Support - Variant needs help getting his infernal cape and defender back after I sit him AGAIN.
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Posted by
TOB already suffers with a severe lack of players. The general player base of Alora can barely do Normal Mode, so why are we making HM that much harder for them? The usual parties at TOB will not accept anyone that isn't using a scythe already, or won't let you join if you aren't in their clan/usual group. For the players learning, this is actually going to be difficult for them. For the players who DO know how to do TOB, this is just a mere annoyance.
If we're suggesting making TOB harder, we should be looking at adding Jad/Zuk healers, making Olm running 1:1 with osrs and other stuff that makes content harder.
Posted by
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Posted by
What is your suggestion?: Put something into the game that allows players to change Dark Totem parts or use any three parts to make a totem
Is this in OSRS?: No, but also they do not have this bug
Has this suggestion been accepted already?: No
How would this benefit Alora?: Would allow players to make totems and not have uneven totem pieces that can never be resolved.
Posted by
I can see both sides of the argument here. I understand that having 200M in xp gives you a 15x chance at the skilling pet, but these aren't necessarily skilling pets in the typical manner. That said, I can't see any negative from it. Realistically, if someone wants the pet, they can either rush 200M and then enjoy the increased rate, or do that minigame to earn xp moving towards 200M anyway.
I support it.
Posted by
TORMENTED DEMONS GUIDE
Please note that Tormented Demons count as Greater Demons and you should ideally kill them on a Greater Demon slayer task.
GEAR SUGGESTIONS:
This is slightly more budget, and my personal set up for my Ironman (with inventory adjusted for more food for learners).
This is the inventory I use. This is for people who understand the mechanics and can reliably kill Tormented Demon's without taking damage over sustained periods of time.
I would not suggest using Magic here. It's slow attack speed in comparison to Ranged and Melee make it slower and less efficient, plus the cost of runes will add up over time.
GETTING THERE: Tormented Demons will use all three attack styles. They will only ever use Ranged at the start, then switch between Magic and Melee after. They will change their attack style after their special attack. They will bind you in place, simply step one tile to the side and continue fighting, changing your protection prayer afterwards. There is a large window to change your prayer as the next attack is delayed. You will see this message in your chatbox when the spell is cast.
If you do not have these, you can teleport to Tears of Guthix (Teleport Wizard > Minigames > Tears of Guthix). Once there, run to the North West and climb the rock. Transport with the light creature to the Tormented Demons cave. Run slightly south and you will enter the cave. The below map shows where the demons are, and how many there are at each location.
HOW TO FIGHT:
Example: Demon spawns with Protect from Magic. You deal 150 Melee Damage. It will now protect Melee. You now have to use Magic or Ranged to deal another 150 damage, before switching back to Melee.
This is something that not many people know about Tormented Demons, however can really make a difference to the speed of your slayer task or increasing your kills per hour!
Tormented Demons have a unique modifier to incoming hits. Your first hit at the start of each kill AND your first hit after it casts it's special attack are both increased by a set damage modifier depending on your weapon speed. The chart below shows the modifier:
As you can see, on these hits, you want to use your slowest weapon. On protect from Range, you will use Dharok's Greataxe (on Crush) or your Heavy Ballista (With dragon Javelins set to accurate) on Protect from Melee. This hit will ALWAYS add +33 to your hit, even if you hit a 0. After this, you will switch back to your Emberlight or Scorching bow accordingly.
Posted by
God no. What a terrible idea. This game is toxic enough at the best of times. Seriously I would never want to hear anyone in-game over voice. Imagine AFKing in Edge and having your ears blasted out.
Posted by
Love that the revs now drop all of the emblems and stuff. Should really incentivise players using the wilderness more.
Posted by
I really believe that half-assing a guide is not the way to go. There are so many things you haven't mentioned.
Ice Moon: Weak to Crush, all hitsplats that are crush weapons are increased by 2. Any other style is slightly reduced damage.
Eclipse Moon: Weak to stab, all hitsplats from stab weapons are increased by 2. Any other style is slightly reduced damage.
Blood Moon: Weak to slash, all hitsplats from slash weapons are increased by 2. Any other style is slightly reduced damage.
Leaving out key mechanics:
Ice moon: During the ice prison phase, she confiscates your weapon and it is locked into a block of ice. You must hit this until it's HP is depleted to retrieve your weapon and dodge the rising icicles that spawn around the ice blocks in a 1 tile radius.
Eclipse moon: During the clone phase, you must face the clone BEFORE its attack animation starts. This will parry the hit, allowing you to take 0 damage and also get a free hit for each correct attempt.
Blood moon: Stepping back at the right time allows you to dodge the hit from the jaguar resulting in less damage taken during the phase.
Also, upon each mechanic ending, the safety moon thing on the floor (I have no idea what it's called) will be safe. It's a set one based on the previous mechanic and so it's easy to run back to the correct spot and take no damage.
Please don't make lazy guides.