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Chambers of Xerics suggestions



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Posted 29 April 2021 - 12:19 PM #21

Patta
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Support for everything except the changed droprates!

Already deleted that suggestion man :D


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Posted 29 April 2021 - 03:23 PM #22

HC Mitsuki
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I agree with this especially Mystics. They are by far the most irritating room in CoX. Also i believe CM would be a great addition



Posted 29 April 2021 - 03:31 PM #23

Lerak
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Please make the drop rate for team COX equal to solos.

 

I don't see the point of a higher drop rate when doing solos as it is extremely easy. I'm currently doing solo runs in 15-17 minutes with a pb of 14 mins without tbow or scythe. 

 

In TOB it's logical that the droprate increases as the team gets smaller, because the content gets harder and harder. This is absolutely not the case for COX.

 

I have been extremely dry at cox the past few months and solos are getting so damn boring after 370 raids. Would love to see this getting changed so I can continue the grind for a tbow with my clanmates. 


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Posted 29 April 2021 - 08:13 PM #24

MesutBrozil
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SUPPORT most of the changes.
 

About the potions changes i wouldn't bother, except by the fact that, if I am not mistaken, they doesn't boost to the correct mark,

 

the ovl reboost doesn't really feel good.

 

It's kinda fun that some bosses can be tricky like vespula and skeletals tho, idk if would change for the better to make it just too smooth.

 

Ty for the topic Patta!


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Posted 29 April 2021 - 08:24 PM #25

Patta
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Please make the drop rate for team COX equal to solos.

 

I don't see the point of a higher drop rate when doing solos as it is extremely easy. I'm currently doing solo runs in 15-17 minutes with a pb of 14 mins without tbow or scythe. 

 

In TOB it's logical that the droprate increases as the team gets smaller, because the content gets harder and harder. This is absolutely not the case for COX.

 

I have been extremely dry at cox the past few months and solos are getting so damn boring after 370 raids. Would love to see this getting changed so I can continue the grind for a tbow with my clanmates. 

 

 

I think solo's are actually easier than team raids too. Tob droprate increases because when smaller party the raid doesnt scale back. However, for cox it does scale up, in addition to having more olm phases etc.


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Posted 04 May 2021 - 05:48 PM #26

Omicron

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Please make the drop rate for team COX equal to solos.

 

I don't see the point of a higher drop rate when doing solos as it is extremely easy. I'm currently doing solo runs in 15-17 minutes with a pb of 14 mins without tbow or scythe. 

 

In TOB it's logical that the droprate increases as the team gets smaller, because the content gets harder and harder. This is absolutely not the case for COX.

 

I have been extremely dry at cox the past few months and solos are getting so damn boring after 370 raids. Would love to see this getting changed so I can continue the grind for a tbow with my clanmates. 

We don't really increase or decrease the drop rates based on your game mode. If you want to do team raids, by all means, do team raids. It's a point based system, so if you do a team raid, just aim to achieve a similar (or more) amount of points and you'll have a similar rate.



Posted 04 May 2021 - 05:50 PM #27

Patta
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We don't really increase or decrease the drop rates based on your game mode. If you want to do team raids, by all means, do team raids. It's a point based system, so if you do a team raid, just aim to achieve a similar (or more) amount of points and you'll have a similar rate.

How about slightly re-adjusting the scaling (more hp for monsters) instead, so that somewhat similar points can be achieved without camping scavengers? Would this be an option? I've been doing some team raids the past 2 days. Everything is extremely easy but I can see that people are enjoying the teamplay in cox. Adjusting the scaling (hp increase per player added to the raid) wouldn't hurt to get better rates for teamplay.


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Posted 05 May 2021 - 10:12 AM #28

Omicron

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How about slightly re-adjusting the scaling (more hp for monsters) instead, so that somewhat similar points can be achieved without camping scavengers? Would this be an option? I've been doing some team raids the past 2 days. Everything is extremely easy but I can see that people are enjoying the teamplay in cox. Adjusting the scaling (hp increase per player added to the raid) wouldn't hurt to get better rates for teamplay.

Just to be clear, you're suggesting to increase the health scaling per person in the raid, right? I'd be open to that if people find that it's too easy and they can't get enough points, although that may need to be a suggestion on it's own, so that it can be explained to player's, and that way I can gauge the reactions of players to see if they'd want this change.



Posted 03 March 2024 - 08:37 PM #29

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Your suggestion has been accepted.


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