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Boss Points System



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Posted 29 April 2025 - 03:50 PM #1

Fabled Iron
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Each time a boss is killed, the player receives Boss Points (BP). The harder the boss, the more points awarded. These points can be spent at a special Boss Rewards Shop. The system is designed to encourage long-term PvM engagement from more players, not necessarily act as a bad luck prevention system.


Boss Difficulty Tiers and Points:

Tier 1 – Easy Bosses (1–2 points per kill)
Examples:

•Barrows

•Giant Mole

•King Black Dragon


Tier 2 – Moderate Bosses (3–4 points per kill)
Examples:

•Zulrah

•Chaos Elemental

•Dagannoth Kings


Tier 3 – Hard Bosses (6–8 points per kill)
Examples:

•Vorkath

•Araxxor

•GWD bosses


Tier 4 – Elite Bosses (10–15 points per kill)
Examples:

•Theatre of Blood

•Chambers of Xeric

•Nex




Optional Bonus Modifiers:

+10% points if the boss is killed on a Slayer task

+25% points for soloing a group boss




Boss Rewards Shop Examples:



Tier 1 Rewards (10–500 BP)

•Noted resource packs (herbs, ores, etc.)

•Potion packs (super restores, saradomin brews)

•Ammo and/or rune packs


Tier 2 Rewards (500–2000 BP)

•Pet recolor tokens for bosses (example: Zulrah, Zuk)

•Imbue scrolls


Tier 3 Rewards (2000–5000 BP) –

•Tbh I'm not sure what to suggest here as I'm not sure making the best drops available to be bought is the best idea. I am relatively new so balancing would best be left up to more experienced players.



Anti-Farming Balance Measures (optional):

•Daily or weekly point caps (example: 100 points per day max)

•No points earned from kills below a certain kill count

Posted 29 April 2025 - 04:25 PM #2

Yautja
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No support, long term pvm doesn't need any help. we also have daily tasks which are good enough



Posted 29 April 2025 - 05:00 PM #3

A UIM
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Nice idea, but  no support
This would be a lot of extra dev time, and the majority of the practical rewards, like resources, come from PVM anyway. 
The rewards would also need to be restricted for irons as they shouldnt be able to buy restores, brews etc, which then kinda defeates the purpose of the whole thing. 


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Posted 29 April 2025 - 07:50 PM #4

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Unique idea, but also no support from me
Long term pvming is rewarded with drops
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Posted 29 April 2025 - 11:50 PM #5

Scorn
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Points for a unique idea but no support from me sorry.

 

The reasons mentioned above but also would prefer if we stick to being as close as possible to Osrs, and this feels too custom.



Posted 30 April 2025 - 06:57 AM #6

UpChurch

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No support from me. Pvm doesn't need tier point system. As stated above pvm is already heavily awarded with drops.

Posted 30 April 2025 - 04:51 PM #7

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No support from me but best of luck with your suggestion

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Posted 30 April 2025 - 09:50 PM #8

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Support only if this replaces the pkp system lol

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Posted 04 June 2025 - 11:10 AM #9

Mhk
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I like the idea but I feel there are other systems in place that already act as incentives, rare drops of course, ;;bingo, receiving slayer points.

No support


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Posted 25 January 2026 - 09:34 AM #10

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