Below are my opinions on each question listed above and how i personally feel each will affect both the long and short term. I believe this game mode will strive off its short term, but with the necessary changes can sustain the appeal longer then many of the different game modes. As far as the game mode I can't wait to try it out and i know a lot of others have been looking forward to a different more difficult game mode to play.
*White = Questions*
*Orange = Opinions/Answers*
Question 1: Simply the experience rate players will be playing at. All skills would be hit by this multiplier. Players are longing for a slower level up style instead of going for 200m in stats, this mode is created just for that.
If our intentions are to make the a "harder" gamemode then Hardcore Ironman i believe a drop to experience rates x5 or x3 would be a perfect fit. I feel like x5 would make more sense compared to how hardcore ironman turned out. The argument for x3 would be thats its a harder gamemode but i feel some people might get to burnt out on it or might rather just want to play x1 rates of osrs over it.
Question 2: If the ability to use bonus experience multipliers should be allowed or not. Currently all game modes gain experience boost from multiple things, seeing people want to grind out levels we would look into removing these boosts to give more enjoyment and a balance to this game mode.
In my opinion we should 100% have some sort of bonus experience. But the real question is for what and how much, i think it would be a lot simplier to have the same experience bonuses as hardcore ironman had.
- XP-boosting equipment (eg. Ardougne cape for thieving)
- Training in the wilderness above level 25 (Usual 25% boost)
- Well of Goodwill (15% boost instead of the usual 30%)
- Skill of the day (Usual 25% boost)
- Weekend bonus XP when active (Usual 50% boost)
- Vote book boost:
- NOTE: Vote books can only be opened once every 12 hours on a Hardcore Iron Man.
Question 3: The people you are allowed to trade with; if you should only be able to trade with classic mode players only or everyone. This would split the regular players from classic mode players, giving classic mode players a safe economy to interact with without being effected from the main game mode.
I think this is pretty straight forward i would love to see classic mode forming its own community market and what possibilitys it can create. I feel allowing trades from normal players to classic players may seem a bit to overpowered trading expensive gear to buff your character will get boring. However if you are lucky enough to get rares first on classic you can make some serious bank quick, like a fresh economy.
Question 4: Gold coin nerf; the rate at which gold is given to classic mode players. How gold is generated. Currently gold is generated at a rapid pace, this would lower the gold generation essentially scaling down the prices for items, creating a difference in the market and preventing massive gold generation from things such as thieving.
This would make sense overall for the game mode, with the game being released close to a year ago a lot of players already know of different ways to make money. I think along with adding its own economy this would greatly increase the chances of its future economy and lifestyle.
Question 5: Shops; the shops currently provide a wide range of everything - classic mode shops would restrict this so it would become a more player driven economy and what not. Stuff such as herblore supplies, food and potions would be removed allowing a more economic focus to be put and giving skillers a new goal. Allowing them to find a new way to make money.
In my opinion this should be one of the most debated topics, i 100% believe that their should be some sort of nerf on the shops but for what items specifically its a bit more difficult. In terms of some of the skilling supplies the shops are way to op and for sure they need to be taken out for the game mode possibly for all players. However we cant remove to many items from the shops because it could cross the line to ironman which would remove the purpose. Most of the armor/weapons/cosmetics seem pretty fine to keep but the skilling supplies should be looked into.
Question 6: Donation perks restricted; no access to donor zone and other benefits - please list which ones you would like to see if you selected partial; we will then see which ones we decide to keep.
Personally i dont see the donation perks being to overpowered for the game mode, if you are willing to spend the money for a small boost in rates or chances its not the worst thing. I can see a few of them being removed such as the item loot increases (raids, rare items, and casket bonus) as they seem like the strongest buff.
Question 7: The store options that you would be presented with if you were to donate under those accounts.
All of the Weapons, Armor, and Special categories completely removed so players cant just pay to win for items as it would remove the purpose of the others above. As for the rares and the pets section it has no real harm besides cosmetics so it would be nice to see some of the classic players having partyhats and such. I'm not sure how i feel about mystery boxes tho, i can see them being pretty decent for the game mode. But can also be really op and really contested between the Classic players.