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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 05:01 PM
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#524678 [28/07/25] Mini Update (Quality of Life, adding missing content & more)

Posted by Omicron on 10 August 2025 - 12:43 AM

[10/08/25] Fixes:

  • Yama Changes:
    • Void flares spawning during the Yama fight will now have a sound effect.
    • Contract of Bloodied Blows:
      • Players will no longer take damage when activating a fire glyph when the Contract of Bloodied blows is active.
      • Adjusted the way the “Wretched strength” modifier works.
        • Rather than increasing the player’s maximum hit (similar ot the “Wretched strength” effect of the Dharok armour set), this effect will now increase the player’s minimum damage
  • Quality of Life:
    • Colosseum Sounds:
      • The following interactions now have sounds during the Colosseum fight.
        • Molten lava spawning
        • Volatility explosions
        • Javelin Colossus attacks
    • The correct music will now play in the Ancient Guthixian Temple.
      • Player’s ears’ will no longer be graced with the sound of the “Ground Scape” song when fighting tormented demons.
    • Players are now always guaranteed to catch the following birds at the given hunter level:
      • Ferrets at 70 hunter.
      • Crimson swifts at 49 hunter.
      • Golden Warblers at 53 hunter.
      • Copper long tails at 56 hunter.
      • Cerulean Twitches at 58 hunter.
      • Tropical Wagtails at 61 hunter.
    • Players can now make extended anti-venom+ potions by using torstol potions (unf) on anti-venom (4) potions.
    • Adjusted the crystal beam attack sound in the Colosseum.
    • A setting has been added to toggle the friendly player attack options.
      • Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
        • This will now be prioritized by default (following the player’s attack priorities).
          • Players can disable the friendly attack options in the Gameplay tab of the settings interface to revert this to how it was previously.
    • Added sound effects for Mark of Darkness and Death Charge.
    • Prayer timing for a lot of older/generic npcs that use magic/range will now be delayed to when the hit is registered, rather than at the beginning of the animation.
      • This will mainly effect the npc’s in the fight caves (jad remains unchanged), so that players can turn on their prayer later (about when the projectile reaches them), rather than needing to do it at the start of the animation.
    • The baby mimic is now in the “All pets” collection log section.
      • Players who already have the pet speak to the collector to log it, as long as the pet is in the play
  • Bug fixes:
    • Increased the drop rate of elite clue scrolls from Tormented demons.
    • Adjusted the item value of shark lures to 10 gp each.
    • Players can now attack Tekton while he is walking to the hammer if they were not already in combat with him.
    • Fixed a bug where players could not dismantle a salamander net trap by clicking on the tree.
    • Fixed a bug with salamander net trap resetting not locking the player for long enough, causing de-synchronization with the runelite hunter plugin.
    • Fixed an issue where releasing pets with probita would not make them re-purchasable from her.
    • Spell icons will now always be the same size in the edgeville PvP instance.
    • The shark fishing spot in south-east varlamore no longer moves around.
    • Players can now attack dragons in the brimhaven task only area when on a metal dragons task.
    • Adjusted the pvp protection value of most PvP equipment.
    • The contract of divine severance will now only turn off protection prayers.
    • The Contracts of Worm/Shard/Oathplate acquisition will now only spawn full hp void flares in phase 3 if there are 2 players in the fight.
    • Araxxor's eggs will no longer be able to hatch if it has died.
    • Fixed a bug where filtering the combat achievements task list wouldn't work for some entries.
    • Fixed a bug where thralls could hit energy siphons during the warden final phase fight.
    • The gauntlet plugin will no longer tick down the player's attacks if the Hunllef protected against the attack.
    • Fixed an issue where player body parts would sometimes be invisible.
    • Araxxor's acid drip attack will now cover every tile the player pathed over.
      • Previously this would skip every other tile if the player was running.
    • Fixed an issue where Preserve/Rigour/Augury were using the incorrect sounds.
    • Npc's in the wilderness slayer cave that are not normally aggressive will no longer be aggressive to players.
    • Added stronghold of security spawns for Catablepons and flesh crawlers.
      • Players can access the lower levers by using the portal in the stronghold of security.
      • Catablepons will now drop the top of sceptre piece.
    • Fixed a bug where the timers setting on mobile was conflicting with the Timers and Buffs plugin.
    • Fixed a bug with the collection log positioning.
    • Fixed a bug with the spellbook re-ordering plugin not working.
    • Fixed a bug where players using the native HD mode could not left-click walk in the barrows crypt.

  • A, H and U like this


#524027 August Vote Competition[August 1st - August 21st]

Posted by Omicron on 01 August 2025 - 11:23 AM

Hey everyone, I would once again like to announce the Vote Competition for the month of August. Your votes will begin being counted on August 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Everytime a player votes and receives an auth, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of August (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.



 

 


  • Moe likes this


#523472 [28/07/25] Mini Update (Quality of Life, adding missing content & more)

Posted by Omicron on 29 July 2025 - 01:38 PM

  • [29/7/25] Fixes:
    • Fixed a bug where spell book filtering was not working correctly.
    • Players can now kill Minotaurs in the Stronghold of security.
    • Players can now decant guthix rests.
    • Fixed an issue with the skill guide alignment.
    • Fixed a bug where the Eclipse moon would heal when doing it's shadow clone attack.
    • Fixed a bug where players would sometimes return invisible from the judge phase of Yama.
    • Fixed a bug where Kephri’s swarms would heal it infinitely.
    • Fixed a bug where the Revenant weapons would not apply their damage bonus to the Revenant combat dummy.
    • Fixed an issue where some player’s completionist capes in their reclaimables shop became null items.
    • Overhead prayers are now turned off when starting the fight with Yama if the Contract of Divine severance is active.
    • Fixed a bug where inventory presets that had completionist capes were showing null items in the cape slot.
    • The contract of divine severance will now longer spawn an extra void flare that has full hitpoints in phase 3.
    • The contract of bloodied blows will now longer spawn 2 extra void flares in phase 3.

  • Miq likes this


#523275 [28/07/25] Mini Update (Quality of Life, adding missing content & more)

Posted by Omicron on 28 July 2025 - 06:41 PM

[10/08/25] Fixes:

  • Yama Changes:
    • Void flares spawning during the Yama fight will now have a sound effect.
    • Contract of Bloodied Blows:
      • Players will no longer take damage when activating a fire glyph when the Contract of Bloodied blows is active.
      • Adjusted the way the “Wretched strength” modifier works.
        • Rather than increasing the player’s maximum hit (similar ot the “Wretched strength” effect of the Dharok armour set), this effect will now increase the player’s minimum damage
  • Quality of Life:
    • Colosseum Sounds:
      • The following interactions now have sounds during the Colosseum fight.
        • Molten lava spawning
        • Volatility explosions
        • Javelin Colossus attacks
    • The correct music will now play in the Ancient Guthixian Temple.
      • Player’s ears’ will no longer be graced with the sound of the “Ground Scape” song when fighting tormented demons.
    • Players are now always guaranteed to catch the following birds at the given hunter level:
      • Ferrets at 70 hunter.
      • Crimson swifts at 49 hunter.
      • Golden Warblers at 53 hunter.
      • Copper long tails at 56 hunter.
      • Cerulean Twitches at 58 hunter.
      • Tropical Wagtails at 61 hunter.
    • Players can now make extended anti-venom+ potions by using torstol potions (unf) on anti-venom (4) potions.
    • Adjusted the crystal beam attack sound in the Colosseum.
    • A setting has been added to toggle the friendly player attack options.
      • Previously, if a player was in your clan or wearing your team cape, the left-click “Attack” option would be de-prioritized.
        • This will now be prioritized by default (following the player’s attack priorities).
          • Players can disable the friendly attack options in the Gameplay tab of the settings interface to revert this to how it was previously.
    • Added sound effects for Mark of Darkness and Death Charge.
    • Prayer timing for a lot of older/generic npcs that use magic/range will now be delayed to when the hit is registered, rather than at the beginning of the animation.
      • This will mainly effect the npc’s in the fight caves (jad remains unchanged), so that players can turn on their prayer later (about when the projectile reaches them), rather than needing to do it at the start of the animation.
    • The baby mimic is now in the “All pets” collection log section.
      • Players who already have the pet speak to the collector to log it, as long as the pet is in the play
  • Bug fixes:
    • Increased the drop rate of elite clue scrolls from Tormented demons.
    • Adjusted the item value of shark lures to 10 gp each.
    • Players can now attack Tekton while he is walking to the hammer if they were not already in combat with him.
    • Fixed a bug where players could not dismantle a salamander net trap by clicking on the tree.
    • Fixed a bug with salamander net trap resetting not locking the player for long enough, causing de-synchronization with the runelite hunter plugin.
    • Fixed an issue where releasing pets with probita would not make them re-purchasable from her.
    • Spell icons will now always be the same size in the edgeville PvP instance.
    • The shark fishing spot in south-east varlamore no longer moves around.
    • Players can now attack dragons in the brimhaven task only area when on a metal dragons task.
    • Adjusted the pvp protection value of most PvP equipment.
    • The contract of divine severance will now only turn off protection prayers.
    • The Contracts of Worm/Shard/Oathplate acquisition will now only spawn full hp void flares in phase 3 if there are 2 players in the fight.
    • Araxxor's eggs will no longer be able to hatch if it has died.
    • Fixed a bug where filtering the combat achievements task list wouldn't work for some entries.
    • Fixed a bug where thralls could hit energy siphons during the warden final phase fight.
    • The gauntlet plugin will no longer tick down the player's attacks if the Hunllef protected against the attack.
    • Fixed an issue where player body parts would sometimes be invisible.
    • Araxxor's acid drip attack will now cover every tile the player pathed over.
      • Previously this would skip every other tile if the player was running.
    • Fixed an issue where Preserve/Rigour/Augury were using the incorrect sounds.
    • Npc's in the wilderness slayer cave that are not normally aggressive will no longer be aggressive to players.
    • Added stronghold of security spawns for Catablepons and flesh crawlers.
      • Players can access the lower levers by using the portal in the stronghold of security.
      • Catablepons will now drop the top of sceptre piece.
    • Fixed a bug where the timers setting on mobile was conflicting with the Timers and Buffs plugin.
    • Fixed a bug with the collection log positioning.
    • Fixed a bug with the spellbook re-ordering plugin not working.
    • Fixed a bug where players using the native HD mode could not left-click walk in the barrows crypt.

 

  • [29/7/25] Fixes:
    • Fixed a bug where spell book filtering was not working correctly.
    • Players can now kill Minotaurs in the Stronghold of security.
    • Players can now decant guthix rests.
    • Fixed an issue with the skill guide alignment.
    • Fixed a bug where the Eclipse moon would heal when doing it's shadow clone attack.
    • Fixed a bug where players would sometimes return invisible from the judge phase of Yama.
    • Fixed a bug where Kephri’s swarms would heal it infinitely.
    • Fixed a bug where the Revenant weapons would not apply their damage bonus to the Revenant combat dummy.
    • Fixed an issue where some player’s completionist capes in their reclaimables shop became null items.
    • Overhead prayers are now turned off when starting the fight with Yama if the Contract of Divine severance is active.
    • Fixed a bug where inventory presets that had completionist capes were showing null items in the cape slot.
    • The contract of divine severance will now longer spawn an extra void flare that has full hitpoints in phase 3.
    • The contract of bloodied blows will now longer spawn 2 extra void flares in phase 3.

Alora_Logo.png

Hello everyone,

Today’s update is a bit smaller content-wise than our usual, but mighty nonetheless! We’ve added a number of updates that have been on the back burner for far too long, such as the Telekinetic grab spell, Skull scepter crafting, and adding many missing items to the Collection log. Aside from these, we’ve applied some Yama fixes, and a bunch of other bug fixes / QoL. More below:

  • Mobile fix:
    • Many parts of the mobile client felt "choppy", for example Olm’s animations, or the Dwarf multi-cannon would flicker back and forth. This should now be fixed.
  • Chiselling Arterfacts:
    • Players can now use a chisel on ancient artefacts to break them down into revenant ether.
      • Ancient emblems break down into 1,000 ether.
      • Ancient totems break down in 2,000 ether.
      • Ancient statuettes break down into 4,000 ether.
      • Ancient Medallions break down into 8,000 ether.
      • Ancient Effigies break down into 16,000 ether.
      • Ancient Relics break down into 32,000 ether.
  • World Map Hotkey:
    • Players can now open the world map with the ctrl/cmd + m hotkey.
      • This setting can be disabled in the settings interface.
  • Ornate Combat Dummy:
    • Players can now build an ornate combat dummy in their player-owned house game room.
      • This requires level 58 construction, 5 teak planks, 1 black mask, 1 gold leaf, and 4 bolts of cloth to create, and provides 300 base construction experience.
      • This dummy spawns as a regular combat dummy, but can be swapped to various types of combat dummies.
        • All variants, including the regular one will apply the slayer helm bonuses when attacked with a slayer helmet/black mask equipped.
        • Undead Dummy:
          • This dummy acts as an undead npc, as well as a demon-type npc.
        • Revenant Dummy:
          • This dummy acts as a revenant npc (including being undead).
        • Kalphite Dummy:
          • This dummy has the “kalphite” attribute.
        • Kurask Dummy:
          • This dummy has the “Leafy” attribute.
        • Vampyre dummy:
          • This dummy has the “Vampyre” attribute.
        • Vorkath Dummy:
          • This dummy has the draconic attribute, as well as being undead.
  • Skull Sceptre:
    • Players can now create the skull sceptre (I) by combining all 4 of the skull sceptre pieces.
      • This staff can be equipped at level 1, and has a built-in teleport to barbarian village.
        • This teleport has unlimited charges.
      • This staff can only auto-cast from the Arceuus spell book, or crumble undead from the normal spellbook.
  • Collection Log Additions:
    • Chambers of Xeric:
      • Torn prayer scroll
      • Dark Relic
      • Onyx
    • Tombs of Amascut:
      • Jewel of Amascut
    • Slayer:
      • Granite longsword
      • Granite boots
      • Granite helm
      • Granite Legs
      • Bronze boots
      • Iron boots
      • Steel boots
      • Black boots
      • Mithril boots
      • Adamant boots
      • Rune Boots
      • Helmet of the Moon
    • Miscellaneous
      • All of the items added to this category can be instantly obtained if the player has the item by speaking to the collector in Edgeville.
      • Big Shark
      • Big Bass
      • Big Swordfish
      • Broken zombie helm
      • Right skull half
      • Left skull half
      • Top of sceptre
      • Bottom of sceptre
  • Yama Fixes/Adjustments:
    • Contract of Bloodied blows fix:
      • The “Wretched Strength” boost from this contract will now also increase the player’s minimum damage.
        • The player’s minimum damage will now be equal to the player’s max hit multiplied by the boost from wretched strength.
          • So if the player’s max hit is 78, and their wretched strength boost is 0.9 (90%) from having low hitpoints, the damage will be 70.
      • The “Wretched Strength” boost will now be applied to the damage later in the damage calculations, leading to the overall boost to the player’s damage being quite a bit higher.
        • It should now be far easier to one-hit the void flares with half-health.
      • Yama will no longer spawn void flares in phase 1/2 unless the next attack is a shadow-based special attack.
    • Yama glyphs will now last 10 ticks instead of 9.
  • Pet Loss:
    • Pets will no longer be lost on death.
      • Players will still need to pay any fees to reclaim pets that are stored with probita (that were there before, or that were/are emptied).
      • Previously, when a player died, they would lose their pet and need to pay a fee to reclaim it from Probita.
        • The pet will now continue to follow the player after their death, regardless of if it’s a PvM or PvP death.
          • If the pet is in the player’s inventory, it will be lost similar to before, and will need to be reclaimed from Probita.
  • Guthix Rests:
    • Players with level at least 18 herblore can now make Guthix Rests.
      • They can be made by combining 2 Guams, 1 harralander and 1 marrentill into a cup of hot water.
        • Players must have all ingredients in their inventory at the time of creation.
          • Creating the rest will provide 59 base Herblore experience.
      • Cups of hot water can be acquired by heating up a cup of water on a range, or heating up a bowl on a range and then transferring the hot water to an empty cup.
        • This provides no cooking experience, but is a much faster process than cooking food.
  • Slayer Changes:
    • Individual Slayer Master Block Lists:
      • Instead of having one block list for all slayer tasks/maters, there will now be 3 different block lists.
        • Normal slayer tasks (primarily obtained from niece).
        • Wilderness slayer tasks (only obtained from Krystilia).
        • Location-base slayer tasks (only obtained from Konar).
      • Player’s existing block lists have been wiped, and their points have been refunded for the blocked tasks.
      • Any tasks blocked will only apply to the tasks obtained from that specific type of slayer (normal, wilderness, location-based).
        • The same goes for blocked boss tasks.
    • The task storage permanent unlocking now costs 500 slayer points rather than 1,000.
      • Players who paid 1,000 will be refunded the extra 500 points upon logging in.
    • Unlock price changes:
      • Ring bling will now cost 150 slayer points rather than 300.
      • Bigger and Badder will now cost 50 slayer points rather than 150.
      • Slug Salter will now cost 10 slayer points rather than 80.
      • Players who have already paid the old price to unlock these perks will be refunded the difference upon logging in.
    • Unlock/Extension Changes:
      • I hope you mith me:
        • This has been replaced with “Warped reality”, unlocking warped creatures as a task.
          • The points for this unlock have been refunded to players who had it.
      • Pedal to the Medals:
        • This now applies to the generic “metal dragons” tasks, except for the lithkren metal dragons assigned by Konar.
          • This will increase metal dragon task amounts from 20-40 to 150-200.
      • I really mith you:
        • This has been replaced with the “Oh Brother” extension, which extends barrows tasks to 90-130 kills per task.
          • The points for I really mith you have been refunded to players who had it unlocked.
      • Ada’mind some more:
        • This extension has been replaced with the “Harder than mithril” extension, extending lithkren dragons from Konar from 3-7 to 20-40.
          • The points will be refunded to players who had this extension.
      • RUUUUUUNE:
        • This has been replaced with the “More at stake” extension, extending vampire tasks to 200-250 assigned.
          • The points will be refunded to players who had this extension.
    • Duo Slayer Improvements:
      • Partnering process:
        • The player who is requesting to partner with another player will now have clearer indications of the status of their request.
          • If the player who they want to partner with logs off, walks away, declines, etc.. The requesting player will be notified right away, whereas previously they would not be.
      • Cancellation process:
        • If the partner doesn’t have a slayer streak, they will no longer need to go through any confirmation interfaces when their partner cancels a slayer task using free skips.
        • Fixed a bug where it was possible to keep your partner, but have different tasks, leading to unintended partner behaviour.
    • The Slayer plugin has been updated to be a lot more consistent.
      • It should now properly track all tasks extremely accurately (even location based tracking), and be able to pickup where it left off after a player logs out and logs back in again.
  • Individual Shop Stocks:
    • Ironmen now have individual shop stocks for various different types of shops:
      • This includes all rune shops and trading post shops, as well as Ordan’s ores, and a few of the range shops that stock arrows.
      • This means that ironman shop quantities for these shops will remain unaffected by purchases made by other players, so if a player hasn’t opened a shop in a while, it should always be fully stocked.
      • We’ve also split the realism/normal player stocks.
  • New Spells:
    • Players with level 42 magic or higher can now cast the monster inspect spell in the normal spell book.
      • This costs 2 body runes and 2 mind runes to cast, and works like the monster examine spell lunar spell.
        • It provides 31 base experience per cast.
    • Players with level 33 magic or higher can now cast Telekinetic Grab on the normal spell book.
      • This spell lets players pickup items from a max distance of 10 tiles away at the cost of 1 air and 1 law rune.
      • This spell provides 43 base magic experience per cast, and picks up 1 item at a time, or an entire stack if the item is stackable.
  • Steel Ring:
    • The Deranged Archeologist now drops the "Steel ring" at a 1/43 drop rate.
      • This ring provides +24 slash/stab/crush defence.
  • Keris Partisan of Amascut:
    • This is a new Keris partisan variant that, similar to the Keris partisan of corruption and Keris partisan of the sun, can only be used in the Tombs of Amascut.
      • This Keris boasts a much higher stab bonus than the other Keris partisan variants, at +108.
        • It also provides the damage/accuracy boost against Kalphites/scarabs, but only 15% rather than 33%.
          • The 1/51 chance to deal triple damage still remains.
    • This weapon can be made by combining the Jewel of Amascut with the Keris Partisan.
      • This jewel is obtained the same way as the other Tombs of Amascut jewels, and will be the next jewel that players obtain if they’ve already obtained the other 3 jewels.
  • Shark Lure:
    • Players can now obtain shark lures from the following sources:
      • Zulrah
      • Vorkath
      • Phantom Muspah
      • Grotesque Guardians
      • Drakes
      • Thermonuclear Smoke Devil
      • Larran’s Chest
      • Konar's Chest
    • These lures can be used when fishing sharks to speed up fishing by quite a bit,
      • Players can configure the lures to be used in quantities of 1/3/5 at a time.
        • Higher quantities speed up catch speed but reduce experience earned.
          • 1 lure used reduces experience to 27.5 base fishing experience per shark.
          • 3 lures used reduces experience to 22 base fishing experience per shark.
          • 5 lures used reduces experience to 18 base fishing experience per shark.
    • Share Lures can be stored in the tackle box.
  • Shop Changes:
    • The Edgeville/varrock general shopkeepers will now open individual general stores for ironmen.
    • The minimum general store sell price will now be 20% of the items alch value (this is up from about 7-8%).
      • So it will now start at low-alch (unless it’s a Karamja general store with Karamja gloves), and the sell price will reduce as stock builds back up, down to 20% of the items value.
      • Paul, the ironman shopkeeper, will now buy all items at 20% of their value.
        • This is increased to 25% with the Varrock hard diaries, and 30% with the Varrock Elite diaries.
  • Drop Changes:
    • The rate of the tooth half of moon key has been greatly increased from all mobs in the Ruins of Tepoyauik.
    • Adamant dragons, fossil Island wyverns, basilisk knights, and lizardman shamans now drop un-noted herbs rather than noted herbs.
  • Quality of Life:
    • Yama's shadow crash attack will now begin after yama snaps his fingers.
    • Added attack sounds to the hunllef fight.
    • The hunllefs damage will now be calculated at the start of the animation, rather than when the damage is registered.
    • Players will now receive a confirmation dialogue when using an imbuement scroll.
    • The rats spawned by scurries will now be instantly killed in one hit, even if the player’s max hit is less than 15.
    • Scurrius’ mage/range projectile attacks are now delayed by 1 extra game tick.
    • Players will now be told the total number of barrows points they have after each barrows run.
    • The silver jewelry creation options will now appear when left-clicking a furnace if the player has silver bars instead of gold bars.
    • Uncut onyx in the TzHaar Gem Store will now cost 260,000 Tokkul instead of 300,000 if you are wearing any pair of Karamja gloves.
    • Damage from the nightmare will now be calculated 1 tick later.
      • This will give players more time to protect from the auto-attacks with prayer.
    • Players can now use the skull skip technique to avoid taking damage from the Warden’s energy siphon attack in phase 3 of the Tombs of Amascut final room.
    • Scarab swarms no longer drop bones.
    • The UFO attack during the Wardens phase 1 fight now has safe spots on the edge of the arena.
    • Completionist capes and hoods/monkey variants can now be stored in the POH cape rack.
    • Npc death animations will now play a few ticks earlier to make the death process smoother.
    • Dragon hunter weaponry damage bonuses will now be applied at the very end of the damage calculations.
      • Previously it was factoring the bonus damage on the original damage roll, rather than the damage roll after applying boosts such as the slayer helmet boost.
    • Armoured Zombies now drop the broken zombie helmet.
      • Players with 70 smithing can use repair it on an anvil.
      • The helmet requires level 50 defence and strength to equip.
    • The Crystals during the Colosseum final wave will now play a sound when charging up their lasers.
    • The Javelin Colossus’ special attack will now get the player’s location 2 ticks after the animation starts, rather than right as the animation starts.
    • Players can now reclaim any max or completionist cape hood by using the cape on Mac.
      • This process is free of charge.
    • Baby mimic inventory icon now looks like the pet (instead of just a silver box).
    • "Stoking" the Tormy pet will now have the player do an animation.
    • The left-click "teleport" option on the portal nexus will now correspond to the default teleport set in the "Configuration" menu, rather than the last location teleported to.
      • Players can also toggle the “left-click” box in the configuration interface to disable the left-click functionality entirely.
  • Bug fixes:
    • Fixed a bug where the special counter plugin would not clear specials after some npc's died (in raids usually).
      • The special counters will now be cleared after a player leaves a raid, so it will no longer linger until they restart the client or the plugin.
    • Fixed a bug where the Venator bow's ricochet projectile was using the Echo venator bow projectile.
    • Fixed a bug where the guaranteed spell hits against the Nylocas Matomenos were not working properly.
    • The guthan's set effect will no longer trigger against Vampyres.
    • Clan chat names can now only contain letters/digits, no symbols.
    • Hitsplats against jewelled crabs will now be blue if they were blocked.
    • Fixed a bug where quickly typing your password and hitting the enter key to login would sometimes tell you your password was incorrect if you were too fast.
    • Fixed a bug where if the player hit enter to login and typed a letter, it would show up in their username when they logged in-game.
    • Fixed a bug where the higher lever mage baboons were spawning in wave 3 rather than wave 5, and vice versa.
    • Ironmen can no longer sell items back to Ali Morrisane that are not already in the shop.
    • Players can now create the Trident of the Swamp (e) by using the magic fang on the trident of the seas (e).
    • Akkha's shadow will now display a runelite health overlay when attacked.
    • Fixed a bug where the login screen plugin would cause crashes when logging out with Alora’s native HD active.
    • Tormy no longer plays sounds when moving/being stoked.
    • Players will now roll the "uncommon" table from the intricate pouch more frequently.
    • Fixed a bug where the key master clue scroll step was still broken for master clue scrolls.
    • Fixed a bug with the clown outfit placeholders causing some clients to crash.
    • Players can no longer enter the chompy bird cave.
    • Players in PvP will now make sure to always move within the 11 tile maximum freeze distance when in PvP.
      • Previously, at some angles, players would stop pathing towards their target while being 12 tiles away, which would mean they could catch the freeze and them immediately their target would be unfrozen because they were too far away.
    • Players will no longer receive duplicate huntsman kit's from hunter loot sacks.
    • Fixed a bug where the Guardians of the Rift drop table was showing a nature house instead of a Nature talisman.
    • Fixed a bug where players could not click on the parts of the game scene when the world map was open, even if they had the "Click outside interface" setting enabled.
    • Fixed a bug where the key remapping plugin wouldn’t allow players to move the camera with WASD when the world map was open.
    • Fixed a bug where 117HD was sometimes causing crashes upon entering the Corrupted gauntlet.
    • In Path of Crondis puzzle room of ToA, the health of the Palm of Resourcefulness was not properly scaling and was always 124 HP higher than intended. Solo teams will now scale it to 200hp, Duos to 325hp, and so on (125hp for every extra player, not including the first player).
    • You can no longer get glitched on the Gauntlet boss entrance barrier by spam-clicking elsewhere when entering.
    • Fixed a bug where the bank deposit box amount depositing wasn't working correctly for non-stackable items.
    • Alchemical Hydra's enraged phase (grey) will now attack every 4 ticks rather than 6.

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We hope you enjoy this update!

Best,
Omicron




#522656 let us make guthix rest potions

Posted by Omicron on 24 July 2025 - 12:16 PM

Your suggestion has been accepted.




#522128 Fix scurrious

Posted by Omicron on 22 July 2025 - 02:18 PM

@EraKo For bug reports, it's always best to put them in the correct section.

https://www.alora.io.../22-bug-report/

As for these fixes:

1. This is no problem, I can make it so that any hits always insta-kill the rats, even if your max hit is less than a 15.
2. This is already as it is, it wouldn't be possible for us to calculate the damage any later than we currently do. In this situation, I can delay the damage registering by 1 tick, since this is meant to be a beginner boss, and I understand some players don't have the best ping.

Your suggestion has been accepted.


#522098 soulflame horn

Posted by Omicron on 22 July 2025 - 11:11 AM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+.




#520968 Allow comp cape to be stored in POH

Posted by Omicron on 15 July 2025 - 01:24 PM

Your suggestion has been accepted.




#520954 Duo Slayer Improvement Suggestion

Posted by Omicron on 15 July 2025 - 11:05 AM

The reason we require confirmation from the other party is because there may be cases where the super donator cancellation will also cancel their streak. After investigating though, there are a few things that can certainly be polished up with Duo Slayer, including smoother notifications when partnering with players, as well as improving synchronization when cancelling a task. We can also make it so that if the partner has no slayer streak then it will automatically accept the cancel, and that will make issues like this no longer possible (since if you're skipping more than once using the free skips, the partner will no longer have a streak).


Your suggestion has been accepted.


  • Eby likes this


#520429 Chiselling for Ether

Posted by Omicron on 11 July 2025 - 10:58 AM

Your suggestion has been accepted.


  • Guy likes this


#520295 [9/7/2025] Yama Contracts, Boss/Raid QoL, Equippable Flowers, Tormented Demon...

Posted by Omicron on 10 July 2025 - 12:41 PM

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Hello everyone,
 
This update brings a wave of content and improvements across the board — particularly many balancing tweaks to improve your bossing/raiding experience, along with a range of other quality-of-life improvements throughout the game. We’ve also added an extensive new Yama Contract system, along with combat achievements, new deposit box functionality, cosmetic equippable flowers, the highly requested Tormented Demon pet and dozens of fixes.

  • Tormented Demon pet:
    • Tormy can now be obtained as a drop from Tormented demons!
      • The rate is ~1/2,419 by default, prior to any boosters or donator rank bonuses.
      • You can "stroke" Tormy, which will cause him to animate and create a flame around him.
  • Equippable flowers:
    • Players now have a rare chance to obtain equippable flowers (untradable) each time they participate in a Flower Poker match. The drop rates are intentionally low to preserve their prestige:
      • 1 / 20,000: Common flowers (Red, blue, yellow, purple, orange)
      • 1 / 30,000: Mixed flowers
      • 1 / 40,000: Assorted flowers
      • 1 / 60,000: Black flowers
      • 1 / 100,000: White flowers
    • Each player has 5 chances in total per Flower poker match to roll (reducing 1 / 20k to 1 / 4k per match, or 1 / 2k if you consider both players’ chances). They can also be obtained via planting flowers normally outside of FP (similar to Trollweiss flowers, which are 1 / 15,777 chance — but that item cannot be obtained from FP). Good luck planting!
  • Nightmare Changes:
    • Visual Changes:
      • These visual changes apply to both the Nightmare and Phosani’s nightmare.
        • The nightmare’s healthbar will now be blue/black instead of the standard green/red.
        • When attacking Phosani’s nightmare, it would previously show a mostly depleted healthbar overhead.
          • This healthbar will now start full at the beginning of each phase, so it is visually accurate.
        • The Cyan hitmarkers have been updated to the cyan shield hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The Disease hitmarkers on the totems have been updated to the yellow arrow hitmarker.
          • This can also show a slightly different hitmarker for max hits.
        • The damage that the nightmare takes from the totems will now be visually higher/more accurate to the hitpoints the nightmare has.
    • Phosani’s Nightmare Mechanical Changes:
      • Phosani’s Nightmare now has 1 less phase.
        • The first phase of the fight is essentially skipped, so players will start in phase 2 and only have 4 phases of the fight.
      • To compensate for this kill speed increase, the Phosani’s nightmare speed combat achievements must now be completed 1 minute and 30 seconds faster.
  • Nex Changes:
    • Nex will always perform at least two more melee attacks whenever she uses one, on all phases. This only happens if the player she's attempting to attack is within melee distance.
    • Damaging blood reavers summoned by Nex will heal the attacker for 75% of the damage done.
  • NPC changes:
  • Tombs of Amascut Changes:
    • Apmeken:
      • Protect from Melee now blocks all of Ba-ba’s damage, unless prayer effectiveness is reduced by an invocation.
      • If the jungle japes invocation is active, baboons are now guaranteed to spawn a banana peel.
        • This was previously a 50/50 chance.
      • Players will now always max when using ranged against baboon shamans and cursed baboons.
        • The baboon shaman now has 40 hitpoints, and the cursed baboon now has 20 hitpoints to compensate.
      • The Apmeken baboon room now has 8 waves rather than 10, with some of the spawns being adjusted.
    • Het:
      • Protection prayers now mitigate more damage from Akkha’s basic attacks.
      • Akkha will now only protect against the attack style it is currently using.
      • Fewer white orbs will now spawn in the final phase of the fight with Akkha.
      • The het seal in the challenge room will now have less hitpoints.
    • Scabaras:
      • Kephri's mud knockback attack will now only send a diagonal wall on the 4 corners.
        • Previously this would be diagonal on 12 of the perimeter tiles.
      • Soldier scarabs have had their magic defence reduced from 10 to -15.
    • Crondis:
      • The palm in the puzzle room will now require 200 units of water for the first player, and 125 extra units for each extra player.
        • This is down from 200 units of water per player.
    • Miscellaneous:
      • Tile markers now work in Tombs of Amascut on mobile.
        • The issue where they were inaccurately marking tiles in certain rooms has also been fixed.
      • Players can now use any item on the deposit pot, rather than just food and potions.
      • Fixed a bug where players were getting points for damage on the Warden's core in phase 2 of the Tombs of Amascut warden room.
      • Bosses now have a cap on how much their defence levels can be drained.
        • Previously, players could drain the boss defence levels to 0 in only a few hits.
          • These bosses now have caps, for example, Ba-ba can only have 20 defence levels drained, so players can reduce it from 80->60.
          • Maximum Defence reductions:
            • Ba-ba: -20 levels
            • Zebak: -20 levels
            • Kephri: -20 levels
            • Akkha: -10 levels
            • Obelisk: -40 levels
            • Wardens: -60 levels
  • Yama Contracts:
    • Players can now sign a pact with Yama if they have one of the 11 contracts.
      • Each of these contracts will make the fight harder, with the promise of a guaranteed (or highly increased chance) loot.
      • These contracts will also make the fight with Yama far more difficult than normal.
      • To sign a pact, use the contract on Yama before the fight has begun.
        • All non-standard contracts will be returned upon successful completion of the fight.
          • The others will be consumed permanently.
    • Players can read the contracts to see how the fight will change for each contract.
    • Non-standard contracts:
      • Purifying Sigil Contracts:
        • All of these contracts are solo-only, and provide no rolls on the standard loot table.
          • Upon completion, players will be given a purifying sigil component, and the contract will be returned.
        • Contract of Bloodied Blows:
          • Reward: 1x Purifying Sigil (middle)
        • Contract of Divine Severance:
          • Reward: 1x Purifying Sigil (right)
        • Contract of Forfeit Breath:
          • Reward: 1x Purifying Sigil (top)
        • Contract of Glyphic Attenuation:
          • Reward: 1x Purifying Sigil (bottom)
        • Contract of Sensory Clouding:
          • Reward: 1x Purifying Sigil (left)
        • Players can combine all the purifying sigil components top create the Purifying Sigil:
          • This can be used on pieces of oathplate armour to create the Radiant oathplate armour, a prestige cosmetic variant.
          • The sigil is not consumed when used on a piece of armour, so players will only need to obtain the sigil once.
      • Contract of Familiar Acquisition:
        • This can be done in a duo, or solo.
        • Provides standard loot, as well as increasing the pet rate by 25x to 1/82.
          • This special rate is not affected by any boosters, ranks, or server boosts.
        • The contract is returned upon a successful kill.
    • Standard Contracts:
      • These contracts are all 1-time uses.
      • Contract of Worm Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 250x diabolical worms.
        • All player present will get a loot roll, but will only receive the item if it was unique.
          • Unique items include Oathplate pieces, dossiers, forgotten lockboxes, oathplate shards, the Yama pet, and the Soulflame horn.
      • Contract of Harmony Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a soulflame horn.
      • Contract of Oathplate Acquisition:
        • Must be completed solo.
        • Upon successful completion, the contract provider will obtain a piece of oathplate armour.
          • Players will be able to select the piece of Oathplate armour they wish to receive before starting the fight.
      • Contract of Catalyst Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 2000x Aether catalyst.
        • All player present will get a loot roll, but will only receive the item if it was unique.
      • Contract of Shard Acquisition:
        • Can be done duo or solo.
        • Upon successful completion, the contract provider will obtain 45x Oathplate shards.
        • All player present will get a loot roll, but will only receive the item if it was unique.
  • Yama Combat Achievements:
    • 11 new combat achievements have been added to Yama, ranging from Elite to Grandmaster.
  • Deposit Box Changes:
    • The deposit box interface is now more comprehensive. 
    • Players can now lock inventory slots from the deposit box interface.
    • Players can now unequip or directly deposit equipment from the deposit box interface.
  • Bounty Hunter Teleport Changes:
    • Previously, the bounty hunter teleport would aim to put pkers 9-14 tiles away from their target, as a balancing mechanic to give players a chance to escape.
      • This would lead to pkers sometimes getting a message indicating there was no safe location to teleport to in some cases when their targets were in areas that could not accommodate a player appearing 9-14 tiles away from think (the top floor of the rogues’ castle, for example).
        • The teleport will now bring pkers closer to their targets if they are in close quarters areas like this, but only after initially trying to put them 9-14 tiles away, as it previously did.
          • Most functionality for this spell will remain the same, but pkers should now get fewer instances of not being able to teleport to their targets, and in some cases when unavoidable, will be teleported closer to their targets.
  • Abyssal Sire Changes:
    • Abyssal Sire now does half as much chip damage from its Melee attacks when players are praying correctly.
    • Abyssal Sire’s tentacles can no longer be damage by multi-spells/attacks.
    • Abyssal Sire’s animations for being stunned/awakened are now much smoother.
      • The issue where only some would visually be stunned has also been fixed.
  • Quality of Life:
    • Drop rate searcher will now show rates in a clearer format:
      • Old: 1/2419
      • New: 1 / 2,419
    • Myopia will now reduce the halberd attack distance in the Colosseum.
    • Rune pouches can now be purchased from the slayer reward exchange for 750 slayer points.
    • Players can now prepare for up to 4 kills of Duke Sucellus at once.
      • Players will be informed they cannot collect anymore of a specific supply if it exceeds the amount needed to create 8 arder-musca potions with.
        • Eternal donators are still able to prepare for any number of kills at a time.
    • The demonbane spells now use 3/5/7 fire runes to cast rather than 4/8/12.
    • The puzzle solver overlay on Mobile now uses dots instead of arrows.
    • Thralls will now last 100% longer as a reward from the Master combat achievements rather than the Grandmaster combat achievements.
    • Players can now complete the "Finding the weak spot" corporeal beast combat achievement with a dragon halberd special attack.
    • More npc types (kalphite, leafy, rat) will show up in the monster examine interface.
    • Players can now attack dawn, aviansies, and kree'arra with halberds. 
    • The Tonalztics of Ralos now have an attack range of 6/8 (rapid/long range) rather than 5/7.
    • Key master teleport will now drop in batches of 7 rather than 3.
    • The granite ring now has 12 range defence rather than 8.
    • The imbued granite ring now has 24 range defence rather than 16.
    • Blue moon will now spawn fewer tornados.
    • Deathly rangers/mage's have had their range/magic levels reduced from 210 to 175.
      • This should lead to lower damage taken from them in the Chambers of Xeric.
    • Players can now store ancient ceremonial robes in their POH Magic Wardrobe.
    • The Alora plugin UI sync setting will now properly synchronize with the device refresh rate.
      • Previously it was not re-drawing the UI enough, leading to some slightly laggier UI elements.
    • Tweaked how dps is calculated using the ::maxhit plugin.
    • Clicking the compass to look-north will no longer change the pitch of the camera.
      • This will now only rotate the camera to the north, keeping everything else the same.
    • Players with level 98 Herblore can now combine crushed superior dragon bones with an extended antifire (4) to create an extended super antifire (4).
    • The newer cyan shield hitsplat will now be shown at Tempoross.
    • The newer cyan shield hitsplat will now be shown when attacking Verzik Vitur in the first phase.
    • The game now checks if a player is standing on a yama Glyph after their movement has been processed for that tick.
    • The Thrall summoning message is now pink.
    • The Mark of Darkness message is now purple.
    • Clicking on the "Confirm" button will now close the price/quantity inputs on the trading post interface.
  • Bug Fixes:
    • Players can now trade in noted ancient medallions/effigies/relics to the emblem trader.
    • Superior slayer encounters are no longer aggressive.
    • Thralls now have a minimum hit of 1 rather than 0.
    • The saturated heart will boosted magic level will no longer begin to drain after entering a raid.
    • Fixed a bug with the daily tasks interface progress bar not showing if the player completed more than the task requirement.
    • Fixed a bug where players could not use the castle wars grapple shortcut due to so-called “leagues restrictions".
    • Fixed a bug where sometimes hatched spiders would not path to the player when fighting Araxxor.
    • Players will now have their runes refunded if the Bounty hunter teleport fails.
    • NPC's will now be removed from a player's damage map when another player attacks them in PvP for the first time.
      • This will make it so that if an npc dealt more damage to the player before another player attacks and kills them, the new player should still get kill credit, assuming they did more damage to the player than the npc after the first attack.
    • Fixed a bug where Araxxor would use a ranged attack for it's next hit if the player moved back 1 tile after being within melee range.
    • Players will no longer be able to activate a glyph they already have protection for at yama.
    • Fixed a bug with the rainbow skin color not working properly.
    • Players will no longer be teleported back into the Yama fight if they died during the judge phase transition.
    • Players will now get points for attacking the phase 2 wardens that have not been knocked down yet.
    • Fixed a bug where eating pizza would disqualify players from the No toppings, no drinks yama combat achievement
    • Fixed a bug where female model jaws were sometimes invisible.
    • Royal titans loot will now be tracked by the loot tracker.
    • Fixed a bug where sol heredit's melee combo attack was using the incorrect animation in the earlier phases.
    • Fixed a bug where the key master clue scroll step would sometimes not work.
    • The necklace of faith can now be triggered by self-inflicted damage.
    • Fixed a bug where the serpentine helm was applying double venom on targets.
    • Players can now leave the raid after dying to Zebak.
    • Fixed an issue with some 2010 mode animations skilling actions not playing the correct sounds.
    • Fixed a bug with the seers village log balance shortcut not working correctly.
    • Yama will no longer try to follow players while they are exiled from the arena.
    • Fixed a bug where Wyrms had 100% accuracy.
    • Fixed a bug where Yama would sometimes not change targets when a player died/left the fight.
    • Sol Heredit will now wait an extra 2 ticks before attacking after a phase change.
    • Fixed a bug where the master scroll book would cause issues with unlocked zooming.
    • Fixed a bug where logging into a different account would sometimes show green dots when players weren’t added as friends on that account.
    • Fixed a bug where extended map loading would cause Alora’s HD to crash.
    • Fixed a bug where logging out would crash the client if the player was using Alora’s HD.
    • Fixed a bug where clicks sometimes wouldn’t register on Alora’s HD.

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We hope you enjoy this update! Please report any bugs as soon as possible.
 
Best,
Omicron




#520255 New pet

Posted by Omicron on 09 July 2025 - 09:50 PM

Your suggestion has been accepted.


  • Moe likes this


#519666 New menu swapper options for mobile

Posted by Omicron on 04 July 2025 - 04:47 PM

@A UIM The menu entry swapper configurations are generally only for interactions that players would need to alter on many different items/npc's/objects (such as trade, assignment, bury, etc...), which would only apply for cooked food in this case. Keep in mind you should also be able to set custom menu entries on mobile in general (tap the green dot in the top right corner of the menu to set the left click option) to solve this problem for the sherlock notes, falador shield, and teleport wizard.




#518535 [15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expans...

Posted by Omicron on 24 June 2025 - 12:22 AM

[23/6/25] Fixes:

  • Quality of life:
    • Yama's Dossier now gives the correct amount of contracts when opened.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was immune to magic damage.
    • Hunllef will only count off-prayer hits as valid, meaning an attack on the protected prayer style will not contribute to the 6 attacks required to make hunllef change prayers.
    • Players can now attack npcs/players 10 tiles away (rather than 9) using magic.
      • Players will also no longer path 2 tiles closer to their target if they are attacking within range.
    • Fixed a bug where players would sometimes skull on their attacker if they retaliated after a splashed magic attack.
    • Players must now have the correct firemaking level to add logs to a bonfire.
    • Fixed a bug where your Raids rewards (including Olmlet) would not go to your bank properly if your inventory was full.



#518123 [15/6/25] Yama - Master of Pacts & Mobile Overhaul (Audio / Plugin Expans...

Posted by Omicron on 19 June 2025 - 12:21 AM

[18/6/25] Fixes:

  • Quality of Life:
    • Added sound effects for the Soulflame horn special attack.
    • Added attack sounds for the demonbane spells.
  • Bug Fixes:
    • Fixed a bug where the Hunllef was not taking damage on the 6th hit.
    • Adjusted the value of crystal armour to match the value of the seeds required to make the piece of armour.
    • Adjusted the protection value of the Bow of Faerdhinen and Blade of saeldor (and corrupted variants) to match the enhanced crystal weapon seed value.
    • Players can no longer repeatedly cast a magic attack from more than 9 tiles away from their opponent.
    • Fixed a bug where the npc attack option setting would sometimes be reset when opening the collection log.
    • The soulflame horn now works on ironmen in the nightmare area.
    • The armadyl and zaryte crossbows now have a standard attack range of 8 tiles, and 10 on longrange.
    • Scarred extract now work with aether runecrafting.
    • Fixed a bug where the serpentine helm's guaranteed envenom when using a blowpipe/trident/toxic staff of the dead was not working correctly.
    • Aether runes being in a rune pouch will no longer break presets.
    • Sol heredit's first attack will now always be his forward strike.
    • The surge potion cooldown timer will now properly show up on the timers and buffs plugin.
    • A freeze will now wear off in PvP if the players have more than 10 tiles between them.
      • This was previously 11 tiles.
    • Players can no longer attack other players from behind a fence in PvP.
      • This functionality remains in PvM.
    • Tabs will now be properly hidden on fixed mode when certain interfaces are open, such as the tears of guthix interface.
    • Fixed a bug where players could attack the judge of yama from any distance.
    • Fixed an issue where the screenshot plugin's "Display date" configuration would show a piety sprite instead of the report button.
    • Players will no longer receive a guaranteed rite of vile transference when opening a dossier after 100 killcount if they've already received one previously.