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lol Rip

Member Since 24 Mar 2018
Online Last Active Today, 07:09 PM

Topics I've Started

Occult? Finally

28 January 2020 - 07:40 AM

Friday I died in the wilderness assuming my Occult (or) would protect over the crap items I had....



Friday, I started the grind.

Saturday grind...










-lol rip

Add More Sound Effects

06 December 2019 - 10:58 AM

What is your suggestion?:
This has bothered me for a while while skilling and it's about time I suggested it.
We need to add more sound effects for skilling.  I find many of the sound effects helpful, especially for actions such as fishing and cooking.  For fishing and cooking I can simply turn sound on, minimize my client and listen for when the action stops.  For other actions, the action is silent because the sound effects have not been added.  I either have to watch the screen, guess when the action is , or have a timer.  
Examples of skilling actions missing sounds:

  • All potion making
  • Cutting gems
  • Sacrificing bones on an altar
  • Smelting bars
  • Crafting jewelery at a furnace

As I come up with more, I'll add them

Is this in OSRS?:
Yes, almost all skilling actions have sound

Has this suggestion been accepted already?:
Not that I know of.

How would this benefit Alora?:

Quality of life update.  Cool sounds.  Fewer cataracts when going for 200m.  Black background yellow text

Throne of Miscellania Profitability

08 October 2019 - 07:58 AM

There's no debate that TOM is hugely beneficial for iron game modes.  Between the herbs, and hardwood logs TOM provides much needed resources for irons.




Will it be profitable for normal accounts? If so, what items will provide the best income?

Gauntlet Suggestions

23 August 2019 - 02:22 PM

At this point I've completed the normal and corrupt gauntlet 17 times each.  I'm dry thus far - surprise surprise but that's beside the point.  I've completed the corrupt gauntlet at a rate of about 1 per 3.5 attempts.  Below is my general feedback.


1) As I previously suggested before release-  the corrupt gauntlet is a challenge.  While it's not too difficult to learn if you practice on the normal mode, it isn't easy and should be required for completion of this game.  Add one corrupt gauntlet completion as a requirement for the completionist monkey.


2) There are many little things within the gauntlet that are frustrating.  Among them:

  • Problem: The enemy death animation is painfully slow leading to tons of wasted time waiting for loot and frustration for the player.
    • Solution: If possible, speed up the death animation.  If not, have the loot spawn under the player.  This would allow the player to move on to his/her next action without having to stand there and wait five seconds for the loot to appear.
  • Problem: "Make All" is not the default for potion making leading to extra unnecessary clicks.  Make all is default outside of the gauntlet.
    • Solution: Set "Make All" as default for consistency with the rest of the game and for quality of life.  In the gauntlet no one ever want to make just one if they have more than one vial and herb.
  • Problem: When in combat, the player cannot see the timer in the upper left.  When you're in a time crunch towards the end, it is important to know exactly how much time is left.
    • Solution: Move the timer to the upper right so that it can be seen over the hp overlay.

3) Problem: Weapon frame drop rate is still too low.  There are many times when I'm sprinting around that map with nothing left to kill for the last 3 minutes trying to get a second weapon frame (or even a first).  I shouldn't be able to clear the entire dungeon to only find one weapon frame. I shouldn't be able to kill as many monsters as I possibly can (prayer flicking and everything) and not find a single weapon frame.  It's very discouraging when this happens - and it happens way too often. 


Solution: Please increase the drop rate of weapon frames or add weapon frames as a build-able object for 225 shards.  This gives a fail-safe for those who are really unlucky getting weapon frame drops.  225 shards is balanced as you still need to kill quite a few monsters in order to get a weapon frame that way. By the time you collect 225 shards, you deserve a weapon frame.


4) Problem: Mini-bosses drop repeat items. Mini-bosses take time to kill especially if you don't have a weapon yet.


Solution: Guarantee different item drop from mini-bosses after you have an item already.  This is already in OSRS.


Please feel free to comment your feedback on my ideas, or add your own ideas in the comments.  I'll incorporate any good / popular ones into the thread above.  

Completionist Monkey update

03 August 2019 - 03:29 PM

What is your suggestion?:

With the release of the gauntlet approaching, I suggest that we add a requirement to the competitionist monkey of completing the hard guantlet. For those of you that don't know, is OSRS, upon first completion of the corrupt gauntlet, the player receives the cosmetic cape. I suggest this to be a requirement for the monkey as it is a difficult achievement and should be required of someone who has "completed" the game.

P.S. I have a monkey and would be happy to lose mine until I achieve my first corrupt gauntlet completion.

Is this in OSRS?: N/a
Has this suggestion been accepted already?: No
How would this benefit Alora?: Additional legitimate completion requirements