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[15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expansion / Performance) & more!



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Posted 16 June 2025 - 11:30 PM #21

fuck tits
Ultimate Ironman

fuck tits
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  •  Member since:
    18 Jan 2025

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  •  2 bugs found
when using 50% server bonus at gotr, what exactly does 50% refer to? charged stones all give 2 points regardless of bonus so physically I see no change. Is that only 50% increased chance at rewards guardian then? Also when using a drop booster, does it apply to 5 pulls at once (big pull) or only when pulling 1 by 1?

Ty

Posted Yesterday, 03:04 PM #22

Omicron

Founder

Omicron
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Forgot to post these from the fixes applied last night:

  • [17/6/25] Fixes:
    • If the players have protection from the void flare's glyph type, Yama will no longer be healed when it explodes.
    • Fixed a bug with Tormented demon damage not registering properly.
    • Fixed a bug with Demonic gorilla overhead protection being visually incorrect.
    • Fixed a bug where the whisperer/warden phase 2 core were causing clients to crash.
    • Fixed a bug where certain runelite features, such as presets, spell book filtering, etc.. were not working correctly.
    • Damage will no longer stack when Yama teleports them to the Judge of Yama.
    • Fixed a bug where the npc indicators plugin would sometimes not highlight npc's properly, particularly when the Tag-all option was used.
    • Fixed a bug where players could jump a few stones too far during the Judge of Yama phase.
    • Fixed a bug where Yama was sending blank messages in the chat.
    • Yama's shadow walls have bene properly aligned so that they intersect on one specific tile.
    • Fixed a bug where players with less than 99 hitpoints could use brews to overheal too much.
    • Fixed a bug where clicking on the "walk here" option when a context menu was open was inaccurate.
      • Previously, if you clicked the “walk here” option with the context menu open, it would path you to the tile that your mouse was currently hovering over.
        • It will not path you to the tile that you were initially hovered over when the menu was opened.
          • This will also apply to right-clicking on a tile while running, though may be subject to inaccuracies if the player ran into a new region.





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