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F 8

Member Since 01 Nov 2016
Offline Last Active Today, 05:16 PM
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#110397 skilling outfits

Posted by F 8 on 18 August 2017 - 08:56 PM

Wouldn't mind seeing cosmetics like this, can u possibly go into more detail with examples or something? Like lumberjack full set will give 15% increased experience or something.




#107668 Very busy until Saturday night

Posted by F 8 on 09 August 2017 - 11:16 PM

have fun and stay safe.




#106717 Clue Scroll Guide

Posted by F 8 on 06 August 2017 - 09:44 PM

Updating Clue scroll rewards as i complete more, if you can provide some as well feel free to pm me any loot im missing.




#100132 Classic Mode

Posted by F 8 on 16 July 2017 - 07:21 PM

Below are my opinions on each question listed above and how i personally feel each will affect both the long and short term. I believe this game mode will strive off its short term, but with the necessary changes can sustain the appeal longer then many of the different game modes. As far as the game mode I can't wait to try it out and i know a lot of others have been looking forward to a different more difficult game mode to play. 

 

 

 

*White = Questions*

 

*Orange = Opinions/Answers*

 

 

Question 1: Simply the experience rate players will be playing at. All skills would be hit by this multiplier. Players are longing for a slower level up style instead of going for 200m in stats, this mode is created just for that.

 

If our intentions are to make the a "harder" gamemode then Hardcore Ironman i believe a drop to experience rates x5 or x3 would be a perfect fit. I feel like x5 would make more sense compared to how hardcore ironman turned out. The argument for x3 would be thats its a harder gamemode but i feel some people might get to burnt out on it or might rather just want to play x1 rates of osrs over it.

 

Question 2: If the ability to use bonus experience multipliers should be allowed or not. Currently all game modes gain experience boost from multiple things, seeing people want to grind out levels we would look into removing these boosts to give more enjoyment and a balance to this game mode.

 

In my opinion we should 100% have some sort of bonus experience. But the real question is for what and how much, i think it would be a lot simplier to have the same experience bonuses as hardcore ironman had. 

 

  • XP-boosting equipment (eg. Ardougne cape for thieving)
  • Training in the wilderness above level 25 (Usual 25% boost)
  • Well of Goodwill (15% boost instead of the usual 30%)
  • Skill of the day (Usual 25% boost)
  • Weekend bonus XP when active (Usual 50% boost)
  • Vote book boost:
    • NOTE: Vote books can only be opened once every 12 hours on a Hardcore Iron Man.

Question 3: The people you are allowed to trade with; if you should only be able to trade with classic mode players only or everyone. This would split the regular players from classic mode players, giving classic mode players a safe economy to interact with without being effected from the main game mode.

 

I think this is pretty straight forward i would love to see classic mode forming its own community market and what possibilitys it can create. I feel allowing trades from normal players to classic players may seem a bit to overpowered trading expensive gear to buff your character will get boring. However if you are lucky enough to get rares first on classic you can make some serious bank quick, like a fresh economy.

 

 

Question 4: Gold coin nerf; the rate at which gold is given to classic mode players. How gold is generated. Currently gold is generated at a rapid pace, this would lower the gold generation essentially scaling down the prices for items, creating a difference in the market and preventing massive gold generation from things such as thieving. 

 

This would make sense overall for the game mode, with the game being released close to a year ago a lot of players already know of different ways to make money. I think along with adding its own economy this would greatly increase the chances of its future economy and lifestyle.

 

Question 5: Shops; the shops currently provide a wide range of everything - classic mode shops would restrict this so it would become a more player driven economy and what not. Stuff such as herblore supplies, food and potions would be removed allowing a more economic focus to be put and giving skillers a new goal. Allowing them to find a new way to make money.

 

In my opinion this should be one of the most debated topics, i 100% believe that their should be some sort of nerf on the shops but for what items specifically its a bit more difficult. In terms of some of the skilling supplies the shops are way to op and for sure they need to be taken out for the game mode possibly for all players. However we cant remove to many items from the shops because it could cross the line to ironman which would remove the purpose. Most of the armor/weapons/cosmetics seem pretty fine to keep but the skilling supplies should be looked into.

 

Question 6: Donation perks restricted; no access to donor zone and other benefits - please list which ones you would like to see if you selected partial; we will then see which ones we decide to keep. 

 

Personally i dont see the donation perks being to overpowered for the game mode, if you are willing to spend the money for a small boost in rates or chances its not the worst thing. I can see a few of them being removed such as the item loot increases (raids, rare items, and casket bonus) as they seem like the strongest buff.

 

 

Question 7: The store options that you would be presented with if you were to donate under those accounts. 

 

All of the Weapons, Armor, and  Special categories completely removed so players cant just pay to win for items as it would remove the purpose of the others above. As for the rares and the pets section it has no real harm besides cosmetics so it would be nice to see some of the classic players having partyhats and such. I'm not sure how i feel about mystery boxes tho, i can see them being pretty decent for the game mode. But can also be really op and really contested between the Classic players.




#97890 PvP Based Accounts

Posted by F 8 on 08 July 2017 - 06:03 PM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Forum Moderator+.




#94875 [6/29/17] Alora Infographic // Inferno fixes

Posted by F 8 on 28 June 2017 - 11:14 PM

ALL THE KNOWLEDGE! Awesome update once again Omicron and welcome to team Slyther




#90026 Skilling Suggestions - ZMI , Motherlode Mine, Hunter

Posted by F 8 on 13 June 2017 - 11:38 AM

This list will consist of a few skills which i believe lack a bit of quality to them in terms of grinding out the skill, so adding more features for experience or other gians can help the skill as a whole. I've seen a few of these suggestions around in game and other places but not all sorted in one area. Adding these features may not increase the value for the skills but will most definitely help iron man and hopefully help increase experience gained / enjoyment when grinding these skills.

 

 Motherlode Mine:

Located in Falador Mine requires 30 mining for lower level and 72 for upper level, you mine ore veins that give u "pay-dirt" which give a chance to give you uncuts while mining. When you mine a full inventory you can turn in the pay-dirt to the hopper which it will clean the ores which range from coal to runite and you gain experience upon claiming ur ores. You may recieve Golden Nuggets after searching which you can use to buy items from the prospector (https://gyazo.com/7c...b8e4c35225a26fb). At the moment mining and smithing grind is mostly just subjected to wilderness resource area which should still be the best experience but would be nice to have a safezone alternative that can still give u decent experience/ores for skillers.

 

ZMI Altar (Ourania Altar):

Located South-West of Ardougne from what i know has no requirment but can be probably be set to something like 80+, It gives a number of random runes each time you use your essence on the altar. It's mainly used for its decent experience rates rather then the runes u obtain when doing it. On the Lunars teleport you can get there with the 71 magic teleport spell "Ourania Teleport". On OSRS when you craft the random runes you recieve double the experience normally from each of the different runes so on osrs its better for a bit lower runecrafting level while on here since runes are more accessible can be changed so its better for higher runecrafing experience while still recieving less runes.

 

Hunter Update:

At the moment hunter consist of 2 different things from 1-99, 1-53/63 of just imps which can be annoying and then 53/63-99 chins which they don't have as much of a impact on this server as it does on OSRS. 

 

A few suggestions that can help hunter:

- Add Tropic Birds to be catchable

- Add Swamp Lizard for early levels and Orange/Red or just Black Salamander as alternative for better exp then imps and chins. While late level imps still are useful for the ironman who need the supplies they can give. Salamanders can be made unusable as a weapon but are just used for experience.

 

 

 

These skills have been said to be the most dead or least enjoyable skills so adding any type of Quality of Life update towards them would be greatly appreciated. Most of these suggestions arent meant to make them more profitable but a more enjoyable skill to train. A lot of these skills were added later on in Runescape to do the same to the skills on the real game, to add more variety to the skill which would have the same affect here.




#89713 Safezone World Boss

Posted by F 8 on 12 June 2017 - 08:35 AM

In other a lot of other MMO's they feature a number of different "world bosses" which spawn in random locations on set or also random times. They are put into the games for casual players to mass up and kill these bosses for a chance to hit big on loot. We already have a similar feature that has some of the same effect but is exclusive to the wilderness and can be hard for players to either get to the boss in time or dont even bother due to risk of getting pked. I think if we added safezone versions towards the same affect would bring a very interesting and interactive global event for players. World Bosses are meant to be hard to kill so high health and high damage.

 

 

 

Successful MMO's who already have world bosses:
World of Warcraft
Black Desert Online
Guild Wars 2
Archage Online
Ect.

List of possible rewards:

Note: These are just ideas meant to spark conversation, if you have any ideas of other rewards feel free to comment. Also the boss/bosses arent meant to be a replacement for other bosses but more of a side activity, so less rares is better but good skilling resources can help.


- Bonus Experience (x amount of time)
- XP Lamp (combat or Any skill)
- Master Clue Rewards (https://gyazo.com/88...593f9b8a6655dc)
- Herb's/secondaries 25x/50x/100x
- Pure Essence 500-1000
- Coal 250-500
- Noted Crushed Gems (sell for gp)
- Planks (Construction)
- Clue Bottles/Nests
- Zenyte Jewlery/Onyx Jewlery
- Obsidian Armor (https://gyazo.com/a2...9f692e306d467dc)
- Dragon Full Helmet
- Odium/Malediction Ward

 

Giant Roc


Should be possible to also make a pet version with smaller models already existing



2rxy060.png





Penance Queen


penance queen pet also obtainable


2hhokua.png


Options

- Random Spawn locations close to major city's (same as skotizo)
- One consistant spawn zone for each boss (always for example in Al-kharid or somewhere multi combat)
- Specific safezone teleport designated for the spawn location of boss (like ;;events which is located above G.E)
- Need a special "key" to enter the "World Boss Zone" such as Dark Totems or some other useless item.
- Add mini monsters to the world boss who deal damage to players while trying to kill the World boss.

If there is a zone and players die will they lose their items? Or have to pay a fee to an npc to get them back?

Pros

- Gives more consistant activitys for casual or intense pvmers
- More loots/bonuses for players to get lucky for
- Another Boss for players to enjoy
- More skilling supplies for Ironman/regular players
- More accessible and can be harder as well for more of a challenge

Cons

- May reduce activity for Skotizo
- Might need a longer time interval then skotizo. Exmaple: Giant Roc has despawned and may spawn again within 2-4 hours.



Thats all i have for now i may add some ideas later on, but hopefully people are interested in the idea and can help brainstorm ways we can get this on Alora!




#85066 Media

Posted by F 8 on 26 May 2017 - 10:29 PM

Support would be nice to see more featured videos for our content creators :)




#85043 Daily Highscores

Posted by F 8 on 26 May 2017 - 08:34 PM

Support i like the idea for daily highscores or something where players can compete for most exp and other things :)




#80706 Alora Clan chat

Posted by F 8 on 12 May 2017 - 11:47 AM

We have multiple auto fill cc's such as Alora, Alora1, Help,Help1.




#80584 PKING

Posted by F 8 on 12 May 2017 - 01:00 AM

I don't have any problems with regearing because i have a tab specifically for that. But i can understand the appeal and i dont see any harm in adding it so i Suuport.


  • S likes this


#80119 Road to ALL Pets - Current State

Posted by F 8 on 09 May 2017 - 08:02 PM

Pretty dope collection, good luck on future pets :)




#69007 6 Month Anniversary of Alora

Posted by F 8 on 10 April 2017 - 07:24 AM

logo.png

 

Six months since the release of Alora and we would like to thank you all for playing and making Alora what it is today! Without a doubt you the community, has made Alora strive to unthinkable heights. The dedication and love Omicron has for the server quite literally can not be matched. Together the community and our staff we hope to only reach higher and find new ways to better improve the server we play on. Once again i would like to congratulate and thank everyone on behalf of our staff team, you guys are awesome.

 

Most recent update : http://www.alora.io/...y-program-more/

 

 

 

This weekend with the release of a new gamemode, Hardcore Ironman and many more promising updates in the near future we reached over 750+ members online! 

 

Hardcore Ironman Event : http://www.alora.io/...ges/#entry68079

 

Special thanks to Lowkey and uTorrent for hosting the Event!




#67376 Staff Update 06-04-17

Posted by F 8 on 05 April 2017 - 06:35 PM

I don't see @Diva on there  :unsure:

Fixed thank you.