October 2020 - 04:42 PM #2

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With 600+ solo kc on OSRS, I would love to see this. Do I think this will happen anytime soon or even within the next year? No.

 

I fully support but extremely doubtful.



Posted 16 October 2020 - 07:27 PM #3

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Full support. Half my raid litteraly is waiting out olm claw bug.

Posted 16 October 2020 - 08:09 PM #4

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I'll stay neutral on this one. I don't think olm is very hard on alora, but wouldnt mind seeing changes for the better on olm.


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Posted 16 October 2020 - 10:59 PM #5

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I'll stay neutral on this one. I don't think olm is very hard on alora, but wouldnt mind seeing changes for the better on olm.

So you don't agree that olm healing & protecting his hand on last phase is not broken? Because it's actually a bug. Everything I mentioned is how Olm is on OSRS.


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Posted 17 October 2020 - 12:27 AM #6

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Support, if it’s like that in osrs I don’t see why not to support this, definitely after the other ‘revert’ suggestion tbh.


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Posted 17 October 2020 - 01:58 AM #7

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my thoughts on it, alora = rsps so its easier/harder than osrs cuze we get used to it, i forreal think osrs olm is 10x harder than alora if you bring there raids here more people wont succeed to complete runs without deaths.

 

also don't think its broken, but i 100% agreed with the cripple and healing effect of the melee hand is outrages.

 

In other note, olm is easy and compared to osrs olm "doing a solo" alora is sleeper mode. u can really do 0 dmg  taken runs.

 

Neutral

 

i would support a suggestion where olm can't do specials every game tick so no redportal + posion trail and healing phase all at once and don't forget the electric wall.


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Posted 17 October 2020 - 02:16 AM #8

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my thoughts on it, alora = rsps so its easier/harder than osrs cuze we get used to it, i forreal think osrs olm is 10x harder than alora if you bring there raids here more people wont succeed to complete runs without deaths.

 

also don't think its broken, but i 100% agreed with the cripple and healing effect of the melee hand is outrages.

 

In other note, olm is easy and compared to osrs olm "doing a solo" alora is sleeper mode. u can really do 0 dmg  taken runs.

 

Neutral

 

i would support a suggestion where olm can't do specials every game tick so no redportal + posion trail and healing phase all at once and don't forget the electric wall.

Why is that last sentence in blue? And it applies to this I think
Imo OSRS Olm is more sleeper mode than Alora, because of b2b lightning strikes.
OSRS has less specials = easier.
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Posted 17 October 2020 - 02:35 AM #9

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have u ever done solo cox on osrs?


i think if u want the "olm's attack cycles in the game, i want to see full head turns added and all specials. no 3 tiles


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Posted 17 February 2021 - 04:50 PM #10

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Bump. Would like to see this added.



Posted 24 February 2021 - 09:02 AM #11

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Full support from me



Posted 19 November 2021 - 03:52 PM #12

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Your suggestion has been accepted.






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