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Clarity

Member Since 02 Jun 2017
Offline Last Active Sep 06 2018 09:18 AM
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#95144 Inferno wave modifications

Posted by Haris on 29 June 2017 - 10:05 PM

Starting from 50 is way too much. In my opinion, starting from wave 30 is more than fair.




#95141 Inferno wave modifications

Posted by S on 29 June 2017 - 09:52 PM

Hi, I have been looking at peoples feedback on Inferno and it seems like everyone is agreed.

 

  • Increase the wave you start at to 20 or so
  • Have a rank reward system like Fight Caves
    Something like:
    Regular Donator - Wave 15 start
    Super Donator - Wave 20 start
    Extreme Donator - Wave 25 start
    Legendary Donator - Wave 30 start
    Uber Donator - Wave 30-35 start

 

All waves before this are pointless. Wave 30+ is when the challenges really begin.  (35+ are when magers start)

The rest just waste time

 

If this was to be implemented, it would keep more people interested in doing Inferno as they would not have to complete all the waves that use no supplies and are basically AFKable, basically along the lines of fight caves but not as easy.

 

@Omicron

@Blank




#91832 Account Maxed - Global Announcement

Posted by Syntax on 18 June 2017 - 10:25 AM

Title explains all @Omicron




#91597 moving skotizo, making dark totems useful

Posted by uTorrent on 17 June 2017 - 08:35 PM

We have a plan on dark totem uses for the future. Skotizo was reworked to be a wilderness boss, so we'd have to completely revert it (drop table -> OSRS) if we were to change it. 




#91414 Too many GiveAways?

Posted by Syntax on 17 June 2017 - 08:17 AM

The items are already in game, they aren't being spawned




#91114 How Famous is the person above you 1-10

Posted by Ramon on 16 June 2017 - 10:29 AM

Gravediggers!!

0/10 I am

Bad example set by the staff too - It's ok for you clarity you were clearly led astray! Shame on you Ramon.


Its allowed in the spam section fyi


#90601 [6/15/17] Killcount milestones, Snakeskin crafting, and more pre-inferno bug...

Posted by Omicron on 14 June 2017 - 11:07 PM

Hey guys, 

 

This update is intended to hold things down while we finalize work on the Inferno, which should be available in Alora in the very near future! Some highly request bug fixes have been implemented, as well as an interesting new Killcount milestone system which boosts NPC drop rates when you hit certain milestones. 

 

 

 

 

Updates:

  • Fixed NPC spawning issue:
    • Some NPCs weren’t spawning in instances in mini-games. This should no longer happen.
  • Killcount Milestone Bonuses:
    • Thanks to @Jare for the idea!
    • To make your endless PVMing experience more enjoyable, we’ve added a new system to give you a bonus when you reach PvM milestones!
      • For example, when reaching 100 kills for Corporeal beast, that drop will have a 5% better chance at loot. On your 500th kill you’ll have a 25% better chance. This % caps out at 33%, so after you’ve reached the 750 milestone it’ll always be 33% increased chance.
        • Example:
          • This means that if an Elysian spirit shield is 1/450 chance, on a milestone kill it’ll be 1/297 instead, making it considerably more obtainable.
        • An in-game notification will tell you when this increased drop rate takes place.
          • You’ll see a purple message that says something like“Your rare loot chance has been increased by 12.5% for your 250th Zulrah kill!”
        • This happens at 100 kills, and every 250 thereafter
          • (eg. 250, 500, 750, 1000, etc)
        • Formula = (killcount / 20) || 33.3%
          • Whichever of these is lower will be used.
        • This is similar to the permanent Uber donator drop rate boost of 7%, which also stacks with this.
  • Void equipment changes:
    • Buy-back price cut in half
  • Corporeal beast core fixes:
    • Dark cores will now de spawn when corp dies.
    • Dark core animations/bonuses fixed.
  • Drop rate changes:
    • It should no longer be possible to get two unique drops (Eg. Two Dagannoth rings) in one drop.
    • Additionally, it is now possible to obtain more than two drops from a boss.
  • Login screen “Last logged in X days ago” added.
    • We’ve removed the “You are logged in from IP / MAC” as some video-makers were forgetting to blur this out in their videos, and it is not necessary for most people anyway.
      • In it’s place, we’ve added the “You last logged in X days ago” function which will show you how long it has been since you’ve logged into the game
  • Duel arena fixes:
    • If you stake any item that you don’t have room for (eg. You’re holding 2.1b in your inventory and win 200m), the winnings will be added to your bank if possible. If not possible, the winnings will be dropped on the ground.
      • Messages will be sent to notify you if the winnings could not be added to your inventory, and whether they were banked or dropped.
    • Forfeit death bug fixed:
      • A bug has been fixed which caused a player to die and lose their items if they forfeited at the exact moment they take the final hit. It was a rare bug that only happened under unique circumstances, but a necessary fix nonetheless.
  • Background updates:
    • Major performance improvements across the board
      • Less CPU/Memory usage which lead to increased stability have been applied.
  • Trading post fixes:
    • Mostly performance enhancements to put less stress on the server, but also a bug fixed when refreshing search results for a player search which would show incorrect search results.
  • Miscellaneous:
    • Dragon defender (or) is no longer stackable.
      • This means that it can be bought back from the Lost items manager.
    • Fixed bug that made it possible to pickpocket NPCs more quickly than usual.
    • Fixed misc. bug with cannons
    • ::discord command fixed — link was expired.
    • Staff command update:
      • ::steleto will no longer be silent if teleporting to an administrator.
  • Fixed Quick-prayer bug:
    • After dying (or entering an area where your prayers are automatically turned off), you would have to click twice to turn your quick-prayers back on. This has been fixed so that you must only click once as intended.
  • Giant mole killcount and kill time will now be recorded.
    • They’ll also show up on the boss PvM records lectern at home.
  • Snakeskin crafting:
    • Snakeskin (obtained by killing Zulrah) can now be crafted into different items!
      • Using a needle on a piece of Snakeskin(while having thread in your inventory) will allow you to craft:
        • Snakeskin body, chaps, vambraces, bandana or boots.
          • NOTE: In the GIF below, the wrong amount of required Snakeskins is shown for testing purposes. On the live game, it is matched to OSRS. You need a whopping 15 snakeskins to create just the body.
  • Miscellaneous:
    • Item fixes:
      • The Scythe is now tradable.
      • Banshee set and Hunting knife configurations added (and made tradable).
    • Fixed object clipping issue:
      • Eg. Energy barriers at home could not be walked through. Not sure which other objects this affected, but the bug has been entirely fixed.
  • Free-To-Play Shop has been added
    • To assist in gearing for F2P Battle Royale events, you can now access the F2P shop which is located in the shop area and accessed by trading Oziach and contains:
      • Full rune, Fancy boots, Fighting boots, Rune scimitar, Rune battle axe, Rune 2H, Full green d'hide, Amulet of strength & Amulet of power, Coif, Swordfish, Lobster, Normal strength potion, Adamant arrows, Maple shortbow
        • Although most of these items can be bought from other shops, it makes things easier to place them all together. Also, the Fighting boots and Fancy boots are new to Alora and can only be obtained from this shop.

 

 

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Teaser:

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Keep an eye out for the Inferno soon, and we hope you enjoy this updates in the meantime! :)

 

Regards,

Omicron




#90382 The Inferno

Posted by Sheep on 14 June 2017 - 11:09 AM

Thanks for the confirm @Clarity, in that case I'll accept this suggestion.


Your suggestion has been accepted.




#90077 Completionist 'Cape'

Posted by Iron Fries on 13 June 2017 - 01:23 PM

I feel like there should be more to completionist cape than just a monkey. The monkey doesn't go with alot of pvming sets. simply said it just doesn't look good while pvming.

 

Seeming that completionist cape is the hardest achievement in the game I personally would like it to offer more features. This being an actual cape version of completionist cape.

 

Personally I would like this to be a cape that resembles the max cape but with shining light at the bottom of the cape. Also with a toggle color option. (aslong as it looks good and it's an actual cape)

 

I know something like this isn't high priority but please concider this.




#87931 Reclaim lost untradeables prices

Posted by Hexza on 06 June 2017 - 08:38 AM

I agree with @Clarity, its a great moneysink but at the same time it is quite expensive for new players. Neutral for this topic 




#87744 Bank presets

Posted by Pkvirus on 05 June 2017 - 02:24 PM

Would be nice to have some bank presets. For gear and inventory and stuffs like that. 

 

Best regards

 

Pkvirus




#84587 Make mage great again.

Posted by Iron Fries on 25 May 2017 - 09:01 AM

I feel like magic for PVMing on this server doesn't get the attention that it needs.

It would be very nice to have the variaty of having to use magic on certain bosses or monsters.

Perhaps some ideas would be to make kraken a mage only boss or having to actually switch to mage during zulrah.

Eitherway i would very much like to see magic have a place on this server. :blind:




#80270 Max Suggestion

Posted by Hoopla on 10 May 2017 - 01:56 PM

When a player maxes their account, it announces in chat "(name) has achieved 99 in all skills!"




#84446 Clueless Scroll Fix

Posted by Irvo on 24 May 2017 - 04:58 PM

What wielding it currently looks like:

7214fa34a635e00ac9ca7b4ce0db7e8f.png

 

 

What it should look like:

 

ed4a95895ba4b551c7d509502a0ac7c6.png

 

Just some Fashionscape but meh.. Gotta look fresh since I don't have my Twisted Bow anymore  B)




#87421 New Game Mode

Posted by Flumby on 04 June 2017 - 01:54 PM

-------------------------------- ​GamePlay Suggestion -----------------------------

 

 

Hello All,

 

 

​I was thinking and talking with my brother on skype and I thought what would be exciting is a new version of the normal mode, but to call it something more epic. 

 

 

This version would basically match the XP rates as Hard-Core Ironman and what ever rates may vary in that mode.

 

​They could possibly have some sort of item (not necessarily stat based) which would differentiate them from the normal account types, also possibly an icon or title?

 

 

This is only due to my opinion in that something that takes longer to gain is more of an accomplishment.

 

​Kind Regards

 

Flumby