Sailing Guide

- Introduction
- Why Sail?
- Ship Types
- Shipwrights
- Gathering initial planks and nails
- Resource location spoilers
- Starting off at level 1 Sailing
- The 4 ways to gain Sailing exp
- Ship customization
- Solutions to roadblocks you might come across
- FAQ
- Useful links
- Sailing increased OSRS's playable map area by roughly 190%, making the playable world about 2.9x its former size -- nearly 3 times as large.
- Sailing added 27 dockable islands, with new trees, new rocks, fishing spots, thieving chests, slayer creatures, farming patches, and activities.
- Many millions of additional tiles to travel across, chart and explore.
- 7 new herblore products:
- Armadyl brew: Overheals Hitpoints and boosts Ranged while draining Attack, Strength, Defence and Magic; it effectively serves as a Ranged-oriented counterpart to a Saradomin brew.
- Anti-odour salt: Automatically smokes a Hunter trap while placing it, increasing its catch rate by 2%.
- Haemostatic dressing: Removes bleed and heals 5 Hitpoints when it successfully stops bleeding.
- Super fishing potion: Boosts Fishing by +6.
- Extreme energy potion: Restores 40% run energy per dose.
- Super hunter potion: Boosts Hunter by +6.
- Extended stamina potion: Restores 40% run energy and reduces depletion by 70% for four minutes; it also supplies two Ring of Endurance charges per dose.
- Lots of new and better skilling methods
- More and better boats
- Additional ports and task boards
- Island Transportation unlocks including fairy rings or sometimes rowboats, usually unlocked by visiting the island
- 99 Sailing is required for Max Cape
- Skip 5 quests by doing Sailing on Alora Instead of OSRS
- Making a party boat and sailing friends around on it :)
- A Sailors Amulet which provides 4 new teleports to Port Roberts, Deepfin Point, The Pandemonium, and Red Rock.
- Medallion of the deep: assembled from eight fragments hidden around Sailing islands; allows underwater travel without a fishbowl helmet and diving apparatus, except in Fossil Island’s underwater area.
- Coral Farming
- Crab Trapping
- Thieving chests
- High level trees
- New ores, bars, and cannonball types
- Ocean navigation
- Hidden islands
- Underwater areas
- New ports
- Nearly three times the former playable surface
- Belle's Folly - a 5 tick rapier requiring lvl 65 attack, being the stab equivalent of the Zombie Axe.
- Aquanite Hopper - the second best ranged offhand. Best still is the Twisted Buckler from COX.
- Potions already mentioned above and the new fish (foods) mentioned later below.
- New Slayer encounters
- Coral runs
- High-level fish (on release)
- New wood
- Slayer uniques
- Salvage and bounty drops
- 27 islands
- Charting objectives which unlock all the brews (beers) on your boat
- Collection Log items
- Cosmetics, especially the sets from the 3 barracuda trials. The Barracuda trials are timed boat racing obstacle courses.
- 2 new pets. Rolled while performing Sailing activities such as courier tasks, charting, salvaging, or killing the Shellbane Gryphon.
- 99 Sailing cape has Boat Teleport to summon your boat and it can teleport you to the Pandemonium too.
- Perhaps Museum finds?
- Ship combat letting players fight ocean creatures and complete bounty tasks while earning sailing & ranged exp.
- The best fish and food in the game:
- Haddock: Heals 18 and can overheal by up to 10 Hitpoints, depending on base Hitpoints.
- Yellowfin: Heals 19 and restores 20% run energy.
- Halibut: Heals 20.
- Bluefin: Heals 22 and restores 5 Prayer points, making it the only food that heals and restores prayer.
- Marlin: Heals 24 immediately, making it the strongest immediate-healing single-bite food.
- Giant krill: Heals 17.
- Swordtip/jumbo squid: Obtained through lantern harpooning; jumbo squid heals 17 and can yield squid beaks or paste for other rewards.
- Crab meat: Red, blue and rainbow crabs provide food or can be processed into potion ingredients; rainbow crab meat heals 19.1.
- New blowpipes for mostly early-game & mid-game ironmen covering the 45, 55 and 65 Ranged tiers. They do not require scales or other charges.
- Rubium & Incendiary cannonballs to apply an OP bleed effect on sea monsters.
- Raft - a tiny boat with 1 facility hotspot and space for 2 players. Cost: Free, included. Available at lvl 1 sailing. Not recommended.
- Skiff - a small speed-boat with 7 facility hotspots and space for 5 players. Cost: 50k gp. Requires lvl 15 sailing. Recommended.

- Sloop - a medium sized boat with 11 facility hotspots and space for 11 players. Cost: 200k gp. Requires lvl 50 sailing. Not recommended.
- Reason 1: You can currently only have 1 active salvaging hook on your boat anyways regardless of boat type.
- Reason 2: Skiff is the only boat that can attempt the Barracuda Trials.
- Reason 3: Skiff has tighter turning radius and can fit through narrower spots than the larger sloop.
- Early game: Shipwright Sam in Port Sarim is the recommended level 1 sailing starting point because the port tasks to and from Pandemonium, a nearby island, are available at level 1 sailing.
- Mid game: Shipwright Sasha in Lands End is my preferred mid-game shipwright due to the proximity to the Rada's Blessing 1 unlimited teleport. It's available at only lvl 5 sailing. If you don't have Rada's blessing 1, visit Catherby instead (lvl 20 sailing required).
- Late game: Finally at lvl 52 Sailing, the Shipwright in Red Rocks is my preferred late game shipwright "home base" all the way to 99 after you have unlocked the Sailors Amulet and travelled there.

- Board the gangplank onto your ship and build/upgrade the facility spots there.
- Click Modify on the Boat Schematics board.
Exploring/adventuring all around the map- Charting: This requires charting an object on land or by boat (mostly by boat), simply by interacting with it
- Collecting from your Crystal Generator facility
- Trimming your sails: for a speed boost
- Looking through your Spyglass: This requires sailing to a specific point, and using your spyglass (which can be obtained from the cargo hold) to get a good view of the area
- Opening crates with the crowbar in your cargo hold and drinking the usually unpleasant beverage inside them
- Current Duck following: release a current duck (found in their cargo hold) and follow it to its end point to chart the current
- Mermaid quizzes: answer a mermaid question in exchange for Sailing exp
- Weather pattern troll
- Some good rare loot including sailers medallion, dragon cannon barrel, cotton seeds, hemp seeds and other exclusive seeds, boat/facility bottles, coral frags
- See the Shipwreck salvaging wiki page for levels, loots, and locations.
- Less Exp per hour than Port Tasks or Barracuda trials but far more AFK.
- Requires a salvaging hook on your boat
- Doesn't really get AFK until you have a salvaging station on your boat.
Port Tasks - pretty chill- Deliver cargo from one port to another.
- Select a task from the notice board, then pick up the boxes from the Ledger Table.
- Some people go all the way from lvl 1 to lvl 99 sailing doing pretty much only this. I'd rather mix it up though
- Start by having a cargo hold on your ship.
- For loads more than about 5 cargo, it takes 2 or more trips to your ship's cargo hold to gather it all.
- You may only have up to 3 active port tasks at a time.
- Improve the exp rate with a good hull so that your ship sails faster. Hull is usually the best first upgrade at any new tier.
- Between 3 to unlimited manual task refreshes in a day depending on your donor status. Automatic task refreshes every hour.
- Hover over the task to see where the delivery destination is and the amount of exp or exp per distance travelled you'll get.
- Don't sail to Port Piscarilius from Port Sarim or pandemonium because the distance is too far to be worth the travel.
- Very optional: Turn on Runelight > Port Tasks > Enable Tracer Overlay. Not recommended when you first sail out.
- For people who like Raids and challenges
- Huge exp for the time input: Pretty sure I got a 1.3m exp drop on my normy account Eby on my first completion of the highest tier 6-minute Prifddinas course. At least 1 player went to 200m Sailing exp mostly from 200 Gwenith Glide completions.
- Extra bonus exp for completing any course the first time.
- Barracuda trials can only be done on a SKIFF.
- The Tempor Tantrum
Swordfish:
Stormy key
Shark:
Barrel stand
Marlin:
Ralph's fabric roll
- The Jubbly Jive
Swordfish:
Fetid key
Shark:
Captured wind mote
Marlin:
Gurtob's fabric roll
- The Gwenith Glide
Swordfish:
Serrated key
Shark:
Heart of Ithell
Marlin:
Gwyna's fabric roll
- The Swordfish-tier keys lead to good-looking cosmetic outfits. The Shark tier rewards all lead to useful ship upgrades. The Marlin tier rewards all lead to ship cosmetic attachments.
Wind mote from Jubbly Jive basically lets you store wind from trimmed sails for later and
Heart of Ithell from Gwenith Glide builds a crystal generator that regularly generates "wind motes" to boost speed on demand. The crystal generator does not generate crystals though, just stored wind speed boosts.- Easy-mode tip is to look for a course map to follow online or to install a runelite plugin for them. I didn't use either though for the first 2 tiers of The Tempor Tantrum.
- The Tempor Tantrum requires 30 sailing, an iron helm, an oak mast to begin.
- Jubbly Jive requires 55 sailing and an inoculation station to begin.
- The Gwenith Glide requires 72 sailing and an adamant keel or better to begin.
- Hull
- Keel
- Helm
- Sails
- Sail pattern (cosmetic)
- Trim (cosmetic)
- Flag (cosmetic)
- Brazier (requires 78 sailing and 72 construction)
- Cargo Hold - required for port tasks
- Salvaging Hook - required when salvaging
- Rope Trawling Net - for fishing; currently not operational
- Range - cooking
- Keg - with various brews available. Gives various passive boosts
- Salvaging station - very useful; sort salvage without going back to port
- Wind Catcher or Gale Catcher - stores 2 or 3 wind mote speed boosts respectively
- Chum Station - for fishing; currently not operational
- Fathum Pearl - for fishing; currently not operational
- Cannon - for ship combat; currently not operational
- Teleport Focus / Greater Teleport focus - once you learn about the 17 shipwrights, this becomes seldom used. Pairs with 99 sailing cape though
- Crystal Extractor - generates wind speed boosts, not crystals
- Anchor - limited utility; often misclicked on due to location; not recommended
- Inoculation Station upgrade: The Relicym balms can be bought from Shipwright Sam on the customize-ship Shipyard.
- Eternal Brazier upgrade: the urt, efhe, and te salts are unnecessary. Just bring the other ingredients instead: 4 ironwood planks, 16 rune nails, 6 runite bars, 6 cupronickel bars.
- Gale Catcher upgrade: the 5 Swift albatross feathers are unnecessary. Just bring the other ingredients after reading the Gale Catcher Schematic along with a Captured wind mote.
- Cargo hold tools: Your boat's cargo hold contains a Crowbar, Spyglass, Captain's Log, and Current Duck. Do remember to put them back in the cargo hold when you're done using them otherwise you'll be on your ship needing them when they're in your bank.
- Crystalizing helm: when gathering rosewood logs from Drumstick Isle near Prifddinas, click about 3-5 times on your helm to remove the crystallization and the damage it's causing you. Only 1 click needed to remove the crystallization with a dragon-tier helm.
- Gwenith Glide route: The best route to the 3rd tier Barracuda Trial (Gwenith Glide) is right along the north shore of Mynydd (Gwenith city), due east.
- Magic stones mostly only come from the Trading Post or ::store.
- Hardwood trees: Camphor, ironwood, and rosewood trees planted from rare seeds in hardwood farming patches do not grow back after being cut down. I assume either this is a bug that will be fixed or that cutting rosewood trees near a bank would way be too OP (since they're worth 750k-1m ea at the time of this writing).
- Low boat health: If your boat is low on health, especially if it has a dragon-nail-tier hull, it's cheaper to just sink it and use Shipwright recovery magic than repair-kit it.
- Grimstone: Sailing a friend to Grimstone, home of the frost dragons, requires everyone on the ship to have 87 sailing. Bringing Whirlpool Surprise from the Pandemonium for your friend because it boosts Sailing by 3 doesn't help because it's not tradable. It probably works as a keg on your boat though. This player should kill 1 frost Dragon before leaving because its not enough to unlock the fairy ring by just entering the cave.
- Locked slayer tasks: If you ever want a slayer task for a monster you can't get a task for (like frost drags on release day), simply do duo-slayer with someone who can.



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