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EIM Cevol

Member Since 13 Apr 2018
Offline Last Active Jun 17 2020 10:42 PM
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Posts I've Made

In Topic: Gnomeball

15 June 2018 - 11:51 PM

Support. Alora needs to be the first server with full Gnomeball.


In Topic: Massive suggestion list [More to be added!]

12 June 2018 - 10:39 AM

 

That means you have to max your classic 2 times and a half before you can even convert. 

Yes. That's the flaw in your idea. If you want to suggest a 2x exp mode, do that. But having "classic conversion" means the only way to efficiently max in your theoretical gamemode is to post-max classic then convert.

 

 

 By all means, if you think you can get 32.5m in every skill on classic (which you won't because you prefer to play Iron man), then go ahead. 

Lolol

 

In Topic: Massive suggestion list [More to be added!]

11 June 2018 - 09:28 PM

 I don't think having the ability to swap XP between game modes would ever be a good idea, sorry.

Yes. This being in the introduction pretty much axed the entire post. This concept alone wherein classics are converted down levels is poorly concieved from a game design standpoint. In what world would any classic ever convert their exp to this mode until they are exactly 35.2m exp in every skill? Losing levels bars you from efficient leveling content, which means maxing an 'Elite' would just mean post-maxing your classic.

 

Custom content on RSPS' is a non-starter for me as well. Sorry.


In Topic: Pest Control Rewards

06 June 2018 - 02:00 PM

Tbh I I don't think we should have anything to make EIM etc made easier, as @ Dutchie said.

And I mean made easier whatsoever, i don't think there should be ANYTHING to directly help gameplay for ironmen whatsoever.

 

OSRS already offers these features to Ironmen, so it can't really damage gameplay integrity. I also take some issue with the suggestion that any update considered should not make gameplay "easier" - by this metric many updates since 07 was released have made ironmen modes easier. Nearly every new game update makes some aspect of content easier. And again, the point of this suggestion is not to obselete gathering or training methods, but simply to offer some alternatives and give people an incentive to play pest control. We have so many broken resource gathering methods (crystal keys, bloody keys?) that "make gameplay for ironmen easier", that introducing a few resource crates to the pest control shop seems very minor in comparison.

 

 

I dont think this would be a good addition to alora , I do not support this

 

Supplies would be based on donator status and event status, thats my argument here.

 

 

Pretty much everything in Alora is based on donor and event status. Donor status offers extra raids loot, boosted drop-rates, extra clue scroll rewards, passive noted resources, two perfectly tailored skilling zones... Adding coal to the void knights store as it is in OSRS seems pretty reasonable in comparison.


In Topic: Pest Control Rewards

05 June 2018 - 10:53 AM

Perhaps as to not make it so easy for Iron man accounts, the point cost could be increased? Then there's more input needed to claim the rewards, and for normies, less materials flowing in-game causing too much inflation?

I think the contents and point costs need to be balanced with these gamemodes in mind - normal gamemodes have access to a fully stocked potions store which minimizes any possible economic impact from incoming supplies - but the idea behind this is definitely not to make pest control the most efficient gathering method. Just to introduce a reason for people to go back to ;;pc once in a while during events.