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Chambers of Xerics


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Poll: Updating COX (9 member(s) have cast votes)

Make Chambers of Xeric viable to do in a group?

  1. Yes (9 votes [100.00%])

    Percentage of vote: 100.00%

  2. No (0 votes [0.00%])

    Percentage of vote: 0.00%

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Posted Yesterday, 02:37 PM #1

Reaper
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As things currently are in Alora doing Chambers of Xerics with a partner or in a group will drastically decrease your chance for a purple chest.

This is not a thing in osrs and it engages you much more to do Cox in teams on there.

For persons like me that enjoy group content much more than solo content this is makes no sense in the first place.
Why this is a thing on Alora was never really answered besides the point cap being rather low. (8400 i think for solos, 12400 for duos and so on?)
Not even the donator status seems to have any influence on team raids at all.

 

With that beeing said my question is:
Does anybody have a viable idea to fix rates for duo/trio/group sized Chambers?
Or do you guys think the whole point system should get a overhaul? Being a high level donator is actually P2W on here.



Posted Yesterday, 02:39 PM #2

Yautja

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this would help people learn it so i support, as long as solo's are still like they are now then its ok imo



Posted Yesterday, 06:01 PM #3

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this would help people learn it so i support, as long as solo's are still like they are now then its ok imo

Exactly this, I support.



Posted Yesterday, 06:34 PM #4

Radagon
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As someone with no experience in coding, it seems like you could just improve purple rates incrementally with each additional player on the team and set a separate condition where if it’s a solo, it would just function how it already does. Or it could be rebalanced entirely with the addition of CM cox

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Spoiler

Posted Yesterday, 10:38 PM #5

Scorn
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Support! I think when trying to find a viable fix, we need to understand how it works in the first place. I believe alot of people asked in the previous Q/A with Omi on how exactly CoX works and it was never replied to. Or just increase the cap for bigger groups



Posted Today, 02:57 AM #6

Solo Rat
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As someone with no experience in coding, it seems like you could just improve purple rates incrementally with each additional player on the team and set a separate condition where if it’s a solo, it would just function how it already does. Or it could be rebalanced entirely with the addition of CM cox

 

 

Support! I think when trying to find a viable fix, we need to understand how it works in the first place. I believe alot of people asked in the previous Q/A with Omi on how exactly CoX works and it was never replied to. Or just increase the cap for bigger groups

 

Yeah i support the idea of adding a better/higher purple rate for more people - like Rada mentioned, even a CM would be nice if that's an easier "blanket" fix, but i think in order to even suggest viable suggestions I wholeheartedly agree with Scorn 

 

 

Nonetheless, support. Solo Cox is boring as



Posted Today, 05:52 AM #7

Guy

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I think you’ve got good points. The cox point system as a whole is kind of confusing. We could use some clarification on points and how they correlate to purples.

Make a suggestion!

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Posted Today, 12:32 PM #8

Foxxi
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Whatever makes me get another t-bow before satan ill support.






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