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[15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expansion / Performance) & more!



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Posted 16 June 2025 - 11:30 PM #21

fuck tits
Ultimate Ironman

fuck tits
Posts: 26
Likes: 5


  •  Member since:
    18 Jan 2025

    • Time spent:
      1d 21h 16m 1s

  •  Total level:
    2,277
    Awards

  •  2 bugs found
when using 50% server bonus at gotr, what exactly does 50% refer to? charged stones all give 2 points regardless of bonus so physically I see no change. Is that only 50% increased chance at rewards guardian then? Also when using a drop booster, does it apply to 5 pulls at once (big pull) or only when pulling 1 by 1?

Ty

Posted 17 June 2025 - 03:04 PM #22

Omicron

Founder

Omicron
Posts: 1,517
Likes: 14,627



  •  Member since:
    18 Jul 2016

    • Time spent:
      428d 10h 28m 45s

  •  Total level:
    2,473
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Forgot to post these from the fixes applied last night:

  • [17/6/25] Fixes:
    • If the players have protection from the void flare's glyph type, Yama will no longer be healed when it explodes.
    • Fixed a bug with Tormented demon damage not registering properly.
    • Fixed a bug with Demonic gorilla overhead protection being visually incorrect.
    • Fixed a bug where the whisperer/warden phase 2 core were causing clients to crash.
    • Fixed a bug where certain runelite features, such as presets, spell book filtering, etc.. were not working correctly.
    • Damage will no longer stack when Yama teleports them to the Judge of Yama.
    • Fixed a bug where the npc indicators plugin would sometimes not highlight npc's properly, particularly when the Tag-all option was used.
    • Fixed a bug where players could jump a few stones too far during the Judge of Yama phase.
    • Fixed a bug where Yama was sending blank messages in the chat.
    • Yama's shadow walls have bene properly aligned so that they intersect on one specific tile.
    • Fixed a bug where players with less than 99 hitpoints could use brews to overheal too much.
    • Fixed a bug where clicking on the "walk here" option when a context menu was open was inaccurate.
      • Previously, if you clicked the “walk here” option with the context menu open, it would path you to the tile that your mouse was currently hovering over.
        • It will not path you to the tile that you were initially hovered over when the menu was opened.
          • This will also apply to right-clicking on a tile while running, though may be subject to inaccuracies if the player ran into a new region.


Posted 19 June 2025 - 12:21 AM #23

Omicron

Founder

Omicron
Posts: 1,517
Likes: 14,627



  •  Member since:
    18 Jul 2016

    • Time spent:
      428d 10h 28m 45s

  •  Total level:
    2,473
    Awards

[18/6/25] Fixes:

  • Quality of Life:
    • Added sound effects for the Soulflame horn special attack.
    • Added attack sounds for the demonbane spells.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was not taking damage on the 6th hit.
    • Adjusted the value of crystal armour to match the value of the seeds required to make the piece of armour.
    • Adjusted the protection value of the Bow of Faerdhinen and Blade of saeldor (and corrupted variants) to match the enhanced crystal weapon seed value.
    • Players can no longer repeatedly cast a magic attack from more than 9 tiles away from their opponent.
    • Fixed a bug where the npc attack option setting would sometimes be reset when opening the collection log.
    • The soulflame horn now works on ironmen in the nightmare area.
    • The armadyl and zaryte crossbows now have a standard attack range of 8 tiles, and 10 on longrange.
    • Scarred extract now work with aether runecrafting.
    • Fixed a bug where the serpentine helm's guaranteed envenom when using a blowpipe/trident/toxic staff of the dead was not working correctly.
    • Aether runes being in a rune pouch will no longer break presets.
    • Sol heredit's first attack will now always be his forward strike.
    • The surge potion cooldown timer will now properly show up on the timers and buffs plugin.
    • A freeze will now wear off in PvP if the players have more than 10 tiles between them.
      • This was previously 11 tiles.
    • Players can no longer attack other players from behind a fence in PvP.
      • This functionality remains in PvM.
    • Tabs will now be properly hidden on fixed mode when certain interfaces are open, such as the tears of guthix interface.
    • Fixed a bug where players could attack the judge of yama from any distance.
    • Fixed an issue where the screenshot plugin's "Display date" configuration would show a piety sprite instead of the report button.
    • Players will no longer receive a guaranteed rite of vile transference when opening a dossier after 100 killcount if they've already received one previously.





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