While some of these adjustments seem okay, I more-so disagree with the overall mentality that we should be raising the difficulty on content and matching it exactly to OSRS just because people have mastered it. If someone wants to run HMT with the same mechanics as OSRS, then go play OSRS kekw...This is a private server, where HMT was probably intentionally coded to be watered down, as it should be.
- Maiden (increased damage after consecutive hits) - if I'm reading this correctly, you just have to swap tank every 2 hits. This mechanic would be more annoying than difficult. No support
- Maiden (increased attack speed & dmg cap) - given how low Maiden's accuracy is, I don't think this will do all that much. If anything, her accuracy could be buffed in hmt Neutral
- Nylo (prinkipas) - I think this would be a very interesting addition. So this would mean there's 4 types of nylos that spawn pre-boss? I like that...Leaning towards Support
- Verzik P3 (30% heal at 5% hp left) - similar to the first suggestion, this seems more annoying than difficult. No support