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Member Since 07 Nov 2016
Previous Username: Seabound
Offline Last Active Apr 24 2024 04:26 PM
*****

#75876 Bring Back Castlewars - an RS Tradition.

Posted by Androctonus on 28 April 2017 - 01:44 AM

I agree Castle Wars should be implemented. It is a fun mini game for people to pvp but not risk their items, Battle Royale is fun but just not the same. Also i think its worth it for the simple fact that it is something we would have that not all severs have and it could help the community grow.


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#65338 Completionist Cape Requirements

Posted by Heroic on 28 March 2017 - 11:38 AM

In my opinion, all PK requirements should be deleted completely. PKing is not an endgoal in Runescape. PvM'ers, such as myself, will never be able to get all the requirements done, purely because of the PKing achievements. It should indeed be time consuming, but PKing achievements also require a lot of luck and are not something everyone can complete.


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#65249 Completionist Cape Requirements

Posted by Riddler on 28 March 2017 - 12:47 AM

I vote yes 15 killstreak being removed and instead make it so you have to turn in a tier8-10 emblem something like that? As for the 50 kills I say leave that one alone completionist is suppose to be difficult and not able to get it in a day. I think 50 kills isn't to much to ask for.

I'm not sure you're understanding this thread one bit.  Us UIM aren't worried about not killing people, we just don't want to touch the wild for Skot, even if PKP is too easy of a way to be OP.  Especially when HCIM is released there should be no PVP(or maybe 1 player kill) to achieve the requirements.


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#65207 Completionist Cape Requirements

Posted by Macauley on 27 March 2017 - 06:56 PM

22 votes to 1, I think kill streaks should be removed completely at the very least.
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#65101 Completionist Cape Requirements

Posted by Hex on 27 March 2017 - 04:32 AM

Its a Private Server, not the official game. It has quite a lot of achievements to complete along with the music (which would be a lot easier to obtain in the official game)

Maybe im just a masochist, but im just not a fan of being able to completely comp your account in 2 days or less.

The only real hard achievements (time wise) are the 200m requirements, but even that is completable in a day or two.

iirc Flexicution was able to get 2 200m stats within 2 days of the server launching.

 

Ive always been a fan of the weird achievement that runescape had to offer, and seeing them included in comp cape on real rs is quite enjoyable.

Some examples would be champion scrolls, minigame rewards (gold cwars or the mob armies sets) or various other minigame related achievements

 

I get that its a private server and its meant to be fast paced and easily achieveable, but some long term achievements that arnt just xp related would be really interesting


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#65077 Completionist Cape Requirements

Posted by Hex on 26 March 2017 - 11:48 PM

Yeah this seems fair enough to me.

 

Ironmen struggle with the PKing achievement because of the gear limitations, but it still isn't feasible for the average player to get a 15 kill streak.

A large majority of the server doesn't care about PKing, shown by the amount of current pkers at any given time.

I say just remove the achievement alltogether, and replace them with pvm achievements.

 

Fairly sure even rs3 comp cape is pvm based and doesnt require pvp outside of grindable minigames.

 

EDIT: idk if i agree with how the poll is worded, i think it should be less obtainable by adding many more challenging achievement to the requirements, but i do agree that pking shouldnt be included.




#65084 Completionist Cape Requirements

Posted by Hex on 27 March 2017 - 01:16 AM

Yeah, I'm pretty sure the goal is to bring activity to the wilderness w/ the pvp acheivements, but instead it just demotivates people and they don't bother. Adding x amount of each boss in wildy to be killed will solve two things with 1 stone - active wildy, and a fair ground for the completionist cape.

Only problem with this that i can see is that it kinda screws over UIM and eventually HCIM that need to risk their entire account just to do that achievement.




#65062 Completionist Cape Requirements

Posted by Syntax on 26 March 2017 - 10:29 PM

Agreed, especially now that ironman don't even have to do them. Change it to wildy boss kills for both ironmen and regular accounts.

 

This will increase wilderness activity even more than having pk reqs since no1 tries to get them. Will be crazy in the wildy, with everyone trying to get the boss kills @Omicron

 

Pkers will be happy with increased activity throughout all of wildy as a result, and people attempting to get the completionist cape will be happy as well. Win/Win




#65063 Completionist Cape Requirements

Posted by Beta Chippy on 26 March 2017 - 10:30 PM

15 kill streak should be removed, aswell as you should add iron specific achievements such as killing wilderness bosses. would start with their killcount at the bosses


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#55575 Content poll - Bonds

Posted by Syntax on 19 February 2017 - 07:46 PM

(Note to readers, I am currently an uber donator, however the rank is bugged and you have to pay 15 points to cancel a task, so I asked Omicron to move me down to legendary as to allow me to slay without issue for the time being)

 

 

@uTorrent, You're claiming that the larger issue is that players such as myself have achieved uber while only losing ~5-10m per bond. In the end, it probably cost me around 1.5b for uber, and lots of time trying to buy those bonds. Even the slightest change from my set price of 30m per bond, such as paying 31m per bond would result in an extra 250m loss. Please keep that in mind as you continue to read.

 

It would require at a minimum, 7.5b to outright buy the 250 bonds required. As you can see, players like myself are forced to sell mys boxes, and other donor items in order to re-invest back into bonds. This is a much harder process than many people are led to believe (esp when people undercut you 24/7)

 

This is because mystery box prices are determined by the market. The market and economy determine the prices - why is that an issue?

 

  • You altering the point cost for mystery boxes does absolutely nothing, the market would adjust accordingly.

 

If it is worth it to get uber (good benefits...), bonds go up in price (and the competition to buy bonds increases, along with a surplus of mystery boxes, mithril seeds, and prayer scrolls into the game as a result (then those items drop in price and the players buying bonds lose more profit)

 

 

Uber was "cheap" for me because I was the first person to fully commit to doing it before I had competition. Players within TNG were purposely holding off from buying bonds so that it wouldn't be as difficult for me to get.

 

----------------------------

 

It's a no brainer, revert it to how it was. All you did was make it so staff have to middleman donations. If you disagree with my post, please quote me or pm me on the forums for a more in depth explanation on basic economics (not meant to be flame). Lastly - the premise of making mystery boxes untradeable still leaves prayer scrolls/mithril seeds as the next item(s) for you to tackle.

 

@Omicron @Jare @uTorrent @Drewsy @NaLoLBooster @Syrinx @Seabound @Fat nerd @Luxury




#46962 [25/1/17] Bug fixes, Raids information

Posted by Omicron on 25 January 2017 - 04:43 AM

Hello everyone,

 

I apologize for the lack of live server updates recently, nearly all of our attention has been focused on Raids, and we're making great progress! It's going to be an amazing addition to Alora, and I'm sure that it will be an enjoyable experience for every one of you. We're getting so close to the release date, and if all goes as planned, we'd like to have Raids out this weekend! That will make us the first and only private server with Raids(let alone the Olm boss, which we've nearly perfected). In the meantime, I simply wanted to push out a few bug fixes, as well as a fix for the lag which I also apologize for as we had some technical issues.

 

  • Website:
    • Fixed image uploads
      • Uploading from a local file or an external link should now work as intended.
    • Website downtime issue resolved
      • Many users would see an error page on the website, this has since been fixed.
    • Awards system:
      • @Blank is currently working on implementing the awards system to make the forum a bit more interactive.
  • Miscellaneous:
    • Dice bag can no longer roll 0
    • Fixed raw karambwanji in shop
    • "Website link" filter has been added for players with less than 1 hour of playtime
    • Veteran/Ex-staff yell tags fixed in-game
    • Sanfew's serums can now be decanted
    • Thieving tick manipulation bug fixed
    • Fixed levers going in/out of the Mage bank arena
    • Players who have a random event(Odd one out) will no longer be able to log out until they finish it.
    • Added a way for staff to find related users by ip/mac(for bot busting purposes)
  • PVP/Combat:
    • Fixed huge issues with "risked wealth" calculation that wasn't properly determining the wealth of pkers for stackable drops
      • You should now receive pkp more often on kills.
      • This should change the dynamics in the wilderness, as killing someone with noted anglerfish for example would think they only had the wealth of 1 anglerfish. It will now calculate (value * amount)
      • Two seconds added to PJ timer
    • Magic defence formula revised
      • Magic should now be more accurate overall
    • Fixed an issue with combat distance for large NPCs
    • Logging out and back in will now still show your teleblock timer
  • Barrows changes:
    • The Elite clue scroll can now be obtained as a Barrows reward

 

 

Some previews of what we've really been working on:

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Make sure your schedule is cleared up for this weekend :)

 

 

Cheers,

Omicron




#44430 Raids: Chambers of Xeric Preview

Posted by Omicron on 17 January 2017 - 12:32 PM

Hey guys,


As many of you already know, we've been working hard on developing the recently released Raids system from OSRS to have it available on Alora. I'm very pleased to announce that it's coming along nicely, and that the progress is coming along quicker than expected. Although it won't be 100% accurate to OSRS, we're trying to get the most important parts(eg. The battle against the Olm and other bosses) to be as accurate as possible.

So far, we've got a decent system for managing the different Raids sessions that could be simultaneously active, as well as forming a team to go into a dungeon with. The interfaces for this are not yet configured, but the backend support is there.


Here's a small overview of a few features:

  • Raids sessions support
    • Capable of hosting an instanced raids map for a party(we will likely limit this number to ~20 people)
    • A map with 12 rooms, not including the final Olm room, is created.
      • Each room has it's own enemies to face. (Currently only two rooms configured)
  • Olm boss
    • We've tried to keep the Olm combat mechanics as true to OSRS's as possible. It took a long time to find all of the animations, graphics, and other configurations to make this happen, but it looks very nice at the moment.
    • This boss is intended to be a challenge, and we do not plan to lessen that challenge as much as we have with other bosses(eg. Zulrah). Olm seems to have many different combat mechanics, phases, and rotations which are being analyzed right now to make sure that Alora's Olm is equivalent.
  • Olmlet pet:
    • The dialogue is 100% accurate to OSRS's, including the proper laugh animations on the different dialogue sections.

 

This is the primary focus of development at the moment, and other updates will be put aside for the most part until we release Raids(except necessities). There is currently no ETA as I'm not sure how long some of the other aspects will take, but if all goes well we'll have it out before February 1st. I will make sure to keep everyone updated on the progress as I'm sure many of you are just as keen as I am to see this update make its way to Alora!

 

We've still got a long way to go, but this update really is huge and we plan to make it as comprehensive as possible.

Some media:

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Y0ugUT1.gif


Enjoy, and keep your eyes out for some updates soon  ;)


Regards,
Omicron




#43113 [14/1/2017] Ultimate Ironman mode, Superior Slayer encounters and more!

Posted by Omicron on 14 January 2017 - 03:42 AM

Hello everyone,

 

Note(January 15): We have pushed a small, quick update to fix a few issues this morning. It is posted below!

Make sure to take advantage of the 1.5x XP, Vote points, PKP and Barrows points event happening right now for the weekend!

Today's update includes the highly anticipated Ultimate ironman mode for those who are craving a more challenging style of gameplay! This mode also includes its respective highscores tab to keep track of the top players.

 

[Quick fixes (January 15)]
  • Miscellaneous:
    • Items on ground timer reset to normal for the time being
    • Imbued heart was giving 1 extra Magic level, this has been fixed.
    • Fixed Mage arena shop, can now sell back as intended
    • Superior slayer encounters will no longer attack other players
    • Fixed issue with superiors spawning on objects
    • Items that an NPC always drops will no longer be announced on the rare drop yell
  • Highscores:
    • Highscores were still displaying banned members on the skill pages, this has been fixed.
    • Highscores search function has also been implemented! (also fixed the black text for the search box)

 

[Full update (January 14)]

  • Thermonuclear smoke devil changes:
    • It is now counted as a boss and will show you your killcount after every kill // announce to the world after certain #
    • Respawn time decreased by 200%
    • You are now able to kill these even if you are assigned a regular "Smoke devil" task
  • Bank changes:
    • Your bank will now re-open to the last tab you were viewing (while logged in)
    • Fixed issue where you could not swap items in your bank if the size of your bank was too large
    • Fixed examine text
  • Superior Slayer tasks have been added:
    • You will now have the chance to face a Superior Slayer encounter while completing your Slayer tasks!
    • These superior versions of your task may provide a greater challenge, but will drop 3 times the loot!
      • The loot from these superior version is enhanced vs. the normal version
      • You also have the chance to receive an imbued heart!
    • The chance to face a Superior on a task is 5% for regular players, and these rates for donators:
      • (You may not receive two encounters within 3 minutes of each other)
      • 9.0% for Legendary
      • 7.6% for Extreme
      • 6.6% for Super
      • 6.0% for Regular
    • Superiors available:
      • Crushing hand, Chasm crawler, Screaming banshee,
      • Screaming twisted banshee, Cockathrice, Flaming pyrelord, Monstrous basilisk,
      • Malevolent mage, Insatiable bloodveld, Cave abomination, Abhorrent spectre, Choke devil,
      • King kurask, Marble gargoyle, Night beast, Greater abyssal demon
      • **Superiors are currently available to all players for free, although within the next week they may have to be unlocked for Slayer points. **
  • Fixed many broken npc animations in the process of doing superiors:
    • Pyrefiends
    • Crawling hands
    • Dust devils
    • Bloodvelds
    • Banshees
    • *NOTE: You must be wearing a Slayer helmet or earmuffs when fighting banshees, or you will have your stats reduced.
  • Imbued heart:
    • A rare, tradable drop from Superior encounters
    • Temporarily boosts your Magic level between 2-10, depending on your base level
      • This will not work in the Duel arena if the "No potions" rule is on.
    • The imbued heart is also available through the web store
  • Duel fixes:
    • Removing/adding items to the stake interface will now "unaccept" the duel and you'll have to accept again
    • It will also send a chatbox message stating that items were removed or added to the duel.
  • Clue scroll reward changes:
    • Junk is now much more rewarding from higher-end clues, as well as slightly more rewarding from easy clues.
    • Broken amulets (emerald, sapphire, etc) from clues have been fixed.
  • Miscellaneous:
    • Fixed Monkey Madness quest not completing properly
    • Fixed Shooting star bug when server restarts
    • Friend "smiley faces" will no longer appear in the default clan chats(help/ironman/gamble)
    • This is to provide more visibility for ranked members.
    • Thermonuclear smoke devil -> Thermo smoke devil in quest tab display to prevent cutting off of text
    • Heavy ballista can no longer cut through Slashed webs
  • Dismantle warning:
    • When dismantling any item, you will now be presented with a confirmation box to make sure that is what you want to do.
  • Arrows mechanics changed:
    • There is now a random 1/7 chance to lose arrows when shot, they will simply not appear on the ground.
  • Ultimate Ironman mode:
    • Ultimate Ironman mode is now playable!
      • You must create a new account to play in UIM mode.
      • This will set your forum rank to Ultimate ironman as well.
    • UIM players are similar to normal Ironman, but they cannot:
      • Use banks
      • Any functions that adds items to bank(eg. Dying with cannon) will instead drop items on ground.
      • Deposit items in to banks by using item -> bank deposit box
    • They may:
      • Use items on a bank booth to note them
      • Obtain Ultimate ironman equipment from Paul at home
    • Ultimate Ironman highscores are available on the website!
    • *Looting bags will be released within the next week.
  • Fixed lever distance
    • Previously, you could use a lever from a far distance
  • Fixed doors issue
    • Some of you may have noticed a bug when two players open a door at the same time causing the shop room wall to beinvisible and walkable. This has been fixed.
  • Autocast issue:
    • Removing your weapon while autocasting will now reset your autocast as intended.
  • Fixed broken Blowpipe bonuses
    • The dart bonus would be applied to numerous stats rather than simply Ranged attack/strength
  • Youtuber icon / yell tag added
    • Players who have the youtuber rank will now have the icon and rank title in their yells.
    • Youtubers can also use the yell channel without having to be a donator.
  • Starter pack now given to all players
    • Even if the player skips the tutorial, they will still receive the starter pack.
    • The starter pack will now be placed in the inventory rather than the bank to avoid confusion.
  • Ground items now last 10 times longer:
    • Similar to OSRS, items dropped on the ground will now remain there 10 times longer. This does NOT affect the "show"
    • delay. They will go public after the intended time(typically 2 minutes).
  • Slayer changes:
    • Killing these NPCs will count towards their equivalent tasks:
    • Demonic gorillas -> Black demons
    • Brutal (red/black/green) dragons -> (Red/black/green) dragons
  • Clan wars changes:
    • Bug that would place player in opponent's room has been fixed.
  • Ironman webshop added:
    • Many ironmen have donated simply for the rank, and then have had to either transfer tokens or let them sit on their account due to not having an alt to transfer them to. This update will solve that, by providing a few items that ironmen can donate for. There items are mostly cosmetic.
    • The items are:
    • Golden apron
    • Golden chef's hat
    • Ring of Wealth (i)
    • Gnome scarf
    • Gnome goggles
    • Gnome child hat
  • Ring of wealth (i) changes:
    • ROW(i) now affects Barrows loot at a higher rate than the regular Ring of wealth
  • Mage arena exchange changes:
    • You can now sell back items to the Mage Arena exchange shop(eg. Apprentice wands) for 45% of the buy price.
    • Many items(eg. Apprentice wand) are essentially useless otherwise, and will now have some value as a drop.
  • De-iron feature:
    • Due to requests, you are now able to de-iron your account and play as a normal player.
      • This is not free however, you will have to cough up 10M gp to do this and it cannot be reversed.
        • If you have less than 1 hour of playtime, you don't have to pay this fee!
      • This will reset your game mode and forum rank permanently. Choose wisely if you wish to do this, as it cannot be reversed,even by staff members.
    • Speak to Paul at home to de-iron your ironman.
    • NOTE: It will be announced to everyone online that you have de-ironed
  • Highscores changes:
    • Banned players will no longer appear on the highscores.
    • Ultimate ironman highscores

 

 

 

 

 
 
 

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Enjoy!
Omicron

[Quick fixes (January 15)]
  • Miscellaneous:
    • Items on ground timer reset to normal for the time being
    • Imbued heart was giving 1 extra Magic level, this has been fixed.
    • Fixed Mage arena shop, can now sell back as intended
    • Superior slayer encounters will no longer attack other players
    • Fixed issue with superiors spawning on objects
    • Items that an NPC always drops will no longer be announced on the rare drop yell
  • Highscores:
    • Highscores were still displaying banned members on the skill pages, this has been fixed.
    • Highscores search function has also been implemented! (also fixed the black text for the search box)



#41622 [1/10/17] New Duel Arena, Smoke devil cave, Skotizo rework & raids teaser...

Posted by Omicron on 10 January 2017 - 04:55 AM

Hello everyone,

 

 

Today's update consists of many bug fixes but also plenty of new content! A few days ago, raids were released on OSRS and we've begun working on them to get them to you as soon as we can. In the meantime, here are the latest updates:

 

NOTE: You must restart your client to obtain the latest version!

 

  • Combat:
    • Dragon scimitar special fixed once and for all
    • Teleblock issues fixed:
      • Fixed spam-teleblock bug which didn't allow you to attack a player who was already teleblocked
      • Teleblock accuracy slightly increased
      • Visual teleblock timer on client was previously 5-10 seconds too long, this has since been fixed.
    • Fixed issue where two people could attack the same person in 1 tick
    • Dragon spear special fix:
      • If you spec someone against a wall, it will not try to run them to the other side of the wall.
  • New Duel Arena System:
    • The new OSRS duel arena has been implemented!
      • Due to the amount of scam reports the staff team has had to deal with, the new duel arena system seemed like a great option to deter scamming.
    • We've implemented the new system with the following useful features:
      • View other player's inventory/equipment (without showing amounts of any item)
      • No switch weapon ~ You will not be able to switch your weapon once the duel starts
      • (Coming later this week) Presets/Load last duel ~ Later on this week, this option will be added to make the setup interface process even smoother.
    • Bug fixes:
      • Firemaking/mithril seeds blocked within arenas
      • Flags/trapdoors fixed -- You are now able to forfeit the duel
    • NOTE:
      • There are bound to be bugs with this system, so please help us perfect it by reporting them in the correct section!
  • Miscellaneous:
    • Fixed issue with trading interface -- second screen would show old item text
    • Fixed teleporting out of monkey madness and not losing items on death
    • Administrators are now able to spawn NPCs that all players can attack(for event purposes)
    • Pet options fixed:
      • Pets such as Rift guardians can now undergo metamorphosis
  • Pet insurance changes:
    • Your pet will now always be insured! If you do die with it, you will only need to pay to retrieve your pet.
      • This means you won't have to pay the 5M again for insurance
    • With this update, pet insurance has been increased from 5M to a one-time fee of 10M.
  • Miscellaneous:
    • Fallback for bug abuse ~ If you do manage to get out of a minigame, you will not be able to duel.
    • Dragon claws are also now tradable
  • Raids items teaser:
    • Everyone is excited about raids coming out, OSRS and Alora players alike! We wanted to give everyone a small taste of what the raids items are like, so we've added these 3 components to the website store:
      • Elder maul
        • Similar to the Chaotic maul, this powerful weapon provides a heavy blow to any formidable opponent.
      • Ancestral robes set
        • A magical set of robes, in which each component provides a magic damage boost.
        • The entire 3-piece set provides a 6% boost to Magical damage!
      • Kodai wand
        • The strongest of the wands, the Kodai wand provides a 15% boost to all Magical damage!
    • Raids are being worked on as we speak, but it is a huge job which will takeat least 10 days, which is why we've decided to release a few of the items early while the hype is extremely high. Keep an eye out for more Raids information soon!
  • Smoke devil cave:
    • You may now access the Smoke devil cave through the shortcut in Nieve's cave(north-west in the cave)
      • This cave has many Smoke devils which require 93 Slayer to kill and can drop:
        • Occult necklace
        • Dragon chainbody
        • & frequent alchable drops
      • Additionally, the cave can lead to the Thermonuclear smoke devil boss's lair which drops:
        • +Also drops the above items, but more frequently
        • Pet smoke devil
        • Steam battlestaff
          • Provides a 10% accuracy and damage boost when casting from the Normal spellbook
    • Smoke devils have been added as Slayer tasks:
      • *You must be on a Slayer task assigned to the Thermonuclear smoke devil to kill it!*
      • Both Smoke devils and the boss can be assigned.
  • Clue scroll changes:
    • # of clue steps required greatly reduced:
      • 1-3 Easy
      • 3-6 Medium
      • 4-6 Hard
      • 7-11 Elite
    • Hard/Elite clues now have a higher chance of receiving a minimum of 3+ items rather than two
    • Hard clue rewards buffed
    • Elite clue rewards buffed (even more than hard)
  • Skotizo reworked:
    • Skotizo combat rework:
      • Skotizo is now more powerful, and switches between Magic and Ranged based attacks
      • Combat bonuses increased
      • HP increased
      • Has a special attack which teleports players to him:
        • If you do not move immediately, you will be hit for 10 damage
    • Skotizo now SKULLS all players that attack him
    • Skotizo drop changes
      • Loot additions:
        • Tormented bracelet
        • Dark crabs(noted, 20-70)
        • Super combat pots(noted, 10-15)
        • Stamina potions(noted, 15-25
      • Skotizo now drops items for all THREE players who dealt the most damage(as long as they hit at least 75 dmg):
        • He will also always drop an emblem for the top 3 hitters:
          • #1: Emblem between tiers 1-6
          • #2: Emblem between tiers 1-5
          • #3: Emblem between tiers 1-4
        • For the player who dealt the most damage, Skotizo will upgrade an existing emblem in their inventory.
  • Barrows point exchanging:
    • Previously, there were not many uses for barrows points. We've decided to change that and make them more useful!
      • You can now purchase a random barrows set for 15,000 points!
        • Simply speak to the Strange old man at Barrows to do so.
 
 
 
 
 
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Sneak peak:
 
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Hope that you guys enjoy this update! :)

 

Regards,

Omicron




#39568 [1/5/17] OSRS Bank, Clan chat ranks, PKP updates...

Posted by Omicron on 05 January 2017 - 06:20 AM

Hey guys,
 
I hope you all enjoyed your holidays the past few weeks! To start the new year off, we've decided to correctly re-do Alora's bank system, so that we can have cool things like placeholders and a main tab that shows all other tabs. We've completely redone the code for the banking, and we're sure you'll enjoy this update! Unfortunately your bank tabs will be reset, but you'll have an easy time getting it all set back up with the new mechanics :) Additionally, the much needed Clan chat ranks are also released, as this has been due for a long time now.
 
  • [Updates]
  • Technical:
    • Changed the way the trading post/clan chats are saved to reduce stress on the server
  • Miscellaneous:
    • Christmas event removed
    • Trade screen fixes:
    • Fixed trade screen not showing "Other player has accepted.." which broke on the last update
    • Switching has been improved even further(sometimes on 5+ way switches 1 item would not equip)
    • There was also an issue where the client would sometimes try to click another item on a right-click option. This has been fixed.
    • Fixed sound effects for wind spells
    • Gulls(seagulls) near Relleka now fly around as intended
    • Although Wyvern bones experience was fixed in a previous update, the experience received for bones on altar
    • was not fixed. It is now correct and matches Dragon bones.
  • Client fixes:
    • Toggles should now be updated more quickly:
    • Eg. if you click the run/quickpray orbs, they should update instantly, they were previously delayed
    • This also fixed piety/chivarly delay when being clicked, as well as the improper sound.
    • Fixed small issue with hitpoint orb icon
  • Clan Chat Ranks completed:
    • You can now rank friends in your clan
      • All ranks work properly
    • Minimum ranks
      • You may set a minimum join rank
      • You may set a minimum speak rank
      • You may set a minimum kick rank
    • Kicking:
    • You can now kick others from your chat, which will ban them from re-entering for 30 minutes.
      • To unban them, you can simply set them to any friends rank higher than "none".
    • This allows us to set official CC ranks for things like: Ironman CC, Gamble CC, etc.
      • These ranks will have to be set manually by staff to people who are worthy of a rank, eg. Knowledgeable and helpful ironmen, or trusted hosts.
  • Banking system redone to match OSRS
    • Main tab which allows you to view/drag between all other tabs
      • Searching between all tabs at the same time
    • Less delays when switching between tabs
    • Less bug-prone code
    • Tab header options(Roman numerals/digits)
    • Bank now remembers the last position you were at rather than resetting to the top
    • Bank allows you to withdraw-*last_amount* that you withdrew
    • Scrollbar scaling
      • The scrollbar will now fit to the size of the items in the interface
    • Placeholders
      • Placeholders can now be set/released.
      • You can also toggle the placeholder setting so that placeholders will always be set when an item hits 0.
  • Magic mechanics fixed
    • Splashing spells will now still reward you with the base experience(for Magic, but not hitpoints)
    • Damage map fixes for players using Magic
  • Dragon claws added
    • Dragon claws are now available in the PvP shop
    • We've even managed to use the real 2010 graphics/animation for the Dragon claws
      • The OSRS team re-designed it, but it wasn't quite as smooth as the original!
    • All OSRS bonuses/special attack mechanics
  • Wilderness changes:
    • Changes to "Eligibility" for PKP/emblems:
      • To receive emblems/pkp, and from this update forward also killcounts and killstreaks, you must:
      • Kill someone risking at least (Combat level 100+) 100K or (Combat level < 100) 50k
      • Kill someone with a different IP than you
      • Kill someone with a different MAC than you
      • Kill someone who you haven't killed within the last 10 minutes
        • A new "map" has been created to remember everyone who you've killed rather than 1 person
        • *This means if you are not eligible for PKP on a kill, your killcount and killstreak will not increase
    • Emblems now award PKP as well as GP at these rates:
      • Tier 1 120k GP 96 PKP
      • Tier 2 200k GP 160 PKP
      • Tier 3 320k GP 256 PKP
      • Tier 4 480k GP 384 PKP
      • Tier 5 800k GP 560 PKP
      • Tier 6 1.4m GP 826 PKP
      • Tier 7 2.4m GP 1128 PKP
      • Tier 8 3.6m GP 1843 PKP
      • Tier 9 5.6m GP 3072 PKP
      • Tier 10 8m GP 4096 PKP
    • Emblems now upgrade when you kill someone on death(this mechanic was previously broken):
      • You do not need to kill a target to upgrade an emblem in your inventory
        • As long as your kill is eligible for PKP(not same IP/Mac, not a recently killed person, etc) you will also receive pkp.
    • Tier 1 emblem drop changes on target kill:
      • Ironman can now receive emblems
      • Players can now receive emblems when killing ironmen targets
      • Chance to get Tier 1 emblem has changed:
        • As long as you are eligible for PKP, the chance to get an emblem on a target kill is 50%.
    • PKP Exchange changes:
      • Crystal shield price fixed
      • Ballista price lowered
      • ***All prices reduced by 30%**
        • We've realized that the PKP prices are quite high, and for PKing to be decently profitable they needed to be reduced.
    • Banned players no longer appear on the KDR scoreboard in-game
      • This is to deter farmers from claiming the top spots on the scoreboard
  • Achievement fixes:
    • The "Mysterious" achievement to obtain 5M bounties has been changed to "Obtain 5k PKP"
    • The "Chin-chomper" achievement (catch 1000 chinchompas) can now be completed
      • Catching chinchompas will no longer increase your "Harvest" achievement completion
    • The "Oblivion" achievement is now fixed
      • Simply attack anything while wearing any Full void outfit
    • The "Tzhaar-ket-novice" acheivement now requires wave 45 instead of wave 30
    • The "Clueless" achievement has been changed from 10 Medium clues to 10 Hard clues
    • The "High stakes" achievement can now be completed by Ironmen
      • As soon as a duel starts, it will auto-complete this task since ironmen cannot stake items or GP
  • Clue scroll changes
    • 1-step clue scroll bug fixed
    • Clue hunter armour:
      • There is now a random chance to obtain Clue hunter armour when completing a Hard/Elite clue scroll!
      • Rates for donators: (+4% to all for Elite clue scrolls)
        • 16% for Legendary
        • 10% for Extreme
        • 8% for Super
        • 6% for Regular
        • 4% for Non-donators
  • Karambwan fishing added:
    • You must use Raw karambwanji as bait -- purchasable from the fishing/ironman shops for 500gp each.
    • You can fish the Karambwan in Karamja on the dock
  • Shop changes:
    • Sanfew serum added to shops
      • This potion will have the effects of both a Super restore and Superantipoison
    • Super energy added to shops
    • Guthix rest is now noted in shop, and has increased in price
    • Pure essence has been removed from Aubury's shop
      • The Trading post is filled with essence if players wish to Runecraft, there is no reason for it being in the shop.
  • Donation changes:
    • Rune pouch added for 65 tokens
      • An untradable item which allows you to store 3 different types of runes within
    • Pet box added for 300 tokens 
    • Dragon claws added for 400 tokens
  • Boss killcount announcements: (Thanks @Jare for the suggestions!)
    • Reaching certain killcounts for bosses will yell a global message
    • When reaching the following milestones:
      • 100, 250, 500, 750, 1000, 1250, 1500 and every 500 kills thereafter
 
 
 
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As usual with large updates, you will need to restart your client!
 
Enjoy :)
Omicron