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Omicron

Member Since 18 Jul 2016
Online Last Active Today, 10:47 AM
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#279595 March Content Poll

Posted by Omicron on 18 March 2019 - 12:58 AM

Hey guys,

 

As some of you may know, @Lowkey and I were answering questions on his stream yesterday, and we received plenty of suggestions from you guys. Some of these suggestions were quite straight-forward, being bug fixes or small things that make Alora more similar to OSRS. Others were slightly larger changes, particularly those which strayed from Old-school content, which we generally like to stick to.

 

We've decided to poll a lot of these suggested changes to see what the general opinions of the community are on these topics. Please note that even if a vote passes here, it isn't a 100% guarantee that the proposed change will find its way into the game.

 

Some of the proposed changes to the Runecrafting shop include some pieces of equipment that isn't in OSRS, those being the Runecrafting robes and the Omni staff. I've included some pictures of these below, though they'll look slightly different on OSRS character models of course:

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We're looking forward to hearing what your thoughts are on these changes!

 

 

Regards,

Omicron




#276047 Server & Website Back Online

Posted by Omicron on 07 March 2019 - 09:18 AM

Hey guys,

 

As many of you already know, we experience a few hours of downtime earlier today due to unforeseen technical issues. These took longer to resolve than we would've liked, and came out of nowhere (in the middle of the night for my timezone, which made it even more difficult to address).

 

Nonetheless, we've done our best to address the issues as quickly as possible, and we're happy to confirm that as far as we can see, the issue appears to be resolved! You can now go back to enjoying Alora without having to worry, and to make up for the downtime, we're enabling the following bonuses for the next few hours:

  • 1.3x rate: Raids
  • 1.5x rate: XP, Slayer, Daily tasks, PKP, Pest control, Clue scroll, Barrows

 

We've turned on every single bonus to make up for the lost time, and they will be left on for approximately 5 hours (Raids will be turned off around the 3 hour mark). You can use the server uptime in-game to track this time.

 

Once again, we can't apologize enough for the inconvenience, and we appreciate your patience during these technical issues!

 

Best regards,

Omicron




#273942 [2/3/19] Farming guild (+Hespori), GIM Removal tickets, Obelisk setting, LMS...

Posted by Omicron on 02 March 2019 - 02:03 AM

Hotfixes (4/3/19):

  • Last Man Standing updates:
    • Last Man Standing max players fixed (was still 24 following the last update)
  • Miscellaneous:
    • Previously, the Font of Consumption (Abyssal Sire) items were not being added to the collection log. This has been fixed.
  • GIM removal ticket changes:
    • Purchasing GIM removal tickets has been fixed for ironman.
    • Kicking yourself:
      • You can now kick yourself from your group without having to vote on it / have other team mates vote on it. You will be instantly kicked upon using the ticket and typing in your own name.
        • This can be done with any group size (even 1 or 2 player groups), but if you want to vote on another player you must still have at least a 3-player group.
  • Fixed combat bugs with new prayer changes:
    • A few NPCs' damage blocking effects were not being properly applied, and have since been fixed:
      • Demonic gorillas were attackable through prayer
      • The gray (melee-only) spiders in ToB were attackable
  • Inferno changes:
    • You can no longer safespot any of the JalTok-Jads in the second to last wave (3 Jad wave). Even if you stand in a safespot or run to the corner, they will still be able to hit you.
  • Farming updates:
    • Whiteberry seed is now tradable.
    • Banana tree contract has been fixed.

 

 

fguild_slogan.png

 

 

Hey guys,

 

Today’s update took a bit longer than anticipated to wrap up, due to some major changes to the farming system and having to understand the way the new patches are configured. Nevertheless, we pushed through these difficulties, and as promised, the Farming guild has arrived! You’ll be able to plant many new seeds in new types of patches, and we’ve also pushed some important fixes for non-farming guild related aspects of the skill (calquat trees, cactus patches, bushes, etc). Aside from Farming, we’ve implemented the Group Ironman removal tickets which will allow players to vote on kicking players from their group. The full details are below:

 

  • Group Ironman Removal tickets:
    • Due to popular request, we've decided to add a way for ironman groups to vote to remove players from their team.
      • Here's how it works:
        • 1. A Group Removal ticket is required, which can be purchased from the store for 350 tokens. Any player in the group can use it, and this will initiate a vote in the group to kick a player out.
        • 2. At this point, any online players will be asked if they would like to kick the selected player. For the next 48 hours, team members will be reminded that they need to vote on login.
        • 3. The majority of the team must vote yes to kick the selected player. See the table below for the required amount of votes:
          • 5-man team: 3 players required
          • 4-man team: 2 players required
          • 3-man team: 2 players required
          • Any lower: duos and solo group ironman teams cannot use these tickets.
        • 4. If the requirement is met within 48 hours, the player will be kicked from the team. If the requirement is not met, the vote will fail and another one can be re-initiated with a new ticket.
      • Notes:
        • Only 1 vote can be ongoing at any given moment, so if you'd like to kick 2 players, you need to wait until the current vote is concluded. This can take minutes if all players are online, or it could take 24+ hours to wait until the required # of votes is met.
        • If the vote fails, and the majority of the players in the group do not want to kick the player being voted on, you will still lose your ticket.
        • A group can only vote to kick a player once every 7 days, unless the current vote fails, in which case they can immediately kick another player.
        • The ticket is tradable (between group members), but normal accounts can transfer the ticket over by using it on a GIM player.

 

 

  • Farming updates:
    • General updates/fixes:
      • Though previously available across Alora, these patches/seeds were not functional and now work as intended:
        • Spirit tree patches:
          • Although Spirit trees don't technically exist in Alora (due to the convenience of the Teleport wizard), these seeds give a great sum of XP when fully grown and the seed drops are quite rare, making them a viable training method. All of the following patches can now be planted with Spirit seeds:
            • Etceteria, Brimhaven, Port Sarim, Hosidius, Farming guild
        • Bush patches:
          • You are now able to plant the following seeds:
            • Redberry, Cadavaberry, Dwellberry, Jangerberry, Whiteberry, Poison Ivy
          • The following patches are available:
            • Champion's guild, Rimmington, Ardougne (south), Etceteria, Farming guild
        • Cactus patches:
          • You are now able to plant the following seeds:
            • Cactus seeds, Potato cactus seeds
          • The following patches are available:
            • Al Kharid, Farming guild
        • Snape grass seeds (allotment patches):
          • Snape grass seeds can now be planted in any allotment patch, and will enable you to conveniently obtain Snape grass!
            • These seeds can be dropped by seed packs, the Master Farmer or from many different NPCs.
        • Potato cactus seeds
          • Obtainable from Seed packs or pickpocketing Master farmers.
        • Dragonfruit seeds:
          • These seeds can be used to plant a Dragonfruit tree in any Fruit tree patch, and can be obtained rarely from Bird's nests, but also from Konar's loot table and as rare drops from certain NPCs such as the Alchemical Hydra and Demonic Gorillas.
      • Bug fixes:
        • Fixed a bug which caused the Catherby fruit tree to appear as a different tree than the one you had planted at times.
      • Bird's nest loot additions:
        • Spirit seeds, Calquat seeds, Redwood tree seeds, Dragonfruit tree seeds, Celastrus seeds
      • Farming master pickpocketing loot additions:
        • Potato cactus seed (very rare)
        • Cactus seed (very rare)
        • All bush seeds:
          • Redberry (common), Cadavaberry/Dwellberry (Uncommon), Jangerberry/Whiteberry/Poison ivy (rare)
        • Snape grass seed (rare)
    • The Farming Guild is now available!
      • Details:
        • Accessible to those with 45 Farming and higher, the Teleport wizard can teleport you here from the Skilling teleports menu.
        • The guild has 3 main areas, each requiring a certain Farming level to use the patches within the area.
          • The main area and the east wing can be used by anyone who can enter the guild.
          • The west wing can be used by those with level 65 Farming or higher.
            • The only exception here is the Anima patch, which requires level 76 Farming.
          • The Hespori dungeon can be used by those with level 65 Farming or higher.
          • The north wing can be used by those with level 85 Farming or higher.
      • The Guild contains many new patches, and introduces new seeds to plant. Here's a rundown:
        • New patches:
          • Exclusive to the farming guild:
            • Celastrus patch
              • You can grow Celastrus trees with Celastrus seeds in this patch, which can give you Celastrus bark.
                • This bark can then be fletched into Battlestaves with level 40 fletching.
                • The seeds can be obtained from Bird's nests, Seed packs, Hespori, Konar's drop table and certain high-level/boss monsters.
            • Redwood tree patch
              • In the north-west wing of the farming guild, a huge patch allows you to plant an entire redwood tree. This tree takes a whopping 106 hour to fully grow, but will give you a considerable amount of experience upon health-checking it at full growth.
                • The seeds can be obtained from Bird's nests, Seed packs, Hespori, Konar's drop table and certain high-level/boss monsters.
            • Anima patch
              • Anima seeds are unique in that they are untradable, and only obtained after defeating the Hespori (which spawns from the Hespori patch beneath the guild). 
                • 3 seeds, which all have passive effects within the guild while they are planted:
                  • Attas seed:
                    • Increases the yield of farming patches
                  • Iasor seed
                    • Decreases the chance of patches becoming diseased
                  • Kronos seed
                    • Provides a chance for farming patches to skip a growth stage (growing more quickly)
            • Hespori patch (See below)
      • Contracts:
        • Guildmaster Jane can assign contracts to players looking for work within the Farming guild.
          • You'll be told what they need you to grow inside the guild, and upon successfully growing the requested crop, you'll be rewarded with seed packs, which can be opened for rare seeds (particularly the ones exclusive to the guild).
            • You can choose easy, medium or hard contracts. You'll only be given contracts that can be completed at your current Farming level.
            • You can cancel contracts as long as you haven't started them. The only exception is easy contracts, which cannot be cancelled.
            • The contract is completed when you harvest and/or check the health of your crop.
          • Seed packs:
            • After completing a contract, you'll be rewarded with a seed pack. You can 'take' from the seed pack up to 10 times before it disappears, and essentially taking from the seed pack gives you one roll on the seed table:
              • Common:
                • Potato, onion, cabbage, tomato, sweetcorn, barley, hammerstone, asgarnian, jute, yanillian, apple tree, banana tree, orange tree, curry tree, red berry, cadavaberry, dwell berry, jangerberry, whiteberry, marigold, rosemary, nasturtium, woad, limpwurt, guam, marrentill, tarromin, harralander, mushroom spore, cactus, belladonna, potato cactus, calquat
              • Uncommon:
                • Strawberry, watermelon, Snape grass, krandorian, wildblood, acorn, willow, pineapple, papaya, poison ivy, ranarr, toadflax, irit, avantoe, kwuarm, snapdragon, cadantine, lantadyme, dwarf weed, teak, mahogany, hespori
              • Rare:
                • Maple, yew, magic, palm, dragonfruit, torstol, spirit, celastrus, redwood
        • Hespori:
          • Hespori is a patch that can be grown in the dungeon beneath the guild by those who have a Hespori seed and 65+ Farming. The Hespori plant eventually is able to gain consciousness once it matures, and is able to attack the player. To obtain the loot from the Hespori, you must defeat the patch.
          • Obtaining seeds:
            • They can be randomly obtained from harvesting, clearing, or checking the health of crops anywhere in Gielinor, or by completing farming contracts (seed packs).
          • Loot:
            • 12,600 XP in Farming
            • Although the Hespori can drop many different seeds, the notable drops are:
              • Anima seeds (Attas, Iasor, Kronos)
                • These seeds are exclusive to the Hespori, and you will always receive at least 1 of the seeds per kill.
              • Tangleroot
              • Magic seed, Dragonfruit seed, Celastrus seed, Redwood seed
          • Battle:
            • The Hespori attacks with 2 styles, Magic and Range.
            • Throughout different points in the battle, the flowers in the room will open up, and at this point the Hespori can no longer be damaged. You must damage these flowers (10 hit points) to close them up, and once all 4 are closed you can continue the battle.

 

  • Performance improvements:
    • Some of you may have already noticed (after being up for ~7 days before this update) that there wasn't any noticeable lag as there usually is after extended uptime. We've isolated the cause of most of this lag and made a hidden change last update to hopefully fix it and confirm that it was the cause of the lag, which we're now certain of.
      • Though this is a big step for us in terms of lag, there are still some issues after ~6 days of uptime that occasionally arise which we are working on fixing.
  • Combat/wilderness changes:
    • Tele-block now resets on logout (as it is on OSRS).
    • Ranged weapon distance has been slightly increased as it the distance calculation seems to be 1 step too short (certain mechanics, such as the 'Woox walk' at Vorkath were no longer possible since last update).
    • Obelisk location saving:
      • Donators (regular+) can now choose a specific obelisk to teleport to!
        • Right-clicking the obelisk to choose "Set-desination" will allow you to choose any one of the 6 Obelisk locations around the wilderness.
        • Right-clicking the obelisk to choose "Teleport to destination" will take you to your specified destination, though if you use the regular "Activate obelisk" option you will still teleport to a random location as usual.
    • Protection Prayer delay:
      • We've made some changes to the way Protection prayers work in Ranged/Magic combat, as they would previously not 'activate' quickly enough and you might still get hit for full damage when toggling one of these prayers. They should now be applied as soon as the prayer icon is above your head, protecting you from any incoming damage. This does not apply to Melee, as it was not suffering from the same bug.
  • NPC changes:
    • NPCs that are envenomed or poisoned will now be cured if they are no longer in combat with you. This fixes the bug which allowed players to quickly envenom many NPCs with a blowpipe and wait for them all to die.
    • Greater Nechryaels in the Catacombs of Kourend will now 'stack' on each other as intended.
    • Some Fire giants in the Catacombs were not attackable and have been fixed.
  • Miscellaneous:
    • A bug which allowed you to get double the experience for using an Agility obstacle has been fixed.
    • Infernal pickaxe, harpoon and axe will all now go to the lost items shop if lost on death, and can be bought back for 500k GP each.
    • Fixed a bug which allowed you to quickly smith items.
    • Fixed a bug which allowed you to quickly craft items.
    • Fixed a bug which allowed you to continue fishing while running to the bank.
    • Pharoah's sceptre now has a 'float up' animation when equipped.
    • Typing in ::apply or ;;apply in-game will now open your browser to the staff application section of the forums (https://www.alora.io/forums/forum/26-staff-applications/)
    • Fixed a bug which caused the outlines of buildings and objects on the mini-map to be completely missing.
  • Cannon fixes:
    • Using your cannonballs on your cannon while in combat will now work properly.
    • Setting up your cannon while running will now stop your movement.
  • Slayer fixes:
    • Slayer costs to cancel fixed:
      • Super donator+: 3 points if Konar tasks, otherwise free
      • Regular donator+: 12 points if Konar tasks, otherwise 8
      • Normal: 15 points if Konar tasks, otherwise 12
    • Superior encounters will now appear for Konar's tasks.
    • When slaying Kurask's in the Fremennik Slayer dungeon task-only area, they would not count towards your task if assigned by Konar (must be slain in this dungeon). This issue was caused by the task-only room not being recognized as part of the dungeon, and has now been fixed.
    • Reverting a Slayer staff (e) will no longer refund your Slayer enchantment, as it allowed you to have unlimited charges.
  • Equipment fixes:
      • The requirements for the Dragonfire Ward have been fixed. (70 ranged, 75 defence)
    • The requirements for Vesta, Zuriel's, Morrigan's and Statius' armour sets have been added (78 defence).
  • Group Ironman changes:
    • GIM group name can no longer include foreign/special characters to avoid bugs with inviting players.
    • Uncut emeralds / cut emeralds have been added to the Group Ironman shared bank on the stock supply tab (5th tab).
  • Fletching changes:
    • Fletching darts now requires the proper Fletching level:
      • Bronze: 10
      • Iron: 22
      • Steel: 37
      • Mithril: 52
      • Adamant: 67
      • Rune: 81
      • Dragon: 95
  • Smithing update:
    • Clicking on an anvil to smith is now possible, rather than having to use your bar on the anvil.
      • If you have multiple bars in your inventory, the first bar that shows up (closest to the top of your inventory) will be prioritized.
  • Venom/poison update:
    • The venom/poison immunity system has received a major overhaul, with the following changes:
      • Venom and poison immunity will now persist through logouts, meaning when you log back in you will still be immune for however long the potion is supposed to last.
      • Drinking a potion before the timer is up will now reset the timer, rather than doing nothing (as it did previously).
  • Dragon defender visual update:
    • This defender has been updated to appear more red than pink.
  • Last Man Standing QOL:
    • During staff hosted events, it is very common for the LMS lobby to fill up beyond the 24 player maximum. This maximum is restricted by the number of chests in the arena, as allowing more players means less loot to share.
      • We've updated the maximum to be 40 players, in which case we'd spawn some extra chests depending on how many more players over the previous limit of 24 are in the game.

 

 

 

 

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We hope you enjoy this update! As always, please be sure to report bugs as soon as they are found :)

 

Regards,

Omicron




#269044 Stream Emotes

Posted by Omicron on 14 February 2019 - 12:36 PM

These look awesome, Turbo / Bald are going to be getting a whole lot of use on the streams  :P




#268552 [12/2/19] PvP/Wilderness changes, Discord announcement bot, De-classic, Insta...

Posted by Omicron on 13 February 2019 - 01:29 AM

Fixed up a few things:

 

Hotfixes [13/2/19]:

  • Konar task fixes:
    • Fixed Rune dragons task from Konar (Typo, wasn't counting kills)
    • Fixed Jelly task in Kourend catacombs
    • Fixed the Aberrant spectre task in Kourend catacombs
    • Fixed drops (and tested). Many times that the table was being rolled, no items were being received due to the items being quite rare and there being no guarantees to receive items. 
      • The drop rates have been fixed, and you will always receive at least 1 item when hitting the table.
  • Miscellaneous:
    • Fixed problem with picked up items taking 1 longer to appear in your inventory
    • Fixed problem with inventory 'flashing' for a second when opening the bank.
    • Fixed Shayzien set effect with Slayer helmets.
    • Fixed a bug with Shooting stars (same player receiving XP drops).
    • Fire/Ice/Moss/Hill giant death times reduced (loot will appear more quickly)
  • Zulrah fixes:
    • Fixed Zulrah's which respawn being the incorrect colour at times
    • Calquat tree seed drop fixed (Green cape)
  • Wilderness GWD cave changes:
    • The entrance area (cave with the boulder) is no longer multi-combat.
    • There are now 2 entrances inside the GWD cave, meaning that upon entering you will end up at a different location in the cave based on which entrance you use (The jetting wall or the boulder pass).
  • Quick prayer changes:
    • Quick prayer no longer turns off any other prayers when toggled. For example, if your quick prayer is smite and eagle eye, but you already have protect item prayer on, it previously would turn off protect item. This should no longer happen.
  • Discord announcement changes:
    • Players without a profile picture will now show the default forum profile picture on announcements (rather than an empty space where the picture should be).
    • Announcements which have no picture (eg. Skilling related, kill streaks, etc) were not appearing in the #game_news channel. This has been fixed.
  • Brimhaven dungeon entrance / exit:
    • When teleporting to the Brimhaven dungeon, you can now use the exit to leave and quickly end up in Brimhaven. You can also re-enter from the outside.
      • This will help with Calquat tree farming runs, providing a quicker way to get to them. In the future, we may add a Brimhaven city teleport as well.



#268201 [12/2/19] PvP/Wilderness changes, Discord announcement bot, De-classic, Insta...

Posted by Omicron on 12 February 2019 - 04:44 AM

Hotfixes [13/2/19]:

  • Konar task fixes:
    • Fixed Rune dragons task from Konar (Typo, wasn't counting kills)
    • Fixed Jelly task in Kourend catacombs
    • Fixed the Aberrant spectre task in Kourend catacombs
    • Fixed drops (and tested). Many times that the table was being rolled, no items were being received due to the items being quite rare and there being no guarantees to receive items. 
      • The drop rates have been fixed, and you will always receive at least 1 item when hitting the table.
  • Miscellaneous:
    • Fixed problem with picked up items taking 1 longer to appear in your inventory
    • Fixed problem with inventory 'flashing' for a second when opening the bank.
    • Fixed Shayzien set effect with Slayer helmets.
    • Fixed a bug with Shooting stars (same player receiving XP drops).
    • Fire/Ice/Moss/Hill giant death times reduced (loot will appear more quickly)
  • Zulrah fixes:
    • Fixed Zulrah's which respawn being the incorrect colour at times
    • Calquat tree seed drop fixed (Green cape)
  • Wilderness GWD cave changes:
    • The entrance area (cave with the boulder) is no longer multi-combat.
    • There are now 2 entrances inside the GWD cave, meaning that upon entering you will end up at a different location in the cave based on which entrance you use (The jetting wall or the boulder pass).
  • Quick prayer changes:
    • Quick prayer no longer turns off any other prayers when toggled. For example, if your quick prayer is smite and eagle eye, but you already have protect item prayer on, it previously would turn off protect item. This should no longer happen.
  • Discord announcement changes:
    • Players without a profile picture will now show the default forum profile picture on announcements (rather than an empty space where the picture should be).
    • Announcements which have no picture (eg. Skilling related, kill streaks, etc) were not appearing in the #game_news channel. This has been fixed.
  • Brimhaven dungeon entrance / exit:
    • When teleporting to the Brimhaven dungeon, you can now use the exit to leave and quickly end up in Brimhaven. You can also re-enter from the outside.
      • This will help with Calquat tree farming runs, providing a quicker way to get to them. In the future, we may add a Brimhaven city teleport as well.

 

Hey guys,

 

Today's update brings some long awaited PvP and Wilderness changes which we hope you'll enjoy, as well as a ton of Slayer/Karuulm dungeon fixes and changes, a Discord announcement bot which will display in-game achievements in real time on Discord, the ability to De-classic, certain instanced bosses being able to respawn and many more bug fixes and QOL to be excited about.

 

  • Konar’s drop table changes:
    • General changes:
      • Fixed a bug with Konar’s drop table causing some NPCs to not have access to it.
      • Konar's drop table is now far more common to hit.
      • Konar's drop table will now give more items when it is hit.
    • Loot additions:
      • We've decided to improve the drop table to better suit Alora, so we've added the following items:
        • Sanfew's serum (3) (noted)
        • Battlestaves (noted)
        • Unpowered orbs (noted)
        • Noted food (sharks, monkfish and manta rays)
        • Noted bars (Mithril, adamant)
        • Herblore secondaries (noted):
          • Chocolate bars, Snape grass, Mort myre fungus, Blue dragon scales, Bird's nests, Wine of Zamorak, Whiteberries and Potato cactus
  • Bone experience changes:
    • The experience given for the new bones obtained from slaying monsters in the Karuulm slayer dungeon has been increased:
      • Wyrm bones now give 50 XP when buried. (Previously 30)
      • Drake bones now give 80 XP when buried. (Previously 60)
      • Hydra bones now give 110 XP when buried. (Previously 90)
  • De-classic option:
    • Classic players can now choose to de-classic to the normal game mode if they would like, by speaking to Paul in Edgeville.
      • If you are within your first hour of game-time, this is free to do, but afterwards it will cost 10m GP.
      • Any classic swords will be removed from your account upon doing this.
      • This action is permanent and irreversible, so choose wisely before going ahead with the de-classic.
  • Miscellaneous:
    • The animation for cutting down Dense essence blocks has been changed to the correct one.
    • Zulrah's 'Calquat tree seed' drop has been fixed (was a cape).
    • Ivandis flail (custom item) changes:
    • Retribution can no longer damage players who are not in attackable areas.
    • Removed a random 'Man' from the Catacombs of Kourend (near Abyssal demons).
  • Shayzien armour / Slayer helmet combination:
    • Legendary donators (and above) can now use any Slayer helmet in conjunction with the Shayzien equipment and still receive the protection bonuses from wearing the full set.
  • Hydra changes:
    • Hydra’s respawn time is now approximately 20 seconds rather than 60.
    • Hydra can no longer be frozen.
    • Poison protection from potions like anti-poison and the Serpentine helmet now reduce the damage taken from the Hydra's special poison attack. 
    • New drops:
      • Hydra jar
        • This jar can be configured in your player owned house to show a Hydra display.
      • Hydra heads
        • The hydra heads can be used on a Slayer helmet (and the imbued variant) to create a Hydra slayer helmet.
  • Drake changes:
    • The Drake's fire attack can now be resisted by dragonfire protection such as the Anti-dragon shield. This will work as it does with the metal dragons. 
  • Shooting star changes:
    • Shooting stars will now award the first 3 players to locate it with Mining experience rather than only the 1st player.
      • The XP is slightly reduced from what it used to give, here are the amounts for each player:
        • Base formula (unchanged):
          • (mining_level * 5) * game_mode_multiplier
            • For example, for a level 99 mining ironman:
              • (99 * 5) * 30 = 14.850 experience
        • 1st player: 80% of previous amount
        • 2nd player: 50% of previous amount
        • 3rd player: 33% of previous amount
  • Boss respawns:
    • As a QOL update, to prevent you from having to teleport home and return to the instanced area, many instanced bosses will now respawn after being killed:
      • Zulrah will now respawn indefinitely, with a 20 second respawn timer.
      • Cerberus will now respawn indefinitely, with a 20 second respawn timer.
      • Kraken will now respawn indefinitely, with a 20 second respawn timer.
  • Bone fixes:
    • Wyrm/Drake bones now restore 3 prayer points if buried while wearing a Dragonbone necklace.
    • Hydra bones now restore 4 prayer points if buried while wearing a Dragonbone necklace.
    • Kourend Catacbombs fix:
      • All bones will now provide the prayer point restoration if buried in the Catacombs of Kourend, even if you aren’t wearing a Dragonbone necklace.
  • Slayer changes:
    • Removed impossible tasks from Konar’s list:
      • Taverley Greater demon
      • Taverley Fire giant
    • Fixed tasks:
      • The Waterbirth dagannoths task from Konar is now fixed.
    • Fixed error message:
      • When having a location-based Slayer task and killing any other monster, you would receive the following message:
        • You must slay this creature in the <area_name>.
      • This message will now only appear if you are attempting to slay your assigned monster (eg. Abyssal demon) in the wrong location (in Slayer Tower rather than Catacombs which is assigned).
    • Slayer helmet (i) and other item effects fixed on Konar’s tasks.
  • Monster changes:
    • Hydra / wyrms maximum attack distance increased by 2 steps (from 6 to 8 steps away) to prevent safe-spotting.
  • Pet drop announcement fix:
    • Receiving a pet from a boss (eg. Ikkle Hydra) was still announcing it without showing the kildcount, this has been fixed.
  • Karuulm Slayer dungeon changes:
    • Alchemical Hydra shortcut:
      • A shortcut from the main room in the Karuulm Slayer dungeon can take you closer to the Alchemical Hydra, bypassing the regular Hydra room.
        • To enter the mysterious pipe shortcut, you must have at least level 88 Agility.
    • Legendary donator perk:
      • If you are a Legendary donator, you will no longer take damage in the Karuulm slayer dungeon if you are not wearing protective footwear. You'll be able to go in there without equipment and not take any damage.
  • Raids 1 reward changes:
    • Dragon thrownaxes, Dragon swords and Dragon harpoons have been removed from the Chambers of Xeric rare drop table.
      • The chance of hitting rates is still exactly the same, you'll just have more of a chance to receive another item from the rare loot table rather than these 3 (improved loot overall considering this).
  • Last man standing changes:
    • The Dragon Warhammer can now be obtained within the arena.
      • This weapon can be obtained from any chest, and is not limited to using a Bloody key.
  • Collection log updates:
    • Skilling pets:
      • Phoenix pet has been added.
    • Hydra tab:
      • Hydra jar has been added.
      • Hydra heads have been added.
  • Yell update:
    • The yells of players who have Ex-staff as their primary rank will now contain any applicable icons based on your secondary ranks.
      • For example, if you are a Classic mode player, the classic icon will appear next to your yell. If you are a Master donator, then the master donator icon will appear next to your yell.
  • Friend's list update:
    • Upon request, the size of the friends list has been updated from 200 players to 300.
  • Saradomin Godwars Dungeon updates:
    • Commander Zilyana:
      • A bug was allowing Commander Zilyana to hit through Magic protection prayer. This will no longer occur, and she will hit 0 if you have the correct prayer up.
  • Catacombs of Kourend updates:
    • Certain NPCs in the catacombs can 'walk through' each other, and pile up on the same tile. For example, if you are fighting Abyssal demons here, you will now be able to stack many of them on the same tile, and ice barrage / chinchompa them easily on the same stack. Previously, they would all have to take up a separate tile and could not occupy the same tile.
      • Affected NPCs:
        • Abyssal demons
        • Dust devils
        • Nechryaels
  • Farming updates:

 

 

 

  • PvP/Combat/Wilderness Changes: (Thanks to @Kitty is bad for the compiled list)
    • Item switching improvements:
      • Switching between equipment should feel smoother, with less timing differences between the items being equipped (they'll show up on your character at the same time if you get them all in the same tick).
    • Combat accuracy formula changes:
      • We've made some changes to the combat formula to match it more closely to OSRS's formula:
        • Magic accuracy has been slightly improved, leading to less splashing in combat.
        • Ranged accuracy has been slightly reduced, allowing people to more effectively tank against range.
    • Ranged combat distance fix:
      • The # of steps from which you can attack other players or monsters varies with each ranged weapon, and Alora’s system wasn’t matching OSRS’s. Certain weapons such as blowpipes and knives are now much more short-ranged weapons, as they should be. We’ve updated to use the following:
        • Darts:
          • Normal: 3
          • Long range: 5
        • Knives / throwing axes:
          • Normal: 4
          • Long range: 6
        • Blowpipe:
          • Normal: 5
          • Long range: 7
        • Shortbows:
          • Normal: 7
          • Long range: 9
        • Crossbows:
          • Normal: 7 (8 if ACB)
          • Long range: 9 (8 if ACB)
        • Longbows:
          • Normal: 7
          • Long range: 10
        • Seercull:
          • Normal: 8
          • Long range: 10
        • Ballistas / Chinchompas / 3rd age bow:
          • Normal: 9
          • Long range: 10
        • Crystal bow / Dark bow / Ogre bow / Twisted bow:
          • Normal: 10
          • Long range: 10
    • Food/potion changes:
      • Max HP fix:
        • If you eat an Anglerfish it can take you up to 121hp, but if you drink a brew after this it would reduce you to 115hp (max for brews). Drinking a brew will no longer reduce you from your current hitpoints.
      • Pot-blocking:
        • After drinking a potion (or brew), there should be a delay before you can eat any food. This delay was non-existent on Alora. There will now be a delay, but you can still go from eating food to drinking a potion with zero delay.
          • This means that you must eat/drink in the correct order (food first, then potion/brew) to get around this delay (as it is in OSRS).
    • Ancient teleport tablets:
      • Ancient teleport tablets have been added to the Grand Supply Shop to allow for more convenient navigation around the wilderness:
        • Annakarl, Carrallangar, Dareeyak, Ghorrock, Kharyrll, Lassar, Paddewwa and Senntisten teleport tablets
    • Magic skillcape:
      • The Magic skillcape now allows you to swap your spellbook (to any spellbook that you have already unlocked) up to 5 times per day. This allows you to potentially swap from ancients to the modern spellbook to tele-block while in the wilderness.
        • This timer starts as soon as you use it, and resets 24 hours later. For example, if you use it at 2:00 PM, you can use it up to 4 more times before 2:00 PM the next day.
    • Wilderness changes:
      • PJ Timer changes:
        • The PJ timer after being in combat with an NPC in the wilderness has been reduced, allowing other players to attack you earlier after combat with an NPC.
      • Hotzone changes:
        • Black chinchompa hotzone has now been added to the rotation of zones.
      • NPC changes:
        • Zombies animations in certain areas were very buggy and caused the NPCs to appear as if they were hitting you from very far away. This has been fixed.
      • GWD cave:
        • The GWD cave now has a main entrance area which you must go through before ending up in the GWD area. This area can act as a buffer between yourself and players who are tailing you, allowing you to escape more easily, as there is a boulder to squeeze through in the area.
    • Ancient mace:
      • The Ancient mace has been added to the PK Point Exchange for 1,500 PK points!
        • The Ancient mace requires level 15 attack and 25 prayer to wield.
        • If lost on death, it can be reclaimed from the lost item shop for 125k.
        • This mace has a special attack which drains the opponent's prayer points for 100% of the damage you hit, and restores your prayer by the same amount. It also ignores melee protection prayer.

 

 

  • Store changes:
    • PvP mystery box removal:
      • The PvP mystery box has been removed from the store. The items that were originally obtainable from this box can now be found in the Super mystery box. (See below)
    • Super mystery box updates:
      • Loot additions:
        • All PvP armour (Vesta, Statius, Zuriel, Morrigan's) are now possible rewards. 
          • Weapon are in the Extremely rare loot section.
          • Equipment is in the Rare loot section.
        • Dragon warhammers are now a possible reward. (Extremely rare loot)
        • Prayer scrolls can are now a possible reward. (Extremely rare loot)
        • Instance token pack (10 tokens) are now a possible reward. (Rare loot)
        • Drop boosters and Pet boosters are now a possible reward. (Common loot)
          • The amount is randomized between 2-5 scrolls. 
      • Other changes:
        • Barrows sets are now less likely to be obtained.

 

 

  • Discord bot:
    • A new discord channel (game_news) has been created, and will list in-game announcements in real-time!
      • No longer will you have to be in-game to check out the latest drops or achievements in the community.
      • The channel will list the same news that is announced in-game.
    • All of the in-game details will be shown, as well as the forum profile picture of the player, and their username will be a link to their forum profile as well.
    • There will also be an item icon image (if applicable) for the drop. For certain announcements, such as maxing out a skill, different icons will also be shown.
    • Lastly, the color on the announcement is based on your rank colour (for example, as a Legendary donator, your Discord announcements will have a purple color).

 

 

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Enjoy! :)

 

Regards,

Omicron




#267782 Buffing Dragon Hunter Lance at Olm

Posted by Omicron on 11 February 2019 - 06:27 AM

I double checked and it is indeed receiving the 20% bonus to accuracy and damage against Olm and other dragons. The crossbow receives a 30% boost rather than 20%, which is why you might notice the damage being higher. If I were to increase it, it would be different than the way OSRS has it, and I don't see a reason to do so if it's configured properly.




#265582 Alora Newspaper 2/4/2019

Posted by Omicron on 04 February 2019 - 02:56 PM

More content in @Lowkey’s interview than all of the updates combined in the past year. Great newspaper 10/10


#265047 Lowkey Appreciation

Posted by Omicron on 03 February 2019 - 01:12 AM

Here’s a better picture of @Lowkey:
dr-evil.png?w=807


All jokes aside, easily one of the most genuine guys that I’ve had the pleasure of meeting, and I think that I speak for everyone when I say that we’re proud to have you as Alora’s Community Manager. Keep it up champ, and please don’t kill yourself on those 24hr streams. <3


#264762 Alora Trailer 2019

Posted by Omicron on 02 February 2019 - 06:03 AM

As some of you may know, our video editor who made the previous trailer (Superkickabout) has been working on a new, updated trailer for Alora to showcase some of the new content that has found it's way into the game since then. He officially completed the trailer today, which I think came out lovely!

 

 

 

 




#263790 Omicron

Posted by Omicron on 31 January 2019 - 10:35 AM

I highly appreciate the feedback! Thank you for taking the time out of your day to write it out :) I'd just like to add that although I try to do my best, the staff team plays a huge role in the smooth functioning of Alora, and a lot of what they do is behind the scenes and goes unnoticed. I would be way too overwhelmed to push out updates at anywhere near the pace that I do if it weren't for them keeping the show running.

 

There is definitely a full update coming where it'll be primarily bug fixes and QOL, just haven't gotten around to it with the recent updates from OSRS and the time it took to implement GIM.




#263205 Konar Slayer Drop Table

Posted by Omicron on 30 January 2019 - 02:56 AM

We use the same rate as OSRS for hitting the table (according to the wikipedia), but I did find a bug with the code. Firstly, it was only allowing NPCs to hit Konar's drop table if they also had access to the rare drop table. This doesn't affect the Alchemical Hydra, but may have affected some other lower level NPCs. This will be fixed in the next update.

Here's the wiki formula:
HYOFdP0.png


Here's our formula:
HYOERCu.png


#262266 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 28 January 2019 - 12:33 AM

Hotfixes: (27/01/19)

 

Considering the scale of the previous update, there were bound to be a few bugs. Thankfully, you guys were great at reporting them quickly and I’ve been working hard to patch them up as quickly as possible. Here are the latest fixes and updates, Hydra should feel much smoother and more similar to OSRS now   :)

 
  • Slayer tasks:
    • Slayer points will now be deducted for cancelling Konar’s Slayer tasks, the absolute minimum deduction (assuming Super donator status) is 3 points to cancel one of her tasks.
    • Slayer helmet, and other damage/accuracy enhancing equipment will now work on Konar’s tasks.
    • Konar’s tasks that did not deduct / add XP have been fixed.
    • Obtaining a task you shouldn’t be able to (eg. Catacomb Abyssal demons at level 30 Slayer) should no longer happen from Konar’s tasks.
  • General:
    • It should be easier to log in to the server following an update.
      • There are many players attempting to log in during the first few minutes of a server reboot, which slows things down and makes it difficult to get online. We’ve tweaked the login system a bit to be able to get more players in without trouble.
  • Alchemical Hydra:
    • Fight mechanics:
      • Prayer now blocks 100% of damage for Ranged/Magic attacks.
      • The distance which the shock attack travels has been reduced by 1 step.
      • The distance which the “tracking fire” attack travels has been reduced by 1 step.
      • Attack timing slightly tweaked, previously special attacks would count as 1 attack and mess up the order.
        • For example, the first phase should attack 3x mage, 3x range, 3x mage, 1x special, then back to 3x range, then restart the loop. Instead of going back to 3x range after the special, it would count the special as an attack and only hit twice with range.
        • Tweak #2: The timing of the special attacks will always be after the first 3 attacks on each phase.
      • Fire phase:
        • You will now be locked into the side/corner which you are in when the fire wall is constructed, and can not leave this area until the wall is taken down.
        • Fixed a bug which caused Hydra to get stuck in the centre of the room.
      • At the start of each phase, Hydra has 75% more defence than usual. You usually need to lure Hydra over the correct pool of acid to reduce it’s defences, and then the rest of that phase your damage on it will be normal.
        • This was bugged, as you needed to keep Hydra near the pool for the entire phase. You no longer need to do this, and should only have to have it near the pool once per phase (“watch the for “Roaaaar” message above Hydra’s head).
      • Gray/final phase:
        • Will always start first attack with the opposite of the last attack style of the previous phase, switches every attack (jad phase).
    • General:
      • Respawn:
        • Hydra will now respown after approximately 60 seconds.
      • Dragon hunter crossbow / Dragon hunter lance both now apply their damage/accuracy increases when fighting the Alchemical Hydra, and the regular Hydras.
      • When entering the lair, the requirements were flipped (if you had a Hydra task, you wouldn’t be let in).
        • You now must have a Hydra task to enter the Alchemical hydra lair.
    • Drops:
      • Hydra’s eye/fang/heart will now announce over yell when received as a drop.
        • Players will no longer receive doubles of an item if they are missing other pieces of the items required to create the Brimstone ring.
          • The order players receive the items in are: Hydra's eye, Hydra's fang and finally Hydra's heart.
          • If you have all 3 already in your bank/inventory, you will receive a random piece, but if you are missing one, you will receive the piece that you require.
      • Fixed the pet announce as “Hydra1” rather than “Ikkle Hydra”
  • Karuulm Slayer dungeon:
    • The task-only areas for these bosses can now properly be entered if you are on the correct task.
    • Wyrms:
      • Pure essence drops are now noted.
    • Sulphur lizards:
      • Can now be attacked, and are aggressive.
  • Miscellaneous:
    • Using Wyrm/Drake/Hydra bones on an altar will now work as intended.



#262228 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 27 January 2019 - 10:23 PM

@Elite Arex I've confirmed that you did indeed receive the drop but weren't able to loot it, and will refund it to you :) An update is coming in about 30 mins to fix all reported bugs (including the pure essence one).




#262004 [27/01/19] Alchemical Hydra, Karuulm Slayer Dungeon, Konar Slayer tasks, GIM...

Posted by Omicron on 27 January 2019 - 01:12 PM

Hotfixes: (27/01/19)

 

Considering the scale of the previous update, there were bound to be a few bugs. Thankfully, you guys were great at reporting them quickly and I’ve been working hard to patch them up as quickly as possible. Here are the latest fixes and updates, Hydra should feel much smoother and more similar to OSRS now  :)

 
  • Slayer tasks:
    • Slayer points will now be deducted for cancelling Konar’s Slayer tasks, the absolute minimum deduction (assuming Super donator status) is 3 points to cancel one of her tasks.
    • Slayer helmet, and other damage/accuracy enhancing equipment will now work on Konar’s tasks.
    • Konar’s tasks that did not deduct / add XP have been fixed.
    • Obtaining a task you shouldn’t be able to (eg. Catacomb Abyssal demons at level 30 Slayer) should no longer happen from Konar’s tasks.
  • General:
    • It should be easier to log in to the server following an update.
      • There are many players attempting to log in during the first few minutes of a server reboot, which slows things down and makes it difficult to get online. We’ve tweaked the login system a bit to be able to get more players in without trouble.
  • Alchemical Hydra:
    • Fight mechanics:
      • Prayer now blocks 100% of damage for Ranged/Magic attacks.
      • The distance which the shock attack travels has been reduced by 1 step.
      • The distance which the “tracking fire” attack travels has been reduced by 1 step.
      • Attack timing slightly tweaked, previously special attacks would count as 1 attack and mess up the order.
        • For example, the first phase should attack 3x mage, 3x range, 3x mage, 1x special, then back to 3x range, then restart the loop. Instead of going back to 3x range after the special, it would count the special as an attack and only hit twice with range.
        • Tweak #2: The timing of the special attacks will always be after the first 3 attacks on each phase.
      • Fire phase:
        • You will now be locked into the side/corner which you are in when the fire wall is constructed, and can not leave this area until the wall is taken down.
        • Fixed a bug which caused Hydra to get stuck in the centre of the room.
      • At the start of each phase, Hydra has 75% more defence than usual. You usually need to lure Hydra over the correct pool of acid to reduce it’s defences, and then the rest of that phase your damage on it will be normal.
        • This was bugged, as you needed to keep Hydra near the pool for the entire phase. You no longer need to do this, and should only have to have it near the pool once per phase (“watch the for “Roaaaar” message above Hydra’s head).
      • Gray/final phase:
        • Will always start first attack with the opposite of the last attack style of the previous phase, switches every attack (had phase).
    • General:
      • Respawn:
        • Hydra will now respown after approximately 60 seconds.
      • Dragon hunter crossbow / Dragon hunter lance both now apply their damage/accuracy increases when fighting the Alchemical Hydra, and the regular Hydras.
      • When entering the lair, the requirements were flipped (if you had a Hydra task, you wouldn’t be let in).
        • You now must have a Hydra task to enter the Alchemical hydra lair.
    • Drops:
      • Hydra’s eye/fang/heart will now announce over yell when received as a drop.
        • Players will no longer receive doubles of an item if they are missing other pieces of the items required to create the Brimstone ring.
          • The order players receive the items in are: Hydra's eye, Hydra's fang and finally Hydra's heart.
          • If you have all 3 already in your bank/inventory, you will receive a random piece, but if you are missing one, you will receive the piece that you require.
      • Fixed the pet announce as “Hydra1” rather than “Ikkle Hydra”
  • Karuulm Slayer dungeon:
    • The task-only areas for these bosses can now properly be entered if you are on the correct task.
    • Wyrms:
      • Pure essence drops are now noted.
    • Sulphur lizards:
      • Can now be attacked, and are aggressive.
  • Miscellaneous:
    • Using Wyrm/Drake/Hydra bones on an altar will now work as intended.

 

hydra_slogan@2x.png

Hey guys,

 

Today’s update brings a whole bunch of new content for you to keep busy with, including a new Slayer master with unique tasks, an entirely new Slayer dungeon with 5 new monsters to slay, as well as a challenging boss to defeat and rewards to obtain. We initially planned to release Hydra by itself last weekend, but decided to take some extra time to develop the entire slayer system and dungeon, and properly implement this update. This way, we’re able to give you guys a larger, more enjoyable update and hopefully the extra time we’ve taken has allowed us to filter through the bugs. Without further ado, let’s dive right into it:

 

  • Miscellaneous:
    • Rare drop scroll effect on Barrows loot fixed.
      • You will be notified when this scroll affects your loot (as in other areas of the game).
    • The level 145 Dark warriors in the Dark Warriors’ Fortress had the same HP and max hit as the level 8 warriors and were giving too many Slayer points. They have been fixed and now have 137 hit points and a max hit of 18.
    • Fixed the ‘0’ amount showing up next to items on certain interfaces (certain shops, skill guide interfaces, etc). The only place this is intended to show up is in the GIM Bank where it is worthwhile knowing that you have 0 of a certain item.
    • A bug which caused stackable items (eg. Coins) to merge with an existing coin stack on the floor and then quickly disappear (due to the old stack expiring) has been fixed. The merging of the two item stacks will now reset the expiration timer.
    • Group Ironman can still loot pieces to create Bloody keys for the time being, but cannot open the chest at the moment.
    • Fixed Ahrim’s pieces not protecting over items of lower value (eg. Barrows gloves).
    • If a player is a Veteran and also a Super donator, it would show the wrong donator icon over yell (regular donator icon). This has been fixed.
    • The Dragon hunter crossbow dragon effect no longer works on Revenant dragons.
  • Ground loot changes:
    • A bug which caused some of your own loot to not be able to be picked as an Ironman has been fixed. Here’s how it worked:
      • If another player kills a monster and it drops Big bones, then you kill a monster on the same tile and it also drops big bones, you might not have been able to pick up either of the bones as the server would think you were picking up the other player’s bones.
        • This should now be fixed, with the server prioritizing your own loot, or your EIM partner’s loot, or your GIM group’s loot, over another random player’s loot.
  • Highscores:
    • Group Ironman highscores are now available!
      • You can choose to view the top teams, or the top individual players.
        • When viewing teams, you’ll be able to see the team names, player names, average total level, average total XP, and average combat level.
          • The teams are ranked primarily by average total level, and if two teams have an equal average total level, then the one with the higher average total experience will be ranked higher.
  • Mining update:
    • Similar to last week’s update with Woodcutting, the Mining skill has now been updated to factor in the type of pickaxe you are using.
      • Your mining speed will be affected by your pickaxe, meaning that using a Dragon pickaxe will allow you to mine ores far more quickly than a bronze pickaxe.
        • If you’ve been using a decent pickaxe already, you won’t see much difference in your mining speed, but if you’ve been using a bronze pickaxe you will notice that it takes significantly longer to mine ores.
  • Thieving update:
    • Thieving from the Cake stall will now yield Chocolate bars at a 1/15 chance (for Ironman Heblore training).
  • Elite Ironman / Group Ironman armour sets:
    • Respectively coloured Ironman armour sets for the Group/Elite ironman modes are now available!
      • For Elite ironman, this means that a gold armour set can now be obtained.
      • For Group ironman, this means that a blue armour set can now be obtained.
    • Notes:
      • If you have any regular Ironman sets in your bank/inventory/equipped, they will be replaced with the correct set for your game mode.
      • If you speak to Paul, you can obtain the new armour set.
  • Group Ironman changes:
    • General changes:
      • Bones on altar XP in player-owned-houses:
        • You can now receive bonus experience when using your bones on the altar of a POH owned by a player in your group. Previously, you would only get bonus XP in your own POH.
    • Group Ironman shared bank changes:
      • The shared bank will no longer “cut off” at the bottom if you have many items stored.
      • This bank now functions as more of a true bank, with items you deposit acting as stackable items at all times. For example, if you deposit 10 unnoted whips, they won’t take up 10 spots, they’ll stack together as they would in your personal bank.
      • Auto tab-switching:
        • If you are depositing a “stock” item, (eg. A Shark, which is in the food tab) you will be switched to the correct tab upon depositing it rather than depositing to the main tab.
        • If you are depositing an item that doesn’t fit into a stock (eg. Rune plate body) and you are on a stock tab, you will be taken back to the main tab.
      • “Shifting” of items:
        • Upon withdrawing items, the other items will shift to fill the empty slot.
  • Private chat split:
    • Private chat is now split by default for new players.
  • Collection log changes:
    • Many NPC drops (particularly those that don’t show up over announcements) were not being included in the collection log. This has been fixed.
    • Barrows loot was not being counted properly, this has been fixed.
    • Players who previously had a Rock golem that was coloured may not have had it logged in their collection log. We’ve fixed this for future cases, and if it happened to you please open a support thread and we’ll add the item for you manually.
      • Included in this update is a tweak for Rock golem pet insurance, which fixed the pets having to be individually insured after using an ore on it. Insuring one rock golem should now insure any colour you change it to.
    • The smoke devil pet was not correctly being counted at all, this has been fixed.
    • The Elder maul and Kodai wand had the wrong item ids and were not properly being counted. This has been fixed.
    • Ranger boots have been added to the Medium clue loot list. They were already a possible reward ingame, they simply were not on the list.
    • The House pet will now show up under the Skilling pets (rather than simply in the Misc. pets tab.
    • Obtaining an item (Specifically an Onyx) from Crystal chests, Shooting stars and Bird’s nests will now add it to your Collection log.
  • Vorkath changes:
    • You will no longer be able to splash on the Zombified spawn that Vorkath summons if using Crumble undead, even if you have a very low magic bonus. Crumble undead will guarantee that you kill the spawn in 1 hit 100% of the time.
  • Pet broadcasts have been added!
    • Many pets were not being broadcast, or were being broadcast incorrectly.
      • Changes:
        • Boss pets:
          • Many boss pets simply don’t get announced, as NPC drops are only announced if they have value (pets don’t have a value attached to them). They will now announce as they should, with the killcount of the boss being displayed.
        • Skilling pets:
          • Skilling pets typically do announce, but they don’t show the experience at which the player received the drop. The XP for the corresponding skill will now be shown, if applicable.
            • Eg. “Sheep has received a Beaver at 65.9m Woodcutting XP!”
            • Affected pets:
              • Rock golem, Rocky, Herbi, Rift guardian, Desert phoenix, Tangleroot, Baby chinchompa, Heron, Giant squirrel, Beaver, House pet
        • Mini-game pets:
          • Most of these were unchanged, for example the Raids pets always announce.
            • The Inferno/Fight cave pets will now show the killcount which they were received at.
  • Rare drop announcements over yell:
    • Items which will no longer be announced:
      • Leaf-bladed weapons
      • All drops from the city of TzHaar (Weapons starting with Tzhaar or Toktz)
      • Dragon battleaxe
      • Clue hunter equipment
    • Items added to yell:
      • Mutagen drops
  • Slayer changes:
    • Some Slayer effects (eg. Damage boost for Slayer helmet) for Wilderness tasks were not being applied properly. This has been fixed for all affected Wilderness tasks.

 

 

 

  • Karuulm Slayer dungeon:
    • A new Slayer dungeon with brand new enemies is now available!
      • Dungeon:
        • The dungeon contains 3 levels — each with many different creatures to slay. (See map below)
          • First level:
            • Hydras (includes a task-only room)
            • Wyrms (62 Slayer required) (includes a task-only room)
            • Alchemical Hydra (95 Slayer required) (boss — see below)
          • Middle level:
            • Drakes (84 Slayer required) (includes a task-only room)
            • Greater demons
            • Sulphur lizards (44 Slayer required)
          • Upper level:
            • Fire giants
            • Hellhounds
        • Note:
          • Venturing into any part of the dungeon past the first chamber (any part with monsters in it) will require foot protection — if you are not wearing any of the following boots, you will take constant damage while in the dungeon: (a warning is issued before entering these areas)
            • Boots of stone
            • Boots of brimstone
            • Granite boots
          • Cannons cannot be used here.
      • New Slayer master:
        • Konar quo Maten, the slayer master who is located atop Mount Karuulm, can now assign you unique new tasks.
          • You must have a combat level of 75 to obtain tasks from Konar.
            • Unique assignments:
              • Unlike other Slayer masters, Konar’s assignments must be defeated in the location of her choosing. If you kill the assigned monster in the wrong location, it will not count towards your task.
                • You will receive 25% more Slayer points and experience than your typical Slayer task, but skipping tasks is never completely free with Konar, even if you are a donator.
            • Konar’s drop table:
              • Aside from the specified task locations, Konar’s tasks all have a chance of obtaining loot from Konar’s drop table. This drop table, similar to the Rare Drop Table that many NPCs on Alora have access to, may contain some valuable supplies.
                • All assigned tasks by Konar have a chance to hit this drop table, but the higher the combat level, the higher the chance of landing on it.
                • You will receive a purple chatbox message when hitting this drop table.
                • Example items: (Full drop table screenshot below)
                  • 2-3 Magic seeds
                  • 120-160 Magic logs
                  • 40-160 Dragon dart tips
                  • Dusk Mystic robes (new recolour)
      • Access:
        • You can use the Teleport interface and navigate to the bottom of the Dungeons menu to teleport here.
    • New items:
      • Dragon hunter lance:
        • A one-handed weapon which increases both accuracy and damage by 20% when fighting dragons (excluding revenant dragons) and other draconic creatures, such as wyverns and the Great Olm.
        • Created by using a Hydra claw on a Zamorakian hasta.
        • Requires 70 Attack to equip.
      • Boots of stone:
        • Slayer equipment worn in the foot slot. These can protect your feet within the Karuulm Slayer Dungeon.
        • Purchasable from any Slayer master.
        • A Slayer level of 44 is required to wear them.
      • Boots of brimstone:
        • Created by using Drake’s claw to Boots of stone.
        • A Slayer level of 44, along with level 70 in Defence, Magic and Ranged is required to wear them.
      • Devout boots:
        • Created by using Drake’s tooth on a pair of Holy sandals.
        • Requires 60 Prayer to equip.
      • Brimstone ring:
        • Created by combining Hydra’s eye, fang and heart.
        • When casting combat spells while wearing this ring, it has a 25% chance to ignore 10% of the target’s magic defence.
      • Bonecrusher necklace:
        • Created by combining the Dragonbone necklace, Hydra tail and Bonecrusher.
        • Combines the effects of the Bonecrusher and Dragonbone necklace.
        • Reclaimable for 500k GP if lost on death.
      • Dragon knives:
        • The most powerful type of throwing knife, required 60 Ranged to equip.
        • The dragon knife has a special attack which consumes 25% special energy and throws 2 knives at once.
          • This attack is similar to the Dragon dagger special attack, but without the increase in accuracy and damage.
      • Dragon hasta:
        • A one-handed hasta which requires 60 Attack to wear, obtained from the monsters in the Karuulm Slayer Dungeon.
        • Has a special attack which causes the next attack to have a 5% boost in damage, and a 2.5% boost in accuracy for every 5% of special attack energy used.
          • For example, a player with 100% special attack energy who performs the special attack will cause their next attack to have 100% increased accuracy and a damage boost of 50%.
      • Ferocious gloves:
        • These can by created by using Hydra leather on the machinery outside of Hydra’s room
        • Requires 80 Attack and Defence to equip.
        • Reclaimable for 500k GP if lost on death.
      • Bones:
        • With the introduction of new creatures we bring new types of bones. Wyrm bones offer 30 Prayer XP, Drake bones offer 60 Prayer XP and Hydra bones offer 90 Prayer XP (both Hydras and the Alchemical Hydra drop these). These bones would work in the usual way with other features like the Gilded altar.
  • Alchemical Hydra:
    • The Alchemical Hydra is a challenging new boss that can be fought within the Karuulm Slayer dungeon. Upon entering the instanced room, you’ll be faced with a much larger version of the regular Hydra which changes colours and phases through different attacks as you weaken it by chopping off it’s heads.
      • Strategy:
        • Hydra attacks with both Ranged and Magic, switching styles in a predictable pattern every 3 attacks.
        • The Hydra will change phases during the fight as follows:
          • 100% HP - Green phase
            • Hits up to 17, and uses a special poison attack. (50% more damage if on wrong vent)
          • 75% HP - Blue phase
            • Hits up to 35, and uses a special lightning attack. (50% more damage if on wrong vent)
          • 50% HP - Red phase
            • Hits up to 35, and uses a special fire wall attack. (50% more damage if on wrong vent)
          • 25% HP - Gray phase
            • Deals 50% more damage (up to 52) and has a 75% damage reduction which cannot be removed.
        • It is important to note that the Hydra has a 75% damage reduction by default, which can only be removed by luring it over one of the vents in the room (opposite of its current colour/style).
          • Green form -> red vent
          • Blue form -> green vent
          • Red form -> blue vent
          • Gray form -> you will not be able to lure the Hydra over any vent in this phase.
        • If you lure it over the wrong vent, it will have 50% increased damage towards you. This damage increase is permanently on when the Hydra reaches the penultimate (gray) form.
    • Notable Drops:
      • Hydra bones (x2) (always)
        • Bury these bones for 90 experience.
      • Ikkle Hydra
        • A pet which can metamorph between all 4 phases/colours of the Alchemical Hydra.
      • Hydra’s eye, fang and heart (3 separate drops, ~1/161 chance for each)
        • Combine these to create the Brimstone ring.
      • Hydra’s tail (~1/403 chance)
        • Combines with Dragonbone necklace and Bonecrusher to create Bonecrusher necklace.
      • Hydra’s leather (~1/403 chance)
        • Used to create Ferocious gloves.
      • Hydra’s claw (~1/806 chance)
        • Combine with Zamorakian hasta to create Dragon hunter lance
      • Dragon knife
      • Dragon thrownaxe
    • Notes:
      • You will always receive two guaranteed drops.
      • You must be on a Hydra Slayer task to enter the area.
      • Cannons cannot be used here.
      • The drops for the Alchemical Hydra have been added to the Collection log.

 

 

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As always, please report any bugs that you may find as soon as possible. Enjoy :)

 

Regards,

Omicron