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Code 002

Member Since 14 Jul 2018
Offline Last Active Aug 12 2023 05:55 AM
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#224243 QoL - remove 'examine' option from items on ground

Posted by Code 002 on 10 October 2018 - 07:24 PM

Even making it a toggle feature would be extremely helpful.


#224234 Wild Achievements for HCIM

Posted by Code 002 on 10 October 2018 - 06:56 PM

I think that instead of auto-completing these achievements, there should be an alternative. Instead of 250 wildy agility runs there should be another, equally long achievement to make up for that achievement. that way you don't have one more reason to have an easy comp.

250 rooftop seers village laps
100 mithril+ dragons
200 pest control games?


#222759 boss rooms

Posted by Code 002 on 05 October 2018 - 11:32 PM

There isn't much use for GP as an iron-man in the first place,and as @I give down has said we chose the game mode for the challenge not to be catered to.


Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#222248 Glass Blowing

Posted by Code 002 on 04 October 2018 - 03:44 AM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#219693 EIM Progress

Posted by Code 002 on 24 September 2018 - 01:09 AM

So here is a little progress on ye old EIM. The last tab is "Junk" but I'm too lazy to get rid of it yet.

 

 

ffa36e87b1ff74eb14c8661197eee835.png
https://gyazo.com/ff...4c8661197eee835

 

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https://gyazo.com/45...23e07591830cbac

 

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https://gyazo.com/03...231a3258de6b1bf

 

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https://gyazo.com/d4...a5c01d899189f2a

 

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https://gyazo.com/f4...871a32086b2eb1e

 

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https://gyazo.com/54...6afd2546fb40c9d

 

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https://gyazo.com/e7...304c2509bd98522

 

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https://gyazo.com/53...2590598975f9c4a

 

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https://gyazo.com/7a...a89c3156bd83145




#218717 Signaturerinos

Posted by Code 002 on 21 September 2018 - 03:19 AM

Always a pleasure to have Master Dumbshit do any GFX I would need.

 

Much love and recommend you for anyone wanting great work done in a proper time frame.




#218687 [September] Community Awards

Posted by Code 002 on 20 September 2018 - 11:33 PM

Staff

 

Best Admin:

@Draisaitl

Best Global Moderator:

@Not Hellish

Best Forum Moderator:

@Moe

Best Server Moderator:

@Iron Foxit

Best Event Manager:

:thinking: @king purple

Best Server Support:

@Scuffed EIM

Most active on Discord:

@hsoJ

Most active In-game:

@hsoJ

Most active on Forums:

@M A C K

Most Respected:

@Omicron

Most Potential Promotion:

@Moe

Funniest Staff Member:

@Ja ke Him with his firefighter fetish cracks me up

Overall Best Staff Member:

@Salter

 

 

Players

 

Most Active In-game:

@Ragragrag46

Most Active on Forums:

@Zach McCoy

Most Active on Discord:

@Thorru

Most Active Overall:

@Horror

Most Wealthy:

@ProxyBamf

Most Addicted to Gambling:

@ProxyBamf

Most Friendly:

@Trailer Park

Most Respected:

@Inferno

Coolest Veteran: 

@Hot Cakes

Best Helper:

@Eim 40a

Best Edgeville Pker:

@MADASFUK

Best Hybrid:

@Take Notes

Best NH Pker:

@Take Notes

Best PvMer:

@Ragragrag46

Best Raider:

@Draisaitl

Best Skiller:

@Aryan Dream

Best Clan:

#Peeks

Best Ironman:

@Vuqe

Best Hardcore Ironman:

@I See Purple

Best Ultimate Ironman:

@Diseased

Best Elite Ironman:

@EIM hsoJ

Best Classic Player:

@Binair

Best GFX Designer:

@Dumbshit

Best Youtuber:

@Inferno

Best Streamer:

@Lowkey

Top Overall:

@Horror




#218388 Suggestion for PvP items

Posted by Code 002 on 20 September 2018 - 12:19 AM

My current suggestion is based on "IF" the new PvP weapons and armor are implemented into the game. I am open to discussion about any topic I will be presenting. Though constructive conversation is a must.

 

To start things off "IF" the Ancient PvP items are to be added I have multiple cases up for discussion.

 

"Should the items be degradable or non-degradable"

 

         If they are chosen to be "Degradable" I would say this would be the best case scenario for multiple reasons. If items are degradable a substantial cost should be implemented in order to repair the item in question. Multiple ideas have come through making each piece a minimum of 5m GP to fully repair. Or make the items require PkP and GP to repair (these are PvP items after all). Making them require PkP to repair would entice players to be active in the wilderness in order to maintain their gear. The gear being degradable also maintains the integrity of the current BIS (Best In Slot) gear that is already very popular and in my eyes valued and holds a viable stat to GP ratio. If these items were to degrade then I'm all for the weapons and armor being BIS seeing as "You only get some much use out of it".

 

   If it is decided that the weapons and armor are to be Degradable then I have a few questions up for debate.

 

          A. Would it be better to have each item have a certain amount of damage they may Give/Take? If my Vesta's Long-sword can do at the maximum 1500 damage and my Statius 's Plate-body can take a maximum of 1500 damage before it is "Broken" and in need of repairs. If this is decided we would need a "Check" feature to be able to keep up when this item will need to be repaired. Example of not having "Check": I'm at chaos elemental with a friend and I'm the one that's focusing it would be EXTREMELY awkward to pull it out and spec a 12 and have it break on me in the time I would need it most.

 

         B. Would it be better to have each item have a certain amount of "Equipped" time before degrading? Let's say my Statius's War-hammer has 45 minutes of equipped time to be used and my Zuriel's Robe-skirt has 45 minutes to be equipped. As mention in option "A", this would also need a "Check" option to be able to plan my inventory and gear accordingly. Or make proper preparations before venturing into the wilderness.

 

Now, this brings me to adding: What "IF" we implemented "Corrupted" and "Full" items also.

With option "A" a corrupted Vesta's Long-sword would last 750 damage (roughly half the time of the "Full version).

With option "B" a corrupted Zuriel's Staff would last 15-20 minutes (roughly half the time of the "Full" version).

 

         If they are chosen to be "Non-Degradable" (ND) I would say this would appeal more to the "Average Joe" who is hunting said item. This also makes it appealing to any iron-man mode and also any classic player. With that being said if items are ND (non-degradable) the current BIS gear would see a huge plummet in value across the board. After a few weeks of the items being implemented/obtained. If these items were to not degrade I don't feel like they should be BIS as it would render almost everything else "useless". My worries are if these items heavily out gear for example "Ancestral, Armadyl, and Bandos" there would be little to no incentive for someone to grind those out. Indirectly making what great content we have "dead". A fear of mine with the PvP weapons and armor being ND would be we will slowly start what is known as the "Power creep", something that in my eyes is slowly killing Rs3.

 

         If the PvP items are chosen to be ND then I would say personally they shouldn't be the BIS for all gear (PvP wise). For the PvM aspect of things I 100% agree that the stats of the PvP items should not be as strong as they are in the wilderness. I could recommend the items having 2/3-3/4 of the stats they would have in the wilderness (Again these are PvP items).

 

I'm not sure how people would feel to this suggestion regarding the items being ND. In order to keep the integrity of the current BIS gear for each respecting attack style. My suggestion is this. Instead of making the armor "THE" armor to have and indirectly rendering Ahrims/Armadyl/Karils/Bandos useless.

 

My next topic is:

 

"How would I acquire the new PvP weapons and armor"

 

For this topic, I have a few thoughts in my head.

   

Have a group of "Custom NPCs" (Not revenants) located in specific areas of the wilderness. 2 Locations I have in mind are:

     1. For a multi-combat zone have a group of "CNPC's" in the "White area" that is west of the demonic ruins and just south of what is called "Old gate".

     2. Have a group of "CNPC's" located just to the east of the Chaos altar just south of the KBD gated area.

 

These NPC's could drop a Specific key to open a chest located inside the wilderness. This chest could replace the seemingly "useless" Muddy chest. Seeing as how it would be a big risk to venture inside the Lava maze to open the chest. Accordingly, just like the Bloody chest, a broadcast should yell out "Code 002 has opened the Ancient Gods chest". Also if a unique item were to be obtained "Code 002 Has received a Vesta's Long-sword". Now the race is on will you make your great escape or will you have to fight your way through players to safely claim your loot. Another point I would like to add to this Key/Chest system would be the key would not be allowed to leave the wilderness. Since these weapons are going to be highly contested why not make it heart racing from when you get the key to immediately run towards the chest to open and see what goodies await you.

 

         These designated CNPC's would have a semi-low rate of dropping you a key and/or dropping you a potential Corrupted item. (Full items can only be obtained through the Ancient Gods chest).

 

Also, we could consider a Custom event boss similar to Skotizo. Where somewhere in the deeper regions of the wilderness a boss will spawn that would have a chance of dropping you a piece of the PvP weapons or armor. If we wanted to combine the previous idea this "Custom Boss" could also drop keys to then go open the chest for your chance at a "Full" item.

 

     Another Key point to add to the idea mentioned above would be any Wilderness boss (That is your Slayer task) has the ability to drop you a key or PvP item. With that being said I think revenants can drop Corrupted PvP items ONLY. Since tele-block only affects the person you cast it on "on hit" rather than "on cast".

 

"What about if we want to PvM with the new items"

 

I can understand your viewpoint and here is my suggestion towards this issue.

 

The new PvP items should never outclass the current BIS gear for PvM'ing. Therefore it doesn't matter if the items are degradable or non-degradable. My idea is this as I've mentioned earlier making these PvP items 2/3-3/4 of what they would be worth stat wise for all areas in Alora that is outside of the wilderness. With corrupted and "Full" items giving the same stats obviously, it's just whether or not you need to leave in the middle of your task or in the middle of your Bandos bossing trip. Players who wish to raid with "Corrupted" items would need to plan accordingly to make sure that their items will not break in the midst of a raid. Can you imagine the flame that would ensue because your Statius's War-hammer broke and that caused your team to wipe?

 

As always I'm up for discussion about anything I've covered if you feel like I've missed something. Please don't hesitate to tell me and I might add it to this suggestion/opinion/idea.

 

I wish you all a great day and thank you for reading my extensive "Word wall" of a suggestion.

 

I would like to thank a few people for their input on this subject: @Horror @Kitty is bad @Hors @Take Notes @Lowkey @M A C K @king purple @Xuf




#218321 Addition to Herb patch suggestions

Posted by Code 002 on 19 September 2018 - 05:19 PM

I really like this suggestion it gives farmers new scenery to look at and interact with along with making use of usually "dead or unused areas". Could we also get all of the other farming patches working also it would make farming runs much more enjoyable.


#217926 Events schedule command

Posted by Code 002 on 17 September 2018 - 07:00 PM

Raud brings up an interesting point and I do agree with that.

But on the other hand I would love to have a timer for the automatic events that alora has to offer. It would be an amazing QOL feature that would entice people to actually go to these events.

As Elsa stated it's quite a pain in the rear to be in midst of a raid or a prolonged activity that you simply cant just leave to attend said events.

With Rauds opinion I would love to support this but for the time being I will remain NEUTRAL


#217924 Elite Ironmen Changing Partners After 90 Days.

Posted by Code 002 on 17 September 2018 - 06:54 PM

@Mhk Is correct though I believe you need a confirmation from your current partner stating that he/she is willing to give up partnership with you. I could be wrong but your best bet is to just PM @Omicron


#217909 Staff Update 9/17/18

Posted by Code 002 on 17 September 2018 - 05:44 PM

Congratulations to all of my colleagues! Looking forward to what we can achieve in the future.


#217649 Slayer task completion

Posted by Code 002 on 16 September 2018 - 04:30 PM

I will very much so Support this! There's so much that goes on in the chat box being able to distinguish things helps out quite alot.




#217466 Skilux Design shop

Posted by Code 002 on 15 September 2018 - 10:55 PM

I would like to inquire about a 3d moving signature. Would love to hear back from you!

 

Also very nice website nice, clean, eye appealing, and very professional. Keep up the good work.




#217266 PvM Forum Award

Posted by Code 002 on 15 September 2018 - 02:04 AM

I can support this! In my opinion

1. KC - with a crown on top of it for xxxx amount of boss kills

2. DG - (Dangerous game) for xxxx amount of wilderness boss kills

3. X - A capitalized X that is green could signify the xxxx amount of Chambers of Xeric completions

4. A blood drop - For xxxx amount of Theatre of Blood completions