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EIM Mizk

Member Since 25 Feb 2020
Offline Last Active Mar 30 2024 07:35 PM
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#343010 Shift-drop Key-binding.

Posted by Mafiabae on 19 March 2020 - 05:29 AM

What is your suggestion?:

 

This isn't anything major, just something that annoyes me, as Shift-dropping uses the Shift key and so does the item Ground overlay Configuration Key. My suggestion is that we can Turn off and on the ground overlay configuration in the settings, that way when dropping items it doesn't show me a white screen of items. If we can't get a on-off button for it, maybe add it to the key binding interface so we can switch it.

 

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Is this in OSRS?:

 

Not sure.

 

Has this suggestion been accepted already?:

 

Not that i could find.

 

How would this benefit Alora?:

 

Just a Qol, and the point with item overlays is that it shouldn't show the items you add to the ignore list. which this defeats.

 

 




#340738 Daily Quests need to be re-worked to be a true daily system.

Posted by iron kcuhc on 03 March 2020 - 10:44 PM

Hey guys, since I've joined Alora a few weeks ago one thing has really stuck out to me - the daily quest system is not as "daily" as it should be.

 

What I mean by this is that a daily quest is supposed to be something that can be done in a small window of playtime so you can continue to play other aspects of the game but feel as though your time was well spent. 

 

Alora's daily system is pretty flawed when looking at it from this viewpoint - with a few exceptions. 

 

Most games that introduce dailies do one of two things , they either build the daily system around the only piece of content you do, so it's passively earned, OR they send you on a small mission to do something out of your way.  

 

Here's a few examples:

Apex Legends- Deal damage with a shotgun - Easy enough, just pick up a shotgun and continue to play the way you want

WoW- Go to this zone that IS out of your way , but only spend 5-10 minutes completing the objective

Runescape 3 - Go to runespan and siphon this thing for 5 minutes. Go to rune goldberg machine and play a little puzzle for 3 minutes

 

This list can go on and on , but I won't continue because I think that should get the point across. So, the problem now, is what can be done to fix Alora's daily quest system without completely revamping it? There's 2 solutions I've thought of

 

Solution 1 - Lower the amount of things needed to do to complete the daily quest. For example, completing FIVE raids is indeed a HARD task, but it's more time consuming than anything, that's at least a 2.5 hour daily! So this one should be lowered to ONE raid completion , because the task itself is HARD, the hard part shouldn't be the time invested.

 

Solution 2 - Add a daily, bi-daily, and weekly quest system to replace the current system. This, in my eyes, is a very fair solution that would open the window for many more fun and interesting tasks to be done. For example - Daily: Complete 2 Hard Slayer tasks /  Bi-Daily : Kill the giant mole 30 times / Weekly : Complete 5 raids

 

 

Now, I don't want to sit here and bash the entirety of the system, because it absolutely does have some great ideas and potential to be a fun system that everyone can benefit from. Some of the tasks are challenging, but simple, such as dealing 65 damage in one hit. Some of the easier tasks are how a task should be, such as fletching 100 bows from scratch. These are a few examples of tasks that can lead to a great system that is rewarding and fun to do every day that you play Alora.

 

So, the TL;DR is that the system needs to become more "Daily", with tasks that can be completed in a shorter time, but still have a level of difficulty to them that make them challenging enough for the reward. The system shows potential, but does need some love put into it to get where it should be. 

 

Any feedback would be appreciated, because this is something I think the game seriously needs, also, if you guys have a solution, feel free to drop it in the comments, I'd love to read it! 

 

-Kcuhc