Jump to content


Photo

Infernal Harpoon saves the cooked fish



  • Please log in to reply
16 replies to this topic

Posted 08 January 2024 - 12:36 PM #1

Still Here
Group Ironman

Still Here
Posts: 12
Likes: 11


  •  Member since:
    29 Jun 2023

    • Time spent:
      11d 23h 54m 38s

  •  Previous username:
    ARTlLLERY

  •  Total level:
    2,277
    Awards

  •  3 bugs found

What is your suggestion?:

Make the infernal harpoon not destroy the cooked fish proc.

The cooking experience would still be the same (half of the Cooking experience that would normally be gained from cooking the fish)

 

Is this in OSRS?:

No

 

Has this suggestion been accepted already?:

No

 

How would this benefit Alora?:

Would help and save a bit of time with cooking & fishing. The 33% proc rate from OSRS could be changed to 20% or 15% in Alora.


  • Jo likes this

Posted Image


Posted 08 January 2024 - 12:39 PM #2

GIM NoArN
Server Moderator

GIM NoArN
Posts: 54
Likes: 43



  •  Member since:
    27 Jun 2023

    • Time spent:
      9d 15h 42m 17s

  •  Total level:
    2,277
    Awards

I just don't agree with the % change, there's no need to change it, getting the infernal harpoon is already an "achievement" itself.

Other than that I support, in OSRS it works as it's working in alora, but this isn't OSRS, could be a feature that only Alora has and it could be a reward for IM for finally getting the smouldering stone plus the harpoon.


Awards:

Spoiler

 

 

Rng on my side:

YNolgEN.png

2Q7ptCx.png

xdHZk8f.png

viHhfPu.png

kbsocp1.png

qK6qTDm.png

A2ZNQLN.png


Posted 08 January 2024 - 01:01 PM #3

Jo
Ironman

Jo
Posts: 6
Likes: 2



  •  Member since:
    14 Sep 2023

    • Time spent:
      1d 3h 28m 4s

  •  Previous username:
    asterixje

  •  Total level:
    2,277
    Awards

I'd love to see this!



Posted 08 January 2024 - 01:03 PM #4

Xp Monster
Super Donator

Xp Monster
Posts: 29
Likes: 12
Clan: Xp Monster
Location: Nova Scotia, Canada


  •  Member since:
    01 Mar 2021

    • Time spent:
      6d 21h 59m 53s

  •  Total level:
    2,277
    Awards

  •  2 bugs found

I wouldn't mind this change. If it were to be implemented, I would really like to see it be togglable.



Posted 08 January 2024 - 01:58 PM #5

Lucas
Veteran

Lucas
Posts: 392
Likes: 695
Clan: klam
Location: Sweden




  •  Member since:
    29 Dec 2020

    • Time spent:
      89d 2h 30m 45s

  •  Previous username:
    N

  •  Total level:
    2,277
    Awards

  •  7 bugs found

I'd prefer a cooking NPC.


Y6G5YcH.png

K16nEcv.png

8kZaGz2.pngJ3Pq0uX.png

 


Posted 08 January 2024 - 02:00 PM #6

Eko Usagi
Ironman

Eko Usagi
Posts: 10
Likes: 6


  •  Member since:
    22 Nov 2023

    • Time spent:
      4d 18h 43m 14s

  •  Total level:
    2,277
    Awards

This could be a nice improvement! i do agree with Xp Monster it would be cool as a toggle!


coollogo_com-1227724.gif?ex=65a0c4a3&is=

 

image.png?ex=65c580ac&is=65b30bac&hm=c92


Posted 08 January 2024 - 02:59 PM #7

Zachhh
Ex-Staff

Zachhh
Posts: 314
Likes: 606
Clan: ICE
Location: USA



  •  Member since:
    10 Mar 2020

    • Time spent:
      43d 13h 10m 21s

  •  Previous username:
    Benelli

  •  Total level:
    2,277
    Awards

  •  1 bugs found

I agree with the being able to toggle option!  This would be pretty neat.


Posted Image
Posted Image

Posted 08 January 2024 - 04:18 PM #8

YeetMcSkeet

Forum Moderator

YeetMcSkeet
Posts: 60
Likes: 137
Clan: Aftermath



  •  Member since:
    23 Apr 2019

    • Time spent:
      50d 9h 26m 55s

  •  Total level:
    2,277
    Awards

  •  20 bugs found

+1 for this, would make it a lot better!!!


8s4Ig88.png
XwO8rMz.png

XoInY4D.png


Posted 08 January 2024 - 06:45 PM #9

Kush
Group Ironman

Kush
Posts: 13
Likes: 7



  •  Member since:
    29 Jul 2021

    • Time spent:
      2d 8h 32m 43s

  •  Previous username:
    GIM Kush69

  •  Total level:
    2,277
    Awards

Would definitely be a nice little QoL. I also agree with Xp Monster, make it be able to toggle.



Posted 09 January 2024 - 07:09 AM #10

UpChurch
Legendary Donator

UpChurch
Posts: 257
Likes: 142
Location: Merica


  •  Member since:
    13 Feb 2018

    • Time spent:
      42d 11h 17m 28s

  •  Total level:
    2,277
    Awards

  •  5 bugs found
Support would be a nice QOL update. But should have a toggle option.

Posted 09 January 2024 - 08:41 AM #11

To gain

Administrator

To gain
Posts: 955
Likes: 3,127



  •  Member since:
    10 Dec 2017

    • Time spent:
      579d 2h 52m 3s

  •  Total level:
    2,277
    Awards

  •  17 bugs found

I wouldn't mind this happening, but only if we also impliment the charges that infernal equipment has on osrs (5000 charges).

When having used up the 5000 charges it would work as a regular dragon harpoon again until you use you new smouldering stone on it (same as osrs).


Posted Image


Posted 09 January 2024 - 09:01 AM #12

Still Here
Group Ironman

Still Here
Posts: 12
Likes: 11


  •  Member since:
    29 Jun 2023

    • Time spent:
      11d 23h 54m 38s

  •  Previous username:
    ARTlLLERY

  •  Total level:
    2,277
    Awards

  •  3 bugs found

I wouldn't mind this happening, but only if we also impliment the charges that infernal equipment has on osrs (5000 charges).

When having used up the 5000 charges it would work as a regular dragon harpoon again until you use you new smouldering stone on it (same as osrs).

 

Don't think this is a good idea tbh. Grinding smoldering stones is kinda annoying.

Look at the example of tentacle whip, it's permament on Alora. But on OSRS it's 10,000 hits before degrading.


Posted Image


Posted 10 January 2024 - 01:46 AM #13

darkstar1395
Donator

darkstar1395
Posts: 19
Likes: 6
Location: United States


  •  Member since:
    04 Aug 2023

    • Time spent:
      8h 54m 8s

  •  Total level:
    2,277

i like the suggestion and also agree to having it as a toggle. +1



Posted 10 January 2024 - 04:51 AM #14

Logan
Global Moderator

Logan
Posts: 140
Likes: 393
Clan: Ice



  •  Member since:
    22 Mar 2020

    • Time spent:
      180d 8h 54m 41s

  •  Previous username:
    Logann

  •  Total level:
    2,277
    Awards

  •  12 bugs found

I agree with @To gain 's stance on this suggestion, if the upside is implemented it should have a downside.


Spoiler

Posted 18 January 2024 - 11:19 AM #15

Solo Variant
Group Ironman

Solo Variant
Posts: 16
Likes: 17


  •  Member since:
    12 Jan 2024

    • Time spent:
      2d 21h 48m 33s

  •  Total level:
    2,203
    Awards

  •  1 bugs found

Personally I'd rather keep it the way it is, using a fishbarrel sack along with infernal harpoon gives nearly 5 mins of afk fishing, if inv space begins to be taken up from cooked fish, it would ruin this method.


Posted Image


Posted Image


Posted Image


Posted 20 January 2024 - 12:38 PM #16

Tamber
Extreme Donator

Tamber
Posts: 67
Likes: 68


  •  Member since:
    06 Jan 2018

    • Time spent:
      17d 21h 58m 47s

  •  Total level:
    2,277
    Awards

No support

 

I don't know anyone struggling to get cooked food. This suggestion doesn't really solve a problem so I don't see a need.


c3f4302127e47e82666923fc71a5a053.png

 

4d85fb76e870fc5b912676a6cdeb6e16.png

 

22e7ca5bd8f34b145576f32753c8b6d3.png

 


Posted 25 January 2024 - 08:13 PM #17

Ruwk

Server Support

Ruwk
Posts: 341
Likes: 209
Location: United States




  •  Member since:
    03 Jun 2017

    • Time spent:
      35d 9h 31m 34s

  •  Total level:
    2,277
    Awards

  •  21 bugs found

Someone mentioned a toggle and if anything there should be just that. Otherwise don't change it. I prefer it destroy the cooked fish because I have so much that it doesn't matter anyways and it allows me to AFK for longer before my inventory is full.


| EIM "Lydo" | UIM "um im uim" | HCIM "Anticipation" | Classic "REWK" | Realism "uwk" | Main "Ruwk" |





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users


This topic has been visited by 75 user(s)