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j0rgg

Member Since 30 Sep 2017
Offline Last Active Jul 26 2021 12:39 AM
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#137650 Silencer's 20 Miscellaneous Suggestions!

Posted by Silencer on 06 December 2017 - 11:13 PM

Here are a list of suggestions I had in mind: (Feel free to support/reject some and give feedback)

1. Fix Vengeance delay. There is like a 2-tick delay between when you click venge and when its effect begins.

2. Add bonus damage % to equipment stats. In OSRS, the bonus damage % is in the stats interface. For ex: Items like Ancestral and occult boost your magic damage %, not just your offensive magic stat.

3. Fix/Update the NPC Drop Table. Some people have been saying that the Corp drop table is inaccurate. Also, there is no Raids drop table.

4. After a raid, stats should be reset. Due to the overload in raids, I exit a raid with lvl 120 attack, str, def, range, magic.

5. Make magic give better dps than range/melee against such bosses as: Kraken, Barrows melee brothers, Zulrah range/melee phases.

6. Have a daily Automated PvP Tournament with random themes such as Dh pking, Nhing, Bridding, etc., that you can enter for free and that gives everyone the same default setup (temporary items that disappear outside the arena), so you enter it without anything worn or in inv. The tournament will be 1v1s only and will be a complete measure of skill alone, as opposed to tournaments won due to teaming, better gear, piling, etc. Rewards can be anything. If this becomes automated, this should not require an event manager to be more loaded with work. A chat yell message would say something like "Type ;;tournament to register for tournament." "Hybrid Tournament begins in 5 minutes." It then auto-matches randomly players together to 1v1 each other.

7. Make it possible to buy construction supplies in bulk, noted, from the construction npc.

8. Make a yell announcement when a player achieves finishes their achievement diary, accomplishes 1,2,3,4 billion total xp, achieves completionist.

9. Make regular max cape possess the effects of other max capes on Alora, such as cooking cape, range cape.

10. Allow the magic skillcape to give you 5 spellbook swaps daily (like in OSRS), which would allow pkers to Teleblock and swap into ancients right after.

11. Can at least some raids rewards be only achieved through raids itself? Getting prayer scrolls from donor store and raids items from super mystery boxes undervalues the rewards from the highest level of PvM in Alora. It's not good making as much (or even less) money per hour doing Bandos as doing Raids. This discourages people from doing raids and makes it so that there is only one raid team running a raid once every few hours.

12. Add diary achievements (or donor reward) that lets you get noted bones from Dagganoth kings, or wilderness dragons; that lets you get noted bars from metal dragons.

13. Make Veracs Best-in-slot against Venenatis and other wildy bosses, and maybe improve their drop tables accordingly, if necessary.

14. Make slayer helm bonus and slayer exp rewards be granted upon fighting all Inferno monsters during Zuk task and on all fight caves monster during Jad task. This is what is done in OSRS. Otherwise, slayer helmet is almost useless during those minigames.

15. When clicking on "Items Kept on Death," add a chat message that tells you which items you have will be sent to the untradeable store if you die in wildy or out of wildy. This minimizes confusion, especially concerning imbued rings (which you keep upon death outside wildy, but lose inside wildy.

16. Make the "save preset" or "last preset" options work in duel arena.

17. Add a separate "preserve" prayer scroll to the raids rewards, as that prayer costs only like 4k in OSRS to unlock, but costs as much as it does to unlock Rigour in Alora.

18. Make it possible to unnote bones in the pOH using the servant. Before Construction, the bank was right next to the altar. With Construction, banking has become much more tedious and far. This will give an advantage to those who build their own guilded altar, as they would be the only ones capable of utilizing the servant.

19. Make the twisted bow be best-in-slot weapon against other bosses outside of raids, such as Bandos or Sara Boss.

20. Revitalize (or add, not sure if it even works) Castle Wars by giving it random chance rewards, such as random chance at a silver key, or bloody key, or very rare chance at super mystery box to winning team players. This would give rich players a fun thing to do with their wealth, rather than to just stake their banks and quit, and would give poor players another incentive to try to get better gear so they do better in the minigame. (However, this would need some sort of check to prevent players from just making games filled with random alt accounts to farm rewards.




#136903 [12/5/17] Public house list, Revenant fixes/nerf & bug fixes!

Posted by Omicron on 05 December 2017 - 01:45 AM

Hey guys,

 

This update is mostly intended to slightly nerf the Revenant caves update as requested by many of you, as well as to patch some bigs related to it. Although not as large as the typical update due to the urgency of the fixes/nerf, I’ve also managed to squeeze in a few other fixes, and even added a Public house list which allows you to view which players’ houses are public!

 

  • Revenant cave updates:
    • The GP reward from Ancient artifacts has been cut by 40-50%.
      • Ancient emblem:
        • 1.5m
      • Ancient totem:
        • 2.5m
      • Ancient statuette:
        • 5m
      • These drops are frequent enough and the GP reward was too high.
    • Ancient artifacts are now also “structured” drops, meaning the rates at which each are obtained differ in difficulty. The Ancient emblem drop rate has not changed, though.
    • Respawn time increased:
      • Revenant respawn time has been slightly increased due to them respawning too quickly. This will force players to take on the Dragon/Knight when necessary.
    • Maximum healing:
      • The Revenants were able to heal indefinitely. This was a bug, as they should only be able to heal a maximum of 5 times as of this update.
  • Grotesque guardians fix:
    • Previously, you could be given a Slayer task to kill the guardians without having the required Slayer level. This has since been fixed. (Level 75 Slayer requirement)
  • Stepping stones fix:
    • If you are frozen, even at the square at which you can jump to the stepping stone, you won’t be able to hop to the stone.
      • This fix is important for the Revenant caves stepping stones.
    • A bug which caused players to walk off of the stones in the Revenant caves when attacked and to get stuck has been fixed.
  • Classic mode changes:
    • Pet insurance update:
      • The price to insure a pet for Classic has been reduced from 10m to 5m as this seemed a bit steep for classics.
        • The retrieval price of 1,000,000 GP has not changed, though.
    • Well of Goodwill boost:
      • Donating to the Well of Goodwill on a Classic account will now add double the GP amount to the well. For example, if you donate 10m, 20m gp will actually be added to the well.
        • This ONLY applies to GP, but not item donations.
  • Public house list:
    • This list will show you the names of the players whose houses are currently open to the public (as well as the # of public houses out of the total # of houses).
      • You’ll also see how many players are in each person’s house, as well as whether or not they own a gilded altar!
    • This list is right next to the Estate Agent / House portal.
  • Miscellaneous:
    • When praying to a god statue for a cape, the message “You pray to your god… but there is no response.” would be shown. This message is a bit vague, so we’ve added “You must already have a god cape.” afterwards for clarity.

 

 

 

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Enjoy :)

 

 

Regards,

Omicron




#135525 [12/1/17] Revenant Caves, Mage Arena II, Bloody key changes & more!

Posted by Omicron on 01 December 2017 - 04:29 AM

Hey guys,

 

This weeks update features plenty of new wilderness content, including the Revenant caves and the Mage Arena II mini-quest! You’ll be able to unlock those cool new imbued god capes, or explore the Revenant caves in pursuit of profit or bloody keys. It’s also officially December, and that means Christmas is right around the corner! As always, we’ll be working on a Christmas event for all of you to enjoy over the holidays.

 

  • Bloody key update:
    • Similarly to emblems, bloody keys can no longer be protected on death. They will always be dropped on the ground.
      • This makes things more interesting if a player with no risk (<3 items and not skulled) manages to pick up a key in the wilderness, as the looter is still at risk of losing their key.
    • Tradable:
      • Considering the previous mechanic (where you can obtain bloody keys by killing a player), it only makes sense that these keys become tradable.
    • Bloody key risk:
      • A value of 500,000 has been given to each key to increase your risked wealth (or your victim’s) for PKP calculation purposes.
  • Mage Arena II:
    • Kolodion has a new challenge for those powerful enough to participate — players with level 75 Magic can embark on a new mini-quest by visiting the Mage Arena.
      • You’ll be tasked with finding and defeating God demons that are hidden throughout the wilderness, with the help of an enchanted symbol which will help you locate them.
        • The locations of these demons often changes, and anyone in the wilderness carrying the enchanted symbol will be notified of this change. Refer to the chart below for approximate possible spawn locations:
      • After defeating all 3 Demons(Light, Darkness and Balance), you’ll be able to upgrade your God cape to an Imbued God cape which provides the best bonuses of all 3 regular God capes.
        • Note: You’ll have to use the specific spell for that god:
          • Demon of Light — Saradomin Strike
          • Demon of Darkness — Flames of Zamorak
          • Demon of Balance — Claws of Guthix
        • The demons are very powerful. They can hit up to 43, can use Ice barrage to freeze you, and can even tele-block you for 1 minute.
        • You can also use a Twisted bow on these demons. Any other spell/weapon will prove to be nearly impossible at harming these demons.
    • With this new quest, you won’t be able to purchase/wear the Quest cape until it is completed.
    • Imbued capes:
      • You can convert your Imbued god capes to Imbued Max capes by using the cape on a max cape. 
  • God spell changes:
    • You are no longer required to wear god capes to cast god spells. Only the staff for each respective spell.
  • Miscellaneous:
    • Fixed a Herblore bug where you could not see the error message stating your level is too low to make a potion.
    • Staff update:
      • ::giverandom will no longer work on staff members.
  • Revenants cave:
    • A new wilderness cave has been uncovered! Spanning between wilderness levels 17 and 40, this multi-combat cave is home to dangerous Revenants with some interesting rewards for those who are brave enough to enter.
      • The cave is large and contains many normal NPCs such as Hellhounds, dragons, demons and more, but venture deeper into the cave and you will find an area haunted by Revenants waiting to claim lives.
    • Entrances:
      • Two entrances exist in the wilderness:
        • 1. Level 17 Wilderness, slightly north-east of the Dark Warrior’s Fortress.
          • Can be reached by way of Revenant teleport scroll
        • 2. Level 40 Wilderness, slightly south-east of the Lava Maze.
    • Revenants:
      • Revenants are dangerous enemies that can attack with all three combat styles.
        • They also have the ability to heal themselves at low health, as well as being able to freeze their opponents. These are dangerous enemies and should be treated as such!
        • Salve amulets (both the regular and (e) version) will provide Attack/Strength boosts against these creatures (15/20% respectively), as they are indeed undead.
    • Shortcuts:
      • The dungeon is filled with shortcuts to get around more quickly and to make for escapes. These shortcuts all required higher Agility levels, ranging from level 65 to 89.
    • Drops:
      • Bloody key:
        • Unlike the OSRS revenants, Alora’s revenants have a chance at dropping a full bloody key! Heightening the rewards for these creatures, as well as the risk. Remember, keys will always drop on death if you are killed.
      • Revenant teleport scroll:
        • A scroll which teleports you to the level 17 Wilderness entrance.
      • Revenant ether:
        • Used to charge the Bracelet of Ethereum. Tradable.
      • Bracelet of ethereum:
        • A bracelet which can be charged with Revenant ether (can hold up to 16,000 charges) and protects you from damage from revenants while equipped. (1 charge = 1 attack) Tradable.
      • Ancient emblems/totems/statuettes:
        • These ancient artifacts can be exchanged with the Revenant Cave Emblem trader, who roams around the northern part of the Revenants cave, for (all halved on Classic mode):
          • Emblem: 2.5m
          • Totem: 5m
          • Statuette: 10m
      • Ancient crystal:
        • Can be used to create an Obelisk within a Superior garden of your Player-Owned House.
      • Other:
        • Dragon skirt, platelegs, dagger, longsword, 2h sword
        • Rune equipment
        • Noted battlestaffs
        • Noted supplies
        • Magic seeds
    • Slayer tasks:
      • Krystilia can now assign revenants as a Slayer task. Any revenant can be killed to satisfy this task.
  • House update:
    • Obelisks can now be created in your Superior garden by using four Ancient crystals (Revenant drop) along with 4 Marble blocks.
      • You must have level 80 Construction to build this.
    • Grotesque Guardians display:
      • Using the Jar of Stone drop from Grotesque Guardians (and the other requirements), you can now set up a new Display case in your Achievement room!
  • Client fix:
    • Some dungeon entrances were showing up on the minimap as battlestaff icons. These have been fixed and you should now see the dungeon icon with a blue arrow.

 

 

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Enjoy :) Please report any bugs that you may come across.

 

Regards,

Omicron

 

 




#135228 Bloody Key CB Requirement

Posted by Savitr on 30 November 2017 - 07:50 AM

Really simple suggestion, if it is possible for Dan to enforce.

 

There should be a combat level requirement to the bloody key spawn event. The purpose of the spawn is to encourage PKing @ multi spots throughout the Wilderness while offering potentially great prizes in exchange for the risk in getting the key.

 

However, all we have seen @ these events is an influx of throwaway alt accounts that are ~10-30 range and are obviously built with the intention of avoiding combat to get the key. This is, of course, against the entire spirit of the event and should not be allowed.

 

I just went to one of these events and saw:

 

Level 11

Level 74

Level 36

3x Level 126

 

They are obvious throwaway accounts and I suggest that there is a CB requirement added to the key to encourage more active PKing and the risk for reward concept. After speaking with multiple people it also appears that my opinion is shared across the community, so I think this would be beneficial to all.

 

- Savitr




#133601 [11/25/17] Classic Trading Post, Solo Raid updates, Bloody key spawns & m...

Posted by Omicron on 25 November 2017 - 05:12 AM

Hey guys,

 

Today’s update includes many necessary bug fixes and changes (such as with solo raids), as well as some content that we’ve seen requested for a long time (eg. Classic trading post). Additionally, a client update has been pushed with a highly useful QOL update which allows you to use your keyboard numbers to select dialogue options. 

 

We’re also working on a few other pieces of big content in the background which will be out later this week, including Mage Arena 2 and possibly the Revenant caves if you guys would like to see this in Alora. Released just days ago on OSRS, the Revenant caves have been a bit controversial due to their drop table which has the possibility of hitting drops such as 100 x Dragon Plateskirts. Although rare, these drops are considered by some to be over-powered which is why we need to poll this update. Vote above and let us know what you think!

 

  • Classic Trading Post:
    • The long awaited Classic mode Trading post has been released!
      • You can now trade items with other Classic players. Of course, the items listed here are completely separate from the original Trading post. You won’t see normal player’s items, and vice versa.
        • Besides this, it will work exactly the same as the original system.
  • Raids changes:
    • Reward changes:
      • We’ve increased the drop rate for rare loot in Raids, across the board. You are now more likely to receive loot in all scenarios.
    • Bug fixes:
      • Fixed an uncommon bug in Raids that would break the session.
      • Fixed a bug with getting stuck on the tightrope in the final room.
      • Overload pickup bug:
        • If you tried to pick up an overload with a full inventory, and then made space for the overload it would tell you that you already picked one up. This has been fixed.
    • Solo raid changes:
      • Making solo raids more feasible has long been requested, so we’ve made some changes to appease players who are interested in raiding on their own:
        • The hitpoints of enemies in a solo raid are now up to 25% lower. This includes the hitpoints for Olm.
        • During the Vanguard phase, solo raiders are now allowed a bit more lenience when it comes to the Vanguards’ HP regeneration. In a normal raid, if the hitpoints of all 3 Vanguards are not within 25% of each other, they all heal. In a solo raid, this number is raised to 35% to make it a bit easier.
  • Ahrim’s staff update:
    • The staff has been one of the worst Magic weapons in-game and not deserving of being a Barrows weapon. Due to this, we’ve followed OSRS’s footsteps and updated the weapon:
      • The staff is now single-handed instead of two-handed, making it much more useful as it can be used with a shield.
      • The staff now provides a 5% Magic damage boost.
  • Bandos godsword update:
    • The BGS has also been a weapon that dulled in comparison to its counterparts. To combat this, we’ve made the special attack take 50% rather than 65% of the special energy (as per OSRS’ update), which matches the energy requirement for all other godswords.
  • Ring of wealth (i) on death update:
    • This ring would be lost on death in PvP if not protected, due to it reverting to a regular Ring of wealth. Considering it is a donation item for ironmen and the reverted version is essentially worthless, this item will now be added to the untradeable shop just as it would be in a PvM death.
  • Miscellaneous:
    • Veteran/Ex-staff ranks as a secondary will no longer over-ride staff (and other) ranks in-game (particularly when using ::yell).
    • Grotesque Guardians fixes:
      • Dawn will no longer appear at home in the death area.
      • Marble gargoyles will now drop brittle keys as well, but at a higher rate than normal gargoyles (2x as likely)
    • Thermonuclear smoke devil change:
      • The respawn time for this boss has been changed to 10 seconds to allow players to kill it more easily.
    • The Birthday event has been removed.
    • Construction fix:
      • An issue with the cape rack not removing your cape has been fixed.
    • Fixed a no-clip bug with a trapdoor near GE.
    • Fixed a bug with certain dialogues not closing when clicking “continue” or the space bar
      • For example, if you tried to open the Crystal chest without a key, it would send you a dialogue that could not be closed unless you walked somewhere.
    • A miscellaneous Zulrah error has been fixed.
    • A miscellaneous bug with the ::yell command has been fixed.
  • Grotesque guardian changes:
    • Slayer task:
      • You can now receive a Grotesque guardians slayer task. The experience/deduction will be applied after defeating both bosses.
        • Additionally, if you are on a gargoyle task, you can kill the guardians instead. In this case, the deaths of both guardians will be counted.
  • House update:
    • You can now kick players from your house. Simply use the right-click “Kick” option and your player will chase after the other player until you reach them, at which point they’ll be kicked.
    • Members of the owner's clan can also kick from the house provided they have the minimum kick rank requirement (follows the clan chat settings)
  • PvM Lectern fix:
    • Some bosses were bugged due to the use of a cannon.
      • For example, if your cannon started damaging a boss, the time at which you started attacking the boss would not register. So if it takes you 1 minute to kill the boss, but your cannon did the first 30 seconds, your kill time would be 30 seconds.
        • We’ve fixed this bug, and we’ve tried to remove all known unrealistic kill times from the PvM lectern.

 

 

  • Combat/Wilderness updates:
    • Combat fixes:
      • Freezing fix:
        • A bug which caused players to still continue running to their destination even if they get frozen has been fixed.
          • A frozen player will now be stopped right in their tracks as soon as the freeze lands.
      • PJ timer changes in Edgeville:
        • The PJ timer is currently set to ~5 seconds all across the Wilderness. This is still the default PJ timer, but for players in Edgeville (up to level 10 wilderness), the timer has been doubled to 10 seconds to make PJing less of a grievance in 1v1 fights.
    • Wilderness updates:
      • Bloody chest:
        • Loot rate update:
          • The loot rate from the chest has been heavily increased across the board, making it easier to get worthwhile rewards from the bloody chest. Make sure to try your luck at opening the chest after this update!
        • Skulling function/warning:
          • You will now be skulled once you open the bloody chest. Before you open the chest, you will be warned that you will be skulled (if not already skulled). If you are already skulled, no warning will be issued.
      • Bloody keys spawn:
        • To make the wilderness more eventful, we’ve added a new hourly event in which players will be able to get a free key in the wilderness!
        • Every 45-75 minutes, an announcement will be made to all players that a key will spawn at a certain location in 3 minutes.
          • Eg. “News: A Bloody key will appear at the Rogue’s castle in 3 minutes.”
          • This will give players a bit of time to prepare and gather supplies in case they encounter any fights on the way to obtain the key.
            • The location of the key is random and the locations available are spread across the wilderness. With that being said, most of the locations are deeper in the wilderness. 

 

 

  • Client updates:
    • QOL updates:
      • Welcome screen “Space-to-continue”
        • This means you won’t have to click the “Play” button on the welcome screen to get into the game. Just hit space!
      • 1-2-3-4-5 keyboard keys:
        • You can now use the number keys on your keyboard to select dialogue options rather than having to click them! This works for all dialogues, and combined with space-to-continue, you’ll never have to use your mouse again for dialogues.
    • Mini-map icon fix:
      • Some of you may have noticed that the minimap has been missing the icons (bank/poll booth/cooking ranges/etc) for quite some time now. This broke awhile back and I hadn’t noticed until recently. It has been fixed for the entire map.
    • Client timer fixes:
      • The way that client timers are initiated has been redone.
        • This is primarily intended to fix the bug where a player could yell “Oh dear, you are dead!” which would cause your death timer to show up. This will no longer happen.
    • Client background/logo update:
      • The background/logo on the client have both been updated to match the most recent homepage/forum design.

 

 

  • Forum updates:
    • The profile photo upload limit has been increased from 500kb to 2,000kb.
    • Additionally, some groups were only able to upload a 150x150 photo, but this has been increased to 200x200 for all groups.

 

 

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Before and after:

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Enjoy :)

 

Regards,

Omicron




#133381 Special Occasion(bank picture btw)

Posted by 5 on 24 November 2017 - 11:22 AM

Oh hey, I didn't see you there. Your old favourite richest person in-game is back again.
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#131480 Staff Update 11/17/17

Posted by Postimees on 17 November 2017 - 09:43 PM

Looking good =) Every single promotion there is 100% deserved!

 

Sad to see some people departing, wish you guys the best of luck in the future!




#125540 Volta & Casual's In-Depth Construction Guide

Posted by Volta on 20 October 2017 - 05:29 PM

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 In this guide I'll be doing my best to show you the process for 1-99 Construction and information to help you in your journey to making the best house on Alora. I'll start with the 1-99 and then move onto misc. information towards the end.

 

Huge shout-out to @casual for helping with certain areas of the thread, and for doing more than half of our in-depth spreadsheet, and @Chase for supplying all of the graphics in this thread!

 

Before getting started, remember to enable ;;2fa, so when you get vote books you also get an experience boost which will help a ton when training Construction. A guide for enabling 2FA can be found here;

 

http://www.alora.io/...tication-guide/

 

Also, please note that the Chairs/Larders/Tables needed for obtaining a certain level is based off EXP given from Well of Goodwill ONLY, not including Vote Bonuses.

 

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For these parts of the guide, I'll make it color coded. Green = Planks Needed, and Orange = # of said item needed to obtain the desired level.

 

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That's it for the leveling process. Anything below is just misc. information that will hopefully help you out with your Construction needs. Unfortunately, I won't be providing the EXP of each item made as I don't have that kind of resources, but I'll do my best to include everything else.

 

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Casual - Helping with EXP rates/1-99 guide/Item spreadsheet.

Algalon - For pinning the thread and being an overall great guy.

uTorrent - Gave me 10M to buy a house/demanded a shout-out.

Postimees - Gave me a vote book to help with EXP rates.

Chase - For making all of the Graphics.

Omicron - For making Construction.

 

 

 

If you have any other questions/concerns regarding Construction or anything about the thread, please feel free to leave a comment or PM me on the Forums/Discord.

 

Cheers.




#132630 Exclusive 2000+ Total level content

Posted by Not Salter on 21 November 2017 - 04:13 PM

Exclusive 2000+ Total level content

 

Hey everyone!

 

As of right now, there's not any exclusive content for the maxed/near-maxed players.

I personally think that's pretty boring. While there's much to do, there's a whole part of the community left out.

There are loads of people already maxed but this could potentially serve as a motivation to get maxed for those who aren't.

 

What "x" is, I don't know.

What would this content be & how would it fit in?

 

For example;

Cheaper instances at 2000+ total level!

 

or;

 

Daily tasks (Achievements) unlocked at 2000+ total level!

Check this suggestion out!

--

 

Doesn't have to be game-breaking, just something new.

I'm very interested in hearing what you guys think & what you come up with!

 

 

(I feel like this is more a discussion than a suggestion, if this was made wrongly, please move it to appropriate category!)




#130828 Warriors Guild the 07 way

Posted by Chase on 14 November 2017 - 09:58 PM

Hello Alorians, I would love as much feedback as possible on this. I'm not necessarily suggesting this but more wanting to see what other players think. Depending on the feedback, I believe it could be implemented as a official suggestion. 

 

The Alora Way: Currently a player can purchase a rune defender on the first floor of the warriors guild.

An NPC in the animation room sell's one for 400 tokens. That player would then have to go upstairs for a chance at a Dragon.

 

The Issue: No where does it display information letting players know that rune defenders are available on the first floor.

7 times out of 10, a player is just gathering tokens and then going upstairs trying to get a Bronze, Iron, Steel, Mithril, Adamant, Rune, and then dragon defender and wondering why in the world they're not receiving drops. Once they find out that you could purchase a rune defender, they're completely out of hope.

 

The 07 Way: Basically making it to where the NPC on the first floor does not sell defenders. A player would have to stack their tokens and then proceed upstairs to obtain in order bronze-dragon defender. (This would take longer, I understand. However, this is the correct way)

 

Solutions: Now we could add a text that displays when a player teleports to the Warriors Guild something like 'You can purchase rune defenders first on the bottom floor'

Or adding the 07 Way.




#130911 Make Solo-Raids

Posted by Bloo2 on 15 November 2017 - 09:27 AM

Idk about others but I'm bored of the same raid over and over, if there is a way to have each room spawn random npcs each time you enter the next room I think a lot more people would be doing it,
Or even if there was a second dungeon added for solo and duo only which is smaller with lower drop rates, just so people still try to get a team rather than be antisocial xD




#130350 Command that displays active bonuses.

Posted by Chase on 13 November 2017 - 02:52 AM

I'm suggesting to add a command such as ;;bonus that would display a screen listing all of the current actived bonus xp's.

I often see a lot of players asking 'what bonuses are currently on?' or 'Is raids bonus xp still on'? and I believe this simple command would solve this.

 

 

Activated

pYGBPeE.png

 

 

Not Activated

ruCJfXp.png