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zarfot

Member Since 23 Jun 2017
Offline Last Active Jan 08 2022 06:01 AM
*****

#103143 200m in a stat

Posted by zarfot on 25 July 2017 - 09:10 PM

I'm sure this isn't of much importance and wouldn't make it to the top of the list as " Things that need to be done " But maybe in some free time we could implement the chances of receiving a pet 15x more likely when somebody is 200m in a stat? 

 

bSk09Li.png

 

I know there have been some of us who have gotten 200m in some skills such as Farming, thieving and firemaking and did not receive a single pet so I believe this would be a great addition for some those pet grinders out there :P  Thoughts?

 

This might give an unfair advantage to those with 200m in skilling events so maybe I didn't think this through lol.  But hey it would give incentive to actually go for 200ms in those stats purposely for skilling events.




#102434 Double Death Runes

Posted by zarfot on 24 July 2017 - 02:30 AM

Already suggested this @ 19625 @Monaco


  • 1 likes this


#100989 Runecrafting adjustment.

Posted by zarfot on 19 July 2017 - 06:57 PM

I think it would be a good idea to add in double death runes at 99 runecrafting seeing as oldschool runescape added it not too long ago.  Also it is the fastest runecrafting xp/hr on alora so this would make it all the better for us that want to grind out 200m :P  What do you guys think?




#97776 Skill cape perks

Posted by zarfot on 08 July 2017 - 12:35 PM

Would be cool to see the skill cape perks added, some of them we don't need as you said too. IMO we don't need, fishing, firemaking, fletching, rc and magic as you said.

 

The attack perk I don't know, would be good for hc because there 8x xp. But for people who have a reg account with 325x combat xp attack is a easy skill to get up and making that have full free access to the top floor without tokens is kinda unfair for everyone who did grind the tokens and try to get the ddef. That's just my opinion on it and if this was accepted it would be down the road after a couple of other updates I feel.

 

Support!

 

Yeah I agree with the attack cape perk it definitely wouldn't be fair.  Thank you for the input i'll add that to my post :)




#93844 Skill cape perks

Posted by zarfot on 25 June 2017 - 01:18 PM

So as most of us know jagex released " perks " with your skill capes following 99 in a stat. I've noticed on alora that the thieving skill cape does not offer the " 10% no fail " but the cooking cape offers " never burn "  It would be nice to see all of the skill capes offering their perks and max cape offering every perk of all the skill capes.

 

 

 

Attack Free access to Cyclops area found upstairs within the Warriors' Guild. -  INACTIVE - You still need tokens to enter.

 

 

Strength Unlimited teleports to the Warriors' Guild. - INACTIVE - All skill cape teleports only perform the emotes.

 

 

Defence Act as a permanent Ring of Life. This effect can be toggled. - INACTIVE - I died on several occasions and it did not set off ring of life.

 

 

Ranged Act as an Ava's accumulator. - ACTIVE 

 

 

Prayer Act as if you are carrying a holy wrench (this does not stack with the holy wrench or ring of the gods). - INACTIVE - Prayer pots restore 31 prayer at level 99 prayer regardless of wearing the cape or not.

 

 

Magic Can cast spellbook swap once per day. - INACTIVE - We probably don't need this perk seeing as the altar is at edgeville.

 

 

Runecrafting Acts as all tiaras - INACTIVE - I don't think we need this perk either because the mage is in edgeville.

 

 

Construction 5 daily teleports to any player owned house portal. N/A  Although it would be a nice perk to see when the skill is released.

 

 

Hitpoints 2x HP restore rate (does stack with regen bracelet, doesn't stack with rapid restore prayer). - INACTIVE - The rate remains the same if you have HP cape on.

 

 

Agility Acts as a graceful cape, including weight reduction and set bonus. - INACTIVE - It does not reduce your weight.

 

 

Herblore Nardah herbalist will create unfinished potions for you, for 200gp each. (Same as desert hard reward). Also gives a pestle and mortar. - INACTIVE - This would be huge for alora because I know we all hate making UNF potions. - INACTIVE -

 

 

Thieving 10% better chance of succeeding when pickpocketing. - INACTIVE - I only tested it on heroes and the fail rate is the same as without the cape.

 

 

Fletching Can be searched for a mithril grapple and bronze crossbow 3 times per day. - INACTIVE - I don't think we would have a use for this perk.

 

 

Slayer Slim chance of being able to persuade a slayer master to reassign your last task. - INACTIVE - Tested on my alt and I can confirm it does not work.

 

 

Hunter 5 daily teleports to black or red chinchompas.- INACTIVE - All skill cape teleports only perform the emotes.

 

 

Mining 5% chance of receiving an extra ore while mining, up to adamantite (stacks with Varrock armour). - INACTIVE -

 

 

Smithing Acts as goldsmithing gauntlets. - INACTIVE - Goldsmithing gauntlets boost the xp when smelting gold and this cape does not offer that when smelting.

 

 

Fishing Unlimited fishing guild teleports. - INACTIVE - All skill cape teleports only perform the emotes.

 

 

Cooking Impossible to burn any food. - ACTIVE

 

 

Firemaking Acts as a lightsource. - INACTIVE - Although it would probably be useless on Alora. Maybe give it a small chance of burning 2 logs in one.

 

 

Woodcutting 10% increased chance of finding a bird's nest. - INACTIVE - Tested on my alt and I don't believe it increased the chances at all. 

 

 

Farming 5% increased yield from herb patches (stacks with magic secateurs). - INACTIVE - Tested on my alt and can confirm it does not work.

 

 

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Let me know what you guys think.