Hello Alora, just posting an in depth Sol Heredit guide to hopefully help you not die when you finally made it through the initial 11 waves of the Colosseum
Additional to this, there is a Sol Heredit fight simulator you can try here
First you need to know what Spear 1, Spear 2, Shield 1, and Shield 2 attacks are (tiles covered in clouds is where you take damage).
Spear 1 (Sol Heredit will ALWAYS begin the fight with this move):
Spoiler
Safe tiles are 1 tile away: left, center, and right
Spear 2:
Spoiler
Safe tiles are 1 tile away from Sol, offset from the center 1 tile left or right
Shield 1:
Spoiler
Safe tiles are 1 tile away from Sol, all around.
Shield 2:
Spoiler
Safe tiles are 2 tiles away from Sol, all the way around
Now that we established his attack patterns, these are the tiles you stand on, depending on what his last attack was. The benefit of learning this is you aren't reacting to his animation, you're reacting to what his LAST attack was.
After spear 1:
Spoiler
Tiles 2 & 4 would both be safe, regardless of what attack he throws, as long as his LAST hit was spear 1
Pictured is where the clouds would be for both spear 2 and shield 1 overlayed
After spear 2 OR shield 2:
Spoiler
Tiles 1, 3, & 5 would all be safe 1 TILE BACK FROM SOL, regardless of what attack he throws, as long as his LAST hit was spear 2 or shield 2
Pictured is where the clouds would be for both spear 1 and shield 1 overlayed
After shield 1:
Spoiler
Tiles 1, 3, & 5 would all be safe 2 TILES BACK FROM SOL, regardless of what attack he throws, as long as his LAST hit was shield 1
Pictured is where the clouds would be for both spear 1 and shield 2 overlayed
You'll know this is happening when his spear begins to light up like this, just turn on protect melee when he's about to lung his spear towards you
•Above 50% hp: Sol will do his triple spear 3 ticks apart from each other. Simply protect melee for each swing every 3 ticks, you can see an example of this here
•Below 50% hp: Sol will do his triple spear 3 ticks apart for the first 2 swings, and 4 ticks for his 3rd swing (notice how it takes a little longer until I turn on protect melee). You can watch an example here
•Please note that once he does this, whatever rotation he did prior is RESET, his next attack can be a special (triple spear or take your gear off), shield 1, or spear 1 (even if he did shield/spear 1 before this)
Sand pools will spawn on the ground throughout the fight, but when Sol reaches 90%, 75%, 50%, 25%, and 10% health left they will be spawned where your character is standing, you just need to move to avoid taking damage.
Tip: Try and place them in an area that won't mess you up
Sol will call for you to remove a piece of your gear, this will show up above his head, and in the chat box:
To be safe from this, just take off whatever he calls out (legs, cape = back, body, hands). You can click to remove your gear as soon as he calls it out to be safe, this wont actually remove your gear though.
WARNING: Make sure your capes aren't set to a teleport or you'll be teleported out of the fight
•Please note that once he does this, whatever rotation he did prior is RESET, his next attack can be a special (triple spear or take your gear off), shield 1, or spear 1 (even if he did shield/spear 1 before this)
Thank you for taking the time to read this, and if you have any questions about the guide feel free to post them below and I can answer to the best of my ability, and good luck out there.
I've been practicing Sol in the simulator the last few days with the idea of making an attempt soon, so this guide is super well timed. That warning is absolutely S tier -- the simulator doesn't have that problem and my capes are definitely set to one click tele lol