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Damnit Male

Member Since 01 Apr 2018
Offline Last Active Mar 16 2021 08:46 PM
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#255369 Group Ironman Competition Information

Posted by Maleficia1 on 11 January 2019 - 08:52 PM

I'll be honest, this makes absolutely no sense to me. This is a group mode, it is intended for players to team up and form groups, so why are half of the competitions based on a singular players progression? I like the the Raids challenges, but the others seem out of place for a mode that is entirely based around a group of players. Level achievements I have no problem with, but it should include all team members rather than a single player in my opinion. First 5 man team with all players 1500+ total, 2100+ total, etc makes much more sense.




#179827 [21/4/18] Storage Box for Elite Ironmen, Bug fixes, QOL and more!

Posted by Omicron on 21 April 2018 - 11:52 PM

Hello everyone,

 

We're back with a few content updates / bug fixes this week, mostly pertaining to the Elite Ironman release last week which was hugely successful. I'm thrilled to see so many people enjoying the new game mode, and hopefully these bug fixes and content updates improve the experience even more!

  • Elite Ironman Storage Box:
    • Due to popular request, Elite Ironmen who have partners can now share a storage box with their partner!
      • Located next to Paul in Edgeville, this box allows you to deposit up to 14 items which are shared with your partner.
      • Any items that you deposit will be left in the box until you or your partner retrieves them. This box is perfect if your partner is not online at the same time as you are, and you’d like to leave them some supplies.
      • Although the maximum number of items is 14, you can only store 10,000 of any specific item within the storage box.
      • Elite Ironmen who do not have partners cannot use this box as storage.
  • Miscellaneous:
    • Fixed duel arena no movement bug (“I can’t reach that!”)
    • Limpwurt seed is now tradable.
    • Fixed a bug which would technically cause the game to think you were a Hardcore ironman when you weren’t, causing your status to be downgraded upon death.
    • Fixed the “huge” crossbows on the “How many would you like to make?” Interface when stringing or creating unfinished crossbows.
    • Sapphire ring Crafting level requirement fixed (from 30 to 20)
  • Duo Slayer changes:
    • Previously, you were able to receive tasks that involved an instanced boss (eg. Zulrah, Grotesque Guardians, TzTok-Jad, etc).
      • This will no longer be possible.
    • If your partner finished the task, your counter would still say (Task: 0 Green dragons) without resetting, causing you to have to kill one more.
      • This will no longer happen.
  • XP Counter fix:
    • A bug which caused your XP counter to go negative at high amounts has been fixed.
  • Elite Ironman changes:
    • House altars:
      • You can now receive bonus experience from using bones on your EIM partner’s house altars.
  • Thieving changes:
    • When pickpocketing, your level/equipment bonuses will now have more effect on your thieving success rate. You should fail less often, overall.
  • Tournament ring:
    • For the EIM pvp tournament (and future tournaments), a safe-death PVP ring has been added. 
      • You can type ::tournament to teleport to the spectator sidelines around the ring, but competitors can only be teleported in by staff members.
  • Ultimate Ironman update:
    • When dying to an NPC, Ultimate Ironmen’s items lost on death (NOT applicable to PvP death) will now last 60 minutes before disappearing. After the 60 minutes, the items will become publicly visible for a few more minutes.
      • This is intended to help UIMs temporarily drop their inventories by dying to an NPC, allowing them to more easily participate in certain types of content (particularly wilderness content such as Mage Arena II).
      • NOTE: We will not be responsible for your losses if you are unable to recover your items due to a server update. There is always a 5 minute timer before a server update, which should be plenty of time for UIMs to get their items back.
  • Dwarf Multicannon fixes:
    • A bug allowed players to set up a hunting trap (eg. Box trap or bird snare) next to someone’s cannon, causing it to disappear. This has been fixed, and traps can no longer be set up near a cannon.
      • Additionally, to prevent people from putting cannons in typical trap areas, cannons can no longer be set up in Feldip hills, the Donator zone, the donator Chinchompa cave or the Black chinchompa hunting area.

 

  • Website:
    • Fixed EIM highscores pages for specific skills (not Overall) showing (Solo) for all players, even if they have a partner.
    • Added ReCaptcha + new registration questions when signing up (to prevent spammers from registering)

 

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We hope you enjoy this update :)

 

Regards,

Omicron