[10/08/25] Fixes:
- Yama Changes:
- Void flares spawning during the Yama fight will now have a sound effect.
- Contract of Bloodied Blows:
- Players will no longer take damage when activating a fire glyph when the Contract of Bloodied blows is active.
- Adjusted the way the “Wretched strength” modifier works.
- Rather than increasing the player’s maximum hit (similar ot the “Wretched strength” effect of the Dharok armour set), this effect will now increase the player’s minimum damage
- Quality of Life:
- Colosseum Sounds:
- The following interactions now have sounds during the Colosseum fight.
- Molten lava spawning
- Volatility explosions
- Javelin Colossus attacks
- The following interactions now have sounds during the Colosseum fight.
- The correct music will now play in the Ancient Guthixian Temple.
- Player’s ears’ will no longer be graced with the sound of the “Ground Scape” song when fighting tormented demons.
- Players are now always guaranteed to catch the following birds at the given hunter level:
- Ferrets at 70 hunter.
- Crimson swifts at 49 hunter.
- Golden Warblers at 53 hunter.
- Copper long tails at 56 hunter.
- Cerulean Twitches at 58 hunter.
- Tropical Wagtails at 61 hunter.
- Players can now make extended anti-venom+ potions by using torstol potions (unf) on anti-venom (4) potions.
- Adjusted the crystal beam attack sound in the Colosseum.
- A setting has been added to toggle the friendly player attack options.
- Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
- This will now be prioritized by default (following the player’s attack priorities).
- Players can disable the friendly attack options in the Gameplay tab of the settings interface to revert this to how it was previously.
- This will now be prioritized by default (following the player’s attack priorities).
- Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
- Added sound effects for Mark of Darkness and Death Charge.
- Prayer timing for a lot of older/generic npcs that use magic/range will now be delayed to when the hit is registered, rather than at the beginning of the animation.
- This will mainly effect the npc’s in the fight caves (jad remains unchanged), so that players can turn on their prayer later (about when the projectile reaches them), rather than needing to do it at the start of the animation.
- The baby mimic is now in the “All pets” collection log section.
- Players who already have the pet speak to the collector to log it, as long as the pet is in the play
- Colosseum Sounds:
- Bug fixes:
- Increased the drop rate of elite clue scrolls from Tormented demons.
- Adjusted the item value of shark lures to 10 gp each.
- Players can now attack Tekton while he is walking to the hammer if they were not already in combat with him.
- Fixed a bug where players could not dismantle a salamander net trap by clicking on the tree.
- Fixed a bug with salamander net trap resetting not locking the player for long enough, causing de-synchronization with the runelite hunter plugin.
- Fixed an issue where releasing pets with probita would not make them re-purchasable from her.
- Spell icons will now always be the same size in the edgeville PvP instance.
- The shark fishing spot in south-east varlamore no longer moves around.
- Players can now attack dragons in the brimhaven task only area when on a metal dragons task.
- Adjusted the pvp protection value of most PvP equipment.
- The contract of divine severance will now only turn off protection prayers.
- The Contracts of Worm/Shard/Oathplate acquisition will now only spawn full hp void flares in phase 3 if there are 2 players in the fight.
- Araxxor's eggs will no longer be able to hatch if it has died.
- Fixed a bug where filtering the combat achievements task list wouldn't work for some entries.
- Fixed a bug where thralls could hit energy siphons during the warden final phase fight.
- The gauntlet plugin will no longer tick down the player's attacks if the Hunllef protected against the attack.
- Fixed an issue where player body parts would sometimes be invisible.
- Araxxor's acid drip attack will now cover every tile the player pathed over.
- Previously this would skip every other tile if the player was running.
- Fixed an issue where Preserve/Rigour/Augury were using the incorrect sounds.
- Npc's in the wilderness slayer cave that are not normally aggressive will no longer be aggressive to players.
- Added stronghold of security spawns for Catablepons and flesh crawlers.
- Players can access the lower levers by using the portal in the stronghold of security.
- Catablepons will now drop the top of sceptre piece.
- Fixed a bug where the timers setting on mobile was conflicting with the Timers and Buffs plugin.
- Fixed a bug with the collection log positioning.
- Fixed a bug with the spellbook re-ordering plugin not working.
- Fixed a bug where players using the native HD mode could not left-click walk in the barrows crypt.