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Donator Zone Revamp



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Posted 21 November 2025 - 03:39 AM #1

ILikeHentai
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What is your suggestion?: Donator Zone Revamp

Is this in OSRS?: No

Has this suggestion been accepted already?: No

How would this benefit Alora?: Perhaps makes Donator Zones more valuable to use

 

 

 

This suggestion probably has been suggested many times in which I apologize for making a topic. I know there has been a lot of disagreements towards creating new donator zones, as the general counterargument is that it divides Edgeville to look less populated. While I am not entirely suggesting that we get new donator zones for the moment, I'm just curious to hear what the community thinks of the current donator zones. As you know, there are only two areas - Both of which are primarily used for easy skilling access. As a non-iron account, I rarely have ever used these zones unless I'm trying to go for a skilling pet. Unless you're going for 200m in a skill, or plan to stock up on a lot of supplies here, I don't see the usage of donator zone that much. My suggestion is to add some monsters - similarly like instances for certain ranks to enter and possibly pay a fee to use. Perhaps like a Bandos room, or a better teleport system that sends you right outside the entrance, rather than needing to walk. Or a cave with a lot of common slayer monsters so you don't have to navigate through the wizard every time. I probably would not recommend any wilderness monsters here, but I just wanted to hear some ideas of how you feel about a Donator Zone revamp. And if you are in support of it, what would you want in it? If you don*t want it, feel free to explain why as well. Besides the donator perks, I believe $50, and a $20,000 rank gives the exact same things in the donator zone.

 

 

My overall opinion on this is to make these zones a bit more attractive WITHIN "reasonable limits" so that it actually feels like it's more useful. 


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Posted 21 November 2025 - 03:52 AM #2

kopjeekoffie
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hmmm the wizzard on ::home is already good... idk why we need a tele at dz then... i feel what you saying about it... i dont use dz also not that much for skilling only ::dz2 for manta... 

 

if there comes a new dz/dz2 then it need in my eyes a zone what maybe is "overpowet" for a higer rank... like some bosses or mini games in that zone what makes it more special...

 

the ::home or tap to home and run to the wizzard is already ez to do idk what teleports you want to have there on the "new" dz???


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Posted 21 November 2025 - 04:25 AM #3

ILikeHentai
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hmmm the wizzard on ::home is already good... idk why we need a tele at dz then... i feel what you saying about it... i dont use dz also not that much for skilling only ::dz2 for manta... 

 

if there comes a new dz/dz2 then it need in my eyes a zone what maybe is "overpowet" for a higer rank... like some bosses or mini games in that zone what makes it more special...

 

the ::home or tap to home and run to the wizzard is already ez to do idk what teleports you want to have there on the "new" dz???

 

 

Thanks for ur feedback! I mostly wanted to hear other people's ideas but I did have some in mind for the time being.

 

I do think that donator zones can be better as they genuinely feel useless aside skilling.

 

- Some bosses. Like KBD, GWD, and especially Dagganoth Kings. Dag Kings are sometimes an absolute nightmare during peak hours and packed with irons. Now these could be free or cost GP/be cheaper depending on rank.

- A slayer cave with more stuff in it

- Barrows NPC's so you don*t have to dig in the real barrows area

- Perhaps more higher end skilling spots to fish. Like anglerfish.

- More farming patches, and whatever other skilling things that the current dz does not include

- Maybe some sort of daily boss or daily minigame?

-  The wizard I kinda was just throwing random ideas out there, but honestly whatever makes anything more convenient

 

If we dont get new donator zones, how about improving what it currently has to offer? The main point was to make donator zone feel a bit more special and useful, which I think we both agree on


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Posted 21 November 2025 - 06:14 AM #4

kopjeekoffie
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but you wanna do that then for the $10 donors or what is in your minds like (+) what donor...?? i like the thinking and will be nice that there is a donor for some donor+ to have some like that.......

 

since im in alora i never played a diffrent rsps... but some times i see something els coming on yt and there you have also some diffrent "op donor zones"  it helpt maybe also to get higher ranks for some ppl aswell ( then it works also for omi to make more money...? :P ) becus ppl want then higher ranks for nicer donor zones...


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Posted 21 November 2025 - 02:56 PM #5

Mieu
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I don't think the donator zones need a revamp right now. A lot of QoL suggestions quickly cross the line into 'why play anywhere else?'. I personally like to see players gathered in main hubs, and if you add too much convenience to dz then it will just cause players to camp dz and make the rest of the game feel like the backrooms. New players might get turned off as well if main hubs look barren due to people mostly being in the donator zone. I think the current dz has a great balance of convenience.

 

To directly address some of your suggestions:

 

 

- Some bosses. Like KBD, GWD, and especially Dagganoth Kings. Dag Kings are sometimes an absolute nightmare during peak hours and packed with irons. Now these could be free or cost GP/be cheaper depending on rank.
 
You can already pay for private instances, cost scaling with your rank, so I don't see too much of a purpose other than driving traffic away from the tp wizard, which is already very convenient.
 
- A slayer cave with more stuff in it & Barrows NPC's so you don*t have to dig in the real barrows area
 
I disagree with these, it's nice to see other players running past you in the slayer tower to get to their task. I've never really experienced slayer areas being too crowded, maybe one time at abby demons? With the latter, you would never see people in the main barrows area again if there was a private area to just kill them all outside of their crypts
 
- Perhaps more higher end skilling spots to fish. Like anglerfish.
 
I actually like this suggestion, an angler fishing spot in the dz would be nice. I don't think any other type of fishing spot should be added, as it would take away from the fishing guild & catherby
 
- More farming patches, and whatever other skilling things that the current dz does not include
 
An herb patch would be a nice addition. A lot of people get herbs from pvm, so +1 herb patch wouldn't really change much I think
 
- Maybe some sort of daily boss or daily minigame?
 
Maaayyybeeee.. For me, Alora's appeal is that it aims to be very 1:1 with osrs, I don't really like when a server adds too much custom stuff. I think it would be hard to create something that feels authentic, and then balance it to not be too op but still be worth it for people to actually do (bcs if people aren't going to do it then why waste time making it)
 
 
Thanks for comin to my ted talk!

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Posted 21 November 2025 - 10:29 PM #6

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I don't think the donator zones need a revamp right now. A lot of QoL suggestions quickly cross the line into 'why play anywhere else?'. I personally like to see players gathered in main hubs, and if you add too much convenience to dz then it will just cause players to camp dz and make the rest of the game feel like the backrooms. New players might get turned off as well if main hubs look barren due to people mostly being in the donator zone. I think the current dz has a great balance of convenience.

 

To directly address some of your suggestions:

 

 

- Some bosses. Like KBD, GWD, and especially Dagganoth Kings. Dag Kings are sometimes an absolute nightmare during peak hours and packed with irons. Now these could be free or cost GP/be cheaper depending on rank.
 
You can already pay for private instances, cost scaling with your rank, so I don't see too much of a purpose other than driving traffic away from the tp wizard, which is already very convenient.
 
- A slayer cave with more stuff in it & Barrows NPC's so you don*t have to dig in the real barrows area
 
I disagree with these, it's nice to see other players running past you in the slayer tower to get to their task. I've never really experienced slayer areas being too crowded, maybe one time at abby demons? With the latter, you would never see people in the main barrows area again if there was a private area to just kill them all outside of their crypts
 
- Perhaps more higher end skilling spots to fish. Like anglerfish.
 
I actually like this suggestion, an angler fishing spot in the dz would be nice. I don't think any other type of fishing spot should be added, as it would take away from the fishing guild & catherby
 
- More farming patches, and whatever other skilling things that the current dz does not include
 
An herb patch would be a nice addition. A lot of people get herbs from pvm, so +1 herb patch wouldn't really change much I think
 
- Maybe some sort of daily boss or daily minigame?
 
Maaayyybeeee.. For me, Alora's appeal is that it aims to be very 1:1 with osrs, I don't really like when a server adds too much custom stuff. I think it would be hard to create something that feels authentic, and then balance it to not be too op but still be worth it for people to actually do (bcs if people aren't going to do it then why waste time making it)
 
 
Thanks for comin to my ted talk!

 

Everything that Mieu has typed, I 100% agree and support. Alora has the 1:1 with very little custom which I prefer. I do agree on the donor zone needing a revamp; which we can start with adding a farming patch or two of some sort along with the anglerfish.



Posted 22 November 2025 - 11:23 PM #7

ILikeHentai
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I don't think the donator zones need a revamp right now. A lot of QoL suggestions quickly cross the line into 'why play anywhere else?'. I personally like to see players gathered in main hubs, and if you add too much convenience to dz then it will just cause players to camp dz and make the rest of the game feel like the backrooms. New players might get turned off as well if main hubs look barren due to people mostly being in the donator zone. I think the current dz has a great balance of convenience.
 
To directly address some of your suggestions:
 

 
- Some bosses. Like KBD, GWD, and especially Dagganoth Kings. Dag Kings are sometimes an absolute nightmare during peak hours and packed with irons. Now these could be free or cost GP/be cheaper depending on rank.
 
You can already pay for private instances, cost scaling with your rank, so I don't see too much of a purpose other than driving traffic away from the tp wizard, which is already very convenient.
 
- A slayer cave with more stuff in it & Barrows NPC's so you don*t have to dig in the real barrows area
 
I disagree with these, it's nice to see other players running past you in the slayer tower to get to their task. I've never really experienced slayer areas being too crowded, maybe one time at abby demons? With the latter, you would never see people in the main barrows area again if there was a private area to just kill them all outside of their crypts
 
- Perhaps more higher end skilling spots to fish. Like anglerfish.
 
I actually like this suggestion, an angler fishing spot in the dz would be nice. I don't think any other type of fishing spot should be added, as it would take away from the fishing guild & catherby
 
- More farming patches, and whatever other skilling things that the current dz does not include
 
An herb patch would be a nice addition. A lot of people get herbs from pvm, so +1 herb patch wouldn't really change much I think
 
- Maybe some sort of daily boss or daily minigame?
 
Maaayyybeeee.. For me, Alora's appeal is that it aims to be very 1:1 with osrs, I don't really like when a server adds too much custom stuff. I think it would be hard to create something that feels authentic, and then balance it to not be too op but still be worth it for people to actually do (bcs if people aren't going to do it then why waste time making it)
 
 
Thanks for comin to my ted talk!


Thanks for your opinions.

To be honest, I wanted some sort of incentive other than just more skilling content.

It’s hard to find new ideas to have a proper balance, but recently I have felt that donator zones are truly useless.

I can see why you think some suggestions may not work, but keep in mind the “pvm” aspect or convenience aspect would he tailored for higher end of donators - for example by the time you reach these ranks you don’t really do barrows anymore so it’d just be nice if anything.

But I suppose any further addition and ideas are welcomed.

Posted 28 November 2025 - 04:19 PM #8

Moe
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I think when Omicron has some time, a donator zone / super donator zone revamp would be cool. Maybe even making one for Master+ or Immortal+ too. I think while they already have a lot of perks and nice benefits, the only thing that is very basic is the OG dzones. Everyone always suggesting a teleport wizard, that is not change lol.


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Posted 28 November 2025 - 05:12 PM #9

H

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Going to be a hard no from me for boss/slayer monsters in donator zone. It's nice seeing players wander around the map and killing stuff.

 

An idea I had behind the scenes was to delete dz2 and improve dz1(deposit box next to the fishing spots fairy ring on the teleport spot, and so on), but it wasn't something that gained support.

 

Omicron explored the idea of adding farming patches to the donator zone area as well a while back, but it was a bit janky, in the sense that they could only be placed on flat ground, and there being limited space.

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Posted 29 November 2025 - 06:58 AM #10

Yautja

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I've suggested adding some patches to dz/dz2 at least i wouldnt be opposed to a higher tier donor zone but adding bosses and stuff is just not it. making a good dz is hard but adding patches and some npcs or whatever is the best way to improve it without going insane



Posted Yesterday, 01:11 AM #11

ILikeHentai
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When you think of donator zones, I understand the concern to not make them too “OP” or create a risk of dividing players but I will say it is a shame how underwhelming the current dz1 and dz2 feel, to the point where it’s basically useless post maxing. I know this shouldn’t be P2W, but you would think somewhere from 50-20k a new zone or added features to existing zones would make upgrading the ranks feel more rewarding (aside just the typical perks)

I personally have 0 use for both donator zones anymore.

But I get your points, it’s just an honest food for thought




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