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Caladir

Member Since 23 Oct 2017
Offline Last Active Mar 28 2024 08:57 PM
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#212969 Alora Newspaper 08/27/2018

Posted by Dante on 27 August 2018 - 07:03 PM

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Hello everyone, welcome to the newest edition of the Alora Newspaper! 
 
I wanted to apologize for missing the last months paper, I was fairly busy
 
and didn't have the time to finish it! Anyways, here's our newest newspaper!
 
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Added/changed:
 

17. VPN Voting

 

Any use of excessively changing your IP-address to vote will not be tolerated whatsoever on Alora.

We strive to maintain an honorable environment. Anything that brings an unfair advantage will not be tolerated (see rule 8).

VPN voting goes against many of the Top-lists terms of service, which can result in the termination of Alora from the Top-lists.

 

Those who fail to comply with this rule will first receive a 24-hour ban with a vote book wipe*, followed by a 48-hour ban with a vote book wipe* issued to all accounts involved, followed by a permanent ban and finally, an IP-ban.

 

• a. Manipulating the voting system to obtain excessive amounts of vote books will result in the punishments above.

• Vote book wipe: A vote book wipe consists of any vote books on your account, as well as the approximate wealth gained from the sale of vote books obtained by VPN voting, being wiped.

 

 
 
Keep up to date with our rules & full list can be found by clicking HERE!
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Since the last Newspaper there have been 3 new updates, dropped on 07-16-2018, 08-07-2018, and 08-24-2018.
 
Here is the first update:
 
 

The waiting is finally over! The Theatre of Blood is now open for your entertainment. Hop right into it with your most trusted allies in hopes of obtaining epic rewards.
 
You can participate in the Theatre of Blood by using the mini games menu on the teleport interface, or by speaking to the Mysterious Stranger slightly south of Edgeville near the Lost items manager.
 
We’ve spent as much time as we could perfecting this Raid, from the exact attacks and mechanics of the bosses, right down the music that plays in each room. We hope that you enjoy it as much as we have putting it together for you! I’d also like to give a huge thank you to all of the beta testers who helped identify bugs before release.
 
 
Without further ado…

  • Slayer task changes:
    • Mithril dragons have been moved from Extreme tasks to Hard tasks, where Rune/Adamant dragons are.
    • Cave horrors are now available as Medium a Slayer task! You can be assigned between 40-110 of them.
  • Giant mole fixes:
    • Instance:
      • The Giant mole would often dig it’s way out of the instance, never to be seen again. This has been fixed, and the mole will now always reappear somewhere within your instanced cave.
      • Additionally, the “Time remaining” overlay would sometimes disappear within the instanced mole cave.
    • General:
      • The dig animation will now show up every time (sometimes you would not see it), as well as a new message that tells you that the mole has dug its way out of the fight.
    • Barrage(and other multi spell) PvM fixes:
      • Barrage would only hit other enemies that were within 1 tile of the main target. This does not work well with large enemies, such as the Nylocas from the Theatre of blood. Multi-spells will now hit enemies surrounding the main target based on size.
        • For example, if your target is size 5 and is barraged, any targets within 5 tiles from the central location will be affected. (Creates a much larger radius, allowing you to barrage large NPCs in a stack)
    • Mute timer fix:
      • If you are muted and attempt to yell or speak, you will be told how long is left until your mute is lifted. This timer was incorrect, meaning that even if the mute would be lifted in 5 hours, it would show random numbers (Eg. 24 hours or more). This timer will now be accurate.
    • Raids 1 (Chambers of Xeric) updates:
      • Dragon Thrownaxes are now a much more common drop from Raids. It is too uncommon in-game and should be more accessible for use in PvP. It has been added to the resources table (herbs, essence, etc).
  • Theatre of Blood
    • Requirements:
      • You must have a Total level of at least 1250 to enter the Theatre.
    • The Theatre of Blood is now available to any player who is up for the challenge!
      • The Theatre contains 6 different rooms:
        • The Maiden of Sugadinti
          • The Maiden will primarily target the nearest player with a Magic-based attack, but also shoots out blood spawns every so often at every player in the room. Nylocas Matomenos will also appear at 66.6% and 33.3% health to heal her. If they reach her successfully, they will heal her for however much health they have remaining.
        • Pestilent Bloat
          • The Bloat will walk around while severed arms and legs fall from the ceiling. You must avoid the Bloat as well as the falling objects until the Bloat falls asleep, at which point you can deal damage to it.
        • Nylocas Vasilias
          • Hordes of Nylocas will spawn in rapid succession until Nylocas Vasilias, the largest of them, will drop from the ceiling for a battle more worthy of your time.
        • Sotetseg
          • The dark beast, which has attacks that bounce between players. He will also occasionally drag a player into the Shadow realm, where they must solve a maze which other players must try to follow.
        • Xarpus
          • Xarpus begins weakened; exhumed skeletons appear on the floor to heal him. If you stand on top of them, they will not be able to heal him. Eventually, Xarpus will cover the room with acid attacks, so you’ll need to watch your step. At 25% hitpoints, Xarpus will face a single corner for a few seconds. If you attack from the same corner he is facing, you will be killed quickly. You’ll have to coordinate your attacks to survive this wave.
        • Verzik Vitur
          • The final battle is a challenging one -- it beings with Verzik seated on the throne and protected by a shield that can only be taken down with the Dawnbringer. You must time your attacks, hiding behind the pillars while Verzik launches her attack. Eventually, Verzik will walk down to the centre of the room and attack with all styles.
      • Rewards:
        • Justiciar armour
          • Wearing the full set will apply a damage reduction in PvM. The exact formula for the amount of damage reduced is bonus / 3000, where bonus is the player's defence bonus for that particular style. Stacks with Elysian spirit shield effect.
        • Scythe of Vitur
          • Must be charged with Vials of blood and Blood runes.
          • Has a multi-damaging effect which allows you to attack multiple (up to 3) nearby enemies at once. If it is a larger creature, it can deal up to 3 hits on it.
        • Sanguinesti Staff
          • Must be charged with Blood runes.
          • Similar to the Trident of the Swamp, has a built in attack. Can deal slightly more damage than the Trident, having a base max hit of 34.
        • Avernic hilt (defender)
          • Used to create the Avernic defender when combined with the Dragon defender.
        • Blood vials
          • Used to create Battlemage and Bastion potions
        • … as well as many different supplies!
      • Each room has it’s own unique mechanics which will require you to coordinate with your teammates to properly escape the Theatre alive.

 

If you want to see this entire update, click HERE!

 

Here is the second update:

 

  • Revenant weapons:
    • The Revenant drop tables have been updated with brand new weaponry and equipment! All of the Revenants now have a chance to drop the following:
      • Amulet of Avarice
        • This amulet will cause all drops within the Revenant caves to be noted. This includes non-revenant NPCs as well! The caveat is that the amulet will cause you to be skulled at all times. If you choose to un-equip the amulet, your skull will fade after 20 minutes.
      • Craw’s bow
        • This two-handed bow requiring 60 Ranged, when charged with ether, will deal an extra 50% accuracy and damage against any enemy in the Wilderness. It will consume 1 ether per shot, but does not need ammunition (similar to the Crystal bow).
      • Viggora’s chainmace
        • The one-handed Chainmace has similar bonuses to the Dragon scimitar, but offers 50% extra Melee accuracy and damage against any enemy in the Wilderness.  
          • Stackable with Slayer helmet / Salve amulet effects.
      • Thammaron’s Sceptre
        • This one-handed sceptre has similar bonuses to the Master wand, but will deal 100% more magic accuracy and 25% more damage to any enemies in the Wilderness.
    • Notes for all weapons:
      • Stackable with Slayer helmet / Salve amulet effects.
        • Will consume 1 ether per attack. 
        • Ether charged inside the weapon will be dropped on death.
  • Rare drop announcement update:
    • Rare drop announcements will now show the # of kills / completions where applicable.
      • For example:
        • Old:
          • “Omicron received 1 x Abyssal whip as a drop!”
        • New:
          • “Omicron received 1 x Abyssal whip as a drop! (Kill #33)”
    • This applies to:
      • Rare drops (including boss pets)
      • Raids 1 & 2 loot
      • Inferno completions
  • Raids 1 - Chambers of Xeric:
    • When receiving a rare drop, instead of the announcement saying “Omicron received a Twisted bow as a Raids reward!” it will say “Omicron received a Twisted bow as a Chambers of Xeric reward!”
    • Olm changes:
      • The falling rocks will now deal less damage (max hit of 33 rather than 45)
      • Using Magic against Olm’s Right Claw will now be more accurate.
    • Tekton changes:
      • Tekton’s defence has been reduced overall.
  • Raids 2 - Theatre of Blood:
    • Milestone capes:
      • ToB milestone capes are now available! Speak to Harpert near the Theatre, right next to the Vote booth by the bank. He will award you with capes at the following milestones:
        • Sinhaza shroud tier 1 - 100 completions
        • Sinhaza shroud tier 2 - 500 completions
        • Sinhaza shroud tier 3 - 1,000 completions
        • Sinhaza shroud tier 4 - 1,500 completions
        • Sinhaza shroud tier 5 - 2,000 completions
    • Loot changes:
      • The chance of obtaining rare loot has been slightly boosted for any team of any size.
      • The chance of obtaining rare loot has also been boosted a bit more for solo players, due to the difficulty of completing a solo raid.
      • The following loot will now appear more commonly:
        • Avernic hilt
        • Justiciar armour
      • Any other loot has the same rate as before, aside from the overall loot boost that has been applied.
    • Weapon changes:
      • Considering the Twisted bow has a damage boost within both raids (it is less powerful outside of raids for balance purposes), it only makes sense that the new Theatre of Blood weapons also have a boost within raids (and only within raids!) to balance them against the bow.
        • The Ghrazi Rapier, Scythe of Vitur and Sanguinesti staff have all received slight damage and accuracy boosts within raids (both raids 1 & 2). They have been untouched in terms of accuracy and damage outside of raids, though.
      • Scythe of Vitur fix:
        • Now properly hits nearest 2 other npcs (in a 180 degree arc, with your main target being in the centre at the 90 degree mark).
        • Damage is unchanged as it has the same bonuses, max hit and special function as OSRS.
        • The attack animation for the Scythe has been updated to the same one from OSRS.
        • The graphics (red swipe effect) will now look smoother (100% to OSRS, changes depending on direction you are facing)
    • Other:
      • Miscellaneous performance improvements.
      • Boss HP bar / orb changes: (Will require a client restart/update)
        • HP bar has been shortened slightly.
        • The percentage text on the HP bar of the boss would sometimes glitch and not be in the right position. This has been fixed.
        • Fixed the health orbs for your teammates. They will now show the amount of hitpoints your or your teammates have lost. 
  • Discord updates:
    • The discord icon for the server has been updated to look more professional and uniform with Alora’s theme.
    • Discord Rich Presence:
      • Discord will now be able to identify what you are doing on Alora! If you are in a raid, you’ll be able to let everyone know, and they’ll know how long you’ve been raiding for.
        • Activities included:
          • Raids (both Chambers of Xeric and Theatre of Blood)
          • Pest control, Duel arena, Clan Wars, Battle Royale, Barrows, Fight caves and The Inferno (including the wave you are on).
          • Skilling (any skilling activities provided you are not in a raid or mini-game)

If you would like to see this entire update, click HERE!

 

Here is the third update:

 

  • Loyalty rewards: Chompy bird hats: (Thanks to @Master Alora for the suggestion!)
    • You can now purchase one of the 3 tiers of Chompy bird hats from the Loyalty point exchange!
      • There are only 3 hats to purchase in the store, but purchasing any one of them will actually give you the entire set of chompy hats in that tier (6 different colors).
      • The cost of each set is not cheap, though, coming in at:
        • 100,000 points for Tier I
        • 200,000 points for Tier II
        • 400,000 points for Tier III
      • These hats are not tradable. If lost on death, you can reclaim them from the Lost items manager for 100k, 200k or 400k gp per hat depending on the tier.
  • Raids 1 changes (Chambers of Xeric):
    • Balancing:
      • Great Olm has been made ~33% less accurate, and it’s max hits on same attacks have been reduced by ~25%.
        • Affected attacks:
          • Crystals beneath feet
          • General head attacks (projectiles)
          • (Rock fall damage was nerfed 25% last update)
      • Tekton’s accuracy and damage have both been nerfed by 25%.
    • Bug fixes:
      • A bug with Vasa Nistirio which caused him to null and the raid to be restarted should now be fixed.
      • A bug which caused Vasa Nistirio to not launch his Rock attacks for awhile if you went through the raid quickly has now been fixed.
      • It was possible for Vasa to use a final attack before dying (while it’s HP was 0). This should no longer occur.
  • Raids 2 changes (Theatre of Blood):
    • Bug fixes:
      • The loot chest would only show 4 items, it will now be able to show up to 6.
      • The loot chest would sometimes show air strike symbols on the interface, this should no longer occur. Additionally, some users have reported crashing after opening the chest and trying to close it, this should also no longer occur.
      • The loot interface is also now more centered on the fixed screen mode.
      • Fixed a bug with the Scythe of Vitur causing it to be able to murder pets (Sorry, little guys).
        • Crafting will also be more specific, rather than just stating “Training Crafting” it will display details such as “Crafting Battlestaves”.
          • Thieving icon was entirely missing and has been added.
          • When training Slayer, it would frequently alternate between “Training Ranged” (or Melee/Mage) and “Training Slayer”. Slayer will now take precedence so that your status doesn’t update every second or two. 
  • Barrows reward updates:
    • A previously requested feature, your barrows loot will now appear on an interface upon looting the chest!
    • Additionally, your loot will be added to your inventory if possible, and if not, it will be dropped on the ground.
    • Rather than a maximum of 4 times, you can now receive up to 7 rewards from the barrows chest. (Minimum 3)
    • You can now receive Crystal key halves and/or coins (1-100k) from the chest.
    • Lastly, the value of your chest will be displayed in a red chatbox message (Eg. “Your loot is worth approximately 2M gp!”). 
      • This is simply an estimate based on exchange prices and should be taken only as a reference.
  • Revenant changes:
    • Revenants will now drop up to 15 ether, rather than the previous maximum of 10.
    • The minimum combat level required to enter the caves has been reduced from 50 to 40.
  • Slayer update:
    • When being assigned an Extreme Slayer task, you can now choose how many of the monster you’d like to be assigned.
      • The minimum size of the task is 3, and the maximum is 35.
  • Combat/PvP changes:
    • Ranged weapon speeds:
      • The Twisted bow’s “Rapid” mode was the same speed as the regular mode. It will now fire 1 tick faster while on Rapid.
      • The Crystal bow overall (every combat style) was 1 tick too slow and will now fire more quickly.
    • Magic weapon speeds:
      • All magic spells have a delay of 5 ticks (3 seconds between each attack), but certain built-in spells fire more quickly and were not as fast as they should be. The following trident-based weapons will all now fire 1 tick more quickly (2.4 seconds) than regular Magic spells, matching OSRS and making Magic a more viable PvM method:
        • Trident of the Seas (and (e) version)
        • Trident of the Swamp (and (e) version)
        • Dawnbringer
        • Sanguinesti staff
      • Note that the firing speed is *only* faster when using the built-in spells for these staffs, and that the normal spell delay and melee attack delay will apply if the built-in spell is not used!
    • Scythe of Vitur fix:
      • Although the Scythe’s multi-damaging effect only works in Multi-combat zones, the Scythe is supposed to hit larger creatures (Eg. Cerberus) up to 3x, even in non-multi zones. This has been fixed.
    • Barrage gap:
      • The barrage gap has been increased to the correct distance, meaning that your freezes should land if you are within distance of your opponent (and they are not immune to freezing after just having unfrozen, of course).
    • Magic weapons with built-in spells not working in PvP:
      • Previously, the Trident of the Swamp/Seas and the Sanguinesti staff could not be used in the wilderness at all. Now, they will still not allow you to attack with the built-in spell, but you can use it to manually cast other spells on players (eg. Using a Trident to cast Ice barrage).
    • Red-skull command:
      • You can now red-skull yourself, which means you cannot protect any items whatsoever. The protect item prayer will be disabled for those with a red skull, allowing high-risk fights to take place. 
        • Similar to the normal skull command, using the ::redskull or ::redskullme command will give you a red skull for 20 minutes. You can also speak to the Emblem trader to be red-skulled.
        • Protect item will be disabled, and if you already have it enabled upon typing the command, it will be turned off.
    • NPC aggressive distance for most NPCs has been slightly reduced (from 4 steps to 3) within the wilderness.
  • Ring of suffering effects:
    • You can now use a Ring of recoil (noted or unnoted) on your Ring of suffering to charge it, imbuing it with the same recoil properties!
      • A maximum of 100,000 charges, equivalent to 2,500 rings (40 charges each), can be stored.
        • Keep in mind that these recoils/charges cannot be removed from the ring.
      • The effect is toggle-able, so if you are training combat and do not want to waste charges, you can disable it.
      • Charges are not lost upon death.
  • Bracelet of Ethereum updates:
    • You can now uncharge your bracelets for 250 ether each. 
      • Simply right-click and use the “uncharge” option.
    • Bracelets can now be toggled to auto-loot ether from your slain revenants.
      • You can enable this option (disabled by default) by right-clicking your bracelet and selecting “Toggle-absorption”.
      • Note that this will only auto-loot ether dropped by a monster that you have defeated, and not someone else’s ether that may be laying on the ground.
  • Looting bag “open” option:
    • You can now “open” your looting bag to auto-loot any items that you pickup in the wilderness!
      • This option will save you time when PvMing (or PvPing), and can be toggled by right-clicking the Looting bag and selecting the “Settings” option
      • You can “close” your looting bag with the same right-click option, though it is closed by default.
      • Keep in mind that this only works for items that are tradable and picked up within the wilderness.
  • Vorkath fixes:
    • Attack adjustments (previously inaccurate to OSRS):
      • All 3 Dragonfire attacks (purple, green and red) can now be fully defended against (deal 0 damage) if you are using a Super anti fire and an Anti-dragon shield (or Dragonfire ward/Dragonfire shield). Using lesser protection, such as a regular Antifire potion, or having no dragonfire-protection shield will lead to varying and higher amounts of damage.
      • The white dragonfire attack, which summons the Zombified spawn, will no longer deal any damage to you. It is simply a summon animation/projectile.
      • The dodgeable dragonfire attack’s max hit has been increased from 99 to 115 if not dodged.
      • Protect from Magic will now completely negate any damage from the Magic attack (blue projectile).
  • Jugs of Wine:
    • Jugs of wine can now be created by using grapes on a Jug of water!
      • It requires level 35 Cooking, and will grant 300 Cooking experience.
    • You can drink Jugs of wine to restore 11 hitpoints.

If you would like to see this entire update, click HERE!

 

 

Many thanks to Omicron for all of these updates and fixes!

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Over the last two months there have been some changes to the staff team, you can see them below:

 

Staff changes: 7/05/2018, 7/28/2018, 8/06/2018, 8/15/2018, and finally 8/27/2018.

 

Promotions;

Draisaitl has been promoted to Administrator.

hsoJ has been promoted to Administrator.

king purple has been promoted to Event Manager.

Not Hellish has been promoted to Global Moderator.

Kaamea has been promoted to Global Moderator.

Ramon has been promoted to Forum Moderator.

plete me has returned as Server Moderator.

EIM Chong has been promoted to Server Moderator.

Mob has been promoted to Server Moderator.

Raud Flame I has been promoted to Server Moderator.

Loo has been promoted to Server Moderator.

Iron Foxit has been promoted to Server Moderator.

iron aritus has been promoted to Server Moderator.

Epico has been promoted to Server Support.

Code 002 has been promoted to Server Support.

Eim 40a has been promoted to Server Support.

M A C K has been promoted to Server Support.

EIM 1gp has been promoted to Server Support.

Smiv has been promoted to Server Support.

 

Resignations;

F 8 has resigned from Event Manager.

Jare has resigned from Administrator.

Jake M has resigned from Server Support.

EIM Systemic has resigned from Server Support.

Dutchie has resigned from Server Moderator.

Endeavor has resigned from Server Moderator.

Elite Ultima has resigned from Server Support.

 

 

Demotions:

Algalon has been demoted from Forum Moderator.

Vexxed has been demoted from Server Support.

EIM Hentai has been demoted from Server Moderator to Server Support.

Marushin has been demoted from Server Moderator.

Mors has been demoted from Server Support.

Shamrock has been demoted from Server Support.

Ulsa has been demoted from Server Support.

 

 

For more info on the Staff updates, click HERE!

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I have decided to interview two more people this newspaper, the first being iron aritus!

 

 

Greetings iron aritus.

 

Xuf: What was the last picture you took with your phone?

 

iron aritus: I took a picture of my dessert.

 

Xuf: Have you ever been pulled over by a police officer?

 

iron aritus: Unfortunately, I did 2 weeks ago due traffic. I was driving a bit faster than the limit an I got pulled over by the police and resulted a fine.

 

Xuf: What is the last lie you told?

 

iron aritus: To a friend that I couldn't hangout due I was playing Alora, Theatre of blood.

 

Xuf: Is there anyone you would trust with your life?

 

iron aritus: There is no such person I will trust with my life than my own mother.

 

Xuf: What is your perfect pizza?

 

iron aritus: Barbecue Chicken pizza, no doubts.

 

Xuf: If you could've personally witnessed anything in time, what would it be?

 

iron aritus: No answer to be honest, since I have a few things I want to witness but I just cannot choose.

 

Xuf: If you could be any age for a week, what would it be?

 

iron aritus: I would say 35, since at that age I nearly reach half of my lifetime and I want to see how successful I am then or not.

 

Xuf: What question do you hate to answer?

 

iron aritus: The question I would hate the most is if I love my mother more or my girlfriend, since I don't want to hurt one.

 

Xuf: If you had a brainwashing machine, who would you use it on and why?

 

iron aritus: Floyd Mayweather, for the money and the fame.

 

Xuf: What type of music do you listen to?

 

iron aritus: Mostly Top 40 radio music / EDM.

 


Thank you for taking the time to answer those questions iron aritus, I really appreciate it!

 

____________________________________

 

 

Next on our list is Diseased!

 

Xuf: How does it feel to finally be done 4.6B XP on a UIM?

 

Diseased: I feel that "finally" is the wrong word to describe how I feel. It’s nice to be able to forget about collecting skilling supplies, and having to work around experience bonus events and skill of the day. I definitely feel more free, free to do what I like which at the minute has to be raiding and PvM as a whole.

I never just focused on maxing, Nacyto was there to do the rushing part ;) However, I spent a lot of time doing other stuff focusing on getting best possible gear to do slayer with, completionist cape/monkey etc. If not my playtime for 4.6B would have been a lot better :(


Xuf: What was the most difficult skill to get 200M in with the difficulties of UIM?

 

Diseased: So what is considered difficult when skilling in Runescape? The amount of time spent for 200M? The annoying skilling methods you have to do? Or something completely different?

I would probably say crafting, not because doing the crafting is super difficult. However more the amount of inventory/looting bag space it would take in order for you to gather all the supplies required. And It’s been a while since I did them, and some of the “recent” updates like spinning flax, boss drop table buffs and battlestaff crafting surely will make it a lot easier for future ultimates/iron man to achieve.

Smithing is another one I would consider “difficult”, simply because the only really viable method of getting your smithing experience is via vote books. Making this skill completely depend on you having alts or a different account to fund it for you. I really dislike that this is the way to go, but it is sadly also too late to change.

Features such as gold smithing gauntlets and maybe even blast furnace/motherlode mining will make for a nice alternative method to get your experience. However this doesn’t seem to be on the priority list as of now.

But I’m a bit special in the head, especially because my favorite skill was without a doubt hunter, closely followed by slayer. And I almost miss my private chin cave every day when I log in to play ;)


Xuf: What is the hardest thing about being UIM besides not having a bank?

 

Diseased: Sticking to your original plan and complete it step by step, if you don’t do this you will end up with space issues and your journey will become less enjoyable.

I decided to change a bit in my plan and go for all achievements when I really shouldn’t have. I had a lot of skilling supplies stacked up (100m+ smithing experience & A LOT of herblore and crafting experience, max gear(bandos, armadyl, zenyte jewelry, bp etc) - If I died 100s of hours of progress would have been lost). I’m of course talking about the wilderness achievements.

Keep in mind that this is now risk free due to the death mechanic changes the gamemode received a while back.

However with some help from a 6-7 bodyguards (thanks friends) and some really good planning I managed to pull it off without losing anything.

 

Xuf: What made you want to start a UIM?

 

Diseased: I was really bored of Runescape. Getting experience on normal accounts, regular ironman was just something I’ve done so many times in the past on different servers, live game etc.

I didn’t really like the play-style of having no bank at first, however I grew to like it a lot - and with great motivational help from my closest UIM friends I got hooked, and I really don’t see myself enjoying any other game mode for longer than maybe a few hours/days.


Xuf: What are your plans for Alora now that you're max XP on UIM?

 

Diseased: Now that I have space for cool stuff I really want to finish a few goals of mine, one being completely “swag” out my UIM with raids rewards and other smaller PvM drops. I don’t see myself grinding for all pets, it is way to random of a goal for me to ever complete - However the forum award for 15 unique pets is within reach so I might as well get it ;)


Xuf: What is your favorite memory on your way to max XP on your account?

 

Diseased: Hunter was nice. Not really sure if I have specific moment that I would call my favorite. Think it is overall the people I’ve met and become really great friends with throughout my journey mainly the boys from my clan. But as of recent I think one of my greatest memories without a doubt is when I got 200M mining/200M all. All I wanted was to make sure that the server would receive a message of me getting 200M everything, you know how you also get a message for 99 everything. However guess King decided to hype it up and invite everyone online at the time to come get it with me. Felt super good, everyone showing up both friends and friends to be. Sadly I did not take any pictures from it. But it was truly a great time.


Xuf: Would you do it all again?

 

Diseased: Yes and no. Truly is the greatest time I’ve had on Alora and Runescape as a whole, however now I’ve crossed that off my list and now there is different goals to be achieved. I also think that I have reached a point in my Runescape life that I’m done grinding for 200Ms - I think I’ve proven to myself now that I’m good enough of a skiller!


Xuf: What was the easiest part of UIM?

 

Diseased: Getting distracted from your original plan, haha. Runescape is a great plan, that allows you to do a lot of different activities and almost switch in between them whenever you want. That is not the case with UIM.


Xuf: What is one tip you have for any UIM trying to max?

 

Diseased: Make a plan. Make a plan. Make a plan. Make a plan. You don’t have to follow your plan 100% but have an idea of what you want to do, what your goals are and what order you would like to achieve things in order to unlock next step. Makes the game mode easier and also less stressful - Don’t go to wilderness risking your “bank” guys. Stupid idea.

 

Xuf: Are you going to go for max XP on any other modes?

 

Diseased: No. I have my normal account with 2B experience that I play on from time to time, but as I said in one of the earlier questions everything else just start to feel boring once you have tried out and really gotten to like the ultimate game mode. Many people have suggested I try classic or elite for the challenge of slower experience gain. But to me slower is not equal to more fun. If it was I would be on oldschool right now instead of talking to you guys.

For everyone slightly bored, slightly autistic like me I can really recommend this game mode to you. It is a super annoying game mode and really not a game mode for everyone's taste, but it feels super rewarding achieving whatever your goals might be.

Any questions and such just shoot me a pm in-game, on the forums or even discord - You can find me under the “Veteran” section on the Alora discord ;)

 

 

 
Alright, thank you for answering the questions Diseased, appreciated!
 
____________________________________
 
 

Disclaimer:

Have any interview questions you would like to ask any of the staff members?

Don't hesitate to send Xuf a private message via forums/discord and I'll include them in next edition along with the answers from that staff member!

 

 

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The MOTM poll has concluded and here are the final results received from the community.

The 3 top winners have been picked and the final voting has taken place among the staff team

 

The very final winner of August MOTM is...

 

 

Jare!

 

Congratulations Jare!You have stood out in the eye of the community as well as in the eye of the staff team. Thank you for being a great member here on Alora  :)

Contact Lowkey for your 3 bonds prize in-game, and your Forum Awards will be active shortly.

 

Stay tuned until the next month when voting takes place!

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The August Community Awards are out now!

Visit this link to see the results;

https://www.alora.io...-award-results/

 

 

That concludes the end of this newspaper! 

Read our last newspaper by clicking HERE!

 

 

 

 

 

 

 

ps i stole omnicorns laptop and gonna put bxp on forever muahahah




#131643 A few forum suggestions.

Posted by Dylain on 18 November 2017 - 11:13 AM

Hello,

 

the suggestions you are about to read have already been suggested before by myself. (which were accepted by Post) however I'm unsure as to which ones were accepted as it was unclear, therefore I thought it would be a good idea to repost this thread. If I'm in the wrong I'd like to apologise in advance, :P

 

Here they are.

 

 - "Member of the month" award

 

I believe this will serve as a great forum incentive & will give forum users such like myself, more of a reason to become throughly active throughout the forums in hoping to be nominated for MOTM. Also this could create a new forum's award given the circumstances that this already isn't a thing. Nominees should be chosen based off how much they have contributed to the forums. Ranging from; (bearing in mind these are just my views as to what quality's a potential candidate should have)

 

  • Lending a helping hand to players who seek assistance (for example assisting through out the support section and answering any general questions that need attending too) 
  • Being generally interactive within the community
  • Giving well constructed feedback when necessary

 

Down below I have provided an example of what the MOTM plugin looks like. Most of you will already know what this looks like but eh thought I might as well throw in a screenie. 

 

Spoiler

 

 

- When trying to @ members on threads, sometimes it will tag the user incorrectly. For example;

 

Spoiler
 

 

- The current "Alora" text that is displayed vertically above the chat-box redirects to the lading page. It would be handy if the url link could be linked to the forums, instead of it being the home-page. Only reason why I ask is because when I want to refresh the forums, instead of having to press the refresh button or f5 I'd be much quicker to click the text as mentioned above.

 

- Would love to see a few more sub headings added to the nav-bar. Such as the link to the where the server/forum rules can be found and as well as the staff team thread. I feel like there could be a few more important headings that could be added but for now that's all I can come up with.

 

- IPB provides a plugin where user groups can be displayed in the shout-box when you @mention a user. This would be a nice feature to have as it brings more colour to the forums. 

 

- When going AFK on the forum's for longer than 5 minutes your profile will be switched offline I think, if this is the case please extend the timer by 10 minutes or so.

 

 




#130601 Buy X

Posted by Kill10003 on 14 November 2017 - 06:45 AM

or just make it classic/ironman exclusive feature, pretty sure thats not hard to implement,no benefit to normal players, but benefits iron/classics, aKa make it where its unlimited for iron/classic, but limit it to the usual 250 and not allow an account with the id of non-iron/classic to use,hitting you with a text saying not allowed to buy more




#129661 Mushishi's Merchanting 101

Posted by Mushishi on 10 November 2017 - 05:14 AM

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Let's properly start off this guide by determining what it WILL teach you, and what it WON'T.

 

This guide WILL teach you: Howto learn merchanting in a way that is applicable to all runescape private servers and also other games with player run economies, what merchanting is and what it is not, what are the factors affecting merchanting "behind the scenes", different approaches to merchanting and my personal way of categorizing item types in games.

This guide WON'T teach you: What are the specific best items to buy and sell, what are the best prices to buy and sell items with, how to take advantage of players that are not well aware of the current market and prices.

NOTE: This guide goes deep into merchanting and it's based on my knowledge and experiences. Everything in it is not bullet proof facts, i'm not honed with decades of experience in marketing. However i feel i am able to provide understanding on these matter's from my personal perspective that has proven profitable for me, and that has formed from my own experiences (failures and successes), not from my personal opinions or beliefs.

 

0.0 Table of contents

Spoiler

1.0 Introduction

Spoiler

2.0 What is merchanting ?

Spoiler

3.0 Merchanting Fundamentals

Spoiler

4.0 Which factors make merchanting highly profitable in games?

Spoiler

5.0 Interesting additional notes

Spoiler




#130342 Effects of slayer helm

Posted by Jmich96 on 13 November 2017 - 01:18 AM

I fully Support anything that increases Alora's overall function and anything that moves towards actual OSRS!!




#129893 Buy X

Posted by Wreckage on 11 November 2017 - 02:23 AM

I had a change of heart. If the shops have an unlimited amount, it's not going to affect anything therefore I change my decision to full support.




#129677 Quality Of Life Updates For PvM

Posted by Ye its me on 10 November 2017 - 08:21 AM

Im suggesting a 10s re spawn at thermonuclear smoke devil, This task is so annoying to do sometimes when you have 3 people trying to kill the same boss in a single combat area. Also, either Cerberus re spawn inside of the instance you create like he does on OldSchool. or should we get the key master teleports to take you to cerberus so there's less running involved for those killing the boss?