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About Me
I DO NOT HANDLE 2FA/PASSWORDS/BANS/UNBANS
VIA PM ON DISCORD OR FORUMS.
If you wish to appeal, please do so here:
https://www.alora.io...rum/27-appeals/'
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Community Stats
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Group
Veteran - Active Posts 194
- Profile Views 14,007
- Time Online121d 3h 4m 40s
- Member Title Advanced Member
- Age Age Unknown
- Birthday Birthday Unknown
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Gender
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Location
In the Franxx
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Clan
Alora
Game Activity
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Code 002 received a Rock golem pet (34th) at 60.5m Mining XP!
Jul 31, 2023 12:30 amCode 002 received a Rock golem pet (33rd) at 57m Mining XP!
Jul 29, 2023 10:20 pmLatest Visitors
#224243 QoL - remove 'examine' option from items on ground
Posted by
Code 002 on 10 October 2018 - 07:24 PMEven making it a toggle feature would be extremely helpful.
#224234 Wild Achievements for HCIM
Posted by
Code 002 on 10 October 2018 - 06:56 PM
250 rooftop seers village lapsI think that instead of auto-completing these achievements, there should be an alternative. Instead of 250 wildy agility runs there should be another, equally long achievement to make up for that achievement. that way you don't have one more reason to have an easy comp.
100 mithril+ dragons
200 pest control games?
- Paine likes this
#222759 boss rooms
Posted by
Code 002 on 05 October 2018 - 11:32 PMThere isn't much use for GP as an iron-man in the first place,and as @I give down has said we chose the game mode for the challenge not to be catered to.
Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.
- I give down likes this
#219693 EIM Progress
Posted by
Code 002 on 24 September 2018 - 01:09 AMSo here is a little progress on ye old EIM. The last tab is "Junk" but I'm too lazy to get rid of it yet.
https://gyazo.com/ff...4c8661197eee835
https://gyazo.com/45...23e07591830cbac
https://gyazo.com/03...231a3258de6b1bf
https://gyazo.com/d4...a5c01d899189f2a
https://gyazo.com/f4...871a32086b2eb1e
https://gyazo.com/54...6afd2546fb40c9d
https://gyazo.com/e7...304c2509bd98522
https://gyazo.com/53...2590598975f9c4a
https://gyazo.com/7a...a89c3156bd83145
#218687 [September] Community Awards
Posted by
Code 002 on 20 September 2018 - 11:33 PMStaff
Best Admin:
Best Global Moderator:
Best Forum Moderator:
@Moe
Best Server Moderator:
Best Event Manager:
:thinking: @king purple
Best Server Support:
Most active on Discord:
@hsoJ
Most active In-game:
@hsoJ
Most active on Forums:
Most Respected:
Most Potential Promotion:
@Moe
Funniest Staff Member:
@
Ja ke Him with his firefighter fetish cracks me upOverall Best Staff Member:
Players
Most Active In-game:
Most Active on Forums:
Most Active on Discord:
Most Active Overall:
Most Wealthy:
Most Addicted to Gambling:
Most Friendly:
Most Respected:
Coolest Veteran:
Best Helper:
Best Edgeville Pker:
Best Hybrid:
Best NH Pker:
Best PvMer:
Best Raider:
Best Skiller:
Best Clan:
#Peeks
Best Ironman:
@
Vuqe Best Hardcore Ironman:
Best Ultimate Ironman:
Best Elite Ironman:
Best Classic Player:
Best GFX Designer:
Best Youtuber:
Best Streamer:
Top Overall:
#218388 Suggestion for PvP items
Posted by
Code 002 on 20 September 2018 - 12:19 AMMy current suggestion is based on "IF" the new PvP weapons and armor are implemented into the game. I am open to discussion about any topic I will be presenting. Though constructive conversation is a must.
To start things off "IF" the Ancient PvP items are to be added I have multiple cases up for discussion.
"Should the items be degradable or non-degradable"
If they are chosen to be "Degradable" I would say this would be the best case scenario for multiple reasons. If items are degradable a substantial cost should be implemented in order to repair the item in question. Multiple ideas have come through making each piece a minimum of 5m GP to fully repair. Or make the items require PkP and GP to repair (these are PvP items after all). Making them require PkP to repair would entice players to be active in the wilderness in order to maintain their gear. The gear being degradable also maintains the integrity of the current BIS (Best In Slot) gear that is already very popular and in my eyes valued and holds a viable stat to GP ratio. If these items were to degrade then I'm all for the weapons and armor being BIS seeing as "You only get some much use out of it".
If it is decided that the weapons and armor are to be Degradable then I have a few questions up for debate.
A. Would it be better to have each item have a certain amount of damage they may Give/Take? If my Vesta's Long-sword can do at the maximum 1500 damage and my Statius 's Plate-body can take a maximum of 1500 damage before it is "Broken" and in need of repairs. If this is decided we would need a "Check" feature to be able to keep up when this item will need to be repaired. Example of not having "Check": I'm at chaos elemental with a friend and I'm the one that's focusing it would be EXTREMELY awkward to pull it out and spec a 12 and have it break on me in the time I would need it most.
B. Would it be better to have each item have a certain amount of "Equipped" time before degrading? Let's say my Statius's War-hammer has 45 minutes of equipped time to be used and my Zuriel's Robe-skirt has 45 minutes to be equipped. As mention in option "A", this would also need a "Check" option to be able to plan my inventory and gear accordingly. Or make proper preparations before venturing into the wilderness.
Now, this brings me to adding: What "IF" we implemented "Corrupted" and "Full" items also.
With option "A" a corrupted Vesta's Long-sword would last 750 damage (roughly half the time of the "Full version).
With option "B" a corrupted Zuriel's Staff would last 15-20 minutes (roughly half the time of the "Full" version).
If they are chosen to be "Non-Degradable" (ND) I would say this would appeal more to the "Average Joe" who is hunting said item. This also makes it appealing to any iron-man mode and also any classic player. With that being said if items are ND (non-degradable) the current BIS gear would see a huge plummet in value across the board. After a few weeks of the items being implemented/obtained. If these items were to not degrade I don't feel like they should be BIS as it would render almost everything else "useless". My worries are if these items heavily out gear for example "Ancestral, Armadyl, and Bandos" there would be little to no incentive for someone to grind those out. Indirectly making what great content we have "dead". A fear of mine with the PvP weapons and armor being ND would be we will slowly start what is known as the "Power creep", something that in my eyes is slowly killing Rs3.
If the PvP items are chosen to be ND then I would say personally they shouldn't be the BIS for all gear (PvP wise). For the PvM aspect of things I 100% agree that the stats of the PvP items should not be as strong as they are in the wilderness. I could recommend the items having 2/3-3/4 of the stats they would have in the wilderness (Again these are PvP items).
I'm not sure how people would feel to this suggestion regarding the items being ND. In order to keep the integrity of the current BIS gear for each respecting attack style. My suggestion is this. Instead of making the armor "THE" armor to have and indirectly rendering Ahrims/Armadyl/Karils/Bandos useless.
My next topic is:
"How would I acquire the new PvP weapons and armor"
For this topic, I have a few thoughts in my head.
Have a group of "Custom NPCs" (Not revenants) located in specific areas of the wilderness. 2 Locations I have in mind are:
1. For a multi-combat zone have a group of "CNPC's" in the "White area" that is west of the demonic ruins and just south of what is called "Old gate".
2. Have a group of "CNPC's" located just to the east of the Chaos altar just south of the KBD gated area.
These NPC's could drop a Specific key to open a chest located inside the wilderness. This chest could replace the seemingly "useless" Muddy chest. Seeing as how it would be a big risk to venture inside the Lava maze to open the chest. Accordingly, just like the Bloody chest, a broadcast should yell out "Code 002 has opened the Ancient Gods chest". Also if a unique item were to be obtained "Code 002 Has received a Vesta's Long-sword". Now the race is on will you make your great escape or will you have to fight your way through players to safely claim your loot. Another point I would like to add to this Key/Chest system would be the key would not be allowed to leave the wilderness. Since these weapons are going to be highly contested why not make it heart racing from when you get the key to immediately run towards the chest to open and see what goodies await you.
These designated CNPC's would have a semi-low rate of dropping you a key and/or dropping you a potential Corrupted item. (Full items can only be obtained through the Ancient Gods chest).
Also, we could consider a Custom event boss similar to Skotizo. Where somewhere in the deeper regions of the wilderness a boss will spawn that would have a chance of dropping you a piece of the PvP weapons or armor. If we wanted to combine the previous idea this "Custom Boss" could also drop keys to then go open the chest for your chance at a "Full" item.
Another Key point to add to the idea mentioned above would be any Wilderness boss (That is your Slayer task) has the ability to drop you a key or PvP item. With that being said I think revenants can drop Corrupted PvP items ONLY. Since tele-block only affects the person you cast it on "on hit" rather than "on cast".
"What about if we want to PvM with the new items"
I can understand your viewpoint and here is my suggestion towards this issue.
The new PvP items should never outclass the current BIS gear for PvM'ing. Therefore it doesn't matter if the items are degradable or non-degradable. My idea is this as I've mentioned earlier making these PvP items 2/3-3/4 of what they would be worth stat wise for all areas in Alora that is outside of the wilderness. With corrupted and "Full" items giving the same stats obviously, it's just whether or not you need to leave in the middle of your task or in the middle of your Bandos bossing trip. Players who wish to raid with "Corrupted" items would need to plan accordingly to make sure that their items will not break in the midst of a raid. Can you imagine the flame that would ensue because your Statius's War-hammer broke and that caused your team to wipe?
As always I'm up for discussion about anything I've covered if you feel like I've missed something. Please don't hesitate to tell me and I might add it to this suggestion/opinion/idea.
I wish you all a great day and thank you for reading my extensive "Word wall" of a suggestion.
I would like to thank a few people for their input on this subject: @
Horror @Kitty is bad @Hors @Take Notes @Lowkey @M A C K @king purple @Xuf
- Horror, Mag3rang3pk3, Redius and 6 others like this
#218321 Addition to Herb patch suggestions
Posted by
Code 002 on 19 September 2018 - 05:19 PMI really like this suggestion it gives farmers new scenery to look at and interact with along with making use of usually "dead or unused areas". Could we also get all of the other farming patches working also it would make farming runs much more enjoyable.
- Mag3rang3pk3 likes this
#217926 Events schedule command
Posted by
Code 002 on 17 September 2018 - 07:00 PMRaud brings up an interesting point and I do agree with that.
But on the other hand I would love to have a timer for the automatic events that alora has to offer. It would be an amazing QOL feature that would entice people to actually go to these events.
As Elsa stated it's quite a pain in the rear to be in midst of a raid or a prolonged activity that you simply cant just leave to attend said events.
With Rauds opinion I would love to support this but for the time being I will remain NEUTRAL
#217266 PvM Forum Award
Posted by
Code 002 on 15 September 2018 - 02:04 AMI can support this! In my opinion
1. KC - with a crown on top of it for xxxx amount of boss kills
2. DG - (Dangerous game) for xxxx amount of wilderness boss kills
3. X - A capitalized X that is green could signify the xxxx amount of Chambers of Xeric completions
4. A blood drop - For xxxx amount of Theatre of Blood completions
- EIM 1gp likes this