Why stop there? Might as well give us a vaccine and booster potion in game that reduces damage and buffs drop rate by 420%.
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Pha Kyu
Member Since 14 Sep 2020Previous Username: pls dont pk
Offline Last Active May 22 2023 10:47 AM
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Pha Kyu has renounced their status as an Ironman forever!
Mar 8, 2022 4:17 pmPha Kyu received1 x Prayer scroll as a Chambers of Xeric reward! (#85)
Feb 3, 2022 1:47 pm
#416376 QOL POH Max cape Teleport
Posted by
J boogs on 15 November 2021 - 09:04 AMWhat is your suggestion?:
I am suggesting that a 'Teleport to POH' option is added on all the Max capes plus Comp monkeys.
Is this in OSRS?:
Yes
Has this suggestion been accepted already?:
Don't believe so
How would this benefit Alora?:
This would benefit a lot of players either grinding a specific boss such as Corp and need to teleport to their POH quicker for faster kills and regen times. Also just the ease of not having to go into POH portal teleport and wait for the teleport menu to display and then hit 1. This would also speed up over all construction for players who don't use butlers and are having to bank constantly.
On Alora for reference:
#416173 Calculating drop rate
Posted by Real Alan on 12 November 2021 - 11:43 AM
86% boost on drop rate vs osrs drop rate) So 1 - .86 = .14 (the new drop rate) which would be .14 x 400 = 56
Here's the math issue...
You can't do 1 - %boost to obtain drop rate.
Why not?
Say you had double the drop rate -> 2x rate -> 200% drop rate -> 200-100 -> 100% boost -> 1
1 - 1 = 0
and that makes no sense.
Here's how i'd do the math...
hope that helps
Sources
Lastly, keep in mind that drop rate and probability of receiving a drop in X kills are different.
here's how you'd calculate how deserving you are of a drop
alternatively, you can use the probability calculator plugin on runelite if you're not a math person
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#416149 Calculating drop rate
Posted by
GIM SSS on 12 November 2021 - 08:27 AMI do not believe this is quite correct, but again I could be wrong.
When looking at drop chances, in this case being a 1/400, we have to look at the following.
You are not reducing the drop rate to 0.14%, you are increasing your odds at the 1/400 by 86%. This means you can look at it like the following:
The base rate is 1/400, by increasing the drop rate by 86%, your drop rate theoretically becomes 1.86/400. If you then divide 400 by the new 1.86 drop rate, this gives you 400/1.86 = 215
This means that with all of those boosters active the effective new drop rate would go from 1/400 to 1:215.
I believe this is how the math checks out but again I could be wrong.
#416152 Calculating drop rate
Posted by Luka Doncic on 12 November 2021 - 09:07 AM
#415362 GIM end game items SALE
Posted by
Charizard on 04 November 2021 - 02:32 AM
#415354 GIM end game items SALE
Posted by Elite Skilla on 04 November 2021 - 12:28 AM
Pmed you.
- Pha Kyu likes this
#415331 Silver Sickle
Posted by
strudelle on 03 November 2021 - 06:42 PMthe silver sickle always been an issue for new players and many suggestions has been posted about it.
i understand that it can be really hard to get for new players.
lowering the vote points needed for it is a support from me, except i dont think it should be added to daily reward shop since it help player to vote.
maybe a medium or a hard task for it wouldnt be a bad idea thou. overall its still a support from me!
- Pha Kyu likes this
#415312 Silver Sickle
Posted by
Spudmo on 03 November 2021 - 02:48 PMNO SUPPORT, let me explain why. I understand your concern, but the cost is only 13 days worth of votes / 7 days if you vote twice a day. Also can transfer from main
the diary's are meant to be a challenge, and the sickle is used for clues as well (multiple uses) also on a side note the voting does help the server a ton :)
I believe this has been suggested and declined before. But as always we can leave it up to see what players think/Omi's final decision
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