Fix UIM:
The goal of this suggestion is not to make UIM easier, nor harder. Just a more authentic and rewarding experience that better matches OSRS mechanics while maintaining the QOL youd expect from a rsps.
POH Storage:
Spoiler
In OSRS All items in the POH are partially-storable but retrievable iff the set is complete. The result of this is allowing UIM to store fashionscape such as from clues without having to complete ridiculous grinds like full 3a/gilded. The more impactful result of this update was allowing uim to partially store pieces from a completed set and only use the useful ones. I.E if i wanted to do zulrah w/ infinity i could withdraw the completed set, restore the hat, gloves and boots then wear the top+bot and restore those when i'm complete. This was a massive QOL update for uim that resulted in easier PVM, and opened the door to clue hunting. As a small aside, the fighter torso should be its own slot in the armor case as well, to match OSRS.
Stash Units:
Spoiler
In OSRS stash units are a valuable tool for UIM allowing them to store key items such as a BGS, D Axe, and D Pick. In Alora alot of these stash units arent coded taking out that possibility for UIM and wasting more bag-slots.
Looting Bags:
Spoiler
In current Alora looting bags are dropped on death alongside your items. This means once youve gotten your first bag drop you never have to grind that out again. In OSRS looting bags are destroyed on death (like your death message would suggest). This results in wildy content being more risky, because you have to factor in the additional time to get a new bag after you death-piled. Changing this to match OS mechanics will be admittedly unpopular in the UIM community, however given that looting bags are purchaseable for 50 pkp (1 tier 1 emblem) there is still an avenue for emergency/safe looting bag acquisition. This would also result in more UIM doing wildy content (for pkp) making the wildy a little less dead. If you wanted to add a route for skillers/wildy-averse UIM you could add the looting bag to the daily/vote/slay shop as well.
LMS:
Spoiler
Currently at ;;lms you can store items in your looting bag w/o being in the wildy. Thats not right.
Death Storage:
Spoiler
Currently if you die at The Nightmare, you can die anywhere else in the world w/o wiping death storage. This means you could die to the nightmare, die to zulrah, then continue about your business w/ 2 death storages. Or you could die to just the nightmare then do risky content i.e wildy content w/o death piling. This doesnt match OSRS mechanics and shouldnt be allowed as it devalues the game mode. In addition, looting bags are stored in death storage full of the items that were stored in it on death. In this instance, the looting bag should be destroyed, with the items dropped into death storage.
TLDR:
Spoiler
UIM feels like an afterthought with a decent bit of bugs. A few QOL changes+Bug fixes could repair a broken game mode, making it a more enjoyable experience, and perhaps revive the gamemode (and the wildy) a little bit.