SLAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH (support)
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Took the infernal cape around the block to warm it up. Wife's cape. Going on a 2 hour trip tomorrow on the 750 ending in zuk where I'll go getting chanced for another few hours. Pumped
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I am wholeheartedly, unequivocally, and with the utmost enthusiasm in favor of the proposition to incorporate the illustrious Crab Dance emote into Alora, for it represents not merely the addition of a simple animated gesture, but rather the integration of a culturally resonant, socially catalytic, and aesthetically harmonious expression of communal jubilation. Given that this particular emote already exists within the venerable framework of Old School RuneScape, its transplantation into Alora would not constitute some unprecedented mechanical aberration, but instead a logical, almost preordained extension of an established tradition of whimsical player expression. Indeed, emotes function as the semiotic infrastructure of in-game socialization—silent yet eloquent conveyors of triumph, irony, celebration, and collective absurdity—and the Crab Dance, in all its rhythmically crustacean splendor, encapsulates these communicative virtues to an exceptional degree. By facilitating synchronized revelry after boss kills, drop announcements, or spontaneous gatherings in populated hubs, it would subtly but powerfully amplify social cohesion, encourage emergent player-driven festivities, and elevate the ambient morale of the server at large. To suggest that “everyone would be happy” may appear reductive at first glance, yet upon closer inspection it is a concise articulation of a broader sociogaming truth: shared, humorous animations foster shared, memorable experiences—and in an MMO environment, shared experiences are the lifeblood of longevity.
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What is your suggestion?: make the nylocas waves in tob pre-set and 1:1 with osrs
Is this in OSRS?: yes
Has this suggestion been accepted already?: idk i dont think so
How would this benefit Alora?:
currently, the nylo waves are more or less randomized
it would make the raid more efficient, experienced players that have learned the waves can pre-fire at nylos before they even spawn to kill them as soon as possible which would make the room much faster, and people coming from osrs would likely already know the waves so they could transfer their knowledge over to here. it would also increase the skill ceiling while not making the raid harder which is always great to see in content, and also generally makes it more fun. nylos has more or less become a science in osrs with specific actions for each role for every single wave. if all players in a team are doing their role correctly, the waves should be completed in under 3 minutes, which would most certainly speed up raids
while nylo aggression and flicking doesn't exist here, those mechanics wouldnt need to really be copied over
there's only really one way to do nylos, and that is to react to the ones coming at you which is usually slow since you have to see it, switch weapons, run up to attack range and pray you one shot it, and even after rigging the waves to be static, players who are doing this would not see much of a difference, but experienced players will literally just be able to switch weapons and spam click the nylo's spawn location which is most certainly faster
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support, i havent done much cox myself but it would be nice
- twisted horns kc milestone: makes total sense, dont see why not
- agree with the point formula thing, always good to be transparent with the community and would help people more efficiently farm
- prayer scroll changes: totally support idk why theyre so common
- challenge mode: it would add some more combat achievements, and would also lock the pet morph behind a harder version of the raid similar to hmt, but the mechanics for cox feel very outdated and janky + i believe theres a point cap, this especially the point cap thing just makes cms not even worth doing, the mechanics thing is just a personal nitpick lmfao
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