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Omicron

Member Since 18 Jul 2016
Offline Last Active Today, 09:08 PM
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#552303 [31/10/26] 2026 Halloween Event, 117HD on Mobile & Mobile Performance Imp...

Posted by Omicron on Today, 07:32 AM

[3/11/26] Fixes:

  • Fixes/Changes:
    • Fixed a bug where players would experience out of bounds pathing in certain instances.
    • Fixed a bug where players could not purchase things from the newer format shops (Mixology, buying a new boat, etc..).
    • Fixed a bug where trading post history prices were at listed at 0 GP.
    • Using Zulrah’s scales on an empty blowpipe will now convert it to a charged variant if the player had previously fully charged a blowpipe.
    • Fixed a bug where players could not withdraw items from the POH costume room.
    • Fixed a bug where players could not reset failed salamander traps.
    • The “Deposit all” option at tool leprechauns now works.
    • Blowpipes will now drop darts if a player is not using an ammo-saving cape.
  • Mobile fixes:
    • Crashing issues on 117HD should no longer occur, and memory usage has been reduced further to improve performance.

  • Moe likes this


#552272 November Vote Competition[November 1st - November 21st]

Posted by Omicron on Yesterday, 06:46 PM

Hey everyone, I would once again like to announce the Vote Competition for the month of November. Your votes will begin being counted on November 1st, 12 am GMT, so be ready, because every vote counts!


What will the rewards be?
The top 5 voters will receive the following rewards in order of highest(#1) to lowest(#5) ranked voters, and the rewards will be as follows:
1st - 1
x $100 Bond

2nd - 1 x $50 Bond

3rd - 3 x $10 Bond
4th - 2 x $10 Bond
5th - 1 x $10 Bond


FAQ
Q:
What constitutes a "vote"?
A: Every time a player votes and receives an auth code, this will count as a vote!


Q: How do I vote?
A: You must simply follow this link http://www.alora.io/vote/ to the vote page, click and vote on all of the links, and then use the auth you get at the vote manager in-game to claim your vote book!


Q: When will the winners be declared?
A: The winners of the competition will be declared after the 21st of November (1-5 days after)!

We hope to spark a bit of healthy competition and get more players voting to help get Alora's name out there a bit more so that we can continue to grow in the future!

IMPORTANT: Ironmen, Realism, Hardcore Ironmen, and Ultimate Ironmen will not be able to claim the rewards DIRECTLY onto their accounts unless they are cosmetic, however they may claim the items onto an alternate account that is not an Ironman.

Additional Note: The vote competition is structured in such a way that any player with 30 or more votes will be entered into a random draw, where one will be chosen as the winner, giving multiple players a fair chance to win.




#552057 [31/10/26] 2026 Halloween Event, 117HD on Mobile & Mobile Performance Imp...

Posted by Omicron on 01 November 2026 - 02:28 AM

[3/11/26] Fixes:

  • Fixes/Changes:
    • Fixed a bug where players would experience out of bounds pathing in certain instances.
    • Fixed a bug where players could not purchase things from the newer format shops (Mixology, buying a new boat, etc..).
    • Fixed a bug where trading post history prices were at listed at 0 GP.
    • Using Zulrah’s scales on an empty blowpipe will now convert it to a charged variant if the player had previously fully charged a blowpipe.
    • Fixed a bug where players could not withdraw items from the POH costume room.
    • Fixed a bug where players could not reset failed salamander traps.
    • The “Deposit all” option at tool leprechauns now works.
    • Blowpipes will now drop darts if a player is not using an ammo-saving cape.
  • Mobile fixes:
    • Crashing issues on 117HD should no longer occur, and memory usage has been reduced further to improve performance.

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Hello everyone, 
 
Happy Halloween! Alora's 2026 Halloween event is now live, and we've got some spooky new items for you to wear in costume for the season. We know we're a bit late, OSRS's event released late this year but we figured it's better late than never for us to release it! We've also added an unreleased event item from 2014's Halloween event (Grim reaper hood) to make up for it.
 
In addition to this, we've been overhauling the mobile client with some very useful back-end changes to make performance smoother, especially on Androids. This was in preparation for something even more exciting: 117HD on mobile. This makes our client even more unique, containing features such as Portrait mode, Dark mode, many RuneLite plugins and now 117HD with the latest features, including day/night cycles!

  • Halloween Event:
    • The 2026 Halloween event is now live, players can start it by speaking to Angel or Henja in Rimmington.
      • Henja will be walking around Edgeville ready to transport players to Rimmington to start the event.
    • This event rewards 2 cosmetic outfits.
      • The Grim reaper hood (an unreleased 2014 halloween event reward).
      • The Vampyre costume
      • Both items are storable in the POH 
  • Mobile Overhaul:
    • Performance:
      • Performance has been drastically improved. This means you should see higher FPS, less phone heat generated, and less memory usage (meaning on older devices you are less prone to crashing).
        • In particular, the client should feel smoother when opening or navigating on interfaces, as this would feel choppy and cause the entire game to hitch, particularly on Android devices.
      • Much smaller download: The web client is now about 40% smaller (12 MB down to 7 MB), so it starts faster and uses less memory.
      • Better FPS cap: When you set a frame rate cap, frames now come at an even pace instead of stuttering.   
      • Faster on iPhone: A big source of slowdown in Safari has been removed, so iPhones should feel noticeably snappier.                                                    
      • Smoother camera on phones: Turning and zooming the camera in quiet areas costs much less, so it stays fluid and saves battery.
      • Much faster loading.:The way the game stores its files on your device has been completely redone. On iPhone, a fresh install now reaches the login screen in about 13 seconds, and future launches take about 4 seconds.
      • Power Saving Mode has had some new additions to reduce client memory / CPU usage even further -- this is especially useful for older phones that may have trouble running the client, or even newer phones that need a bit of help running 117 HD.
    • Bugs:
      • "Remember me" button clicked after you already clicked login will now still save your details.
      • Cleaner login: The old in-game login screen and loading bars no longer show before the welcome screen.
      • Cleaner logout: You no longer see a frozen frame of your last session after logging out & back in.
      • Taps register reliably: Fixed taps that were sometimes ignored, especially on Android.
      • Sailing camera: the camera no longer jumps up when you walk around on a boat's deck.
      • No more UI flicker when you cross into a new area. (It would disappear for a split second)
      • Animated textures like fountains and the fire cape now move smoothly in quieter areas where they would sometimes be choppy.
  • 117HD on Mobile:
    • As many of you are already familiar with this plugin on RuneLite Desktop, we will keep the details short -- 117HD is a full graphics overhaul for the mobile client, giving you modern lighting, shadows, textures and atmosphere. You can turn it on from the plugin sidebar (it is the first listed plugin in green text at the top).
      • You will find real dynamic lighting for things like spells, fire sources, etc -- as well as environmental lighting, so caves actually feel dark.
      • Shadows are drawn in real-time from players, NPCs and scenery.
      • The newly released Day & Night cycles are also available on mobile, meaning you can see the sun rise & set, along with being able to stargaze at night when the moon is in the sky.
  • Al Kharid Rooftop Course:
    • Players can now use the Al-kharid rooftop agility course, given that they have level 20 agility or higher.
  • Declan's Clothing Shop (Wyrmscraig):
    • Added Declan's clothing shop, "Where Wyrmscraig's Wear Wares Were", in Auchrie on Wyrmscraig. It stocks all 60 noble and villager clothing pieces in every colour, plus Wyrmscraig shoes and boots.
    • The shop is ironman accessible, with per-player stock that restocks over time, and buys back Wyrmscraig clothing.  
  • Quality of Life:
    • The random portion of the Skill of the Day at the end of every month will no longer select combat-related skills (Attack, Strength, Defense, Prayer, Hitpoints, Ranged, Magic).
  • Fixes/Changes:
    • Players must now have all the skill required for the Blood Moon rises quest (and it's pre-requisites) to equip the sunspear and hallowed flail.
      • Players can still use the “bloom” effect on the hallowed flail from their inventory.
    • Players can now use searing pages on their tome of fire to unlock unlimited charges:
      • This will refund them burning pages if they’ve already unlocked unlimited normal charges.
    • Fixed a bug where clicking on a skilling resource (eg. Trees, rocks, fishing spots) while already harvesting would cause you to cancel your animation, despite still harvesting that resource.
    • Players can now cook/eat Yellowfin fish.
      • These heal 19 hitpoints and restore 20% run energy.
    • The Elder Venator Fang will now be announced in Yell.
    • Fixed a bug where the spacing for some icons (staff crown) was incorrect.
    • Fixed a bug where players could no lookup some items on the trading post search interface.
    • Fixed a visual clipping issue with pegasian/primordial/eternal boots on 2010 mode.
    • Players can now use headless seeking arrows on regular arrows to make the seeking variant.
      • This will make 150 arrows at a time.
    • Fixed a bug where setting a defensive autocast spell would also highlight the “bash” and “pound” options.
    • Players can now store the Hallowed flail in the Catherby range stash unit in place of the silver sickle [b].
    • Fixed a bug where players would get a random “you cannot lure this npc to your location” message while luring goats with telekinetic grab.
    • Merchant’s paint has also been removed from the collection log.
    • Fixed a bug where players in the home area would sometimes get loot notifications from their clan mates drops at Maggot king.
    • The Slayer ring now has an option to teleport to Wyrmscraig if the player has docked their boat there.
    • Wyrmscraig goats now respawn a lot faster.
    • Players must now speak to the Mysterious stranger outside of TOB to claim the Shinhaza shrouds.
    • Adjusted the hunting knife idle animation.
    • Fixed a bug where Yama would not follow players closely during certain phases.
    • The “Masters” slayer ring option while the ring is equipped can now take players to Mortimer, assuming they’ve docked their boat at Wyrmscraig.
    • Fixed a bug where the “Ignore dead NPC’s” menu entry swapper config would hide the “pull back” option at bloodwood trees.
    • Taking a task repeat from Mortimer will now also give the player the same mortifier.
    • The Sunspear’s attack level requirement has been reduced from 75->50 (Attack level requirement for Sins of the father).

 

 

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We hope you enjoy this update, and we look forward to celebrating our 10th anniversary with you soon! More details below:

 

 

Best,

Omicron




#551619 [24/10/26] Wyrmscraig, Vampyrium, Party Room, Trading Post Improvements: Beyo...

Posted by Omicron on 24 October 2026 - 10:00 PM

update_banner_wyrmscraig.png
 
Hello everyone,
 
We are back with another update, today's being larger than usual to catch up on some content that we missed while we were working on Sailing. We've got a ton of new features to keep you busy, including Wyrmscraig -- a new island to explore -- and Vampyrium, the world of vampires. Both of these areas have new bosses, new skilling methods and new items to obtain. We also have a bunch of miscellaneous content that will improve your experience on Alora, ranging from a new bank loadout interface primarily released with mobile players in mind, as well as rune pouch loadouts, a party room (in preparation for our 10th anniversary), a Theatre of Blood scoreboard, and the ability to buy & sell items above max GP on the Trading Post. 
 
There's to much content to cover in just one paragraph, so we'll let you have a read for yourself below before hopping online:

  • Rune Pouch Interface:
    • The Rune Pouch interface has been updated to use the latest from OSRS, which includes the "1, 5, X and All" buttons at the bottom to save the amount of runes you want to store / withdraw.
    • Pouch Loadouts:
      • You can now click the "Configure" option while you are in the bank, and set custom Rune Pouch loadouts to easily withdraw the runes you need for a certain activity.
        • You can choose from a list of different names for the loadout, ranging from "Abyssal Sire", to "Hunter", to "PvP Ice Burst".
  • Bank Loadouts / Presets:
    • A "Loadout" button has been added to the top-right of the bank interface to allow you to create inventory/equipment presets to quickly withdraw your pre-defined gear and inventory, as well as a spellbook of your choosing. This is primarily for mobile players who do not have access to the RuneLite plugin, but will work on all platforms.
      • You can store a maximum of 30 different loadouts, and set a custom name and item icon for each load out.
      • If you are wearing gear and already have items in your inventory, they will be deposited when you gear-up with a load out.
      • If you are missing certain items from the loadout in your bank, everything except for those items well be withdrawn / equipped.
      • The load out will be saved with your current spellbook, though this can be changed later on via a drop-down menu.
        • The only spellbook that cannot be selected manually later is Arceuus, this must be the spellbook you are on when you first create the loadout.
      • The value of your selected load-out is also shown on the interface.
      • You can also right-click any bank booth in-game to use the "Loadout" option.
  • Party Room:
    • The Grand Exchange Rooftop now doubles as a Party Room!
      • You can now fill the Party chest with items to add to the drop party, but keep in mind once you hit "Confirm" there is no returning your items.
        • Ironman may deposit items, but cannot loot items from the balloons.
      • Notes:
        • Up to 216 items may be deposited into the chest.
        • Multiple max stack items (eg. 2.147b GP) can be deposited.
        • Stackable items with high value will be split into multiple balloons based on the following thresholds:
          • 5m, split two ways
          • 10m, split three ways
          • 25m, split four ways
          • 50m, split five ways
          • 100m -> 6 ways
          • 250m -> 8 ways
          • 1b -> 12 ways
          • 2b -> 16 ways
        • Balloons may contain multiple items if there are > 200 items in the chest, or if there are high value stacks split into portions.
        • Up to 200 balloons will drop, based on the number of items in the chest (approximately ~4 balloons per item in the chest).
          • If you only have 10 items in the chest, approximately 40 balloons will appear.
        • Balloons will despawn if not popped within 3 minutes, thereby returning items to the chest for the next drop party.
        • Pulling the lever costs 10k GP, and once pulled the time before the balloons start dropping is based on the total chest value:
          • Less than 1B = 60 seconds
          • 1-2B = 2 minutes
          • 3-4B = 3 minutes
          • 5B = 4 minutes
          • Every 2B added after this adds another minute, up to 10 minutes max (eg. 7B = 5 minutes)
        • If the chest value is more than 1B, the drop party will be announced to the world.
  • Wyrmscraig:
    • Players can now dock their boats at one of the two docks in Wyrmcraig.
      • The first is on the north part of the island, requiring 62 sailing.
      • The second requires sailing a skiff/raft into the passageway on the south-west part of the island, entering the Wyrmscraig cavern.
        • This also requires level 62 sailing.
    • Golem Crafting:
      • Golem crafting is a new crafting activity players can take part in, requiring level 60 crafting.
        • Players will need to mine the nearby sunstone rocks to obtain sunstones used for crafting.
          • Players can do this by either mining the sunstone monolith (slower, afk), or the sunstone rocks (faster, more click intensive).
            • The sunstone rocks have a momentum mechanic, where the chance of successfully mining when moving to another rock within 5 ticks is greatly increased.
          • Once players have their sunstones, they can interact with the nearby plinth, using a chisel and hammer to shape the golem.
            • This requires carving the north, east, south, and west sides of the golem.
          • Finally, players must complete the golem by decorating it with hunter furs, and inserting the sunstone core (made by chiseling sunstone) into it.
            • It will then awaken, leave it’s plinth, and then die rather quickly, dropping a gem.
              • There is a small chance that Jeweller’s chisel is dropped.
                • This is a new type of chisel that provides a 10% chance to cut two gems at once (applying to bolt tips as well).
                • It can be stored in the POH magic wardrobe.
      • Players can use the Golem Crafting plugin-hub plugin to help them.
    • Goat Hunting:
      • Goat hunting is a new interactive hunter method, which involves herding goats into a pit to trap them.
        • This activity requires level 60 hunter to do.
      • To begin, players must grab some spikes from the nearby supply, and line the goat pit with the spikes to trap the goats.
        • To lure the goats into the pit, players can use a cattleprod to prod them in the direction of the pit, or, more commonly (and recommended), players can stand in an area where the pit is between them and the goat(s) they want to lure, and use the telekinetic grab or dark lure spell to lure the goats rapidly.
        • Eventually the pit will fill up, and players will need to collect the goat remains.
          • The max capacity of the pit is decided based on hunter level.
            • 60-68 hunter: 16 goats
            • 69-76 hunter: 18 goats
            • 77-84 hunter: 20 goats
            • 85-92 hunter: 22 goats
            • 93-99 hunter: 24 goats
          • Players have a chance to obtain the Mr. McGroot goat pet when collecting goat remains.
      • Players can use the “Goat Pit Indicators” plugin-hub plugin to help them.
    • Mad Angel:
      • This is a new boss, residing in the church at the top of the hill.
        • Players can enter the church and awaken the mad angel to fight it.
      • Noteworthy Rewards:
        • Jar of Light:
          • This is a new jar that players can setup in their POH jar display.
        • Aggy:
          • This is the new boss pet for the Mad Angel.
        • Hallowfell:
          • This is a new two-handed sword that requires level 75 attack to wield.
            • It has a passive effect which allows it to damage up to two additional unique enemies for up to 50% of the player’s maximum hit.
              • The affected tiles are the 5 tiles next to the player in their line of sight.
                • For example, if a player is facing north, the affected tiles are east, north-east, north, north-west, and west.
    • Mortimer:
      • Mortimer is a new slayer master, found in Wyrmscraig Cavern.
        • Players must have either a combat level of 100 and a slayer level of 70, or 99 slayer to get a task from mortimer.
      • By default, mortimer does not provide any slayer points for completing a task.
      • Mortimer also has a different task list from other slayer masters, only assigning monsters that have a superior variant.
      • Mortimer is different from other slayer masters, since rather than assigning players their next slayer task directly, he will give players a choice of up to 3 potential tasks to choose from.
        • These 3 tasks will each have a “Mortifier” which can alter the task in some way.
        • Mortifiers:
          • Slayer point modifier (No streak):
            • This will provide players with a certain amount of slayer points upon completing the task.
          • Task Quantity Modifier (No streak):
            • This will randomly increase/decrease the task quantity by a certain amount.
          • Clue scroll Modifier (15 task streak):
            • Clue scroll drop rates will be increased by a certain amount.
          • Superior Drop Rate Modifier (25 task streak):
            • Modifies the unique drop table rate for superior slayer encounters.
          • Slayer XP Modifier (40 task streak):
            • Slayer creatures will award more experience per kill.
          • Third Task Choice (50 task streak):
            • Players will be able to choose from 3 task choices rather than 2.
      • Mortimer slayer task streaks are unique, so they are not tracked the same as regular slayer task streaks.
  • Vampyrium:
    • Maggot King:
      • Players can enter the maggot king’s lair through the entrance in the forest east of Sangvesti.
      • The maggot king is a level 741 boss which can be fought in a split arena, where players will need to use range/mage for a portion of the fight to attack the boss.
      • Once the boss is killed, players can choose the “Open-stomach” option to roll the normal drop table, or the “Take-eggs” option, sacrificing their normal drops for a chance to receive maggot eggs.
        • There are 6 types of maggot eggs, each with a different chance of obtaining the Maggot Marquess pet when popping them.
      • Noteworthy Rewards:
        • Elder Venator Fang:
          • This can be chiseled into the Etched elder venator fang, an item which can be combined with the necklace of anguish to create the necklace of rupture.
            • The necklace of rupture is an upgraded version of the necklace of anguish, requiring level 90 hitpoints to equip. It offers an additional +5 ranged attack, +3 ranged strength, and +1 prayer bonus over the Necklace of Anguish.
        • Crimson Kisten:
          • This is a new two-handed spiked crush weapon, requiring level 60 attack and 85 strength to wield.
            • It has a special attack, consuming 50% special energy, which makes four accuracy rolls in a single hit.
              • The damage a player deals will depend on the number of successful rolls. If one roll succeeds, players deal 70-110% of their maximum hit. If all four rolls succeed, players will deal 130-170% of their maximum hit.
        • Maggot Marquess:
          • This is the new boss pet for the Maggot King.
    • Stymphike hunting:
      • Players with level 82 hunter can now hunt Stymphikes.
      • This is a new semi-afk hunter method, which is rather simple and easy to engage in.
        • To begin, players can grab make-shift spears from the nearby pile, which they’ll need to hunt the Stymphikes.
        • Players must first click on the Stymphike tree to bait it with a Letvek (1-3 are removed for bait), which can be caught elsewhere in Vampyrium (see below).
          • One baited, players can hide in a nearby bush, and wait about 42 seconds for the stymphike to appear, after which the player will automatically kill it, obtaining some hunter experience.
            • A smaller amount of hunter experience will also be gained every so often while waiting in the bush.
    • Letvek hunter:
      • Players can now catch Letvek’s using box traps.
        • They require level 76 hunter to catch, and provide 209 base hunter experience.
    • Leechfin fishing:
      • On the eastern docks, on the blood river of Vampiryum, there are 2 new fishing spots for leech fin fishing.
        • This is a new highly click intensive fishing method, where leechfin will swim downriver towards the player, and they must move their net in one of 3 directions to try and catch the leech fin.
          • Catching a leech fin provides 33 base fishing experience, and 3 base fishing experience on a failed catch.
          • Once players have a full inventory, they will not be able to catch anymore leechfin, so they’ll need to cut them with a knife.
            • This provides 2 base cooking experience, and has a 1/3 chance to give the player a blood sac, an item that can be used to fill vials of blood.
    • Bloodwood trees:
      • There are two types of new trees player can chop.
      • Engorged Bloodwood tree:
        • This is an afk bloodwood tree, which requires the player to chop it for a certain amount of time, until the blood bar fills up on the tree.
          • Once the blood bar fills up, the player can interact with the engorged tree again to train the blood into a bucket, obtaining a bucket of bloodwood sap.
            • Players may occasionally receive a letvek in a bucket, which will need to be released before they can continue draining the tree/chopping it.
          • Successful chops are attempted every few ticks, with a higher likelihood of success for higher woodcutting levels/better axes.
            • On a successful chop, the player will obtain 165 base woodcutting experience, and the progress bar will increase.
      • Normal Bloodwood tree:
        • When a player begins chopping this tree, instead of just clicking once and waiting, players will need to click on their character twice to pull back their axe, and then click on the tree to chop it.
          • Depending on the player’s woodcutting level and axe, they will need to do this 18-32 times before they can tap the tree.
            • Once the tree is ready to be tapped, players will need to wait for the sap to drain into the bucket, tapping it with their axe occasionally to release more sap.
              • Once it’s been fully tapped, players can collect the bucket of bloodwood sap and chop the tree again.
      • Players can use buckets of bloodwood sap on logs, or existing arrows, to create sap-treated logs/seeking arrows.
        • A sap-treated log can be fletched into seeking arrow shafts, which can be later used to create seeking arrows.
        • Using the bucket of sap on already made arrows will result in turning 15 arrows into seeking arrows.
          • This is, therefore, not the most efficient way to make seeking arrows, when compared to the 105 seeking arrow shafts received from fletching a sap-treated redwood log.
        • Once a player has a sap-treated log, the process of making the seeking arrows is exactly the same as normal arrows.
          • Seeking arrows are the exact same as their normal equivalent, but they provide an additional +20 range attack bonus.
    • Players must have the requirements to enter Darkmeyer if they wish to access the Vampyrium.
      • This means having 62 woodcutting, 60 fletching, 56 crafting, 52 agility, 50 attack, 50 slayer, 49 magic, and 4 quest points.
    • Venators:
      • Venators are a new slayer creature that require level 74 slayer to kill.
        • Players can kill these on a Venator or Vampyre slayer task.
          • They can also be killed off-task, however players must trade in Stymphike feathers to Aranei to do so, requiring 30 feathers per kill.
      • Mechanics:
        • Venators are the only npc that can spawn a superior encounter without being on a slayer task.
        • They attack with range/melee, depending on which they are in range for.
          • Superior encounters will follow players closely.
          • Their melee attacks can hit reduced damage through prayer, healing the venators for the damage dealt.
        • Every 5 attacks, they will use a special attack that will damage the user 2/3 times (depending on if they have earmuffs/a slayer helmet equipped) if they have overhead prayers activated.
          • The damage is reduced if the players have ear protection.
    • Efaritay’s aid:
      • Players can now make Efaritay’s aids by enchanting topaz rings.
      • These aids have 200 charges, and provide a 10% damage boost and 15% accuracy boost.
        • They also allow players to hit tier 2 or lower vampyres without a vampyrebane weapon (50% reduced damage).
    • Players can no longer damage Vampyres without a vampyrebane weapon.
    • The rate of obtaining the Blisterwood flail from pyramid plunder is now 1/200 rather than 1/1000.
    • Players can purchase the Sunspear from the vote shop for 300 vote points.
      • The sunspear is a new vampyrebane spear, with a special attack that consumes 50% special energy, which guarantees (on a succesful hit) that the player will deal 70% of their maximum hit.
        • If the victim’s current health is less than 70% of the player’s maximum hit, the attack will roll with 70% of it’s maximum accuracy (rather than rolling between 1->max).
      • If a Venator is finished off with the special attack of this weapon, the player will be given a Venator heart, which they are able to sacrified at the araneid shrine to restore 50% special attack energy and up to 24 prayer points (depending on their prayer level).
    • Players can purchase the Hallowed flail from the Loyalty shop for 35,000 loyalty points.
      • Players must also trade in the Silver Sickle [b] for the ability to buy this flail (this must only be done once).
      • The Hallowed flail is an upgraded version of the silver sickle [b], it can be used to cast bloom, for clue steps, and it can be stored in the POH toy box (not recommended for children under the age of 12).
    • Blisterwood stakes:
      • Players can now fletch blisterwood stakes from blisterwood logs.
        • These stakes are vampyrebane throwing knives that provide a 25% boost to accuracy/damage against vampyres.
    • Mortimer is the only slayer master that will directly assign Venators as a task, but players can kill Venators if they have a Vampyre slayer task.
      • Konar will also assign a task for Vampyres in the Vampirism.
  • Website:
    • Hiscores page loading time has been significantly improved.
    • By default, hiscores will now include ALL game modes, rather than just normal players.
      • For clarity, the players' individual rank colors and icons will be applied to their names.
    • Hueycoatl + Royal Titans have been added to the Boss hiscores.
    • XP rates will be shown on pages that include variable rates (only for skilling, not for bosses etc).
  • After repeated complaints from the Sailor’s of Port Sarim, the jail has been moved to the dungeons of Trollheim.
  • Divine Donator Perk Updates:
    • Drop rate boost increased from 21% to 23%
    • Automatic noted collecting of crops while farming.
    • Non-wilderness and non-PvP deaths will no longer result in players losing items.
      • They will simply respawn in Edgeville with all of their gear/equipment.
      • Players can turn this feature off by speaking to the donation manager in edgeville bank.
      • This feature does not apply at Nex/Zulrah/Nightmare.
    • The plank make spell will now make the entire inventory worth of planks.
  • Cannonball smithing:
    • Players can now smith Bronze/Iron/Mithril/Adamant/Rune cannonballs.
  • 2008 HD plugin changes:
    • 2008 HD now uses more similar sunrise/sunset to the new 117HD day/night cycles.
      • The night time mode also has options for Aurorae and nebulae.
    • Fixed a bug with white textures for the Ironwood tree.
    • The 2008 HD plugin now has an xBR scaling option for players who use stretched mode.
    • Added a Rainstorm weather option which is much heavier rain.
    • Added a checkbox option for lightning that can be toggled on and off for rainy weather modes.
    • Fixed a few issues with stretched mode not resizing properly.
    • Fixed a bug where the droplet rings when the rain hit the ground was not drawing at the correct height.
  • 117 HD Plugin Changes:
    • The 117 HD plugin has been updated to include the new Day/night cycles in the config.
      • Players can go through the settings to adjust which time of day they want it to be, how they want the sky to look during that time of day, and how long they want their day/night cycles to last, along with a few other settings.
  • Summer Sweep Up:
    • Logs will now automatically be removed from the player’s log basket if possible when setting up pitfall and deadfall traps.
      • This will only happen if the player has no logs in their inventory.
    • Players can now obtain the necklace of fangs from Turoths.
    • Players can now create elemental amulets.
      • There are 5 types, air, water, fire, earth, and elemental.
        • Air/Water/Fire/Earth are made by combining 100 of that specific type of rune, an amulet of magic, and the corresponding gem type.
          • Air Diamond:
            • This is the gem used to make the amulet of air, which is dropped by killerwatts.
          • Water Sapphire:
            • This is the gem used to make the amulet of water, which is dropped by sea snake hatchlings.
          • Earth Emerald:
            • This is the gem used to make the amulet of earth, which is dropped by Molanisks.
          • Fire Ruby:
            • This is the gem used to make the amulet of fire, which is dropped by Infernal Mages.
        • The Elemental Amulet can be made by combining all 4 amulets, with 500 of each elemental rune.
      • Elemental amulets provide +10 magic accuracy, and increase the maximum hit of corresponding elemental spells by 2.
        • The elemental amulet increases the max hit of all elemental spells by 2.
  • Slayer Shop Changes:
    • The Zamorakian spear has been removed from the slayer shop.
    • The Air Diamond/Water Sapphire/Earth Emerald/Fire Ruby have been added to the slayer shop for 50 points each.
  • Salvaging Changes:
    • Salvaging spots now last 50% longer.
  • Bank Space Increase:
    • All players will now receive an extra 100 bank spaces.
      • Divine donators receive an extra 144 bank spaces.
  • Random Event Changes:
    • Players will now receive a unique random event that they don’t currently have anywhere (in their costume room/bank/etc…).
      • If a player has all of the random event items, they will instead receive an experience lamp that gives them 10x their current level in experience.
  • Theatre of Blood Scoreboard:
    • The scoreboard outside of the theatre of blood will now show the personal bests/global bests for different team sizes in both hardmode/normal theatre of blood.
      • It will also track personal and global deaths/attempts/completions.
      • These stats were not previously tracked, so most stats will be starting fresh as of this update.
  • Line of Sight/Attack Timing Changes:
    • The player will now attempt to attack with mage/range the moment they step into line of sight.
      • Previously, the player’s attack would be delayed by 1 tick when, for example, coming around an object.
        • The attack will now come off the tick the player arrives at the tile that has line of sight, so one-tick sooner.
          • The target will still be able to attack players back.
    • Fixed a bug where if a player started combat with a manual cast, and the next attack was an auto-cast, they would suffer the extra 1 tick delay that was reserved for starting combat with an Autocast.
      • The delay will now only apply to starting combat with an Autocast spell (this includes re-attacking after walking/running away from your target).
    • Fixed a bug where the Harmonised nightmare staff would cast at 4 tick speed when manually casting.
      • This is supposed to only apply to autocasting.
      • The Harmonised nightmare staff can also now only autocast with the normal spellbook.
    • Fixed a bug where manual casting would apply the 1-tick Autocast delay if the player had a staff with an auto-cast spell selected when starting combat.
  • Quality of Life:
    • Updated spawns in the Piscatoris falconry area.
      • They now match OSRS, with the addition of a few extra custom spawns.
    • Adjusted the size of the high-detail HP bar to be smaller.
    • Players can now teleport out of the Ourania ZMI altar.
    • The Trading Post will now allow you to price and purchase items that exceed max cash stack (2.147m).
      • This means you can price items such as the Scythe of Vitur for 4b, for example, or a $150 Rank ticket for 3b.
      • It also means that when purchasing items, the Trading Post will first use any GP in your inventory to cover the costs, and then will convert any platinum in your inventory to cover the remainder.
        • This also works for purchasing multiple items when the price is < max cash, for example buying 3 x Twisted bows for 2b each, if you have 6b platinum (or max cash + 4b platinum) you are able to make the purchase. 
    • Resting QoL:
      • When resting to restore energy and then clicking somewhere to walk, your player will now actually walk there after standing up.
      • Similarly, you can now perform many activities while resting which the game will remember once you stand up, such as:
        • Picking up items
        • Interacting with NPCs
        • Interacting with objects
    • The “Last-destination” option when using the Quetzal transport now works properly.
    • Abyssal Lanterns can now be stored in the POH magic wardrobe.
    • Players who have completed the master Combat Achievements tier can now consume the Ghommal’s lucky penny so that the penny’s effects are always active.
      • If a player does not have the master tier completed anymore (due to new achievements coming out), the penny’s effects will not apply at all, under any conditions.
    • Removed some currently unobtainable paints from the collection log.
    • Added placeholders for the barrows pets/Gulliver/Open log basket.
    • Players can now store mining gloves in the Armour case.
    • Added Gryphon feathers and the horn of plenty to the slayer collection log entry.
    • Added the Bosun’s workbench schematic to the Sailing schematics collection log entry.
      • It will be automatically unlocked if you’ve already read/unlocked the schematic.
    • Players will now be warned when using a lever that will teleport them to the wilderness.
      • This warning can be permanently disabled.
    • Added sailing to the yellow spicy stew.
    • The chance of encounter the Clam ocean encounter has doubled from 6% to 12%.
    • The tome of earth will now revert to the “Tome of earth (empty)” when it has no pages/charges.
    • Interactions will no longer be blocked when players use the detached camera.
    • Adjusted aerial fishing spawns so that the east/west side are equal.
      • The east side previously had no close fish spawns.
    • Leaving hueycoatl will now  longer restore the player’s hitpoints and prayer.
    • The grotesque guardians exit/quick-exit options now work appropriately.
    • Players will now path in range of the item they used telekinetic grab on.
    • The barbarian rod has been added to the Standard Fishing Shop.
    • A permanent banker has been added to the Shipyard.
    • A permanent banker has been added near the Theatre of Blood notice board.
    • A permanent bank chest has been added near the entrance to the Doom of Mokhaiotl.
    • Two extra sloop cannon hotspots have been added, allowing players to build 2 cannons on the same side of the sloop.
      • Players can still only build at most 2 cannons on their sloop.
    • Updated the runelite Banked Experience plugin to have the latest relevant methods (and sailing) added.
    • Updated the runelite Skill Calculator plugin.
      • It should now have many more updated skilling methods, as well as the sailing skill added.
    • The stalls on Port Roberts no longer look empty when stolen from.
    • Audio will now use 16-bit precision.
      • This won’t change too much audibly, since our audio was already 16-bit, but it should clean things up a bit.
  • Bug Fixes:
    • Fixed a bug where the bank tab buttons would overlap with the bank options on the left side for group ironmen who had the potion storage unlocked.
    • Players can now store raw dashing-kebbit meat in their meat pouches.
    • Meat pouches can now be opened, to automatically add hunter meat to them when possible.
    • The Empty containers option in the bank will now deposit everything in the meat/fur pouches.
    • Fixed a bug where the Hunter rumours plugin would sometimes not properly track/update rumours.
    • Fixed a bug where some Salamander net traps would not properly update through the Hunter plugin.
    • Players can now store items in the Huntsman kit/tackle box by using a valid item on the container.
    • Fixed a bug with sorting priorities on LD mode.
    • Dragon arrows now use the correct drawback graphics when firing from a bow.
    • Fix a bug where players could sometimes teleport on agility obstacles (specifically revenant pillars).
    • Fixed a bug where players could not click some newer items in the trading post item search.
    • The Wiki button on mobile client will no longer flicker/flash above and below the mini-map.
    • Fixed a bug which showed random text at the bottom of certain teleport interfaces (eg. Charter ships, Skillcape teleport menu, Spirit tree interface).
    • It should no longer be possible to get gap on a player when freezing them.
      • The frozen player in PvP will now respond immediately after the freezer runs away, always catching up to them/closing the gap.
    • Fixed a bug where players could still get stuck on revenant pillars when logging out during the shortcuts.
    • Fixed a bug where planting adamant/mithril seeds would sometimes not move the player if they had just cast a spell on another player.
    • Fixed an issue where Calcified deposits could not be smashed.
    • Fixed the music at the demonic gorilla crash site being incorrect.
    • Reduced the requirement for the rosewood blowpipe from 75 ranged to 65.
    • Fixed gnome child attack/defend/death animations.
    • Fixed a bug where the placeholder sprite disappeared after using presets.
    • Fixed a bug where using the explorer’s ring to alch would sometimes notify players that they must be in the wilderness to use the looting bag.
    • Fixed a bug with render priorities being incorrect for some torsos on 2010 mode + gpu.
    • Fixed a bug where the max cape would render incorrectly on Gpu + 2010 mode.
    • Fixed a bug where some 2010 mode item sprites were misaligned/rotated incorrectly/too large.
    • Fixed many bugged emote animations on 2010 mode.
    • Fixed a bug where the Tears of guthix plugin overlays would sometimes overlap/not get removed properly.
    • Fixed an issue where the mountain pass near the stalker den would teleport players to an invalid location.
    • Fixed a bug where the Shellbane gryphon's killcount combat achievements were not completing until the player relogged.
      • A similar issue was also fixed for the Kalphite queen’s combat achievements. 
    • Fixed a bug where players could continue enchanting if they opened their bank and withdrew more items to enchant quickly enough.
    • Fixed a bug where some sealed crates could not be pried open.
    • Fixed a bug where the Tombs of Amascut scoreboard was showing the player’s previous raid times, rather than their best overall.
    • Fixed a bug where the bank settings interface was not placing elements properly in resizable mode.
    • Fixed a bug where the Moons of peril fishing spots were not working.
    • Fixed a bug where using a staff special attack (volatile nightmare staff, for example) would not skull players in PvP.
    • Players can now setup a cannon in the Gryphon cave.
    • Fixed a bug where the Masori assembler was missing it’s +2 ranged strength bonus.
    • Fixed a bug where the leagues store npc was invisible.
    • Fixed a bug where players could not find some items in the trading post item search interface (such as Morrigan’s javelins/thrownaxes).
    • Obtaining the Smithers pet will now show the smithing xp a player obtained it at in the announcement.
    • Fixed a bug with ironwood tree tops being white on 2008 HD.
    • Fixed a bug where players could get another nightmare parasite before the first one was finished.
    • Players can no longer use mangled bones on altars.
    • Fixed a bug where leagues players were able to hold killtime records in the scoreboard interface.
    • Coins will no longer drop as platinum tokens unless the player has no room to carry anymore coins.
    • Fixed a bug where Vorkath’s elemental weakness was to water and not fire.
    • Fixed a bug where the Laguna Aurora stepping stone was not working.
    • Fixed a bug where the Scythe of Vitur did not weigh anything.
    • Fixed a bug where sometimes inventory slots would lock while manually depositing items into the bank.
    • The Shellbane Gryphon featherweight failed task can now be completed without having to leave and re-enter the cave after failing the first time.
    • Players can now store the new sailing seeds/coral frags in the seed box.

hiscores.png

oct24_2.png
 
tobscoreboard.png
 
bankloadout.gif
 
partyroom.gif
 
oct24_1.gif

runepouch.gif
 
oct24_4.gif

oct24_3.gif
 
oct24_4.gif
 
oct24_5.gif
 
oct24_6.gif
 
oct24_7.gif
 
oct24_8.gif
 
 
As always, we hope you enjoy this update, and urge you to report bugs as soon as you find them via the appropriate channels!
 
Best,
Omicron




#550346 Tumekens Shadow buff

Posted by Omicron on 25 September 2026 - 11:03 AM

Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+.




#550249 Make salvaging spots not expire

Posted by Omicron on 23 September 2026 - 09:39 AM

Your suggestion has been accepted.




#550247 summer sweep up

Posted by Omicron on 23 September 2026 - 09:00 AM

Your suggestion has been accepted.




#550245 GE Quick-Sell Idea

Posted by Omicron on 23 September 2026 - 08:56 AM

As others have said, the general store already does this, and integrating it into the tp seems like it would only confuse players in cases where they wanted to quickly sell high value items (most valuable items lead to a huge loss if alched).


Your suggestion has been declined, if you feel this was wrongfully done please contact a Senior Moderator+.




#550221 Theatre of Blood & Chambers of Xeric Scoreboards

Posted by Omicron on 22 September 2026 - 04:41 PM

Your suggestion has been accepted.




#549747 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 14 September 2026 - 12:47 AM

[14/09/26] Fixes:

  • Slayer Rewards Interface:
    • New Extensions:
      • Let’s stay all aquanite:
        • Increases number of aquanites assigned to 150-200.
      • Can of worms:
        • Increases number of worms assigned to 200-250.
      • Gryphon and on:
        • Increase the number of gryphons assigned by 80.
      • I see dragons:
        • Increases the number of frost dragons assigned to 180-240.
    • New Unlocks:
      • Lured in:
        • Players will now need to enable this unlock to be assigned Aquanites.
      • Wings Spread:
        • Players will now need to enable this unlock to be assigned Gryphons.
      • Chance of Heavy Frost:
        • This will increase the task weighting from 5 to 8 for frost dragon tasks.
  • Shellbane Gryphon Combat Achievements:
    • Shellbane gryphon now has 7 new combat achievements.
  • Aerial Fishing Changes:
    • Players can now purchase shark lure packs from alry the angler for 1 molch pearl each.
    • Fixed a bug where players could spam click a fishing spot to send the cormorant there twice before it disappeared.
    • Fixed a bug where clicking on the next fishing spot after the cormorant returned would lead to a dead click.
      • Now, the moment the bird appears, a player can click on the next spot.
    • Fixed a bug where some fishing spots would only appear for a few ticks before disappearing again.
    • Added Frenzied fishing spots.
      • Whenever a player catches a fish, there’s a chance it will turn into a frenzied fishing spot, allowing players to catch fish from that spot continuously (and automatically) for 28 ticks.
        • Regardless of distance, the cormorant will fly quickly to the frenzied spot as if it was a nearby fishing spot.
  • Tempoross Rewards Shop:
    • Added a Spirit angler next to the rewards pool who sells the Fishing Barrel and Tackle box for 6,000 spirit flakes each.
  • Mobile Changes:
    • Some optimizations have been made to improve mobile FPS further.
    • The sailing plugin now includes charting (world map icons, in-game/minimap icons, tracking, etc..).
    • Added the Port tasks plugin, allowing players to easily take and complete port tasks.
  • Bug Fixes:
    • Fixed a bug where players could capture a wind mote and store it for the next barracuda trial if they reset the race at the correct time.
    • Fixed a bug where players could spam click the crystal extract to continue harvesting it while changing directions.
    • Harvesting the crystal extractor will now begin the race timer for barracuda trials.
    • Fixed a bug where shipwreck objects would visually not be updating properly for some players.
      • Sometimes it would show the incorrect shipwreck type, or too many shipwrecks, etc..
    • Removed a duplicate mermaid spawn near the great conch.
    • Fixed a bug where one of the bank chests in the deepfin mine was not showing as built.
    • The Lava Strykewyrm’s dragon metal sheet drop rate has been increased to a 1/115 base rate (excluding the Alora modifier).
    • Fixed a bug where the "Lookup" option wasn't working on players who were on boats.
    • Fixed a visual bug where the drop searcher was showing slightly inaccurate drop rates for higher donator ranks.
    • Fixed a visual bug with drop rates in the npc drop searcher.
    • Fixed a bug where players could not retake control of the helm during a barracuda trial.
    • Fixed a bug where players could wear the completionist monkey (g) at 4.6b experience.
    • Cannons can no longer be setup at frost dragons.
    • Reduced the frequency of random events from salvaging.
    • Removed the “Add to Alora Wiki” option from the wiki banner.
    • The Wiki banner lookup will no longer try to send players to the Alora wiki.
    • Fixed a bug where killcount combat achievements would sometimes not complete until the player reloaded.
    • The Sailing skill is now fully supported in the xp tracker interface.
    • Fixed a bug where players would not let go of the helm when trying to catch an impling while sailing.
    • Fixed a bug where the gryphon knockback attack could knock players into a wall.
    • The inventory "Teleport" option now works correctly on the Drakan's medallion.
    • Fixed a bug here the Shellbane Gryphon’s killcount was not showing properly in the Collection log.
    • Fixed a bug with the ynysdail rowboats teleporting players to the incorrect spot.
    • Fixed a bug where some symbols were being removed incorrect when typing in clan chat.
      • For example, players could do <>< to make the fish emoji.
  • Quality of Life:
    • A graphic will now play on the wind catcher/gale catcher to show that a player stored a wind mote.
    • Added some broken stiles to the game.
    • Added the 6 missing large shipwreck spawns south-west of wyrmscraig.
    • Players can now store Strykewyrm and Frost Dragon bones in the bone sack.
    • Personal bests will now show properly in the collection log (when supported).
    • Starter rafts will now also come with a basic cargo hold.
      • This will only apply to accounts that have not yet logged in since the sailing update.
    • A button has been added in the Info Plugin (Runelite side panel) to open the client logs folder so players can easily access those logs when needed.
    • Added the edgeville dungeon pipe shortcut.
    • Added the railing shortcuts in the Arceuus library.
      • Players can use these from the second or third level, but the third level requires level 62 agility (vs 52 agility for the second). 
    • Added the champions guild stepping stone shortcuts.
    • Added a fence squeeze shortcut to draynor manor.
    • ::ez will now take players to the event zone.
    • The player’s sailing experience will now also be shown when they obtain the soup pet in the game announcement.
    • Adding a Port Sarim teleport to the Cities teleport menu.
    • Slightly increased the drop rate of dyes from barracuda trials.
    • The “You reel in some salvage.” Message is no sorted as spam.
    • Players can now also reclaim fabric rolls from the barracuda trial npc in charge of rewarding that fabric roll.
      • This only works if the player does not already have one somewhere.
    • Added Isles to the Ancient forge in the Grimstone dungeon.
      • He can unnote bars for players for 800 coins each.



#549500 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 09 September 2026 - 10:53 PM

[09/09/26] Fixes:

  • Fixes/Changes:
    • Fixed a bug where the Port Piscatoris port master was inside of a table.
    • Fixed a bug where players would sometimes appear facing the wrong direction on a boat.
    • Added an option in the extra settings interface (settings panel) Gameplay tab to toggle the new smooth zoom.
      • This will be enabled by default, but will work as it did before when disabled.
    • Fixed a bug where clicking the “Lower” option  on the trawling nets would teleport the player off of their boat.
    • Fixed a bug where the server was still treating 4.6b as the max experience.
    • Player’s boats must now be within 90 degrees of the direction they’re supposed to enter a portal for it to activate.
      • For example, if the portal is facing east, then the boat would be entering from the west if it was heading directly into it.
        • This means that a boat that gets near a portal within 90 degrees of west ill be able to enter the portal, but nothing more.
    • Salvaging and salvage sorting will now be subject to random events.
    • Fixed a bug where some current ducks still could not complete their path.
    • Fixed a bug where failing to pick the lock on the chest in Vatrachos Island would teleport players to Dognose island instead.
    • Fixed a bug where a player’s helm could remain crystallized after ending a barracuda trial.
    • Players can no longer auto-retaliate while steering a boat.
    • Fixed a bug where the Ocean encounter clam item values were not always being calculated correctly.
    • Ironwood and rosewood repair kits now only need 1 plank to make.
    • Cargo Hold Changes:
      • Ironmen can no longer deposit or withdraw items into any cargo hold unless it belongs to their group members/partner (and they have navigator permissions).
      • Players can no longer use another player’s cargo hold unless the owner of the boat is online.
    • The Aquanite tendon is now 4x more likely on task rather than 2x more likely.
    • Fixed a bug where the camphor cargo hold max capacity was too low.
    • Fixed a bug where players could not fill their keg with Whirlpool Surprise.
    • The barrel stand/heart of ithell will no longer be consumed when building the keg stand/crystal extractor.
      • If a player lost their barrel stand/heart of ithell, they can speak to the relevant barracuda trial npc’s to get them back.
    • Don't let player cast telegrab if they don't have space in their invent.
    • Updated the potion storage to be able to store all the new potions that came with sailing.
    • Fixed a bug with the elder aquanite drop table showing the incorrect rarity.
    • Fixed a bug with the boss/monster killcount logs being broken.
    • Players can now use the rowboat to Ynysdail from Gwenith if they’ve docked there before.



#549370 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 07 September 2026 - 09:47 PM

[07/09/26] Fixes:

  • Changes/Fixes:
    • Fixed the bingo interface not appearing.
    • Fixed a bug where some current duck tasks were not completable.
    • Fixed a bug where players could not use the weather machine on land for the great conch meteorology task.
    • Fixed a bug with the Gloria kebbit-monkfish task not accepting the correct vial of blood item id.
    • Players can now click on facilities in the sailing skill guide to see what materials are required to build them.
    • Fixed a bug where players could not make dragon keel parts.
    • Frost dragon and strykewyrm bone drops will now be noted for immortal+ donators.
    • ::perks interface will now list Divine donator perks.
    • Store FAQ on website will now show Divine donator perks.
    • Custom yell tags for Divine donators will now show even if Divine is not their primary rank.
    • Fixed a bug where players on mobile could not pick items up on boats.
    • Fixed a bug where the “shadow” effect when a boat overlaps with yours was not properly being recovered on mobile.
    • Fixed a bug where the xp tracker on mobile wouldn't go past 4.6b.
    • Messages from using a loom are now classified as spam.
    • Fixed a bug where players could not add the sailing skill to the canvas using the xp tracker on mobile.
    • Fixed a bug where the ::sailing command was not working.
    • The penance skirt only requires level 40 defence to equip rather than 45.
    • Substantially improved loading times on Mobile.
    • Fixed a bug where clicking on the rum boat during the Tempor tantrum barracuda trial would cause mobile clients to crash.
    • The entity hider will no longer hide boats at the shipyard, or boats that the player is currently on.
    • Fixed a bug where players could not get a frost dragon task if they moored their boat at Grimstone.
    • Players can now use camphor/ironwood/rosewood logs on their beaver pets.
    • Players can now store the swamp cruiser, storm cruiser, and crystal glider outfits in their POH magic wardrobe.
    • Dragon metal sheets will no longer be announced in yell.
    • Salvage sorting messages are now classified as spam.



#549307 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 06 September 2026 - 06:35 PM

[06/09/26] Fixes:

  • Changes/Fixes:
    • Added the aquanite tendon to the collection log.
    • Fixed a bug where Salvaging catch rates were too high.
      • They should no match OSRS exactly.
    • Added the Aldarin hops patch to the time tracking plugin.
    • Players can now access Red Rock island.
      • This requires level 52 sailing to do so, and allows more diversity for port tasks, as well as having a charter ship.
      • A teleport to his island has been added to the sailor’s amulet.
    • Players can no longer get duplicated sailor’s amulets from salvaging.
    • Players can now make Cupronickel and lead bars in the blast furnace.
    • Fixed a bug where the revenant cave teleport would take players to the POH.
    • The dragon metal sheet drop rate is now 2x as common from frost dragons.
    • Fixed a bug where clicking to view components required on the sailing customization interface would automatically close the window and try to build the upgrade/facility.
    • Extended the radius check for if a boat ran over a wind mote by 1 tile.
    • Fixed a bug where players would sometimes get sucked back in through the portal they came through when doing the Gwenith glide.
    • Players can now use the ::sailing command to teleport to port sarim.
    • The captured wind mote will no longer be deleted when building the gale catcher/wind catcher facilities.
      • If players need to get their wind mote back, speak to Gurtob/ros and there will be an option to ask for it back.
    • Players can now smith dragon nails at the Ancient forge. To do so, bring dragon metal sheets and a hammer to the Ancient forge, and smith on the anvil. This requires level 92 smithing, and provides 350 base smithing experience, and 15 dragon nails per sheet.
    • Fixed a bug where players could not return to the correct prifddinas dock to re-board their boat if they docked it there and teleported away.
    • Fixed a bug where the Barracuda trials pathfinder plugin would sometimes not highlight boxes/paths correctly if the player was using expanded region map loading.
    • Adjusted the color of the dizana’s completionist cape particles to be a cream coloured.
    • Fixed a bug where the windcatcher could only store 1 wind charge, rather than 2.
    • Fixed a bug where the Shellbane gryphon's collection log was showing the tarnished version, rather than the normal one, which is what drops.
    • Fixed a bug where changing your ship heading during a map load would sometimes set the heading to the south.
    • Fixed a bug where the bank on Mobile was broken.
    • Fixed a bug where the sailing customization interface on mobile would cause the rest of the ui to go invisible.
    • Fixed a bug where particles would not clip to the cape properly during some animations.
    • Fixed a bug where it was possible in rare instances to dock your ship somewhere without its position properly updating.
    • Made the boost that boats get when coming out of a portal during the Gwynith glide barracuda trial last 27 ticks instead of 15 ticks.



#549246 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 05 September 2026 - 10:45 PM

[05/09/26] Fixes:

  • Bug fixes:
    • The spyglass interface will now hide the UI properly.
    • The escape key can no longer close the spyglass interface.
    • Boats will now come to a full stop sooner when the helm is released.
    • Fixed a bug where players could use charter ships while carrying courier cargo.
    • Fixed a bug where the sailing plugin would not notify players when a clam with no pearl spawned.
    • Players can now use the superheat spell too make cupronickel/lead bars.
    • Fixed a bug where players couldn't move some facilities from their skiff to their sloop (or vice versa) with a facility bottle.
    • Fixed a bug with the Port tasks plugin tooltip not working on the task board.
    • Added sailing to the hiscores/hiscores plugin.
    • Right-clicking the individual craft options on the shipwright’s workbench now works correctly.
    • Fixed a bug where the price to recover a skiff was too high.
    • Players can now store flax/hemp/cotton/camphor/ironwood/rosewood seeds in the seed vault.
    • Adjusted growth times for new farming patches.
      • Also adjusted the time tracking plugin to correctly show the growth.
    • The entity hider plugin will no longer hide NPC boats.
    • Fixed a bug where teleporting off of a boat while controlling the helm wouldn’t properly reset the special attack icon.
    • Fixed a bug on the Gpu plugin where some items (skillcapes) were clipping incorrectly.
    • Fixed a bug where some areas on mobile would get VERY choppy (fps would drop to 5-10 fps).
      • This should no longer happen, but if it does, players will be notified in their chatbox to report the issue to Omicron.
  • Quality of Life:
    • Updated the shortest path plugin to work while sailing.
    • Shipwreck tweaks:
      • Small shipwrecks will now last 4x as long.
      • All other shipwrecks now last 2x as long.
      • Shipwreck timers for fresh spawns will no longer begin counting down until a player salvages.
      • This should make Salvaging a much more AFK activity.
    • Sailing has been added as a "Skill of the Day", right after Construction day.

  • Moe and U like this


#549227 [05/09/26] Sailing is Live! Divine Donator Rank, Cooking NPC, Sailing Mys...

Posted by Omicron on 05 September 2026 - 05:46 PM

[14/09/26] Fixes:

  • Slayer Rewards Interface:
    • New Extensions:
      • Let’s stay all aquanite:
        • Increases number of aquanites assigned to 150-200.
      • Can of worms:
        • Increases number of worms assigned to 200-250.
      • Gryphon and on:
        • Increase the number of gryphons assigned by 80.
      • I see dragons:
        • Increases the number of frost dragons assigned to 180-240.
    • New Unlocks:
      • Lured in:
        • Players will now need to enable this unlock to be assigned Aquanites.
      • Wings Spread:
        • Players will now need to enable this unlock to be assigned Gryphons.
      • Chance of Heavy Frost:
        • This will increase the task weighting from 5 to 8 for frost dragon tasks.
  • Shellbane Gryphon Combat Achievements:
    • Shellbane gryphon now has 7 new combat achievements.
  • Aerial Fishing Changes:
    • Players can now purchase shark lure packs from alry the angler for 1 molch pearl each.
    • Fixed a bug where players could spam click a fishing spot to send the cormorant there twice before it disappeared.
    • Fixed a bug where clicking on the next fishing spot after the cormorant returned would lead to a dead click.
      • Now, the moment the bird appears, a player can click on the next spot.
    • Fixed a bug where some fishing spots would only appear for a few ticks before disappearing again.
    • Added Frenzied fishing spots.
      • Whenever a player catches a fish, there’s a chance it will turn into a frenzied fishing spot, allowing players to catch fish from that spot continuously (and automatically) for 28 ticks.
        • Regardless of distance, the cormorant will fly quickly to the frenzied spot as if it was a nearby fishing spot.
  • Tempoross Rewards Shop:
    • Added a Spirit angler next to the rewards pool who sells the Fishing Barrel and Tackle box for 6,000 spirit flakes each.
  • Mobile Changes:
    • Some optimizations have been made to improve mobile FPS further.
    • The sailing plugin now includes charting (world map icons, in-game/minimap icons, tracking, etc..).
    • Added the Port tasks plugin, allowing players to easily take and complete port tasks.
  • Bug Fixes:
    • Fixed a bug where players could capture a wind mote and store it for the next barracuda trial if they reset the race at the correct time.
    • Fixed a bug where players could spam click the crystal extract to continue harvesting it while changing directions.
    • Harvesting the crystal extractor will now begin the race timer for barracuda trials.
    • Fixed a bug where shipwreck objects would visually not be updating properly for some players.
      • Sometimes it would show the incorrect shipwreck type, or too many shipwrecks, etc..
    • Removed a duplicate mermaid spawn near the great conch.
    • Fixed a bug where one of the bank chests in the deepfin mine was not showing as built.
    • The Lava Strykewyrm’s dragon metal sheet drop rate has been increased to a 1/115 base rate (excluding the Alora modifier).
    • Fixed a bug where the "Lookup" option wasn't working on players who were on boats.
    • Fixed a visual bug where the drop searcher was showing slightly inaccurate drop rates for higher donator ranks.
    • Fixed a visual bug with drop rates in the npc drop searcher.
    • Fixed a bug where players could not retake control of the helm during a barracuda trial.
    • Fixed a bug where players could wear the completionist monkey (g) at 4.6b experience.
    • Cannons can no longer be setup at frost dragons.
    • Reduced the frequency of random events from salvaging.
    • Removed the “Add to Alora Wiki” option from the wiki banner.
    • The Wiki banner lookup will no longer try to send players to the Alora wiki.
    • Fixed a bug where killcount combat achievements would sometimes not complete until the player reloaded.
    • The Sailing skill is now fully supported in the xp tracker interface.
    • Fixed a bug where players would not let go of the helm when trying to catch an impling while sailing.
    • Fixed a bug where the gryphon knockback attack could knock players into a wall.
    • The inventory "Teleport" option now works correctly on the Drakan's medallion.
    • Fixed a bug here the Shellbane Gryphon’s killcount was not showing properly in the Collection log.
    • Fixed a bug with the ynysdail rowboats teleporting players to the incorrect spot.
    • Fixed a bug where some symbols were being removed incorrect when typing in clan chat.
      • For example, players could do <>< to make the fish emoji.
  • Quality of Life:
    • A graphic will now play on the wind catcher/gale catcher to show that a player stored a wind mote.
    • Added some broken stiles to the game.
    • Added the 6 missing large shipwreck spawns south-west of wyrmscraig.
    • Players can now store Strykewyrm and Frost Dragon bones in the bone sack.
    • Personal bests will now show properly in the collection log (when supported).
    • Starter rafts will now also come with a basic cargo hold.
      • This will only apply to accounts that have not yet logged in since the sailing update.
    • A button has been added in the Info Plugin (Runelite side panel) to open the client logs folder so players can easily access those logs when needed.
    • Added the edgeville dungeon pipe shortcut.
    • Added the railing shortcuts in the Arceuus library.
      • Players can use these from the second or third level, but the third level requires level 62 agility (vs 52 agility for the second). 
    • Added the champions guild stepping stone shortcuts.
    • Added a fence squeeze shortcut to draynor manor.
    • ::ez will now take players to the event zone.
    • The player’s sailing experience will now also be shown when they obtain the soup pet in the game announcement.
    • Adding a Port Sarim teleport to the Cities teleport menu.
    • Slightly increased the drop rate of dyes from barracuda trials.
    • The “You reel in some salvage.” Message is no sorted as spam.
    • Players can now also reclaim fabric rolls from the barracuda trial npc in charge of rewarding that fabric roll.
      • This only works if the player does not already have one somewhere.
    • Added Isles to the Ancient forge in the Grimstone dungeon.
      • He can unnote bars for players for 800 coins each.

[09/09/26] Fixes:

  • Fixes/Changes:
    • Fixed a bug where the Port Piscatoris port master was inside of a table.
    • Fixed a bug where players would sometimes appear facing the wrong direction on a boat.
    • Added an option in the extra settings interface (settings panel) Gameplay tab to toggle the new smooth zoom.
      • This will be enabled by default, but will work as it did before when disabled.
    • Fixed a bug where clicking the “Lower” option  on the trawling nets would teleport the player off of their boat.
    • Fixed a bug where the server was still treating 4.6b as the max experience.
    • Player’s boats must now be within 90 degrees of the direction they’re supposed to enter a portal for it to activate.
      • For example, if the portal is facing east, then the boat would be entering from the west if it was heading directly into it.
        • This means that a boat that gets near a portal within 90 degrees of west ill be able to enter the portal, but nothing more.
    • Salvaging and salvage sorting will now be subject to random events.
    • Fixed a bug where some current ducks still could not complete their path.
    • Fixed a bug where failing to pick the lock on the chest in Vatrachos Island would teleport players to Dognose island instead.
    • Fixed a bug where a player’s helm could remain crystallized after ending a barracuda trial.
    • Players can no longer auto-retaliate while steering a boat.
    • Fixed a bug where the Ocean encounter clam item values were not always being calculated correctly.
    • Ironwood and rosewood repair kits now only need 1 plank to make.
    • Cargo Hold Changes:
      • Ironmen can no longer deposit or withdraw items into any cargo hold unless it belongs to their group members/partner (and they have navigator permissions).
      • Players can no longer use another player’s cargo hold unless the owner of the boat is online.
    • The Aquanite tendon is now 4x more likely on task rather than 2x more likely.
    • Fixed a bug where the camphor cargo hold max capacity was too low.
    • Fixed a bug where players could not fill their keg with Whirlpool Surprise.
    • The barrel stand/heart of ithell will no longer be consumed when building the keg stand/crystal extractor.
      • If a player lost their barrel stand/heart of ithell, they can speak to the relevant barracuda trial npc’s to get them back.
    • Don't let player cast telegrab if they don't have space in their invent.
    • Updated the potion storage to be able to store all the new potions that came with sailing.
    • Fixed a bug with the elder aquanite drop table showing the incorrect rarity.
    • Fixed a bug with the boss/monster killcount logs being broken.
    • Players can now use the rowboat to Ynysdail from Gwenith if they’ve docked there before.

 

[07/09/26] Fixes:

  • Changes/Fixes:
    • Fixed the bingo interface not appearing.
    • Fixed a bug where some current duck tasks were not completable.
    • Fixed a bug where players could not use the weather machine on land for the great conch meteorology task.
    • Fixed a bug with the Gloria kebbit-monkfish task not accepting the correct vial of blood item id.
    • Players can now click on facilities in the sailing skill guide to see what materials are required to build them.
    • Fixed a bug where players could not make dragon keel parts.
    • Frost dragon and strykewyrm bone drops will now be noted for immortal+ donators.
    • ::perks interface will now list Divine donator perks.
    • Store FAQ on website will now show Divine donator perks.
    • Custom yell tags for Divine donators will now show even if Divine is not their primary rank.
    • Fixed a bug where players on mobile could not pick items up on boats.
    • Fixed a bug where the “shadow” effect when a boat overlaps with yours was not properly being recovered on mobile.
    • Fixed a bug where the xp tracker on mobile wouldn't go past 4.6b.
    • Messages from using a loom are now classified as spam.
    • Fixed a bug where players could not add the sailing skill to the canvas using the xp tracker on mobile.
    • Fixed a bug where the ::sailing command was not working.
    • The penance skirt only requires level 40 defence to equip rather than 45.
    • Substantially improved loading times on Mobile.
    • Fixed a bug where clicking on the rum boat during the Tempor tantrum barracuda trial would cause mobile clients to crash.
    • The entity hider will no longer hide boats at the shipyard, or boats that the player is currently on.
    • Fixed a bug where players could not get a frost dragon task if they moored their boat at Grimstone.
    • Players can now use camphor/ironwood/rosewood logs on their beaver pets.
    • Players can now store the swamp cruiser, storm cruiser, and crystal glider outfits in their POH magic wardrobe.
    • Dragon metal sheets will no longer be announced in yell.
    • Salvage sorting messages are now classified as spam.

[06/09/26] Fixes:

  • Changes/Fixes:
    • Added the aquanite tendon to the collection log.
    • Fixed a bug where Salvaging catch rates were too high.
      • They should no match OSRS exactly.
    • Added the Aldarin hops patch to the time tracking plugin.
    • Players can now access Red Rock island.
      • This requires level 52 sailing to do so, and allows more diversity for port tasks, as well as having a charter ship.
      • A teleport to his island has been added to the sailor’s amulet.
    • Players can no longer get duplicated sailor’s amulets from salvaging.
    • Players can now make Cupronickel and lead bars in the blast furnace.
    • Fixed a bug where the revenant cave teleport would take players to the POH.
    • The dragon metal sheet drop rate is now 2x as common from frost dragons.
    • Fixed a bug where clicking to view components required on the sailing customization interface would automatically close the window and try to build the upgrade/facility.
    • Extended the radius check for if a boat ran over a wind mote by 1 tile.
    • Fixed a bug where players would sometimes get sucked back in through the portal they came through when doing the Gwenith glide.
    • Players can now use the ::sailing command to teleport to port sarim.
    • The captured wind mote will no longer be deleted when building the gale catcher/wind catcher facilities.
      • If players need to get their wind mote back, speak to Gurtob/ros and there will be an option to ask for it back.
    • Players can now smith dragon nails at the Ancient forge. To do so, bring dragon metal sheets and a hammer to the Ancient forge, and smith on the anvil. This requires level 92 smithing, and provides 350 base smithing experience, and 15 dragon nails per sheet.
    • Fixed a bug where players could not return to the correct prifddinas dock to re-board their boat if they docked it there and teleported away.
    • Fixed a bug where the Barracuda trials pathfinder plugin would sometimes not highlight boxes/paths correctly if the player was using expanded region map loading.
    • Adjusted the color of the dizana’s completionist cape particles to be a cream coloured.
    • Fixed a bug where the windcatcher could only store 1 wind charge, rather than 2.
    • Fixed a bug where the Shellbane gryphon's collection log was showing the tarnished version, rather than the normal one, which is what drops.
    • Fixed a bug where changing your ship heading during a map load would sometimes set the heading to the south.
    • Fixed a bug where the bank on Mobile was broken.
    • Fixed a bug where the sailing customization interface on mobile would cause the rest of the ui to go invisible.
    • Fixed a bug where particles would not clip to the cape properly during some animations.
    • Fixed a bug where it was possible in rare instances to dock your ship somewhere without its position properly updating.

 

[05/09/26] Fixes:

  • Bug fixes:
    • The spyglass interface will now hide the UI properly.
    • The escape key can no longer close the spyglass interface.
    • Boats will now come to a full stop sooner when the helm is released.
    • Fixed a bug where players could use charter ships while carrying courier cargo.
    • Fixed a bug where the sailing plugin would not notify players when a clam with no pearl spawned.
    • Players can now use the superheat spell too make cupronickel/lead bars.
    • Fixed a bug where players couldn't move some facilities from their skiff to their sloop (or vice versa) with a facility bottle.
    • Fixed a bug with the Port tasks plugin tooltip not working on the task board.
    • Added sailing to the hiscores/hiscores plugin.
    • Right-clicking the individual craft options on the shipwright’s workbench now works correctly.
    • Fixed a bug where the price to recover a skiff was too high.
    • Players can now store flax/hemp/cotton/camphor/ironwood/rosewood seeds in the seed vault.
    • Adjusted growth times for new farming patches.
      • Also adjusted the time tracking plugin to correctly show the growth.
    • The entity hider plugin will no longer hide NPC boats.
    • Fixed a bug where teleporting off of a boat while controlling the helm wouldn’t properly reset the special attack icon.
    • Fixed a bug on the Gpu plugin where some items (skillcapes) were clipping incorrectly.
    • Fixed a bug where some areas on mobile would get VERY choppy (fps would drop to 5-10 fps).
      • This should no longer happen, but if it does, players will be notified in their chatbox to report the issue to Omicron.
  • Quality of Life:
    • Updated the shortest path plugin to work while sailing.
    • Shipwreck tweaks:
      • Small shipwrecks will now last 4x as long.
      • All other shipwrecks now last 2x as long.
      • Shipwreck timers for fresh spawns will no longer begin counting down until a player salvages.
      • This should make Salvaging a much more AFK activity.
    • Sailing has been added as a "Skill of the Day", right after Construction day.

 

 

update_sept5.png

Hello everyone,

The time has finally come for players to set sail on the seas of Alora! After many months of working on our most challenging project yet, we are finally ready to go live with Alora's 24th skill, Sailing. We're proud to be the first RSPS to be able to provide this experience, and as always we will continue to strive to get the latest content released to you as quickly as we can.

You can now log in and begin Sailing by heading to Port Sarim where you will be given your starter raft to begin your journey as a sailor. As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off -- in the meantime, there is an abundance of content to get you started, including Courier tasks, Ocean encounters, Shipwreck Salvaging, Boat customization, Barracuda Trials & more!

In other news, we've released the long-awaited and highly-requested Cooking NPC (not a meme btw), we've upgraded the Cosmetic mystery box with a few new items, released a brand new Sailing mystery box for peak Fashionscape to go along with the Sailing release, and we've also released our final and highest Donator rank -- Divine Donator. We'll let you read the full update notes below:

 

  • Sailing:
    • What is Sailing?
      • For those of you not in the know, Sailing is a new skill that requires players to build and customize their own boats, and take to the high-seas, engaging in various sea-worthy activities to earn experience and rewards.
    • Restrictions:
      • Players will not be able gain sailing experience through experience lamps, dark relics, or tears of guthix for the first week of release, until September 12th.
      • Mobile players who use the “Legacy renderer” will not be able to access this skill.
        • Any mobile player wishing to sail must turn the Legacy renderer off on the login screen.
    • Boat Types:
      • There are 3 types of boats:
        • Raft:
          • Rafts are the smallest type of boat which can hold only 1 facility at a time, and requires level 1 sailing to purchase.
        • Skiff:
          • Skiffs are a larger tier of boat which can hold up to 7 facilities at a time, and requires level 15 sailing to purchase.
        • Sloop:
          • Sloops are the larger tier of boat which can hold up to 11 facilities at a time, and requires level 50 sailing to purchase.
    • Plugins:
      • Players can access the Sailing plugin (both on mobile and desktop), as well as the port tasks, barracuda trials pathfinder, and turning circles plugins (desktop only).
    • Every player will start with a wooden raft, which they will automatically receive, and is docked at Port Sarim.
      • It’s not much, but this is where you’ll start your career as a sailor.
    • Players can earn experience through various methods:
      • Occasionally while sailing, your ship’s sails will begin to pick up gusts of wind. Clicking on your sails to trim them will provide a small amount of experience and boost your ship’s speed temporarily.
      • Salvaging:
        • Players will see many shipwrecks spread out around the seas.
          • There are 8 different types of shipwrecks that players can salvage, each providing their own unique type of salvage.
            • Players will likely start their journey by salvaging small shipwrecks for small salvage at level 15 sailing.
              • This will provide 10 experience per salvage obtained.
        • The shipwrecks players salvage will rotate to new positions every so often, so players may need to move their boats to new locations to continue collecting salvage.
        • Players must have a salvaging hook on their boat to collect salvage.
          • Salvage can be stored in a player’s cargo hold on their boat.
        • Once a player collects salvage, they can sort it at a sorting station for sailing experience and rewards, which can be found at many ports, or build right onto your ship.
        • For more details on shipwreck types/rewards we recommend checking out the OSRS wiki:
      • Barracuda Trials:
        • Barracuda trials are races that players must complete to earn rewards/experience.
          • Each Barracuda trial has 4 difficulties to choose from.
            • Unranked:
              • There is no time to beat, and no pressure, but rewards and experience won’t be as good as higher tiers.
            • Swordfish:
              • This is the easiest/first timed trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Shark).
            • Swordfish:
              • This is the middle difficulty trial. Once players beat the time required, they will be rewarded unique loot, bonus experience, and be given access to the next difficulty tier (Marlin).
            • Marlin:
              • This is the hardest difficulty trial. Once players beat the time required, they will be rewarded unique loot, and a large amount of bonus experience.
            • Players can repeat the trials at any difficult they want, provided they have it unlocked.
        • All barracuda trials must be done on a Skiff, and with no other players on your ship.
        • There are 3 tiers of Barracuda trials:
          • The Tempor Tantrum:
            • This is the first Barracuda trial, which players can do at level 30 Sailing.
            • It takes place in the Storm Tempor, which will require boats to have an Iron helm, Oak masts, and linen sails at the minimum to sail through.
            • To begin, players must sail over to Rum-dashed Ralph and speak to him to start the race.
              • The goal of this race is to gather the required amount of lost supply crates by sailing near them.
                • Players will also need to pay a visit (or two) to the nearby rum boat to pickup the rum shipment.
                  • Once players have collected the required amount of lost supplies/rum, they can deliver it to Rum-dashed Ralph to complete the trial.
          • The Jubbly Jive:
            • This is the second Barracuda trial, which players can do at level 55 sailing.
              • This takes place in the Backwater, which will require ships to have an inoculation station, and mithril helm (at least) to sail through.
            • To start the trial, speak to Gurtob and Ros.
              • The goal of this trial is similar, requiring players to also collect the correct amount of lost supplies, but at the same time players will need to collect specific Jubbly birds.
                • Jubbly birds are collected by luring them to various outcrops and baited them with balloon toads.
                  • Balloon toads are obtained from a nearby supply boat.
                  • Players can throw balloon toads at the outcrops to lure nearby bubbly birds.
              • The Backwater is littered with fetid pools which will drastically slow down ships if they are not being boosted by gusts of wind.
          • The Gwenith Glide:
            • This is the third and final Barracuda trial, which players can do at level 72 Sailing.
              • This takes place in crystal waters near Port Gwenith, requiring an Adamant keel (at least) to sail through.
            • To start this trial, speak to Gwyna.
              • The goal of this trial is to collect the required amount of lost supplies, as well as imbuing the correct Crystals of Ithell.
                • Once all the supplies are correct and all required crystals are imbued, players will be teleported to the start point and complete the race.
      • Courier Tasks:
        • Every major port will have a port task board, which players can interact with.
          • On these boards, players will see various tasks to deliver crate shipments to/from the dock they’re currently at.
            • If a task is accepted, players can grab the crates from the Ledger table and store them in their cargo hold.
              • Some tasks will require players to take/deliver multiple crates at a time, and so players may have crewmates helping them load and unload crates depending on their sailing level and boat type.
                • At most 2 crewmates will help players on skiffs.
                • At most 5 crewmates will help players on sloops.
                • The amount of crewmates that help players will depend on if they have the sailing level to hire that crewmate:
              • Completing deliveries will reward players with a certain amount of sailing experience based on the distance travelled and level required for the task, and a small amount of gold.
          • Task boards also have a refresh option, where players can refresh the visible tasks on the board if they do not like any of them.
            • This defaults to 3 resets every hour, but more resets are given based on donator rank.
              • Eternal: Unlimited
              • Immortal: 25
              • Master: 20
              • Uber: 15
              • Legendary: 12
              • Extreme: 8
              • Super: 5
              • Regular donator: 4
            • Players can also force a task reset by visiting a different task board at a different port.
          • Players can freely cancel tasks that they took that they no longer wish to complete.
      • Charting:
        • Sea charting is an activity players can perform as they sail throughout the seas.
          • In your cargo hold, you’ll be able to grab an item called the “Captain’s log”.
            • This will be your guide to sea charting, as it help you keep track of all the tasks you’ve completed/need to complete in any given sea.
        • There are a total of 358 charting tasks, and completing all of them gives 100,000 base sailing experience.
          • Each tasks also give some sailing experience, with bonuses being provided when completing all the tasks in a given sea.
            • Completing all the tasks will give players a combined total of 691,270 sailing experience.
        • There are multiple types of charting tasks players can do:
          • Generic charting: This requires charting an object on land or by boat (mostly by boat), simply by interacting with it.
          • Spyglass: This requires sailing to a specific point, and using your spyglass (which can be obtained from the cargo hold) to get a good view of the area.
          • Crates: Players will find sealed crates and must open them and sample their contents:
            • WARNING: some of drinks that come out of these crates may be very dangerous.
              • Players will be warned before drinking them.
          • Diving: This will require players to answer a riddle to get help from a mermaid.
          • Weather: This requires players to help meteorologist trolls chart the weather.
          • Current Duck: This requires players to release a current duck (found in their cargo hold) and follow it to its end point to chart the current.
    • Ocean Encounters:
      • These are effectively ocean “random events”. They appear every so often as long as boat is moving.
      • Types of ocean encounters:
        • Strong winds:
          • When sailing into the strong winds, a player can trim their sails repeatedly for additional speed and experience.
        • Mysterious glow:
          • Sailing over the mysterious glows will spawn a new mysterious glow a few tiles away, giving increasingly more Sailing experience and rewarding an uncut gem after the final glow.
        • Lost Crate:
          • Lost crates can occasionally be found floating in the water and can be collected. There are multiple tiers of crates, scaling with the player's Sailing level, with increasingly valuable loot.
        • Castaway:
          • Castaways can be retrieved, then dropped off at a gangplank or mooring point for an experience reward.
        • Giant Clam:
          • A giant clam can be fed an item, then the next time it is encountered it will have polished that item into a pearl that can be harvested.
        • Clue Turtle:
          • Retrieving clue turtles will give a player a clue scroll.
        • Ocean Man:
          • When spoken to, Ocean Man will give the player a cocktail. Fun!
        • Lost Casket:
          • Lost caskets can be retrieved that give a single roll of the reward casket of the respective tier.
      • These encounters are not all equally likely, some encounters (such as strong winds) will appear much more frequently than others.
    • Boat customization:
      • Players can speak to a Shipwright to customize their boats at any time.
        • Shipwright seb is around to sell players various things they may need to upgrade their ship.
      • Players can use the Boat schematics board to upgrade/downgrade core boat components, such as their hull, helm, mast and sails, and keel.
        • Players can also recolour their sails, but this will require 10 of a specific color of dye.
          • Dyes will be obtainable through sorting salvage, barracuda trials, and courier tasks.
            • The rates of obtaining dyes vary on the difficulty/tier/duration of the tasks.
        • Players will require a specific construction and sailing level to upgrade certain boat components.
          • If a player does not have the required construction level, a shipwright can be paid a fee to apply the changes for you in certain cases.
      •  To upgrade boat facilities, players must be on their boat (which will be docked in the shipyard).
        • Similar to construction, players can click hotspots to build or upgrade their facilities.
          • Players can also use facility bottles to store a facility to easily move it (or store it for later) without destroying it and losing the materials.
      • Some facilities/upgrades will be locked behind specific item requirements, or schematics that the players must hunt for on various islands.
    • Islands:
      • There are over 27 new dockable islands that players can reach, each of them holding something unique.
        • Most islands have a specific sailing requirement to dock your boat, as well as potentially being in hazardous waters, which will require specific boat upgrades to survive in.
    • Unavailable content:
      • As of right now, ship combat, trawling, and crew recruitment are not included in this update, but will come in a future update not too far off.
    • And much more!
      • There’s a lot of content in this new skill, and plenty to discover, so rather than write you a book, we’ll let you explore it on your own.
  • Cooking NPC:
    • After many, many, long awaited years, the cooking npc has finally arrived.
    • The head chef in the cooking guild will now cook noted raw food for players for a fee.
      • To do so, players must have level 99 cooking, and have completed the Lumbridge & Draynor elite diaries as well as the Varrock elite diaries.
    • The cost to cook the food is by default 4,000 gold per food cooked.
      • Donators will have a lower cost to cook the food.
        • Divine Donators: 1,000 coins per food
        • Eternal Donators: 2,000 coins per food
        • Immortal Donators: 2,500 coins per food
        • Master donators: 2,750 coins per food
        • Uber Donators: 3,000 coins per food
        • Legendary Donators: 3,250 coins per food
        • Extreme Donators: 3,500 coins per food.
      • Furthermore, players who have 200 million cooking experience will receive a 50% discount on all cooked food, reducing the base cost per food cooked to 2,000 coins.
      • Ironman accounts will need to pay a higher premium of 6,000 coins per food as the base cost.
    • The cooking npc is fast, but he’s not magic.
      • He needs time to cook the food, so as it stands, he cooks one piece of food every 30 seconds.
        • He can also only accept up to 1,000 noted food of one type at a time, so orders cannot be stacked, and players will need to regularly pop in to collect their cooked food and put in a new order.
        • This means, if a player puts in a maximum quantity order (for example 1,000 raw sharks), it would take the cooking npc 8 hours and 20 minutes to finish cooking all the fish. 
  • Summer Sweep Up:
    • Reduced Chivalry's drain rate to match Deadeye and Mystic Vigour, draining 1 point per 3 seconds.
    • Lowered the Light & Heavy Ranged Defence for Abyssal Guardians and Abyssal Walkers to 0, down from 70 and 75 respectively.
    • Lowered the Crush Defence for Abyssal Guardians to 0, down from 70.
    • When adding logs to a bonfire, if the player has only one type of log they will no longer get the skilling input, it will just add the logs right away.
    • Chambers of Xeric Rare Drop Rebalancing:
      • Changes have been made to how rare items are rolled once the purple drop table has been rolled.
      • The changes essentially boil down to making some items that were far more common, such as dragon claws, elder maul, and korai insignia slightly less common and bump up some items that were less common, such as the twisted bow and ancestral items.
      • The chance to hit the rare table and obtain a purple chest has not been changed.
    • The Colossal worm agility course agility obstacles now take more time.
      • The advanced course takes about ~40% longer, while the basic course is about 25% longer to make it more AFK.
        • To compensate for this, the experience gained at the end of the course has been increased, as well as the number of termites/bone shards.
    • Bird houses:
      • Number of rolls for nests from all tiers of birdhouse lowered from 10 to 5.
        • The rate of nests has been increased by 3x though, so players are more likely to get them than before.
      • XP Changes (nerfs):
        • Regular birdhouse XP decreased by 60%.
        • Oak birdhouse XP decreased by 60%.
        • Willow birdhouse XP decreased by 60%.
        • Teak birdhouse XP decreased by 60%.
        • Maple birdhouse XP decreased by 55%.
        • Mahogany birdhouse XP decreased by 50%.
        • Yew birdhouse XP decreased by 40%.
        • Magic birdhouse XP decreased by 15%.
        • Redwood birdhouse XP unchanged.
    • Falconry:
      • Players will no longer be locked when their falcon has left their arm to catch a kebbit.
    • Aerial Fishing:
      • Increased the “Quick catch” distance from a 5x5 area to a 7x7 area.
      • Players can now unlock the ability for their cormorant to eat whole fish, rather than requiring fish offcuts.
        • To unlock this, speak to Alry the angler and pay him 20 molch pearls.
      • Molch pearls are now 50% more common.
    • Deadfall traps:
      • Players can now set 2 deadfall traps at a time rather than 1.
      • Deadfall traps now have a 75% chance to preserve your log when placing a trap.
      • Experience gained from Wild/barbed/prickly/sabre-toothed kebbits, and pyre foxes have been reduced.
    • The drop rate for butterfly hunter rumour parts is now twice as high, 1/40 up from 1/75.
    • Guardians of the Rift:
      • The abyssal needle can now be purchased from the shop for 750 Abyss pearls.
      • The abyssal lantern’s extra rune bonuses now work outside the minigame as well.
    • Removed the herblore requirement on the Reagent pouch.
  • Gpu Plugin/117HD Particles:
    • The particle engine has been extended to the Gpu and 117HD plugins.
    • The particle toggle has been removed from the 2008 HD plugin, and will instead be in the “Gameplay” tab of the settings interface.
  • Native HD Changes:
    • Improved performance of the Native HD plugin, players should see higher FPS across the board.
    • Added a setting called “Old school visuals” which keeps the LD/GPU plugin oldschool look while taking advantage of the native HD open GL renderer.
      • This will allow players who prefer the old school look to have it while also having access to particles, hd water/lava, weather, dynamic skybox, etc…
      • Many settings which are controlled/disabled will be hidden in the Alora Client Settings plugin when this setting is enabled.
    • Fixed some visual issues, such as equipment clipping.
    • Added a setting for Anisotropic filtering to clean up textures, especially at far away distances.
    • The “2010” mode now has much better equipment mapping.
      • More modern HDOS models are used for equipment, and many graphical issues with broken jaws/mismatched equipment have been fixed.
  • Quality of Life:
    • Black warlocks now provide the correct strength boost.
    • Ruby Haversts now provide the correct attack boost.
    • Pickpocketing gnomes now has a chance to give medium clue scrolls.
    • Increased the chance of getting a hard clue scroll from Paladins.
    • The “Big Search” option now works on the tempoross rewards pool, allowing players to loot 5 rolls at a time.
    • Antifire/Super-Antifire potions will now persist on logout.
    • The delve hole between doom stages will no longer glow if it's only for a duplicate pet drop.
    • Camera zooming is now much, much, smoother on both the mobile and desktop clients.
    • Players can now log back into their accounts on mobile if their account is in mobile “Idle” state.
      • This may happen after a disconnection or if the player force closes the client.
      • As always, if the player is in combat with a player or NPC in the wilderness, it will be treated as an X-Log, and the player will not be able to log back in until the X-log timer kicks the player off.
    • Building a vale totem now restores 15% run energy.
    • Players must now only have a demonbane weapon equipped at the time of Skotizo's death, rather than for the entire kill to complete the Demonbane Weaponry combat achievement.
    • Gems from pickpocketing will now go into your Gem bag if possible.
    • Combat sounds:
      • Taking damage now plays a hurt sound effect, matching OSRS behavior.
      • Blocking a hit (a 0 hitsplat) now plays a block sound based on your equipment.
    • Fortis Colosseum changes: (Thanks to @colordeus)
      • Added a sound cue for the Manticore's orb volley, played the moment the first orb is launched.
      • Added the Manticore's defence sound.
      • Added the Shockwave Colossus' projectile impact sound, played as the hit lands on you.
      • The Shockwave Colossus' projectile now travels much slower, matching OSRS (~4 ticks to reach you).
      • The Shockwave Colossus' impact effect now always displays properly, even when the hit is blocked by prayer.
      • Added the Serpent Shaman's projectile impact sound, played as the hit lands on you.
      • Fixed the Serpent Shaman's water surge impact effect not displaying on the player (now shows again, even when praying magic).
      • Added a sound effect when clicking "Continue" to proceed to the next wave.
    • Added a sound effect for the Doom of Mokhaiotl rocks crashing down during the burrow ("car") phase transition.
  • Bug Fixes:
    • Fixed a bug where interacting with objects/npc’s would sometimes cause a crash on mobile on Android devices using the Firefox browser.
    • Added barrows slime to the all pets/barrows collection log.
      • Players can speak the “The collector” in Edgeville to add the pet to their log if they obtained it before this update.
    • Mixed hide legs no longer have the 50 defence requirement.
    • Fixed a bug where the noted button in the bank would visually turn off when opening the potion storage.
    • Fixed a bug where the lightning strikes from Hueycoatl would sometimes not appear properly, or be hardly visible.
    • Fixed a bug where the task-only dragons in Taverley only worked for black dragon slayer tasks.
    • Fixed a bug where the bank option with the piscatoris fishing colony banker would repeatedly try to claim gold from the trading post.
    • Fixed a bug where inventory presets would sometimes log players out.
    • Fixed a bug where the Darklight would consume Arclight charges if the player had any.
    • Fixed a bug where the Loot tracker plugin was not properly tracking loot keys.
    • Fixed a bug where scrolling on longer context menus was not working properly in fixed mode if the stretched mode plugin was enabled.
    • Casting the superheat spell will now always give 53 magic experience, regardless of what bar is smelted.
    • Fixed a bug where the post control doors would sometimes look open but now allow players to walk through/open them properly.
    • When using an Infernal axe + Log basket, the axe will no longer incinerate logs from your inventory.
    • Fixed the HCUIM icon on right-click showing up as HCGIM icon.
    • Fixed a bug where the Greater abyssal demon would sometimes get stuck in a wall when teleporting.
    • Fixed a bug where a few tiles at Motherlode mine would teleport players back to port sarim.
    • A bug where your pet would go missing but then re-appear on login has been fixed -- it will no longer go missing at all.
  • Divine Donator Rank:
    • A new Donator rank has been added! This is Alora's final donator rank, representing a level of prestige higher than the previous rank, with a total spent of $50,000 required to obtain it. Not many will be able to obtain this rank, adding to its elusiveness, and the perks will reflect the difficulty of obtaining this rank. For players who are interested in only obtaining the rank and not any store items, there is the 1:4 custom donation option, which will allow you to upgrade to the new rank at 25% of the price.
    • Perks:
      • Forum:
        • Unlimited storable PMs
        • Profile pictures (animated) can be up to 7.5mb.
        • Username on forums is displayed with a pulsating green glow / outline, along with a divine green sparkle effect.
        • In-game icon is a platinum logo with a divine green stripe through the middle.
        • Forum usernames for divines will be slightly larger than other ranks.
      • Game:
        • All Eternal Donator perks (enhanced), notably:
          • Drop rate (general) boosted by 21% rather than 19% (Eternal)
          • Inferno start wave at 57 rather than 53 (Eternal)
          • Vote time 2x than the normal time, and 19 extra points upon opening vote books. (Rather than 1.75x / 17 points for Eternal)
          • 20% increased chance of receiving pets from skilling / bosses. (Rather than 15% for Eternal)
            • This 20% also applies when gambling your Fire cape or Infernal cape for a new pet.
        • Unique Benefits:
          • 25% extra time on all opened Booster scrolls (eg. Drop booster, Raid booster, etc)
          • Ability to set a custom color (HEX code) for your in-game title.
          • Ability to set a custom color (HEX code) for your skin color.
            • This gives you the ability to have any skin color you would like on your character, with millions of possibilities.
          • Custom yell tag:
            • You can now change the text that appears next to your yell, for example:
              • [Ironman] Omicron: Hello
              • [The Great] Omicron: Hello
            • The color of your tag will still match your rank and cannot be changed.
          • Custom pet names:
            • You can name your pets that are following you to whatever you'd like, eg. "Tauri Jr", and it will appear for other players.
            • You can have different names for different pets, so your Heron can always be "Epic Heron" and your House pet can be "Home".
            • Maximum of 12 characters per pet name. (Same as Username)
          • No point loss on Raids death.
          • No kills required to enter a GWD boss room.
          • Free Instances:
            • Divines can create instances completely free of charge, no need for any coins or Instance tokens.
          • Divine donators will receive some upgraded items from the Kingdom of Miscellania.
            • Raw Anglerfish instead of raw sharks
            • Raw Manta rays instead of raw monkfish
            • Teak/Mahogany planks instead of teak/mahogany logs
          • Ghommal's Penny effect is automatically applied for donators as long as they have the penny in their bank -- it doesn't need to be equipped.
        • Rank transfers:
          • Similar to Eternal, Divines get unlimited rank transfers but with a shorter 30-day cooldown rather than 90.
        • Exclusive pet:
          • Mini-Omicron can now follow you around! We cannot confirm nor deny that this pet carries any owner-level RNG blessings.
            • You can right-click the pet and choose "Strike" to have it perform a cosmetic Saradomin strike on you.
        • Divine donator cape:
          • This cape, bearing the Divine colors, will also have particle trail effects on HD / GPU / 117HD.
        • Skin color:
          • All previous rank skin colors are available, as well as the Rainbow skin color being available for free for Divine donators.

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  • Store changes:
    • Sailing Mystery Box (Ironman accessible):
      • A new mystery box has been added!
        • Ahoy! With the release of Sailing, we've added a nautical-themed mystery box packed with pirate, sailor and beach cosmetics. As with the Cosmetic mystery box, Ironman/Realism modes can purchase this box, as it strictly contains cosmetics that do not provide an in-game advantage.
        • This box is also the only way (outside of Sailing itself) to get your hands on some of our custom sailing/beach items, such as the Clam shell backpack, Canoe, Hawaiian shirts and more!
        • Many different items can be obtained from the box, including:
          • ULTRA rare loot:
            • Deep sea helmet & Deep sea apparatus (gold-trimmed)
            • Clam shell backpack
            • Canoe (mobility item, similar to Mine cart)
            • Straw pirate outfit (full set awarded if received)
            • Partyhat & specs
          • Rare loot:
            • Tier 1: Ale of the gods, Heavy casket, Gnomeball (exclusive to this box), and custom beach items such as Hawaiian shirts (yellow/pink/blue), Hat and sunglasses, and the Beach coconut
            • Tier 2: Poet's jacket, Flippers, Arkan blade, Town crier outfit, Clue hunter outfit, Top hat & monocle, Lost bags (all 4 colours), Merfolk trident, Explorer backpack, Crab claw & helmet, Sagacious spectacles, Cloak of ruin 
            • Sail dyes:
              • A special roll that awards 10 x Sail dye in one of 7 colours (Black, Yellow, Purple, Green, Blue, Pink, Red) — exactly enough to dye your ship's sail!
          • Regular loot:
            • Pirate gear of all kinds: Pirate/tricorn hats (all colours), eyepatches, bandanas, bandana eyepatches, stripy pirate shirts, pirate leggings
            • Naval shirts & navy slacks (all colours)
            • Musketeer outfit, Sailor's amulet, Pirate's hook, Shoulder parrot, Beads of the dead, Cleaver, Lucky cutlass, Lyre, Brine sabre, and more.
      • Cost: 50 tokens
      • Notes:
        • This item is tradable.
        • Although it is intended for ironmen, it can also be purchased by normal game mode players.
    • Cosmetic Mystery Box Additions:
      • Four new tradable cosmetics have been added to the Cosmetic mystery box's "Rare" pool, the 2nd most common category:
        • Rainbow cape — a colourful cape constructed with beautiful rainbow fabrics
        • Rainbow crown shirt — can be swapped between 8 different variants
        • Rainbow jumper -- can be swapped between 9 different variants
        • Love crossbow -- wield it and use the "Enamor" option on another player to fire a volley of harmless hearts at them. Cannot be used in the wilderness.

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As this is one of our largest updates yet, there are bound to be some bugs encountered. We'll be working around the clock to patch them up as quickly as possible, but we're relying on you to promptly report those bugs as well.


We hope you enjoy this update!


Best,
Omicron