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Fluxd

Member Since 27 Dec 2016
Offline Last Active Sep 09 2020 01:28 AM
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#243410 Slayer: Fixing The TzTok-Jad Task

Posted by Fluxd on 13 December 2018 - 05:55 AM

support 100%




#72130 Bug Fixes vs New Content in Updates

Posted by Fluxd on 17 April 2017 - 09:57 AM

To the people against it and for the new content your arguments aren't valid.

 

Fixing broken content would introduce more playable areas and content for players to partake in.

 

So if they started fixing the broken/bugged content they would therefore be adding more content so players wouldn't get bored.

 

Once you fix that stuff then you can start adding new content, and focus on fixing the bugs of that new content instead of just adding more new content on top of it to distract the people that a lot of other content is broken.


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#71603 Content that needs fixed or fully implemented

Posted by Fluxd on 16 April 2017 - 06:53 AM

Supporting the fixing idea!

 

Crafting is broken too! You can't make battlestaffs, i bought materials for 6.3k battlestaffs for about 20m, when i started doing, its broken! Why not fix that too?!

Welcome to Alora, where we care more about Xerican robes than broken skills.




#69393 Content that needs fixed or fully implemented

Posted by Fluxd on 11 April 2017 - 03:45 AM

Hunter is broken. Chins go in trap 1/10 of the time. Same with birds.

 

There's a range cape perk(ava's device) but no others, why only implement 1 skill..Def cape doesn't act of RoL etc..

 

Only 2 rooftop courses work. Again, only part of content is implemented.

 

Shamans and WC guild are in-game, rest of Zeah is almost pointless.

 

Can't use hardwood tree patch in Gnome Stronghold.

 

Visuals for every farming patch has a chance to bug out. (dead or diseased crops look like they need raked)

 

Can't use bank next to Stronghold slayer cave.

 

Donor zone is pretty lacking. Chins are horrible and don't catch 90% of the time. 2 gold rocks are useless. No mith or addy.

 

 

There's so much more, but this list here would probably take a month to fix.

 

Feel free to start your own thread with other ideas of stuff that could be fixed or properly implemented.

 

 

EDIT;; Forgot about this one but it's a pretty big one too. Sometimes NPCs will just randomly walk away from their location and just keep walking.

 

Example; In GWD the minions can just randomly walk out of the room and not respawn until it is killed or the server restarts.

 

Other monsters can do this as well and I've experienced it, such as black demons and abyssal demons.