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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 03:01 AM
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#529421 4.6b Cape Variant

Posted by Omicron on 23 October 2025 - 03:39 PM

Your suggestion has been accepted.




#529406 Update Casket Money for GIM/EIM

Posted by Omicron on 23 October 2025 - 09:41 AM

Your suggestion has been accepted.




#529389 [10/10/25] Varlamore Bosses: Doom of Mokhaiotl (Delve) & Hueycoatl

Posted by Omicron on 23 October 2025 - 01:52 AM

[23/10/25] Mini Update (Doom Combat Achievements, Fixes & more)

  • Arclight/Darklight Changes:
    • Players can now purchase the Darklight from the Loyalty points shop for 15,000 points.
    • Players can now create the Arclight using 3 ancient shards.
    • The Arclight can no longer be dismantled for 25 ancient shards.
      • Due to the more common drop rate, and wanting to make the Arclight a more accessible weapon, we’ve removed this functionality.
      • The arclight will now be dismantled for 3 ancient shards and the darklight.
  • Doom of Mokhaiotl Changes:
    • Combat Achievements:
      • 15 new combat achievements have been added for Doom of Mokhaiotl, ranging from Elite to Grandmaster.
    • It will now be announced to the world whenever a player beats the deepest delve record.
    • Adjusted doom sound effect timing.
    • Sunfire splinters will no longer be announced when obtained from Doom of Mokhaiotl.
    • Fixed a bug where the Eye of Ayak would not announce from Doom.
    • Players who died during the fight with doom will no longer be able to claim their loot afterwards.
    • Fixed an issue where the Doom of Mokhaiotl scoreboard would show total kills instead of deep delves for the personal statistics.
    • If players have a charged eye of ayak while fighting the Doom of Mokhaiotl, it will now passively gain 10-20 charges per kill.
    • The doom mound will now use the proper animation when appearing.
    • The rocks that spawn when Doom burrows into it's tractor phase will now come a few ticks later and have the proper sounds.
    • The runelite hiscores will now properly show the Doom of Mokhaiotl and Hueycoatl kill counts.
    • Players will now have their stats/prayer/special attack restored when leaving the fight with Doom of Mokhaiotl.
    • The Doom of Mokhaiotl pet will now show up in the All pets collection log entry.
    • Doom will now attack players regardless of how far away they are (within the arena bounds).
    • Fixed a bug where hitting doom too quickly during the charge punish attack would lead to 2 auto-attacks stacking on the same tick at higher delves.
    • The volatile earth will now despawn when doom begins the slam attacks.
    • The mound from the Doom of Mokhaiotl fight will no longer glow for Elite clue scrolls.
    • Fixed a bug where doom would sometimes knock players back into a wall.
    • Players will now be notified that the drop booster enhanced their loot at Doom of Mokhaiotl.
    • Players will now be warned that they have rare loot to claim before descending to the next delve level when fighting doom.
    • The loot tracker will now track doom of mokhaiotl loot.
    • Players positions will no longer be reset when delving deeper if the arena does not change (delves 2 and 6).
    • Doom will now spawn after 11 ticks rather than 6 when delving deeper.
    • Players will now be notified how many deep delves they’ve done after each deep delve.
    • Fixed an issue where the doom burrow hole would disappear after the fight in rare occasions.
    • The acid spray from attacking now will now be in all 4 cardinal directions, rather than just 2.
  • Bolt Pouch:
    • Players can now purchase the bolt pouch from Sir Loyal T for 30,000 loyalty points.
    • The bolt pouch is an item that cannot be equipped, but can store 10,000 of 3 different types of bolts within it.
      • Most types of bolts are supported, with a few exceptions.
    • The bolt pouch also gives players access to the extra ammunition slot (similar to the quiver) that can be used as long as they have a bolt pouch in their inventory.
      • The functionality of this extra slot is exactly the same as the quiver, however the ammunition in the extra slot is separate from the quiver ammunition.
  • Untradable Alchemy Warning:
    • By right-clicking the high or low alchemy spell, and selecting the “Warnings” option, players can now toggle untradable warnings before alching untreatable items.
      • Players will also be told that the item they are alching is untradable if they trigger the high-value warning.
  • Collection Log Overview:
    • Players can now view the Collection log overview of another player.
      • This can be done by first viewing the other player’s collection log (through right-clicking the collection log button), and then clicking on the hamburger menu in the top left and viewing the overview.
  • Bug Fixes and Quality of Life:
    • Fixed a bug where the Hueycoatl killcount for rare drops was always showing as 1.
    • Fixed a bug where Hueycoatl was giving rare loot to multiple players instead of just one.
    • Fixed a bug where players could not cast demonbane spells on demonic larva.
    • Volatile earth should now last a few extra ticks.
    • Fixed a bug where using magic spells against demonic larva would cause players to have unnecessarily long attack delays.
    • Fixed an issue where the exploding rock projectiles had the incorrect graphics.
      • The magic projectile was showing the range hit graphic and vice versa.
    • Fixed a bug where Hueycoatl’s body parts would move around after being attacked.
    • Players can now auto-cast ancient magic spells with the dragon hunter wand.
    • Players can now install the Demonic larva/Larva tracker from the Plugin-hub.
    • Players can now install the Attack-Timer plugin through the plugin-hub.
    • Fixed a bug where Minimus would sometimes disapepar when entering a new Colosseum session.
    • The infernal axe will no longer try to burn a log while cutting infected roots unless the player got a log.
    • Fixed a bug where the Hueycoatl's stats were not showing up when looking up it's drops.
    • Fixed a bug where 117 HD and the gpu plugin would not turn on automatically when the client started.
    • Fixed an issue where some tiles in newer areas (doom/hueycoatl) were not properly rendering in LD mode.
    • Fixed a bug with item sizes being a bit too large, and being cut off on the left side
      • Also fixed an issue with the inventory tags plugin not highlighting items correctly.
    • Fixed a bug where using a snowy knight mix (2) would result in the player obtaining an unusable item.
    • Hueycoatl's killcount will now properly show up in the Collection log.
    • Fixed a bug where crafting Hueycoatl hide required too high of a crafting level.
    • Releasing snowy knights will now heal 15 hitpoints.
    • Fixed a bug with the improved tile indicators plugin not working.
    • Fixed a bug where Iban's blast would cause issues with setting auto-cast spells on the standard spellbook.
    • Added more attack/defence sounds for the Hueycoatl fight.
    • Fixed a bug where Hueycoatl’s range/magic attack graphic was not playing correctly.
    • Fixed a bug where the red lava cape texture was not showing up properly on Alora’s HD.
    • Fixed a bug where the Hosidius indoor floor texture was black on Alora’s HD.
    • The base arclight drop rate from Skotizo is now about 4x more likely.
    • Attack magic attack sounds to the Eye of ayak.
    • Fixed a bug where right-clicking the minimap orbs would reset the minimap zoom levels.
      • This will now only happen when right-clicking the minimap itself.
    • Players can now right-click the fixed mode minimap to reset the zoom level.
    • Thralls now have a 4-tick attack speed.
    • Increased the Mokhaiotl cloth's visual value.
      • This will be reflected in the loot interface when players obtain it.
    • Fixed a bug where players could sometimes not reclaim their pets from Probita.
    • Daily tasks will no longer be reset whenever the server is reset.
      • The tasks and progress will now be saved when the server is reset, allowing players to pickup where they left off.
    • Paladins now have a chance to give hard clues when pickpocketing.



#529378 Make Exiting The Delve Restore Hp And Prayer

Posted by Omicron on 22 October 2025 - 04:14 PM

Your suggestion has been accepted.




#529366 Adjustments to certain content for players with high ping

Posted by Omicron on 22 October 2025 - 12:38 PM

Your suggestion has been declined. This is realistically not feasible at all. It would require a major overhaul of all boss content, with each attack needing to be adjusted and tested with a fine-tooth comb to make sure it's balanced correctly. If any changes are made to make certain content easier, it will need to be done for all players, regardless of their ping. That being said, if there are mechanics in certain fights that are particularly difficult for players on higher ping, I would be very open to suggestions being made to adjust that content (for everyone) to make it easier, but the suggestions will need to be made individually unfortunately.




#529324 October Vote Competition[October 1st - October 21st]

Posted by Omicron on 21 October 2025 - 12:33 PM

The winners of the vote competition have been announced!

1st:@PwnUdead12

2nd:@H

3rd:@BIG AD

4th:@Gr33naz

5th:@Ty

 

Congratulations to the winners, the prizes have been added to your collection boxes, thanks for participating!


  • Moe and H like this


#529030 Doom Glory Hole

Posted by Omicron on 15 October 2025 - 01:44 PM

We won't be implementing this for the pet/pet dupes, but we will be adjusting it so it does not happen for the elite clue scroll drops.


Your suggestion has been accepted.




#528753 [10/10/25] Varlamore Bosses: Doom of Mokhaiotl (Delve) & Hueycoatl

Posted by Omicron on 10 October 2025 - 05:27 PM

[23/10/25] Mini Update (Doom Combat Achievements, Fixes & more)

  • Arclight/Darklight Changes:
    • Players can now purchase the Darklight from the Loyalty points shop for 15,000 points.
    • Players can now create the Arclight using 3 ancient shards.
    • The Arclight can no longer be dismantled for 25 ancient shards.
      • Due to the more common drop rate, and wanting to make the Arclight a more accessible weapon, we’ve removed this functionality.
      • The arclight will now be dismantled for 3 ancient shards and the darklight.
  • Doom of Mokhaiotl Changes:
    • Combat Achievements:
      • 15 new combat achievements have been added for Doom of Mokhaiotl, ranging from Elite to Grandmaster.
    • It will now be announced to the world whenever a player beats the deepest delve record.
    • Adjusted doom sound effect timing.
    • Sunfire splinters will no longer be announced when obtained from Doom of Mokhaiotl.
    • Fixed a bug where the Eye of Ayak would not announce from Doom.
    • Players who died during the fight with doom will no longer be able to claim their loot afterwards.
    • Fixed an issue where the Doom of Mokhaiotl scoreboard would show total kills instead of deep delves for the personal statistics.
    • If players have a charged eye of ayak while fighting the Doom of Mokhaiotl, it will now passively gain 10-20 charges per kill.
    • The doom mound will now use the proper animation when appearing.
    • The rocks that spawn when Doom burrows into it's tractor phase will now come a few ticks later and have the proper sounds.
    • The runelite hiscores will now properly show the Doom of Mokhaiotl and Hueycoatl kill counts.
    • Players will now have their stats/prayer/special attack restored when leaving the fight with Doom of Mokhaiotl.
    • The Doom of Mokhaiotl pet will now show up in the All pets collection log entry.
    • Doom will now attack players regardless of how far away they are (within the arena bounds).
    • Fixed a bug where hitting doom too quickly during the charge punish attack would lead to 2 auto-attacks stacking on the same tick at higher delves.
    • The volatile earth will now despawn when doom begins the slam attacks.
    • The mound from the Doom of Mokhaiotl fight will no longer glow for Elite clue scrolls.
    • Fixed a bug where doom would sometimes knock players back into a wall.
    • Players will now be notified that the drop booster enhanced their loot at Doom of Mokhaiotl.
    • Players will now be warned that they have rare loot to claim before descending to the next delve level when fighting doom.
    • The loot tracker will now track doom of mokhaiotl loot.
    • Players positions will no longer be reset when delving deeper if the arena does not change (delves 2 and 6).
    • Doom will now spawn after 11 ticks rather than 6 when delving deeper.
    • Players will now be notified how many deep delves they’ve done after each deep delve.
    • Fixed an issue where the doom burrow hole would disappear after the fight in rare occasions.
    • The acid spray from attacking now will now be in all 4 cardinal directions, rather than just 2.
  • Bolt Pouch:
    • Players can now purchase the bolt pouch from Sir Loyal T for 30,000 loyalty points.
    • The bolt pouch is an item that cannot be equipped, but can store 10,000 of 3 different types of bolts within it.
      • Most types of bolts are supported, with a few exceptions.
    • The bolt pouch also gives players access to the extra ammunition slot (similar to the quiver) that can be used as long as they have a bolt pouch in their inventory.
      • The functionality of this extra slot is exactly the same as the quiver, however the ammunition in the extra slot is separate from the quiver ammunition.
  • Untradable Alchemy Warning:
    • By right-clicking the high or low alchemy spell, and selecting the “Warnings” option, players can now toggle untradable warnings before alching untreatable items.
      • Players will also be told that the item they are alching is untradable if they trigger the high-value warning.
  • Collection Log Overview:
    • Players can now view the Collection log overview of another player.
      • This can be done by first viewing the other player’s collection log (through right-clicking the collection log button), and then clicking on the hamburger menu in the top left and viewing the overview.
  • Bug Fixes and Quality of Life:
    • Fixed a bug where the Hueycoatl killcount for rare drops was always showing as 1.
    • Fixed a bug where Hueycoatl was giving rare loot to multiple players instead of just one.
    • Fixed a bug where players could not cast demonbane spells on demonic larva.
    • Volatile earth should now last a few extra ticks.
    • Fixed a bug where using magic spells against demonic larva would cause players to have unnecessarily long attack delays.
    • Fixed an issue where the exploding rock projectiles had the incorrect graphics.
      • The magic projectile was showing the range hit graphic and vice versa.
    • Fixed a bug where Hueycoatl’s body parts would move around after being attacked.
    • Players can now auto-cast ancient magic spells with the dragon hunter wand.
    • Players can now install the Demonic larva/Larva tracker from the Plugin-hub.
    • Players can now install the Attack-Timer plugin through the plugin-hub.
    • Fixed a bug where Minimus would sometimes disapepar when entering a new Colosseum session.
    • The infernal axe will no longer try to burn a log while cutting infected roots unless the player got a log.
    • Fixed a bug where the Hueycoatl's stats were not showing up when looking up it's drops.
    • Fixed a bug where 117 HD and the gpu plugin would not turn on automatically when the client started.
    • Fixed an issue where some tiles in newer areas (doom/hueycoatl) were not properly rendering in LD mode.
    • Fixed a bug with item sizes being a bit too large, and being cut off on the left side
      • Also fixed an issue with the inventory tags plugin not highlighting items correctly.
    • Fixed a bug where using a snowy knight mix (2) would result in the player obtaining an unusable item.
    • Hueycoatl's killcount will now properly show up in the Collection log.
    • Fixed a bug where crafting Hueycoatl hide required too high of a crafting level.
    • Releasing snowy knights will now heal 15 hitpoints.
    • Fixed a bug with the improved tile indicators plugin not working.
    • Fixed a bug where Iban's blast would cause issues with setting auto-cast spells on the standard spellbook.
    • Added more attack/defence sounds for the Hueycoatl fight.
    • Fixed a bug where Hueycoatl’s range/magic attack graphic was not playing correctly.
    • Fixed a bug where the red lava cape texture was not showing up properly on Alora’s HD.
    • Fixed a bug where the Hosidius indoor floor texture was black on Alora’s HD.
    • The base arclight drop rate from Skotizo is now about 4x more likely.
    • Attack magic attack sounds to the Eye of ayak.
    • Fixed a bug where right-clicking the minimap orbs would reset the minimap zoom levels.
      • This will now only happen when right-clicking the minimap itself.
    • Players can now right-click the fixed mode minimap to reset the zoom level.
    • Thralls now have a 4-tick attack speed.
    • Increased the Mokhaiotl cloth's visual value.
      • This will be reflected in the loot interface when players obtain it.
    • Fixed a bug where players could sometimes not reclaim their pets from Probita.
    • Daily tasks will no longer be reset whenever the server is reset.
      • The tasks and progress will now be saved when the server is reset, allowing players to pickup where they left off.
    • Paladins now have a chance to give hard clues when pickpocketing.

update_coatl.png

Hello everyone, 
 
Today’s update continues with our expansion of Varlamore, this time bringing with it two all-new bosses for you to take on! The Doom of Mokhaiotl (Delve boss) is unique from other bosses by requiring you to continue pushing it further into its lair, with increasing difficulty (and rewards). Speaking of rewards, this boss introduces the Avernic treads (BIS boots for offensive/defensive bonuses), Eye of Ayak (one-handed staff, second most powerful in-game) and the Mokhaiotl cloth to create Confliction gauntlets (BIS mage gloves). Hueycoatl, on the other hand, can be fought alongside other players (up to 20 at once) and introduces the Tome of Earth, Dragon Hunter Wand (ideal against draconic creatures), Hueycoatl armor, and of course the Huberte pet. 
 
On top of these new encounters and rewards, we’ve also made some other QoL changes and bug fixes as usual, we’ll let you have a look for yourself:

  • Doom of Mokhaiotl:
    • Players can now take on the Doom of Mokhaiotl in the Ruins of Mokhaiotl, accessed through the Tonali cavern.
    • This is a delve boss with unique mechanics, requiring players to continuously defeat the boss and delve further into its lair, making the fight harder, but providing better loot at each delve.
      • Each delve will slightly change/increase in difficulty until Delve 8.
        • Players can delve to any depth, but all delves will effectively be the same difficulty as delve 8.
      • After each delve level, players can choose to leave with their loot, or delve deeper, risking everything they’ve earned so far.
    • The Fight:
      • Doom has a few attacks that are present at all delve levels:
        • Auto projectile attack:
          • Doom will launch a red/blue/green projectile which requires the player to pray the against correctly to avoid being hit.
        • Boulder Explosion attack:
          • Doom will launch a blue or brown boulder at the player, which will explode, sending sharks at/around the player.
            • A rock will appear on the shard that lands where the player was, blocking off that tile.
            • Once the boulder explodes, the player will be hit with an auto attack projectile.
          • Delve modifications:
            • At higher delve levels, more auto-attack projectiles are sent, and at delve 8+, two boulders are sent at the player in quick succession.
          • There is also a chance that Doom will begin charging its shield right after doing this attack.
            • When it does this, it will protect from mage/range and begin charging a yellow bar above its head.
              • If this bar is filled, the player will be hit for 60+ damage (99 at higher delves).
              • The player must hit Doom with a melee attack.
                • This attack has 100% accuracy, and will deal bonus damage based on the player’s strength bonus.
        • Demonic Larva:
          • Doom will occasionally spawn demonic larva nearby that will try to walk towards it.
            • If the larva is allowed to reach doom, it will heal the boss and damage the player.
              • The more larva are absorbed, the more the larva heal the boss/damage the player.
                • This carries over between delves, and is not reset until the player leaves.
            • Larva’s will protect 1-2 (depending on delve level) attack styles, and have 2 hitpoints.
              • All non-demonbane weapons will deal 1 damage, while demonbane weapons will deal 2 damage.
                • When the larva are killed, they will explode in a 3x3 area, damaging the player if they are nearby.
                  • This explosion can also damage doom, and the player will not take any damage if it does (even if they were within the 3x3 area).
        • Shield Charge:
          • At delve level 3+, doom will begin to charge its shield again, and will be given a special over-shield with 500 hitpoints.
            • Players must reset the yellow-bar progress by hitting doom occasionally.
              • Allowing larva to explode and hit doom will deal 100 damage to this shield.
        • Car Charge (delve 5+ only):
          • Once the shield charge has been destroyed, doom will burrow into the ground and begin charging the player, hitting them if they are in the way, and destroying any rocks in its path.
            • At higher delve levels, doom will also send out a shockwave after charging the player, which is only avoidable by hiding behind the rocks in the arena.
        • Shockwave:
          • Volatile earth will spawn all over the arena, while doom prepares to send out multiple shockwaves.
            • If the player hits 2 volatile earth before the shockwave begins, an earthen shield will spawn, protecting the player from the shockwaves if they are within it.
              • The path the earthen shield takes is determined by the 2 volatile earths that were hit.
                • The destination of the shield will be the first volatile earth that was hit, and the spawn point will be the last that was hit.
          • The amount of shockwaves sent out will depend on the delve level, having up to 5 shockwaves in a row at delve 8+.
        • Acid blood:
          • At delve level 3 and up, attacking doom will cause it to spray acid blood in a random cardinal direction.
            • This blood stays on the ground between delves, and is only reset one time when the player enters delve level 6.
            • Standing on the acid blood will inflict up to 7 venom damage per tick.
    • This boss has many mechanics that constantly change throughout the fight and may take some getting used to, so we’re looking forward to seeing how deep you can delve.
    • Scoreboard:
      • There is a scoreboard near the entrance to the fight, which will track both personal and global statistics.
        • The statistics tracked are total/personal deaths, total global/personal deep delves, deepest global/personal delve, and fastest global/personal delve 1-8 time.
    • Unique Rewards:
      • Avernic Treads:
        • These are a new pair of boots that require level 80 defence, strength, ranged, and magic to wear.
          • In their base form, they surpass the primordial/eternal/pegasian boots in most areas.
            • Players can, however, use a combination of 4,000 demon tears, and the primordial/pegasian/eternal boots to upgrade the Avernic treads.
              • Primordial boots:
                • Adding these boots to the Avernic treads will provide +2 melee strength to the boots.
              • Pegasian boots:
                • Adding these boots to the Avernic treads will provide +1 ranged strength.
              • Eternal boots:
                • Adding these boots to the Avernic treads will provide +1% magic damage.
              • There are 8 variants of the Avernic treads in total (including the base form).
              • Upgrading the boots will require 80 Magic and Runecrafting to do.
      • Eye of Ayak:
        • This is a one-handed powered staff that requires level 83 magic to wield.
          • It has a built-in spell that can be charged using either demon tears (1 tear per cast), or runes (2 death runes and 1 chaos rune per cast).
            • When charging the eye, only runes or tears can be used, they cannot be combined.
          • The eye of Ayak has a 3-tick attack speed.
          • It also has a special attack which consumes 50% of the player’s special attack energy, doubling the player’s accuracy and increasing their max hit by 30%.
            • It will drain the target’s magic defence equal to the damage dealt.
      • Mokhaiotl cloth:
        • This cloth can be used alongside 10,000 demon tears to upgrade the tormented bracelet into the Confliction Gauntlets, a new best-in-slot pair of mage gloves.
          • This requires level 83 crafting and 70 smithing, and provides 500 base crafting experience and 100 base smithing experience.
  • Hueycoatl:
    • Players can now challenge the Hueycoatl at the Darkfrost.
      • Players can fight the Hueycoatl in the main instance or in their own private instances.
        • Each instance can hold up to 20 players at once.
          • Private instances cost 100,000 coins to create, and can be done so at the flag near the entrance.
      • The Fight:
        • Upon entering the arena, players will need to kill the exposed segments of the Hueycoatl’s body at the base of the mountain.
          • During this time, they will be targeted by a few different attacks, some that must be prayed against, and some that must be dodged.
          • Once players have defeated all of the body parts, Hueycoatl’s tail will move out of the way, allowing players to run to the top of the mountain to confront the Hueycoatl.
            • At this point, players must attack the Hueycoatl’s main body.
              • During this part of the fight, there will be 3 main stages:
                • The first stage will involve attacking the Hueycoatl while avoiding the same attacks as the first part of the fight.
                • Once it reaches half health, the Hueycoatl will shield itself, and players must attack the tail.
                  • The tail can only take 4-9 damage per attack (the damage is better if the player’s crush attack bonus is their highest).
                  • The tail will regularly inflict a shockwave attack that can deal up to 25 damage if not evaded.
                • After the tail has been defeated, the Hueycoatl will become enraged, causing it to attack faster, and occasionally send out shockwaves.
            • Throughout the fight, players can coordinate their prayers to allow the Seer to light up the braziers.
              • If all Braziers are fully lit when the bar is full, they will obtain a 30% damage bonus until the bar fills up again.
              • Players must balance the number of prayers based on the number of players in the team.
                • There must be at least 3 players in the fight to activate this bonus.
                  • For example, if there are 3 players, one must pray range, one must pray magic, and one must pray melee to properly fill up all three braziers.
        • Once the Hueycoatl is defeated, any player who dealt at least 75 damage to the head/tail will receive rewards.
          • The more a player contributing to the fight, the more rewards they will get.
          • The player who deals the most damage is the MVP, and will receive a 10% increase to their drop share.
      • Combat Achievements:
        • Hueycoatl has 11 new Combat achievements that range from Medium->Grandmaster in difficulty.
      • Unique Rewards:
        • Tome of Earth:
          • The tome of earth is a book requiring 50 magic to wield.
            • This is similar to other elemental tomes, requiring soiled pages to charge.
              • The charging system is identical to the other tomes, each page gives 50 charges, and 250 pages will permanently charge the tome.
            • The charged tome increases earth spell damage by 10%, and provides unlimited earth runes.
            • Players can trade in extra tomes of fire to the Seer for 250 soiled pages.
        • Dragon Hunter Wand:
          • This is a dragonbane wand requiring level 65 magic to wield. The wand increases accuracy by 75% and damage by 40% when fighting draconic creatures.
        • Hueycoatl Hide:
          • 3 hides drop from Hueycoatl at a time.
          • These hides can be used to create Hueycoatl hide armour.
            • This can be done with a needle and thread.
            • Hueycoatl hide body:
              • Requires 3 Hueycoatl hides, level 78 crafting, and provides 286 base crafting experience.
            • Hueycoatl hide chaps:
              • Requires 2 Hueycoatl hides, level 77 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide coif:
              • Requires 2 Hueycoatl hides, level 76 crafting, and provides 190 base crafting experience.
            • Hueycoatl hide vambraces:
              • Requires 1 Hueycoatl hide, level 76 crafting, and provides 95 base crafting experience.
          • Hueycoatl hide armour requires level 70 ranged and level 40 defence to equip.
            • The armour is an upgrade over blessed dragon hide armour, improving prayer and magic defence bonuses.
        • Soiled Pages:
          • These pages are used to charge the Tome of Earth.
        • Huberte pet
  • Autocast Changes:
    • Auto-cast spells will now persist on logout.
      • This means that if you were previously auto-casting Earth wave, for example, and log off, then the next time you login, the game will remember you were casing earth wave, and automatically set your autocast spell.
    • Autocast spells are now spellbook-based, rather than staff-based.
      • Previously, the game would only remember and automatically set your autocast spell for one particular staff.
        • It will now set your autocast spell (whenever possible) regardless of what staff you equip.
          • For example, if you set your ancient magicks autocast spell to ice barrage while using an ancient staff, and then switch to a Kodai wand, it will keep your currently set autocast spell as Ice barrage.
            • Previously this would force you to set your autocast spell again.
            • This will not work if your staff cannot cast a spell from that spellbook.
      • Players can still reset their saved auto-cast by clicking the “cancel” option in the autocast interface.
    • As always, autocast spells will not be remembered or automatically set if a player has been in PvP within the last minute.
      • Players who are in PvP situations will still need to either manually cast, or set their autocast spells each time they change weapons or spell books.
  • Oran’s Ores Changes:
    • The cost of all ores has been greatly reduced, and is now 1.5x the high alchemy value of the ore.
    • Ironmen can now sell ores to back to Ordan.
      • This will be at 40% of the purchase cost.
      • The sell price will also not change regardless of the quantity in the shop.
    • Players can now sell noted items to Orand’s Ores if the un-noted item is already sold by him.
      • This allows players to sell their noted ores to Ordan.
    • Normal/Realism/Classic players will now be able to purchase ores from Ordan’s supplies.
  • Stackable Master Clue Scrolls:
    • Master clue scrolls are now fully stackable, similar to all other clue difficulties.
      • Players will receive master scroll boxes when they obtain a master clue scroll from drops, opening caskets, and Watson.
  • Vale Offerings Vote Bonus:
    • Players can now select an option for 15% bonus vale offerings from the vote book bonuses.
      • This will apply when the ent’s visit the totem sites, not when the offerings are collected.
        • Because players can only get 2-6 vale offerings from the ent visits, they will have a chance to get an extra offering when an ent visits, which increases based on the number of vale offerings they will receive.
  • Quality of Life:
    • The Gauntlet chest will now display a loot interface similar to the Barrows chest interface.
      • This is just to clearly show the loot that was obtained.
        • Items will be au
    • Players can no longer get duplicate amulets of the eye from intricate pouches.
    • The magic spell hit sounds will now play on the same tick the hitsplat appears.
    • Added spawn sound effects for thralls.
    • Added some more yama sound effects to the fight.
    • Added judge of yama combat sounds.
    • Adjusted the attack and bounce sounds of the Venator bow.
    • Adjusted some muspah sounds/graphics.
    • Players can now kill Bryophyta growthlings by having an axe or secateurs equipped.
      • Previously, players would need to use an axe/secateurs on the growthling when it was weak.
    • Mixology will now reward 20% more resin when fulfilling orders.
    • The cost of extracts from the Ventriculus has been reduced from by 33%.
    • Zalcano loot mechanics change:
      • Previously, you simply needed to hit Zalcano for 100 damage to be eligible for loot.
      • We’ve updated it to match OSRS, with 5 damage being required to be eligible for loot, and 31 damage required to be eligible for uniques / pet.
  • Bug Fixes:
    • Fixed the venator bow secondary projectile graphic id.
    • Fixed a bug where burnt fish count towards daily achievements.
    • The dragon felling axe can now be used in the Enchanted valley stamp clue scroll step.
    • The bone squirrel/hell cat ears now have bank placeholders.
    • Fixed an issue where the Bees in the Colosseum would cause Mobs to stack.
    • Fixed a bug where bloat's falling hands would sometimes be invisible.
    • Fixed a bug where Spindel's spiderlings would stop players from attacking Spindel until they were killed.
    • The venator bow will no longer target inferno pillars.
    • Fixed a bug where Eternal donators could only prep for 4 kills at duke rather than 20.
    • Colosseum combat achievements will now be completed when Sol heredit dies, rather than when the player leaves.
    • Fixed a bug with the fangs of venenatis not being noteable.
    • Fixed a bug where players could not buy items from Worm tongue's shop.
    • Adjusted the un-noted item value of dynamite.
    • Fixed a bug where secondary weapon attack (dragon claw spec, scythe of vitur, etc...) follow up hits would be protected against by the Judge of Yama.

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As always, with updates this large there are bound to be a few bugs — please report them as soon as possible using the bug report section on the forums so that we may patch them up as quickly as possible!
 
Regards,
Omicron




#528574 Attack metronome plugin addition

Posted by Omicron on 07 October 2025 - 02:31 PM

Your suggestion has been accepted.




#528571 Exchanging grace marks for agility tickets

Posted by Omicron on 07 October 2025 - 02:16 PM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+. Agility experience rates are already buffed quite a bit (even by Alora standards), we don't need to extend this further.




#528265 October Vote Competition[October 1st - October 21st]

Posted by Omicron on 03 October 2025 - 11:12 AM

Hey everyone, I would once again like to announce the Vote Competition for the month of October. Your votes will begin being counted on October 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Everytime a player votes and receives an auth, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of October (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.




#528191 Add stackable master clues

Posted by Omicron on 02 October 2025 - 10:56 AM

Your suggestion has been accepted.




#528190 GEM CRAB

Posted by Omicron on 02 October 2025 - 10:56 AM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+.




#527884 scar ess mine

Posted by Omicron on 28 September 2025 - 03:21 AM

This will be partially accepted. It is extremely obvious why the price is higher; this is not "harder" than OSRS, it's intended to account for the ease of obtaining gp on Alora. The multiplier will be reduced from 3x to 2x, so a 33% reduction in the cost of extracts.


Your suggestion has been accepted.




#527619 [05/09/2025] Varlamore Expansion: Gemstone crab, Totem Fletching, Stalker Den...

Posted by Omicron on 23 September 2025 - 10:38 PM

[23/09/25] Fixes:

  • Deranged Archaeologist Changes:
    • The respawn time has been reduced from 32 seconds to 14 ticks(~8.4 seconds).
    • Fixed an issue where the killcount was not being properly tracked in the collection log.
  • Event Zone Loot Changes:
    • Players will now have a higher chance to get the loot from a boss the more damage they deal.
      • Players must deal damage equivalent to at least 1% of the bosses total health to qualify.
        • For example, if a player does 15% of the total damage, they will have a 15% chance to receive the loot.
  • Quality of Life:
    • Players can now revert radiant oathplate armour.
    • Box traps are now stackable.
    • Earthen naguas are now a slayer task that can be obtained from Konar/Nieve.
    • Players can now note clean huasca herbs at the tool leprechaun.
    • Players can now store noted bow strings in their bow string spool.
    • Adjusted the value of the accursed sceptre variants to have a value of ~12m.
    • Leaving the Colosseum will now restore the player's special attack.
    • The Leviathan and Abyssal sire now drop Aether catalysts.
    • Adjusted the Dual macuahuitl attack animation to use the correct version.
    • The gemstone crab now waits 15 minutes before moving locations, rather than 10.
    • Players can now look up Bloody keys in the trading post.
    • Leviathan's lightning attack sound will now play each time it sends a blast of lightning.
    • Adjusted some of Phantom Muspah’s attack sounds.
    • Adjusted some Javelin Colossus sound effects.
    • Added more sounds to the 
  • Bug Fixes:
    • Fixed a bug where if a thrall was on the same tile as one of the Whisperer's Spirits, it wouldn't change forms properly.
    • Fixed a bug where the bone staff did not have unlimited charges.
    • Fixed a bug where the royal titans drop table was visually slightly inaccurate.
      • This is a visual only issue, and does not affect any drops.
    • Using the uncharged Dizana's quiver in an inventory preset will now show the quiver ammo slot.
    • Fixed a bug with crawling hand slayer tasks not working correctly.
    • The amulet of the damned boost for Ahrim’s will now only boost damage by 30% rather than 130%.
    • The "Check" option on the log basket will now allow players to empty logs into their inventory.
    • Fixed a bug where players could not decant noted ancient brews.
    • Players can now store surge potions in the bank potion storage.
    • Fixed a but where some sets could not be packed properly.
    • Players can no longer be assigned custodian stalkers before level 54 slayer.
    • Yama will no longer notify the player they've been poisoned if they are immune.
    • Fixed a bug where the Xarpus poison tiles were using the incorrect object id.
    • Fixed a bug where the fossil island row boat would take players to the incorrect location.
    • Players can no longer attack the pirates if they are jailed.
    • Fixed an issue where the stalker den rope was not working properly.
    • Fixed a bug where players would not be able to attack the spawned hellhounds easily at Calvar'ion.
    • Fixed a bug where the spiders spawned by spindel would not be multi-combat npcs.
    • Fixed a bug where the herbiboar trail would sometimes reset after recently harvesting a herbiboar.
    • Fixed a bug where dying in many instances would reset the player's autocast, even if they did not lose any items.
    • Fixed a bug where Bloat's falling hand attack would sometimes be invisible.
    • Fixed a bug where duke sucellus would sometimes be facing west rather than south.
    • Players will now be required to have enough inventory space to collect vale offerings.
    • Fixed a bug where Yama would sometimes stop players from being frozen until they relogged.
    • The eclipse atlatl now requires 50 strength rather than 50 defence to equip.
    • Zebak’s attacks will no longer damage players who have not entered the arena yet.
    • Goading potions and Prayer regeneration potions are now tradable.
    • Fixed a bug where the Vale totem plugin was not correctly showing research points.
    • Fixed a bug where the “Hide” option on the spell book re-ordering plugin was not working.
    • Fixed a bug where swapping the shift/left click options on some amulets (Pendant of Ates) would sometimes not work.