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Tensorflow

Member Since 19 Oct 2018
Offline Last Active Jun 12 2022 09:08 PM
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Posts I've Made

In Topic: [27/11/18] Last Man Standing, PvP/Wilderness Improvements, Venom, QOL & b...

28 November 2018 - 12:51 PM

Excellent job - a lot of key issues were addressed in this update. Thanks!


In Topic: UIM Suggestion Noted Items

28 November 2018 - 12:49 PM

Sorry, gonna have to go with no-support here.

 

As already stated, this is simply part of the game mode. You eventually get used to it, and it gets kind of fun imo... Try planning ahead before doing note-unnote heavy activites!


In Topic: [RSPS Development] Introduction

24 November 2018 - 02:59 AM

@Iron Peep Yeah, I haven't worked on too many different sources - essentially of my experience is with the Matrix base, on which I have developed different frameworks and made slight QoL improvements to the game engine. However the bases that exist have certainly come a long way, as there are a lot of talented developers which have surfaced in the community.


In Topic: [RSPS Development] Introduction

23 November 2018 - 05:58 AM

@Moe Thanks! And sorry for posting in wrong section :x


In Topic: 3rd Age / Clue Scroll / Lucky Impling Jar changes

20 November 2018 - 04:06 AM

I got a 3a long from my first ever elite clue... Fortunately I screenshotted it!

 

I also understand the desire to replicate OSRS mechanics - however, it's always good to have QoL aspects to the game that aren't necessarily broken mechanics. I believe that stacking clues of the same type falls under this category. Grinding a stack of 30 clues is in my opinion very enjoyable, and I don't see the harm in leaving it in game.

 

So, in conclusion, support for removing 3a and making it rarer, no-support for removing stackable clues.

 

Also, I agree with prior comments regarding combining clues to make a master clue. I believe the gear/item requirements for master clues should be upgraded beyond the basic requirements that currently exist.