First of all, Kq head, thanks for this topic. It's a great topic and good read.
I used to like Alora, really put a lot of hours in it, but the flame just burnt out eventually. Shit happens. One of the reasons for this is that updates are being promised for sooo long but never come out. For example the CoX rework. When they come out, they're full of bugs / not fully coded. That's just sad to see from my point of view. It really demotivates the players in this way.
Also it's maybe an idea to stop prioritizing small updates over the more important, bigger ones.
I mean 2010 mode is cool and stuff, but literally noone ever asked about that. Why are there dev hours spent on that update anyway?
Two updates ago (17/08/2020) there were changes made to LMS. Which means time has been spent on this minigame. It's still in the old format, which is (sorry for my words) trash as fuck. The new LMS went live the 29th of August 2019. Which is over a year ago. Want to revive the minigame? Start by reworking that part. The differences shouldn't be too complex; give everybody an option to pick / change starting gear & let the chests open only if someone has a key in their invent.
The lack of communication is a bummer which kills the server eventually. Like others have said before, communicate with the community, let us know what's up.
Another donator rank Alora is eh.. Pretty sus.. I remember when immortal came out, the vast majority of the server wasn't happy at all.
I just enabled Ome Duo (thats how we call it in The Netherlands), i might be able to go for the eternal rank in a few years.
Well, i'll go back to my cave and lurk the forums every now and then, cya around boys!
- S, teeth check, Aritus and 3 others like this