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#263147 January 2019 MOTM (Winner)

Posted by Ultistic on 30 January 2019 - 12:13 AM

Hey guys,

 

This months winner (January 2019) for MOTM is Draisaitl. Your 3 bonds & Forum awards will be added to your account within 48 hours. See you guys next month!

 

 

 

Lowkey

Alora Administration Team




#262266 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 28 January 2019 - 12:33 AM

Hotfixes: (27/01/19)

 

Considering the scale of the previous update, there were bound to be a few bugs. Thankfully, you guys were great at reporting them quickly and I’ve been working hard to patch them up as quickly as possible. Here are the latest fixes and updates, Hydra should feel much smoother and more similar to OSRS now   :)

 
  • Slayer tasks:
    • Slayer points will now be deducted for cancelling Konar’s Slayer tasks, the absolute minimum deduction (assuming Super donator status) is 3 points to cancel one of her tasks.
    • Slayer helmet, and other damage/accuracy enhancing equipment will now work on Konar’s tasks.
    • Konar’s tasks that did not deduct / add XP have been fixed.
    • Obtaining a task you shouldn’t be able to (eg. Catacomb Abyssal demons at level 30 Slayer) should no longer happen from Konar’s tasks.
  • General:
    • It should be easier to log in to the server following an update.
      • There are many players attempting to log in during the first few minutes of a server reboot, which slows things down and makes it difficult to get online. We’ve tweaked the login system a bit to be able to get more players in without trouble.
  • Alchemical Hydra:
    • Fight mechanics:
      • Prayer now blocks 100% of damage for Ranged/Magic attacks.
      • The distance which the shock attack travels has been reduced by 1 step.
      • The distance which the “tracking fire” attack travels has been reduced by 1 step.
      • Attack timing slightly tweaked, previously special attacks would count as 1 attack and mess up the order.
        • For example, the first phase should attack 3x mage, 3x range, 3x mage, 1x special, then back to 3x range, then restart the loop. Instead of going back to 3x range after the special, it would count the special as an attack and only hit twice with range.
        • Tweak #2: The timing of the special attacks will always be after the first 3 attacks on each phase.
      • Fire phase:
        • You will now be locked into the side/corner which you are in when the fire wall is constructed, and can not leave this area until the wall is taken down.
        • Fixed a bug which caused Hydra to get stuck in the centre of the room.
      • At the start of each phase, Hydra has 75% more defence than usual. You usually need to lure Hydra over the correct pool of acid to reduce it’s defences, and then the rest of that phase your damage on it will be normal.
        • This was bugged, as you needed to keep Hydra near the pool for the entire phase. You no longer need to do this, and should only have to have it near the pool once per phase (“watch the for “Roaaaar” message above Hydra’s head).
      • Gray/final phase:
        • Will always start first attack with the opposite of the last attack style of the previous phase, switches every attack (jad phase).
    • General:
      • Respawn:
        • Hydra will now respown after approximately 60 seconds.
      • Dragon hunter crossbow / Dragon hunter lance both now apply their damage/accuracy increases when fighting the Alchemical Hydra, and the regular Hydras.
      • When entering the lair, the requirements were flipped (if you had a Hydra task, you wouldn’t be let in).
        • You now must have a Hydra task to enter the Alchemical hydra lair.
    • Drops:
      • Hydra’s eye/fang/heart will now announce over yell when received as a drop.
        • Players will no longer receive doubles of an item if they are missing other pieces of the items required to create the Brimstone ring.
          • The order players receive the items in are: Hydra's eye, Hydra's fang and finally Hydra's heart.
          • If you have all 3 already in your bank/inventory, you will receive a random piece, but if you are missing one, you will receive the piece that you require.
      • Fixed the pet announce as “Hydra1” rather than “Ikkle Hydra”
  • Karuulm Slayer dungeon:
    • The task-only areas for these bosses can now properly be entered if you are on the correct task.
    • Wyrms:
      • Pure essence drops are now noted.
    • Sulphur lizards:
      • Can now be attacked, and are aggressive.
  • Miscellaneous:
    • Using Wyrm/Drake/Hydra bones on an altar will now work as intended.



#262228 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 27 January 2019 - 10:23 PM

@Elite Arex I've confirmed that you did indeed receive the drop but weren't able to loot it, and will refund it to you :) An update is coming in about 30 mins to fix all reported bugs (including the pure essence one).




#262004 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 27 January 2019 - 01:12 PM

Hotfixes: (27/01/19)

 

Considering the scale of the previous update, there were bound to be a few bugs. Thankfully, you guys were great at reporting them quickly and I’ve been working hard to patch them up as quickly as possible. Here are the latest fixes and updates, Hydra should feel much smoother and more similar to OSRS now  :)

 
  • Slayer tasks:
    • Slayer points will now be deducted for cancelling Konar’s Slayer tasks, the absolute minimum deduction (assuming Super donator status) is 3 points to cancel one of her tasks.
    • Slayer helmet, and other damage/accuracy enhancing equipment will now work on Konar’s tasks.
    • Konar’s tasks that did not deduct / add XP have been fixed.
    • Obtaining a task you shouldn’t be able to (eg. Catacomb Abyssal demons at level 30 Slayer) should no longer happen from Konar’s tasks.
  • General:
    • It should be easier to log in to the server following an update.
      • There are many players attempting to log in during the first few minutes of a server reboot, which slows things down and makes it difficult to get online. We’ve tweaked the login system a bit to be able to get more players in without trouble.
  • Alchemical Hydra:
    • Fight mechanics:
      • Prayer now blocks 100% of damage for Ranged/Magic attacks.
      • The distance which the shock attack travels has been reduced by 1 step.
      • The distance which the “tracking fire” attack travels has been reduced by 1 step.
      • Attack timing slightly tweaked, previously special attacks would count as 1 attack and mess up the order.
        • For example, the first phase should attack 3x mage, 3x range, 3x mage, 1x special, then back to 3x range, then restart the loop. Instead of going back to 3x range after the special, it would count the special as an attack and only hit twice with range.
        • Tweak #2: The timing of the special attacks will always be after the first 3 attacks on each phase.
      • Fire phase:
        • You will now be locked into the side/corner which you are in when the fire wall is constructed, and can not leave this area until the wall is taken down.
        • Fixed a bug which caused Hydra to get stuck in the centre of the room.
      • At the start of each phase, Hydra has 75% more defence than usual. You usually need to lure Hydra over the correct pool of acid to reduce it’s defences, and then the rest of that phase your damage on it will be normal.
        • This was bugged, as you needed to keep Hydra near the pool for the entire phase. You no longer need to do this, and should only have to have it near the pool once per phase (“watch the for “Roaaaar” message above Hydra’s head).
      • Gray/final phase:
        • Will always start first attack with the opposite of the last attack style of the previous phase, switches every attack (had phase).
    • General:
      • Respawn:
        • Hydra will now respown after approximately 60 seconds.
      • Dragon hunter crossbow / Dragon hunter lance both now apply their damage/accuracy increases when fighting the Alchemical Hydra, and the regular Hydras.
      • When entering the lair, the requirements were flipped (if you had a Hydra task, you wouldn’t be let in).
        • You now must have a Hydra task to enter the Alchemical hydra lair.
    • Drops:
      • Hydra’s eye/fang/heart will now announce over yell when received as a drop.
        • Players will no longer receive doubles of an item if they are missing other pieces of the items required to create the Brimstone ring.
          • The order players receive the items in are: Hydra's eye, Hydra's fang and finally Hydra's heart.
          • If you have all 3 already in your bank/inventory, you will receive a random piece, but if you are missing one, you will receive the piece that you require.
      • Fixed the pet announce as “Hydra1” rather than “Ikkle Hydra”
  • Karuulm Slayer dungeon:
    • The task-only areas for these bosses can now properly be entered if you are on the correct task.
    • Wyrms:
      • Pure essence drops are now noted.
    • Sulphur lizards:
      • Can now be attacked, and are aggressive.
  • Miscellaneous:
    • Using Wyrm/Drake/Hydra bones on an altar will now work as intended.

 

hydra_slogan@2x.png

Hey guys,

 

Today’s update brings a whole bunch of new content for you to keep busy with, including a new Slayer master with unique tasks, an entirely new Slayer dungeon with 5 new monsters to slay, as well as a challenging boss to defeat and rewards to obtain. We initially planned to release Hydra by itself last weekend, but decided to take some extra time to develop the entire slayer system and dungeon, and properly implement this update. This way, we’re able to give you guys a larger, more enjoyable update and hopefully the extra time we’ve taken has allowed us to filter through the bugs. Without further ado, let’s dive right into it:

 

  • Miscellaneous:
    • Rare drop scroll effect on Barrows loot fixed.
      • You will be notified when this scroll affects your loot (as in other areas of the game).
    • The level 145 Dark warriors in the Dark Warriors’ Fortress had the same HP and max hit as the level 8 warriors and were giving too many Slayer points. They have been fixed and now have 137 hit points and a max hit of 18.
    • Fixed the ‘0’ amount showing up next to items on certain interfaces (certain shops, skill guide interfaces, etc). The only place this is intended to show up is in the GIM Bank where it is worthwhile knowing that you have 0 of a certain item.
    • A bug which caused stackable items (eg. Coins) to merge with an existing coin stack on the floor and then quickly disappear (due to the old stack expiring) has been fixed. The merging of the two item stacks will now reset the expiration timer.
    • Group Ironman can still loot pieces to create Bloody keys for the time being, but cannot open the chest at the moment.
    • Fixed Ahrim’s pieces not protecting over items of lower value (eg. Barrows gloves).
    • If a player is a Veteran and also a Super donator, it would show the wrong donator icon over yell (regular donator icon). This has been fixed.
    • The Dragon hunter crossbow dragon effect no longer works on Revenant dragons.
  • Ground loot changes:
    • A bug which caused some of your own loot to not be able to be picked as an Ironman has been fixed. Here’s how it worked:
      • If another player kills a monster and it drops Big bones, then you kill a monster on the same tile and it also drops big bones, you might not have been able to pick up either of the bones as the server would think you were picking up the other player’s bones.
        • This should now be fixed, with the server prioritizing your own loot, or your EIM partner’s loot, or your GIM group’s loot, over another random player’s loot.
  • Highscores:
    • Group Ironman highscores are now available!
      • You can choose to view the top teams, or the top individual players.
        • When viewing teams, you’ll be able to see the team names, player names, average total level, average total XP, and average combat level.
          • The teams are ranked primarily by average total level, and if two teams have an equal average total level, then the one with the higher average total experience will be ranked higher.
  • Mining update:
    • Similar to last week’s update with Woodcutting, the Mining skill has now been updated to factor in the type of pickaxe you are using.
      • Your mining speed will be affected by your pickaxe, meaning that using a Dragon pickaxe will allow you to mine ores far more quickly than a bronze pickaxe.
        • If you’ve been using a decent pickaxe already, you won’t see much difference in your mining speed, but if you’ve been using a bronze pickaxe you will notice that it takes significantly longer to mine ores.
  • Thieving update:
    • Thieving from the Cake stall will now yield Chocolate bars at a 1/15 chance (for Ironman Heblore training).
  • Elite Ironman / Group Ironman armour sets:
    • Respectively coloured Ironman armour sets for the Group/Elite ironman modes are now available!
      • For Elite ironman, this means that a gold armour set can now be obtained.
      • For Group ironman, this means that a blue armour set can now be obtained.
    • Notes:
      • If you have any regular Ironman sets in your bank/inventory/equipped, they will be replaced with the correct set for your game mode.
      • If you speak to Paul, you can obtain the new armour set.
  • Group Ironman changes:
    • General changes:
      • Bones on altar XP in player-owned-houses:
        • You can now receive bonus experience when using your bones on the altar of a POH owned by a player in your group. Previously, you would only get bonus XP in your own POH.
    • Group Ironman shared bank changes:
      • The shared bank will no longer “cut off” at the bottom if you have many items stored.
      • This bank now functions as more of a true bank, with items you deposit acting as stackable items at all times. For example, if you deposit 10 unnoted whips, they won’t take up 10 spots, they’ll stack together as they would in your personal bank.
      • Auto tab-switching:
        • If you are depositing a “stock” item, (eg. A Shark, which is in the food tab) you will be switched to the correct tab upon depositing it rather than depositing to the main tab.
        • If you are depositing an item that doesn’t fit into a stock (eg. Rune plate body) and you are on a stock tab, you will be taken back to the main tab.
      • “Shifting” of items:
        • Upon withdrawing items, the other items will shift to fill the empty slot.
  • Private chat split:
    • Private chat is now split by default for new players.
  • Collection log changes:
    • Many NPC drops (particularly those that don’t show up over announcements) were not being included in the collection log. This has been fixed.
    • Barrows loot was not being counted properly, this has been fixed.
    • Players who previously had a Rock golem that was coloured may not have had it logged in their collection log. We’ve fixed this for future cases, and if it happened to you please open a support thread and we’ll add the item for you manually.
      • Included in this update is a tweak for Rock golem pet insurance, which fixed the pets having to be individually insured after using an ore on it. Insuring one rock golem should now insure any colour you change it to.
    • The smoke devil pet was not correctly being counted at all, this has been fixed.
    • The Elder maul and Kodai wand had the wrong item ids and were not properly being counted. This has been fixed.
    • Ranger boots have been added to the Medium clue loot list. They were already a possible reward ingame, they simply were not on the list.
    • The House pet will now show up under the Skilling pets (rather than simply in the Misc. pets tab.
    • Obtaining an item (Specifically an Onyx) from Crystal chests, Shooting stars and Bird’s nests will now add it to your Collection log.
  • Vorkath changes:
    • You will no longer be able to splash on the Zombified spawn that Vorkath summons if using Crumble undead, even if you have a very low magic bonus. Crumble undead will guarantee that you kill the spawn in 1 hit 100% of the time.
  • Pet broadcasts have been added!
    • Many pets were not being broadcast, or were being broadcast incorrectly.
      • Changes:
        • Boss pets:
          • Many boss pets simply don’t get announced, as NPC drops are only announced if they have value (pets don’t have a value attached to them). They will now announce as they should, with the killcount of the boss being displayed.
        • Skilling pets:
          • Skilling pets typically do announce, but they don’t show the experience at which the player received the drop. The XP for the corresponding skill will now be shown, if applicable.
            • Eg. “Sheep has received a Beaver at 65.9m Woodcutting XP!”
            • Affected pets:
              • Rock golem, Rocky, Herbi, Rift guardian, Desert phoenix, Tangleroot, Baby chinchompa, Heron, Giant squirrel, Beaver, House pet
        • Mini-game pets:
          • Most of these were unchanged, for example the Raids pets always announce.
            • The Inferno/Fight cave pets will now show the killcount which they were received at.
  • Rare drop announcements over yell:
    • Items which will no longer be announced:
      • Leaf-bladed weapons
      • All drops from the city of TzHaar (Weapons starting with Tzhaar or Toktz)
      • Dragon battleaxe
      • Clue hunter equipment
    • Items added to yell:
      • Mutagen drops
  • Slayer changes:
    • Some Slayer effects (eg. Damage boost for Slayer helmet) for Wilderness tasks were not being applied properly. This has been fixed for all affected Wilderness tasks.

 

 

 

  • Karuulm Slayer dungeon:
    • A new Slayer dungeon with brand new enemies is now available!
      • Dungeon:
        • The dungeon contains 3 levels — each with many different creatures to slay. (See map below)
          • First level:
            • Hydras (includes a task-only room)
            • Wyrms (62 Slayer required) (includes a task-only room)
            • Alchemical Hydra (95 Slayer required) (boss — see below)
          • Middle level:
            • Drakes (84 Slayer required) (includes a task-only room)
            • Greater demons
            • Sulphur lizards (44 Slayer required)
          • Upper level:
            • Fire giants
            • Hellhounds
        • Note:
          • Venturing into any part of the dungeon past the first chamber (any part with monsters in it) will require foot protection — if you are not wearing any of the following boots, you will take constant damage while in the dungeon: (a warning is issued before entering these areas)
            • Boots of stone
            • Boots of brimstone
            • Granite boots
          • Cannons cannot be used here.
      • New Slayer master:
        • Konar quo Maten, the slayer master who is located atop Mount Karuulm, can now assign you unique new tasks.
          • You must have a combat level of 75 to obtain tasks from Konar.
            • Unique assignments:
              • Unlike other Slayer masters, Konar’s assignments must be defeated in the location of her choosing. If you kill the assigned monster in the wrong location, it will not count towards your task.
                • You will receive 25% more Slayer points and experience than your typical Slayer task, but skipping tasks is never completely free with Konar, even if you are a donator.
            • Konar’s drop table:
              • Aside from the specified task locations, Konar’s tasks all have a chance of obtaining loot from Konar’s drop table. This drop table, similar to the Rare Drop Table that many NPCs on Alora have access to, may contain some valuable supplies.
                • All assigned tasks by Konar have a chance to hit this drop table, but the higher the combat level, the higher the chance of landing on it.
                • You will receive a purple chatbox message when hitting this drop table.
                • Example items: (Full drop table screenshot below)
                  • 2-3 Magic seeds
                  • 120-160 Magic logs
                  • 40-160 Dragon dart tips
                  • Dusk Mystic robes (new recolour)
      • Access:
        • You can use the Teleport interface and navigate to the bottom of the Dungeons menu to teleport here.
    • New items:
      • Dragon hunter lance:
        • A one-handed weapon which increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm.
        • Created by using a Hydra claw on a Zamorakian hasta.
        • Requires 70 Attack to equip.
      • Boots of stone:
        • Slayer equipment worn in the foot slot. These can protect your feet within the Karuulm Slayer Dungeon.
        • Purchasable from any Slayer master.
        • A Slayer level of 44 is required to wear them.
      • Boots of brimstone:
        • Created by using Drake’s claw to Boots of stone.
        • A Slayer level of 44, along with level 70 in Defence, Magic and Ranged is required to wear them.
      • Devout boots:
        • Created by using Drake’s tooth on a pair of Holy sandals.
        • Requires 60 Prayer to equip.
      • Brimstone ring:
        • Created by combining Hydra’s eye, fang and heart.
        • When casting combat spells while wearing this ring, it has a 25% chance to ignore 10% of the target’s magic defence.
      • Bonecrusher necklace:
        • Created by combining the Dragonbone necklace, Hydra tail and Bonecrusher.
        • Combines the effects of the Bonecrusher and Dragonbone necklace.
        • Reclaimable for 500k GP if lost on death.
      • Dragon knives:
        • The most powerful type of throwing knife, required 60 Ranged to equip.
        • The dragon knife has a special attack which consumes 25% special energy and throws 2 knives at once.
          • This attack is similar to the Dragon dagger special attack, but without the increase in accuracy and damage.
      • Dragon hasta:
        • A one-handed hasta which requires 60 Attack to wear, obtained from the monsters in the Karuulm Slayer Dungeon.
        • Has a special attack which causes the next attack to have a 5% boost in damage, and a 2.5% boost in accuracy for every 5% of special attack energy used.
          • For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%.
      • Ferocious gloves:
        • These can by created by using Hydra leather on the machinery outside of Hydra’s room
        • Requires 80 Attack and Defence to equip.
        • Reclaimable for 500k GP if lost on death.
      • Bones:
        • With the introduction of new creatures we bring new types of bones. Wyrm bones offer 30 Prayer XP, Drake bones offer 60 Prayer XP and Hydra bones offer 90 Prayer XP (both Hydras and the Alchemical Hydra drop these). These bones would work in the usual way with other features like the Gilded altar.
  • Alchemical Hydra:
    • The Alchemical Hydra is a challenging new boss that can be fought within the Karuulm Slayer dungeon. Upon entering the instanced room, you’ll be faced with a much larger version of the regular Hydra which changes colours and phases through different attacks as you weaken it by chopping off it’s heads.
      • Strategy:
        • Hydra attacks with both Ranged and Magic, switching styles in a predictable pattern every 3 attacks.
        • The Hydra will change phases during the fight as follows:
          • 100% HP - Green phase
            • Hits up to 17, and uses a special poison attack. (50% more damage if on wrong vent)
          • 75% HP - Blue phase
            • Hits up to 35, and uses a special lightning attack. (50% more damage if on wrong vent)
          • 50% HP - Red phase
            • Hits up to 35, and uses a special fire wall attack. (50% more damage if on wrong vent)
          • 25% HP - Gray phase
            • Deals 50% more damage (up to 52) and has a 75% damage reduction which cannot be removed.
        • It is important to note that the Hydra has a 75% damage reduction by default, which can only be removed by luring it over one of the vents in the room (opposite of its current colour/style).
          • Green form -> red vent
          • Blue form -> green vent
          • Red form -> blue vent
          • Gray form -> you will not be able to lure the Hydra over any vent in this phase.
        • If you lure it over the wrong vent, it will have 50% increased damage towards you. This damage increase is permanently on when the Hydra reaches the penultimate (gray) form.
    • Notable Drops:
      • Hydra bones (x2) (always)
        • Bury these bones for 90 experience.
      • Ikkle Hydra
        • A pet which can metamorph between all 4 phases/colours of the Alchemical Hydra.
      • Hydra’s eye, fang and heart (3 separate drops, ~1/161 chance for each)
        • Combine these to create the Brimstone ring.
      • Hydra’s tail (~1/403 chance)
        • Combines with Dragonbone necklace and Bonecrusher to create Bonecrusher necklace.
      • Hydra’s leather (~1/403 chance)
        • Used to create Ferocious gloves.
      • Hydra’s claw (~1/806 chance)
        • Combine with Zamorakian hasta to create Dragon hunter lance
      • Dragon knife
      • Dragon thrownaxe
    • Notes:
      • You will always receive two guaranteed drops.
      • You must be on a Hydra Slayer task to enter the area.
      • Cannons cannot be used here.
      • The drops for the Alchemical Hydra have been added to the Collection log.

 

 

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As always, please report any bugs that you may find as soon as possible. Enjoy :)

 

Regards,

Omicron

 




#258504 GFX Rank In-game

Posted by Isaac on 19 January 2019 - 03:13 PM

With the shocking increase in designers recently, I thought it might be cool to have an actual icon in the in-game chat (like the YouTuber rank). As it stands currently, the designer rank is only identifiable through the yell chat; indicated with the yell title [designer]. However, there is not an icon associated with the rank when talking in public or clan chats, in fact when talking in clan chats it doesn't show any rank even if you have a donator status as well. 

 

As for the icon, it could potentially be something similar to the one found on the GFX user bar.

 

_Designer.png

 

Just a small suggestion but I believe it would add to the rank and potentially make it more desirable for some.




#234202 My Lord for I depart from Thy Kingdom Of Alora.

Posted by glen on 12 November 2018 - 10:03 PM

NOTE: PLAY SOUNDTRACK BEFORE READING!!!!!

 

 Goodbye Kingdom of Alora ScrollDear Alora for I opened your very doors November of 2016

I was so excited when I first joined in because I saw everybody talking and the amount of

beautiful energy that was going through everyone .. I. I.. couldn't explain it! it was like

watching as a arrow was shot towards a skilled warriors blade & the skilled warrior cut the arrow straight through the middle...  I have left and come back so many times and I find myself always asking why am I doing that.............  I knew the very day I decided to step within thy Kingdom Of Alora I would forever be Within & Without.

 

I got the chance to meet so many wonderful people back in 2016 In Alora I'm actually still friends with some of them to this day! 

 

With anything great there does come a bad.  I have always preached in game

that Staking/Gambling is of Wickedness & shall dull thy blade of even thy strongest warrior.

 

I got into Gambling/Staking in early 2017. I had become filthy rich.. and I mean filthy rich. 

but when I lost it all I changed. Completely. I tried so hard to have that old feeling back but I couldn't..

 

I just could not feel normal walking around in Alora without everything. I couldn't sleep it off and 

it has sadly worn and beaten my blade down so far below the dirt it hurts.. Because words can't express

how much you all mean to me and that is something I mean Truly <3.  But. I wont let that stop me from saying a proper good bye because this is truly good bye. I know now the answer why I have always returned and it's because I have never said good bye properly before.

 

11:05 P.M. 11/12/2018 

(My Last Words) 

Alora it has truly been an honor to Fight for you and serve your Emperor Omicron

I must leave and with that being said may the spirit of glen now peacefully fade into its rightful place into an open piece upon thy Blade Of Righteousness. Farewell my brothers & sisters of Alora.

 

"Bible Of Alora - Glens Verse 1: Even He could not hold his sword forever. For every blade shall soon turn to rust

and for the man to dust ~ Glen Alora.




#232987 [Ramon's] Staff Application

Posted by Iron Ramen on 09 November 2018 - 10:42 AM




#231050 Alora’s 2nd Birthday (& Infographic!)

Posted by Horror on 03 November 2018 - 11:24 PM

thank u omicorn b my alora gf thx




#231046 Alora’s 2nd Birthday (& Infographic!)

Posted by Omicron on 03 November 2018 - 11:18 PM

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Hello everyone,

 

As of today, Alora has officially been open to the public for 2 years! It’s been quite the roller coaster ride... with many ups, many downs, countless friendships formed, and countless unforgettable moments to remember. It has been my utmost pleasure maintaining and managing Alora, with the help of our community manager Baldy/@Lowkey and the rest of our dedicated staff team. Most importantly, though, this has all been possible because of you guys, otherwise none of us would be here. Your support, and your love for the game and community keep us going. Everyone’s had their part in making Alora, both game and community, the wonderful place that it is today, and I’d like to give a huge thank you to all of you for choosing to spend your free time here and being a part of our vibrant community. I remember just how exciting the launch was on November 4th, 2016. I remember the joy felt by bringing everyone together simply for our love of the game, and that’s one of the foundations that Alora has been built upon - as long as that enjoyment is still felt by the community, I can speak for myself and the staff team when I say that we’ll still be here to steer this ship in the right direction. Here’s to another year, and many more to come! 

 

Some of you have been here since the beginning, and if so, as of today you’ll be able to claim your 2 year Veteran cape from Hans to signify your dedication to our community. You’ll have to have a join date of at least 2 years ago, so, for example, if you registered December 4th, 2016, you’ll be eligible for the cape in a month. (And for those of you who were there on the first day of release, here’s some nostalgia for you ;) Jare's perspective - Day one)

 

Now, let’s get to the fun stuff... 

 

  • In-game birthday items:
    • Party Pete at home is giving away 2nd year Birthday balloons and a new birthday hat to celebrate this year’s birthday in style! (Hint: they’ll go perfectly with the 2 year Veteran’s cape)
  • Birthday events:
  • Infographic:
    • @Dumbshit has helped me create a neat infographic to show off many different interesting statistics for those of you who are into that sort of thing, it’s at the bottom of this post. Make sure to send him a thank you if you enjoyed it :)
  • Store sale boost:
    • For today only, we’ve boosted the 20% sale to 30% bonus tokens, so make sure to take advantage of this while you can!
  • Boss killtime reset:
    • Lastly, as of today we are resetting all of our boss killtime records. Many of them were unrealistic kill times obtained during times when a certain boss or weapon was bugged, so we’d like to give everyone a chance to get on the boss killtime rankings!

 

 

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Happy Birthday!

 

Best regards,

Omicron

 




#230137 Another day, another HC

Posted by Noj on 01 November 2018 - 10:07 AM

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Died in March by getting smacked by shamans.

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Died a few weeks ago to yes, you heard it correctly, KBD, I was using a BP and super anti-fires while watching DitterBitter on youtube, didn't notice it wore off. Was only there to try and get a dragon pickaxe.

 

Also died on another HC by getting one shot by a black dragon (black dragons 2, PewPew 0), after completing the 250 wilderness laps achievement at lvl 3 combat.

 

The goal for this account was initially to get 200 battle mages, 250 wilderness laps, and 100 lava dragon kills done as early as possible. I got the 200 battle mages done. I then reset my 77 mage, and range to be low lvl to do wilderness laps, I got to 165 laps done and then I saw that this was approved https://www.alora.io...ments-for-hcim/ which changed how I'm going to play completely, since the initial goal was these 3 achievements. But now I don't need to risk the account doing these, and can wait for whatever Omicron implements.

 

Goals now...

1. Max total level as fast as possible

2. 200m construction, fletching, and one of these herblore/hunter/wc/fishing/cooking

 

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I'll update this in like a week with my progress.




#228756 [28/10/18] Halloween Event, Alorian Capes, Donator toggles, Banking QOL &...

Posted by Omicron on 28 October 2018 - 01:46 AM

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Hello everyone,

 

The long awaited Halloween update is finally here! Along with this, we’ve added a few other things you’ve requested, such as Donator icon toggles (both the ability to hide your own AND the ability to disable them entirely on your client), banking quantity buttons, mouse wheel zooming without holding CTRL, and even some new cool updates that we thought you’d enjoy such as some tasteful, cosmetic Donator capes to show off your rank and to quickly get to the Donator Zone.

 

 

Note: You must update to the latest client to play following this update, otherwise you may run into some issues. If you aren’t on the latest client, a warning message will be sent to you every time you login warning you that your client is not supported.

 

  • Halloween event:
    • This year’s, Eric’s determined to hold the spookiest halloween event for his niece and nephew. He won’t be ridiculed again, but he needs your help to organize it!
      • Speak to Eric at home to be teleported to Port Sarim, where you’ll help him on his adventure this Halloween.
        • Without saying too much, we’ll let you figure out the rest in-game, but we will mention that the rewards can be reclaimed from the lost items shop if lost.
  • Alorian capes:
    • A new set of capes can now be obtained!
      • Donator capes:
        • 4 new donator capes have been added, and as long as you meet the rank requirement, you can obtain these capes from the Donation manager and switch between the colors as you please.  These capes cost 500K gp, but once you buy one, you can swap through any color you have unlocked.
          • Extreme
          • Legendary
          • Uber
          • Master
        • Notes:
          • You can use the right-click ‘Teleport’ option to get to the Donator zone.
          • You can use the ‘Switch-color’ option to swap between any of the cape colors that your rank allows you to have.
          • If you lose or downgrade your donator rank, you will no longer be able to equip your cape.
          • If lost on death, they can be reclaimed from the Lost items manager for 250k (half of the original price).
      • Veteran cape:
        • A sneak peak of the Veteran cape is included in the media below, which will be released on Alora’s 2nd birthday on November 4th. This cape is highly exclusive and is only available to players who have a join date of at least 2 years. On the date of release, only 1,325 accounts will be eligible. By New Years 2019, that number will have increased to a whopping 34,500 accounts. Keep an eye out for this cape on November 4th ;)
  • Donator icon toggles:
    • #1. Hiding your own icon from everyone:
      • You are now able to hide your own icon if you do not want to show that your are a donator or simply hate the look of the $ symbol. This is togglable by speaking to the Donation manager at home, and can easily be turned on or off whenever you’d like. 
      • Notes:
        • All donator benefits will still be active on your account, and you will still have access to the Donator zone!
        • This will not hide your donator status. This cannot be hidden at the moment, and this toggle only applies to in-game areas. (chat, yells, clan chat messages, news messages, next to username in chatbox)
        • For ironman, when using the yell channel, it will simply no longer show the color of your donator group, meaning it will use the default Classic/Ironman/etc color.
    • #2. Hiding all icons on your client:
      • You can now choose to hide everyone’s donator icons (including your own, if applicable) on Alora. This means that by toggling this setting, you will no longer see any donator icons ($ symbols) in all in-game areas. (chat, yells, clan chat messages, news messages, next to username in chatbox)
      • Notes:
        • This toggle was requested by numerous players as it will make your game look a little bit less like a private server, especially for youtube videos.
        • The setting can be toggled by going to your settings tab, clicking the “Extra settings” button (wrench and hammer) and scrolling down to the bottom.
  • Banking QOL update:
    • You can now set a pre-defined amount to withdraw or deposit when banking! 
      • The buttons at the bottom of your bank can be toggled to allow you to deposit/withdraw 1, 5, 10, All or a pre-defined amount (X) when you are withdrawing or depositing items.
        • This will be remembered the next time you open your bank, until you relog, at which point the amount is reset to the default (1).
  • Mouse wheel zoom update:
    • You can now use your mouse wheel to zoom in and out without holding the CTRL key. This can be toggled in your settings menu by clicking on the zoom button, and will save to your character on logout to remember your preference. By default, this option is disabled.
      • Scrolling without holding CTRL will work anywhere as long as your mouse is not over a scrollable interface. (eg. Bank interface, chatbox, friends list, etc)
  • New bonus rate: Clue scroll bonus
    • Event managers can now set a bonus rate for Clue scrolls, giving you a better chance at receiving good loot from your caskets!
      • This also applies to the Clue hunter rewards and makes them easier to obtain.
      • This does NOT apply to obtaining clue scrolls from NPC loot, it only applies to the loot you get from opening your final casket from the clue.
  • Client login fix:
    • Many of you have likely experienced the login screen bug where you click “Login” and nothing happens, but if you click again it will log you in just fine. This has been fixed, and players should now be able to login normally on the first click.
      • Additionally, this fixes another bug where you would connect to a login server that is not optimal for you (more latency), when your client should be prioritizing the lowest latency server.
  • Forum profile command added:
    • You can now type ::profile/;;profile in-game to pull up a user’s forum profile. For example, typing in ‘;;profile king purple’ will take you to @king purple ’s forum profile (https://www.alora.io/forums/user/158352-king-purple).
      • This will quickly allow you to locate a user, whether online or offline, if you’d like to send them a message on the forums.
  • Youtube shortcuts:
    • ::yt can now be used instead of ::youtube to find someone’s stream
    • ::lowkey and ::salter can now be used to link to @Lowkey and @Salter's streams.
      • If anyone would like their own stream, and has proven that they stream consistently, send me a PM to add a link for yours.
  • Client fix on Linux:
    • Some users reported their middle mouse button not working on Linux based operating systems. Although untested, this should now be fixed.
  • Reclaimable items update:
    • The following items can now be reclaimed from the Lost items manager if lost on death:
      • Imbued god capes (Saradomin, Guthix, Zamorak) - 500K GP
      • Imbued max god capes (Saradomin, Guthix, Zamorak) - 600k GP
  • Drop notifications:
    • Similar to how you receive a purple message when you obtain a Money casket drop, a purple message will now be received when an NPC in the wilderness drops a Mysterious emblem or a Slayer enchantment.
  • Soul rune crafting updates:
    • Rather than 108 essence fragments, you can now hold up to 111 fragments in your inventory (accurate to OSRS). Realistically, with 27 in your inventory (minus one slot for a chisel), you’ll only need to hold 108 anyway in most cases.
    • We’ve received positive feedback overall on the difficulty of Soul RCing, but many players believed that the experience rate should be more rewarding for an activity that is more difficult and click intensive than other types of Runecrafting. To address these concerns, we’ve increased the experience rate per rune to 59.4 experience (previously 29.7), doubling the XP/hr.
      • Although this may seem like a big jump, it is still slower experience than crafting other runes (eg. Bloods).
  • Veteran yell update:
    • If a Veteran player who is also a donator yells in-game, the [Veteran] tag will now also have the donator icon of their rank next to it.
    • If a Veteran donator speaks in the Clan channel, the donator icon will appear.
    • If a Veteran donator receives a rare drop or any other type of news announcement, their donator rank will appear. 
  • Wilderness loot skull bonuses:
    • PvP Armour drops:
      • PvP armour drops are now up to 30% more common when red-skulled, and 15% more common when regular skulled.
        • This applies to all wilderness monsters that drop these armours.
    • All other revenant drops:
      • Any revenant drop with a less than 1/100 rate will be 20% more common when red-skulled, and 10% more common when regular skulled.
  • PvP Armour updates:
    • Exchange prices (& protection value) of all of these items has been increased dramatically.
      • This ensures that when dying in the wilderness with these items, they are protected over most other items of lesser value.
    • The 20% nerf outside of the wilderness has been removed in certain areas, providing the full effect of these equipments. 
      • These areas include:
        • FFA Clan wars
        • Clan wars
        • Battle Royale
      • Basically, any PvP area has been included, except for the Duel Arena. All non-wildy PvM areas still nerf the bonuses by 20%.
    • Special attack updates:
      • Vesta’s spear will now make the user immune to any Melee attacks for 8 ticks (4.8 seconds) after using it. Additionally, the delay between using two Vesta’s spear specials in a row has been removed. 
        • If you use two in a row, you will not receive 16 ticks of immunity, though. It is a maximum of 8 ticks from the current time, meaning you will have to re-use the special attack after 5 seconds to get the full benefit of ~10 seconds of melee immunity.
  • Dagannoth Rex update:
    • Dagannoth Rex was not properly defending against Melee/Ranged attack styles, making him too easy to defeat. The following has been updated:
        • He will no longer take any damage from Melee/Range attacks. Magic must be used to harm him.
  • New tournament arena:
    • As you may have noticed with last weekend’s EIM Tournament, we have added the DMM maps to use for future tournaments (and eventually actual DMM tournaments when we get there). 
      • Event managers can toggle between this area and the old tournament ring near the Grand Tree.
  • Slayer tower bank chest upgrade:
    • The bank chest at the top floor of the Slayer tower (before Grotesque guardians) can now be used to note/unnote items by using them on the chest. This will give some benefit to UIM who unlock the chest.
  • Untradable reclaim update:
    • The following items will now be sent to the Lost items manager on death if lost:
      • Goldsmith gauntlets (250k GP buy back)
      • Ice gloves (250k GP buy back)
  • Combat changes:
    • Mithril seeds will now move you 1 step even if you are frozen. 
  • Orb charging fixes:
    • When charging certain orbs, you do not need runes if you are wearing the correct staff. This was slightly bugged, as it would not check for Battlestaffs, Mystic staffs and mixed rune (Eg. Steam) staffs. This is now fixed and should check all types of staffs.
  • Miscellaneous:
    • King kurask animations fixed.
    • Barbarian assault icons reverted to being in the cape slot, as they were causing hands to be invisible.
    • Deadman’s chest (plate body) will now be a full platebody, no longer showing the arms through the top.
    • Essence blocks / Zulrah scales can no longer be ‘equipped’ from the equipment interface.
    • A few of the Skeletal wyverns were constantly hitting 0s. Their attack bonuses and max hits have been fixed.
    • Fixed a bug with insuring Vanguard pet through Probita.
    • The Teleport wizard will now face any player that speaks to him, and not only change direction when teleporting someone.

 

 

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Happy Halloween! :)

 

Regards,

Omicron




#227023 Staff Update 10/20/18

Posted by Ramon on 21 October 2018 - 04:09 AM

See ya in 2 months :wub:




#226786 Staff Update 10/20/18

Posted by Ultistic on 20 October 2018 - 11:31 AM

Hey guys,

 

We have a pretty big update this weekend in regards to the staff team. We are still looking for more Server Supports so if you meet the requirements and are interested in joining the staff team, feel free to do so here: https://www.alora.io...f-applications/

 

Promotions:

Code 002 has been promoted to Global Moderator.
Scuffed EIM has been promoted to Global Moderator.
M A C K has been promoted to Forum Moderator.
Nhk has been promoted to Server Support.
Fe mag3 fe has been promoted to Server Support.
 
Demotions:
Epico has been demoted for lack of activity.
 
Resignations:
Ramon has resigned from his Global Moderator position.
Kaamea has resigned from his Global Moderator position.
Eim 40a has resigned from his Server Moderator position.

 

 

Lowkey

Alora Administration Team




#222691 Server wide drop party. Celebrating 2 years of Alora!

Posted by Ultistic on 05 October 2018 - 08:09 PM

Hey guys,

 

We are slowly creeping up on Alora being online for 2 years! Since our official release on November 4th, 2016, Alora has became one of the most popular servers and continues to grow every single day. It's crazy how fast time has gone by and what Alora has become over the past 2 years. We have an amazing day planned for you guys next month because without you guys, Alora wouldn't be where it is today. With that being said I would like to personally thank Omicron, the entire staff team and most importantly, the community for an amazing 2 years and more to come.

 

I hosted a drop party at the beginning of the year and we broke 1k players online for the first time since we launched. It was an awesome accomplishment for Alora and everyone that was involved. All details and videos of that drop party can be found here: https://www.alora.io...ide-drop-party/

 

Next months drop party will be bigger, better, and my main goal is to reach 2k players online. I know we can do it with everyone's help. All current details and information on this drop party will be down below, I will be updating this topic regularly if anything changes (including what we will be dropping).

 

 

Date of drop party - 11/4/2018
Location of drop party - ::event (subject to change)
Time of drop party - 3PM EST (8PM Server time)

 

If you wish to donate to this drop party, I will be the only person accepting donations. Pm me in-game or on forums and you will be given a shout out down below and in the video I make of this drop party.

 

 

 

Bank pic(s)

10/17:

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10/30 - 

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Donations:

hsoJ - 25B

Reload - 4b

Sheep - 3.5B

Verkys - 3.2B

Felipethe3rd - 3B

Arkz - 1B

Swamp Troll - 600m

AClD - 500m

Maxed raids - 450m

Otto - 450m

No to skills - 325m

Mag3rang3pk3 - 300m

Moe/NOT HUMAN - 300m

To Gain - 265m

Nhk - 250m

Doctor Drew - 200m

S3iman - 200m

Paine - 160m

75dmg - 100m

Lord Aizen - 100m

650m - 100m

Haunted415 - 75m

Didden - 50m

Ramon - 50m

Iron Aritus - 50m

Emozinante - 50m

Doofy - 50m

Elite Dezrix - 50m

Gamer - 40m

Elsa - 30m

Octavis - 30m

Barrow Farm - 30m

Hostingbj - 26m

Kopjekoffie - 25m

Brayrunsthis - 25m

Shamrock - 20m

Ragragrag46 - 20m

Sadninja - 15m

R E L I C - 10M
Iron gurt - 10m

 

Horror - Hair







 




#222923 The Veteran Rank

Posted by Banks on 06 October 2018 - 01:02 PM

Hello everyone.

Today we will be making a few changes to our Veteran rank. To those who are unfamiliar, the Veteran rank is a rank/award that is awarded to members who have both been around the game for a while as well as shown a positive presence within the community. This being said, we will be changing up the requirements a bit to better represent what the rank is supposed to really mean.

If you wish to apply for the Veteran rank, please apply here: https://www.alora.io...1-forum-awards/

 

Userbar

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Award

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To apply for the Veteran rank you must meet the following requirements:

  • You must have one year or older registration time.
  • You must have 50 or more days play time in-game.
  • You must have 30 or more days online time on the forums.
  • You must have at least 250 post count on the forums.
  • You must have 0 indiscretions within the last 3 months.
  • You must provide proof that you meet ALL of the requirements.
  • If you apply without having met the requirements, your request will be declined.

In addition, those who currently hold the Veteran rank are held to the following standards:

  • You will not receive an infraction resulting in a ban/mute in-game or losing your ability to post on the forums
  • You will represent Alora in a positive way at all times
  • You will be respectful to other members of the community
  • Failure to do so will result in your rank being removed
  • If your rank is removed, you must wait 3 months before you're eligible to re-apply

Other:

  • Anyone who reaches Global Moderator are exempt from the normal application requirements and will be granted the Veteran rank upon promotion
  • The Administration Team reserves the right to decline/remove the Veteran rank as they see fit
  • Players may NOT combine any of the requirements between accounts. The account you wish to hold the Veteran Rank on must meet ALL of the requirements
  • If any staff member meets all of the requirements but post count this may be overlooked, since anything staff-related on the forums does not grant post count. This is enforced through the Administration Team's discretion.

 

~ Banks
Alora Administration Team